Standard |
Lessons |
5.CS.HS.01
Model that information is translated into bits in order to transmit and process between software to accomplish tasks.
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Networks, Packets, and the Internet
Networks Part 2: Network Protocols
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5.CS.T.01
Identify, using accurate terminology, simple hardware and software problems that may occur during everyday use. Discuss problems with peers and adults, apply strategies for solving these problems and explain why the strategy should work.
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Computer Detectives: Hardware and Software Problems
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5.NI.NCO.01
Model how information is broken down into packets (smaller pieces) and transmitted through multiple devices over networks and the Internet, and reassembled at the destination.
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Networks, Packets, and the Internet
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5.NI.C.01
Discuss real-world cybersecurity problems and identify strategies for how ersonal information can be protected.
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Strong Usernames and Passwords
Digital Identity
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5.DA.S.01
Evaluate trade-offs, including availability and quality, based on the type of file, storage requirements (file size, availability, available memory), and sharing requirements.
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Data Storage
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5.DA.CVT.01
Organize and present collected data to highlight comparisons and support a claim.
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Weather and Climate
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Programming and Data Project
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5.DA.IM.01
Use data to highlight or propose cause and effect relationships, predict outcomes, or communicate an idea.
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Weather and Climate
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Programming and Data Project
Scale of Planets in the Solar System
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5.AP.A.01
Compare and refine multiple algorithms for the same task and determine which is the most efficient.
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Multiple Algorithms
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Creating Algorithms
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5.AP.V.01
Create programs that use variables to store and modify grade level appropriate data.
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Game Mechanics with Comparison Operators
3D Design: Codeblocks
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Fractions and Variables
Introduction to Comparison Operators
Physical Changes
Variables
Rights and Responsibilities
Wave Generator
Unit Converter
Clones in Games
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
Cue Robot 3 - Loops and Functions
Skills Practice: Variables
Skills Practice: Operators
Area of a Rectangle with Tiles
House Design with Area and Perimeter
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Fall): Gathering Apples Game
Pinball Game Project
Mad Libs Project
Design an App
Game Design Project
Naming Numbers Game
Rates and Unit Rates
Positive and Negative Numbers
Scale of Planets in the Solar System
Balanced Ecosystems
micro:bit® Reaction Game
Functions: Paint by Numbers
Variables in Dance
Game Design Project
Operators: Coin Flip
Functions: About Me
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Conditionals: Sphero® Shark Race
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5.AP.C.01
Create programs using a programming language that utilize sequencing, repetition, conditionals, event handlers and variables using math operations to manipulate values to solve a problem or express ideas both independently and collaboratively.
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Introduction to Computer Science and Scratch
Practice with Conditionals Part 1
Adding with Loops
Game Mechanics with Comparison Operators
Loops (Unplugged)
3D Design: Codeblocks
Exploring Ecosystems
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Events
Platform Game Design
Communities Adapt to & Modify Their Environment
Fractions and Variables
Creative Storytelling
Weather and Climate
Digital Greeting Card Project
From ScratchJr to Scratch
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: If/Then/Else Chase the Star
Nutrition Maze
Exploring Heat
Decimal Multiplication and Conditionals
Exploring Adaptations
Physical Changes
Variables
Plant and Animal Cells
Digital Flashcards
Animating Poetry
Exploring the Water Cycle
Simple Algorithms
Parts of Speech: Random Sentence Generator
Introduction to Conditionals
Wave Generator
Division and Conditionals
Multiple Algorithms
Multiplication and Conditionals
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Drawing with micro:bit® and Scratch
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Animating Sprites with Multiplication
Earth Systems
Day and Night
Cycle of Matter
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
ScratchJr to Scratch: Events and Loops
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: If/Then Conditionals
Skills Practice: Repeat Loops
