Standard |
Lessons |
K-2.CS.01
Use suitable hardware/software to perform different tasks while recognizing individual’s needs and preferences.
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Computer Basics
Ozobot® Programming 1: Introduction
Introduction to Kibo®
Computer Detectives: Computer Problems
Mouse Practice
Keyboard Introduction
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K-2.CS.02
Use appropriate terminology to identify simple hardware and software problems and apply strategies for solving these problems.
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Computer Detectives: Computer Problems
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K-2.NI.01
Explain what a password is, as well as its purpose.
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Passwords
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K-2.DA.01
With guidance, draw conclusions, make predictions, and interpret data based on picture graphs or patterns with or without a computing device.
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Advanced Data and Programming
Data Patterns and Predictions
Basic Data and Programming Project
Basic Data and Programming Project
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K-2.AP.01
Model daily processes by creating and following algorithms (sets of step-by-step instructions) to complete tasks (with or without devices).
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Sequences (Unplugged)
Introduction to Message Events
Properties of Matter
Changing Landforms
Types of Motion
Events
Light and Shadows
Story Problems: Add and Subtract within 100
Create Your Own Story Problem
Weather and Seasons
Original Story Animations - Personal Story
Digital Research 2: Choice Research
Loops
Original Story Animations - Fiction Story
Communities Modify Their Environment
Changes in the Environment
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Seasons with Bee-Bot®
Place Value: Adding Up to 20
Weather with Bee-Bot®
Introduction to Kibo®
Skills Practice: Events
Skills Practice: ScratchJr Drawing Tools
Unplugged Introduction to ScratchJr: Part 1
Unplugged Introduction to ScratchJr: Part 2
Seasonal Project (Summer): Pop the Balloons
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to Speed Blocks
Introduction to Show and Hide Blocks
Introduction to Grow and Shrink Blocks
Forever Loop Dance Party
CodeHS Coding Card Game: Sequences
CodeHS Coding Card Game: Sequences 2
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
About Me Project
Create a Map
Design an Adventure Game
Preventing Erosion
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Growing Garden
Sequences: Digital Responsibilities
Events: Submarine Sequences
Transportation Speeds and Sounds
Sequences (Unplugged)
Sequences: Snowball Fight
Acting with Events
All About Me!
Drawing Tools: Nature Walk
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
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K-2.AP.02
Use problem-solving steps to break down a problem into smaller parts to identify patterns and possible solutions.
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Sequences (Unplugged)
Adaptations and Survival: Camouflage
Designing Solutions from Nature
Introduction to Message Events
Properties of Matter
Animal Life Cycles
Events
Loops Part 2
Counting with Mazes
Research Presentations
Storytelling Animations
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Loops
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Advanced Data and Programming
Wildlife Scene Project
Changes in the Environment
VEX 123®: Introduction
Introduction to Bee-Bot®: Basic Movements
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Comparing Length with Bee-Bot®
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Sequences
Skills Practice: Repeat Loops
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
Moving Targets Game
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to ScratchJr: Part 1
Debugging
Unplugged Introduction to ScratchJr: Part 2
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to the Grid
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Forever Loop Dance Party
End Block: Program a Race
About Me Project
Create a Map
Design an Adventure Game
Preventing Erosion
Introduction to Debugging
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Debugging: Events and Sequences
Programming a Cycle
Debugging: Message Events and Loops
Speed Block: Bouncy Ball
Message Events: Scout Plays in the Forest
Creating Algorithms
Debugging: Events and Motion
Message Events: Simon Says
Loops: Frog and Rabbit
Forever Loops: Fireworks
Loops: Play in the Park
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Sequences (Unplugged)
Sequences: Snowball Fight
Bowling Game
All About Me!
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Litter Free Communities
Careers in CS: Coding for Fashion-Retail
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K-2.AP.03
Use the appropriate terms to explain the process of finding and correcting mistakes in an algorithm or program (ex. sequences, looping, bugs, debugging, variables).
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Debugging
Introduction to Debugging
Debugging: Events and Sequences
Debugging: Message Events and Loops
Debugging: Events and Motion
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K-2.AP.04
Describe how computer systems can be designed to interact with humans.
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Computer Basics
Ozobot® Programming 1: Introduction
Introduction to Kibo®
Mouse Practice
Keyboard Introduction
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K-2.IC.01
Describe past, present, and possible future impacts of technology on society.
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Impacts of Technology in Our World
Training AI Using Data
Machine Learning: AutoDraw
Machine Learning: What is a Blorg?
Careers in CS: Litter Free Communities
Careers in CS: Coding for Fashion-Retail
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K-2.IC.02
Identify and explain how technologies are used in daily life, school, and the workforce.
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Input Devices
Computer Basics
Impacts of Technology in Our World
Computer Detectives: Computer Problems
Training AI Using Data
Machine Learning: AutoDraw
Machine Learning: What is a Blorg?
Careers in CS: Litter Free Communities
Careers in CS: Coding for Fashion-Retail
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K-2.IC.03
Describe the concept of a digital footprint and how to create online connections to maintain safety and balance with offline relationships.
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Computer Basics
Impacts of Technology in Our World
Training AI Using Data
Machine Learning: AutoDraw
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