Please enable JavaScript to use CodeHS

Standards Mapping

for Nevada CS I

33

Standards in this Framework

10

Standards Mapped

30%

Mapped to Course

Standard Lessons
CS.1.1.1
Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests
  1. 3.3 User Input
  2. 3.4 Basic Math in JavaScript
  3. 4.2 Graphics Challenges
  4. 5.4 If Statements
  5. 5.5 For Loops in JavaScript
  6. 5.9 While Loops
  7. 5.10 Loop and a Half
  8. 6.1 Control Structures Challenges
  9. 7.1 Functions and Parameters 1
  10. 7.4 Functions and Return Values 1
  11. 8.1 Functions Challenges
  12. 9.1 Timers
  13. 9.5 Mouse Events: Mouse Clicked
  14. 9.6 Mouse Events: Mouse Moved
  15. 9.8 Key Events
  16. 10.1 Animation Challenges
  17. 11.1 Breakout
CS.1.2.1
Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made
  1. 1.9 For Loops
  2. 1.10 If Statements
  3. 1.11 If/Else Statements
  4. 1.12 While Loops in Karel
  5. 2.1 Challenge Problems
  6. 5.4 If Statements
  7. 5.5 For Loops in JavaScript
  8. 5.6 General For Loops
  9. 5.7 For Loop Practice
  10. 5.9 While Loops
  11. 5.10 Loop and a Half
  12. 6.1 Control Structures Challenges
CS.1.2.2
Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions
  1. 4.2 Graphics Challenges
  2. 9.1 Timers
  3. 9.5 Mouse Events: Mouse Clicked
  4. 9.6 Mouse Events: Mouse Moved
  5. 10.1 Animation Challenges
  6. 11.1 Breakout
  7. 12.1 Project Prep and Development
CS.1.3.1
Demonstrate the use of both linked lists and arrays to simplify solutions, generalizing computational problems instead of repeatedly using simple variables
  1. 25.1 Intro to Lists/Arrays
  2. 25.2 Indexing Into an Array
CS.1.3.2
Compare and contrast fundamental data structures and their uses
  1. 25.1 Intro to Lists/Arrays
  2. 25.8 Intro to Objects/Maps
  3. 25.9 Basics of Objects
  4. 25.11 When Do I Use an Object?
  5. 25.12 Intro to Sets
  6. 25.13 Intro to Grids
CS.1.4.1
Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects
  1. 7.1 Functions and Parameters 1
  2. 7.2 Functions and Parameters 2
  3. 7.3 Functions and Parameters 3
  4. 7.4 Functions and Return Values 1
  5. 7.5 Functions and Return Values 2
  6. 8.1 Functions Challenges
  7. 9.1 Timers
  8. 10.1 Animation Challenges
  9. 11.1 Breakout
  10. 25.8 Intro to Objects/Maps
CS.1.4.2
Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs
  1. 7.1 Functions and Parameters 1
  2. 7.4 Functions and Return Values 1
  3. 8.1 Functions Challenges
  4. 9.1 Timers
  5. 10.1 Animation Challenges
  6. 11.1 Breakout
CS.1.5.1
Systematically design and develop programs for broad audiences by incorporating feedback from users
  1. 12.1 Project Prep and Development
CS.1.5.2
Evaluate licenses that limit or restrict the use of computational artifacts when using resources such as libraries
CS.1.5.3
Evaluate and refine computational artifacts to make them more usable by all and accessible to people with disabilities
CS.1.5.4
Design and develop computational artifacts while working in team roles and using collaborative tools
  1. 4.1 Collaborative Programming
  2. 12.1 Project Prep and Development
CS.1.5.5
Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs
  1. 1.6 Top Down Design and Decomposition in Karel
  2. 1.7 Commenting Your Code
  3. 1.15 How to Indent Your Code
  4. 12.1 Project Prep and Development
CS.2.1.1
Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects
CS.2.2.1
Compare levels of abstraction and interactions between application software, system software, and hardware layers
CS.2.3.1
Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors
CS.3.1.1
Translate between different bit representations of real-world phenomena, such as characters, numbers, and images, e.g., convert hexadecimal colors to decimal percentages, ASCII/Unicode representation
CS.3.1.2
Evaluate the tradeoffs in how data elements are organized and where data is stored
CS.3.2.1
Create interactive data visualizations or alternative representations using software tools to help others better understand real-world phenomena
CS.3.2.2
Use data analysis tools and techniques to identify patterns in data representing complex systems
CS.3.3.1
Create computational models that represent the relationships among different elements of data collected from a phenomenon, process, or model
CS.4.1.1
Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices
CS.4.1.2
Test and refine computational artifacts to reduce bias and equity deficits
CS.4.1.3
Demonstrate ways a given algorithm applies to problems across disciplines
CS.4.1.4
Explain the potential impacts of artificial intelligence on society
CS.4.2.1
Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields
CS.4.3.1
Explain the beneficial and harmful effects that intellectual property laws can have on innovation
CS.4.3.2
Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users
CS.4.3.3
Evaluate the social and economic implications of privacy in the context of safety, law, or ethics
CS.5.1.1
Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing
CS.5.2.1
Illustrate how sensitive data can be affected by malware and other attacks
CS.5.2.2
Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts
CS.5.2.3
Compare various security measures, considering tradeoffs between the usability and security of a computing system
CS.5.2.4
Explain tradeoffs when selecting and implementing cybersecurity recommendations