Skills Practice: Functions
Skills Practice: Forever Loops
Skills Practice: If/Then/Else Conditionals
Skills Practice: Variables
Scratch Drawing Tools
Skills Practice: Costumes, Backdrops, and Animations
Coding with LEGO® Spike Prime
Skills Practice: Functions with Boolean Inputs
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
Area of a Rectangle with Tiles
House Design with Area and Perimeter
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
VEX GO®: Speed and Energy
How We See: Light Reflection
Practice with Conditionals Part 2
Practice with Conditionals Part 4
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Practice with Conditionals Part 3
Seasonal Project (Fall): Gathering Apples Game
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
VEX GO®: Lines and Angles
Plan a Quest
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Game Design Project
Decimal Division and Conditionals
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
Fossils and Past Environments
State Project
Atoms and Molecules
Rates and Unit Rates
Multiplying and Dividing Fractions
Positive and Negative Numbers
Evaluate Algebraic Equations
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Animating Sprites with Factors
Animating Sprites with Division
Makey Makey®: Introduction
Makey Makey®: Graphing Points on a Coordinate Plane
micro:bit®: Graphing Points on a Coordinate Plane
Creating Algorithms
Events: Dot in Space
Functions: Paint by Numbers
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Scout's Quest: Functions with Number Inputs
Scout's Quest: Conditionals
Creating Turtle Graphics
Conditionals: Flying Bird
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Functions: About Me
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
KA2.2.1a - A Day at the Park: Karel Clean Up
KA2.2.1b - A Day at the Park: Find the Exit
KA2.2.1c - A Day at the Park: Escape the Bedroom
KA2.2.2a - A Day at the Park: Fetch Karel
KA2.2.2b - A Day at the Park: Get Down the Hallway
KA2.2.2c - A Day at the Park: Escape the Building
KA2.2.3a - A Day at the Park: Building Towers
KA2.2.3b - A Day at the Park: Get Around the Cars
KA2.2.3c - A Day at the Park: Find the Park
KA2.2.4a - A Day at the Park: Making Custom Colors
KA2.2.4b - A Day at the Park: Make a Tree
KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt
KA2.1.1a- Rosetta Stone: Pick Up the Hat 1
KA2.1.1b- Rosetta Stone: Pick Up the Hat 2
KA2.1.1c- Rosetta Stone: Travel to Egypt
KA2.1.2a- Rosetta Stone: Approach the Entrance
KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph
KA2.1.3a- Rosetta Stone: Light the Torches 1
KA2.1.3b- Rosetta Stone: Light the Torches 2
KA2.1.4a- Rosetta Stone: Leave Without a Trace
KA2.1.4b- Rosetta Stone: Which Way?
KA2.1.5a- Rosetta Stone: Snakes!
KA2.1.5b- Rosetta Stone: Escape the Scarab Room
KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph
KA2.3.1- Evaluation: Collect the Tennis Balls
Drawing Tools: Sea Creatures
Dash® Robot 2 - Proximity Sensor
Conditionals: Sphero® Shark Race
Dash® Robot 3 - Loops and Functions
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5.AP.M.01
Decompose (break down) large problems into smaller, manageable subproblems and then into a precise sequence of instructions.
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Game Mechanics with Comparison Operators
Creative Storytelling
Decimal Multiplication and Conditionals
Plant and Animal Cells
Animating Poetry
Grammar Quiz Game
Dash® Robot Mazes
Cycle of Matter
Multi-digit Multiplication and Conditionals
Clones in Games
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: Sequences
Skills Practice: Functions with Boolean Inputs
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
House Design with Area and Perimeter
Classes and Objects in Games
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
VEX GO®: Speed and Energy
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
The US Government
Choose Your Own Path: Elements of Culture
VEX GO®: Lines and Angles
Plan a Quest
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Game Design Project
Multiplying Fractions by Whole Numbers
Geographic Effects on Early Civilizations
Multiplying and Dividing Fractions
Multimedia Book Report
micro:bit® Reaction Game
Scout's Scratch Expedition Part 1
Scout's Scratch Expedition Part 2
Scout's Scratch Expedition Part 3
Create a Maze
Events: Dot in Space
Functions: Paint by Numbers
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Scout's Quest: Functions with Number Inputs
Debugging: Make a Pizza
Creating Turtle Graphics
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Game Design Project
Operators: Coin Flip
Sequences: Parallel Programming
Functions: About Me
House Design with Area and Perimeter
Careers in CS: Health and Fitness
Computational Thinking: Design an Obstacle Course
Careers in CS: Major League Baseball
micro:bit® Butterfly Migration Simulator
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
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5.AP.M.02
With grade appropriate complexity, modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features.
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Game Mechanics with Comparison Operators
3D Design: Codeblocks
Animating Poetry
Multiple Algorithms
Game Effects
Clones in Games
Digital Pet Project
House Design with Area and Perimeter
Giving Credit Through Attributions
Classes and Objects in Games
Seasonal Project (Spring): Create a Chase Game!
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Fall): Gathering Apples Game
Choose Your Own Path: Elements of Culture
Plan a Quest
Animation Loops Project
Functions Dance Project
Fossils and Past Environments
Multiplying and Dividing Fractions
Loops: Falling Objects
House Design with Area and Perimeter
Seasonal Project (Winter): Design a Snowman
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5.AP.PD.01
Use an iterative process to plan the development of a program that includes others' perspectives and user preferences while solving simple problems.
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Platform Game Design
Dash® Robot Storytelling
Dash® Robot Mazes
Clones in Games
Digital Pet Project
Coding with LEGO® Spike Prime
Classes and Objects in Games
Pair Programming: Create a Band
Plan a Quest
Design an App
Game Design Project
Game Design Project
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5.AP.PD.02
Observe intellectual property rights and give appropriate credit when creating or remixing programs.
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Giving Credit Through Attributions
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5.AP.PD.03
Analyze, create, and debug a
program that includes sequencing, repetition,
conditionals and variables in a programming
language.
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Exploring Ecosystems
Maze Game Project
Sound Frequency & Amplitude
Platform Game Design
Digital Greeting Card Project
Classifying Rocks
Nutrition Maze
Nonfiction Animated Recordings
Grammar Quiz Game
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Classifying Shapes by Category
Cycle of Matter
Clones in Games
Revolutionary War Timeline
Digital Pet Project
Animating Unit Fractions
Ozobot® Programming 1: Introduction
Ozobot® Programming 2: More Color Codes
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: Sequences
Skills Practice: If/Then Conditionals
Skills Practice: Repeat Loops
Skills Practice: Functions
Skills Practice: Forever Loops
Skills Practice: Variables
Scratch Drawing Tools
Skills Practice: Costumes, Backdrops, and Animations
Coding with LEGO® Spike Prime
Skills Practice: Functions with Boolean Inputs
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
Area of a Rectangle with Tiles
House Design with Area and Perimeter
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Fall): Gathering Apples Game
The Coordinate Plane
Choose Your Own Path: Elements of Culture
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Game Design Project
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
State Project
Atoms and Molecules
Geographic Effects on Early Civilizations
Rates and Unit Rates
Multiplying and Dividing Fractions
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Ozobot® Timeline
Ozobot® Cycle
Scout's Scratch Expedition Part 1
Scout's Scratch Expedition Part 2
Scout's Scratch Expedition Part 3
Scout's Scratch Expedition Part 4
Create a Maze
Events: Dot in Space
Functions: Paint by Numbers
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Maze Game Project
Broadcast Messages: Marco Polo
Scout's Quest: Functions with Number Inputs
Scout's Quest: Conditionals
Debugging: Make a Pizza
Creating Turtle Graphics
Conditionals: Flying Bird
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Sequences: Parallel Programming
Functions: About Me
Introduction to Functions
Costumes, Backdrops, and Animations
Loops: Falling Objects
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
Drawing Tools: Sea Creatures
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
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5.AP.PD.04
Communicate and explain your program development using comments, presentations and demonstrations.
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3D Design: Recreate an Animal
Platform Game Design
Dash® Robot Storytelling
Dash® Robot Mazes
Programming and Data Project
Classes and Objects in Games
3D Design: Keyboard Accommodations
LEGO® SPIKE Essential: Design a Car Sensor
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
Design an App
Balanced Ecosystems
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5.IC.C.01
Give examples and explain how computing technologies have changed the world, and express how computing technologies influence, and are influenced by, cultural practices.
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Our Words Have Power (Cyberbullying)
How Computing Systems Work
Training AI Using Data
Technology Timeline
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
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5.IC.C.02
Develop, test and refine digital artifacts to improve accessibility and usability.
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3D Design: Keyboard Accommodations
Design an App
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5.IC.SI.01
Develop a code of conduct, explain, and practice grade-level appropriate behavior and responsibilities while participating in an online community. Identify and report inappropriate behavior.
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Internet Positivity (Unplugged)
Our Words Have Power (Cyberbullying)
Strong Usernames and Passwords
Digital Identity
Giving Credit Through Attributions
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
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5.IC.SI.02
As a team, collaborate with outside resources (other grade levels, online collaborative spaces) to include diverse perspectives to improve computational products.
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Online Collaboration
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5.IC.SLE.01
Observe intellectual property rights and give appropriate credit when using resources.
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Giving Credit Through Attributions
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