Standard |
Lessons |
K-1.IC.1
Identify and discuss how tasks are accomplished with and without computing technology.
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Impacts of Technology in Our World
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K-1.IC.2
Identify and explain classroom and home rules related to computing technologies.
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K-1.IC.3
Identify computing technologies in the classroom, home, and community.
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Impacts of Technology in Our World
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K-1.IC.4
Identify public and private spaces in our daily lives.
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Passwords
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K-1.IC.6
With teacher support, identify different ways people interact with computers and computing devices.
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Computer Basics
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K-1.IC.7
Identify multiple jobs that use computing technologies.
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Careers in CS: Litter Free Communities
Careers in CS: Coding for Fashion-Retail
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K-1.CT.1
Identify and describe one or more patterns (found in nature or designed), and examine the patterns to find similarities and make predictions.
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Comparing Organisms
Phases of the Moon
Loops
Sun and Moon, Day and Night
Patterns with Bee-Bot®
Patterns and Music
Patterns with Code & Go® Robot Mouse
Machine Learning: What is a Blorg?
The Sorting Game
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K-1.CT.2
Identify different kinds of data that can be collected from everyday life.
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Advanced Data and Programming
Data Storage and Variables
Basic Data and Programming Project
Machine Learning: AutoDraw
Machine Learning: What is a Blorg?
Machine Learning: Teachable Machine
Basic Data and Programming Project
The Sorting Game
Data Storage with Symbols
Variables: Keeping Score
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K-1.CT.3
Identify ways to visualize data, and collaboratively create a visualization of data.
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Research Presentations
Digital Research 1: Guided Research
Digital Research 2: Choice Research
Advanced Data and Programming
Data Patterns and Predictions
Basic Data and Programming Project
Basic Data and Programming Project
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K-1.CT.4
Identify a problem or task and discuss ways to break it into multiple smaller steps.
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Comparing Organisms
Sequences (Unplugged)
Adaptations and Survival: Camouflage
Designing Solutions from Nature
Introduction to Message Events
Properties of Matter
Animal Life Cycles
Events
Loops Part 2
Counting with Mazes
Research Presentations
Counting and Sequences (Unplugged)
Storytelling Animations
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Loops
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Advanced Data and Programming
Wildlife Scene Project
Changes in the Environment
VEX 123®: Introduction
Introduction to Bee-Bot®: Basic Movements
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Comparing Length with Bee-Bot®
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Sequences
Skills Practice: Repeat Loops
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
Moving Targets Game
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to ScratchJr: Part 1
Debugging
Unplugged Introduction to ScratchJr Part 2
LEGO® SPIKE Essential: Design for Changing Weather
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to the Grid
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
About Me Project
Garden Project
Create a Map
Tap-a-Mole Game
Flower Garden Functions Project
Multiplying Fractions by Whole Numbers
Punctuation Game
State Project
Preventing Erosion
Geographic Effects on Early Civilizations
Multiplying and Dividing Fractions
micro:bit® Reaction Game
Introduction to Debugging
Events (Alpine UT updates)
Basic Data and Programming Project
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Debugging: Events and Sequences
Programming a Cycle
Scout Adventures 4: Scout Explores the Forest
Scout Adventures 5: Scout and Bluebird Help
Debugging: Message Events and Loops
Scout Adventures 6: Scout Celebrates with Friends
Loops: Follow the Path
Message Events: Scout Plays in the Forest
Debugging: Events and Motion
Message Events: Simon Says
Grid: Arctic Animation
Basic Data and Programming Project
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Sequences (Unplugged)
All About Me!
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Litter Free Communities
Careers in CS: Coding for Fashion-Retail
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K-1.CT.5
Recognize that the same task can be described at different levels of detail.
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Sequences (Unplugged)
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K-1.CT.6
Follow an algorithm to complete a task.
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Sequences (Unplugged)
Adaptations and Survival: Camouflage
Introduction to Message Events
Properties of Matter
Maze Game Project
Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Creating Shapes
Types of Motion
Animal Life Cycles
Events
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Loops Part 2
Counting with Mazes
Light and Shadows
From ScratchJr to Scratch
Research Presentations
Who Keeps Us Safe?
Sound and Pitch
Story Problems: Add and Subtract within 100
Storytelling Animations
Phases of the Moon
Create Your Own Story Problem
Living and Nonliving
Weather and Seasons
Original Story Animations - Personal Story
Digital Research 2: Choice Research
Adding within 20 and Sequences (Unplugged)
Loops
Storytelling Animations Part 2
Sun and Moon, Day and Night
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Original Story Animations - Fiction Story
Economic Choices
Advanced Data and Programming
Phonics: Letter Sounds
Cardinal Directions
Events and Money
Wildlife Scene Project
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Changes in the Environment
Phonics: Digraphs
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
ScratchJr to Scratch: Events and Loops
Seasons with Bee-Bot®
Place Value: Adding Up to 20
Comparing Length with Bee-Bot®
Introduction to Coding with LEGO® SPIKE Essential
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Introduction to Kibo®
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Repeat Loops
Skills Practice: Events
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
Moving Targets Game
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to ScratchJr: Part 1
Unplugged Introduction to ScratchJr Part 2
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Minecraft: Education Edition® - Trailblazer
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Introduction to Show and Hide Blocks
Introduction to Grow and Shrink Blocks
Forever Loop Dance Party
CodeHS Coding Card Game: Sequences
CodeHS Coding Card Game: Sequences 2
CodeHS Coding Card Game: Loops
CodeHS Coding Card Game: Loops 2
CodeHS Coding Card Game: Conditionals
CodeHS Coding Card Game: Conditionals 2
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
End Block: Program a Race
About Me Project
Chicken Crossing Game
Garden Project
Combining Shapes
River Crossing Game
Racing Game
Create a Map
3D Shapes
Digital Greeting Card
Design an Adventure Game
Patterns and Music
Punctuation Game
State Project
Preventing Erosion
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Scout's Scratch Expedition Part 1
Scout's Scratch Expedition Part 2
Loops: Predator and Prey
Programming a Cycle
Create an Original Story Animation
Loops: Follow the Path
Speed Block: Bouncy Ball
Create a Mini Golf Game
Message Events: Scout Plays in the Forest
Pages: Create a Tapping Game
Growing Garden
Message Events: Simon Says
Maze Game Project
Grid: Arctic Animation
Sequences: Digital Responsibilities
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Sequences (Unplugged)
Introduction to Events
Sequences: Snowball Fight
Acting with Events
Bowling Game
All About Me!
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Health and Fitness
Careers in CS: Litter Free Communities
Careers in CS: Major League Baseball
Careers in CS: Coding for Fashion-Retail
CS Innovators Research Project
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K-1.CT.7
Identify terms that refer to different concrete values over time.
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Data Storage and Variables
Data Storage with Symbols
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K-1.CT.8
Identify a task consisting of steps that are repeated, and recognize which steps are repeated.
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Debugging
Kibo®: Adding and Subtracting
Introduction to Debugging
Loops: Follow the Path
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K-1.CT.9
Identify and fix (debug) errors within a simple algorithm.
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Comparing Organisms
Maze Game Project
Events
Loops Part 2
Counting with Mazes
Build a Sentence
Research Presentations
Create Your Own Story Problem
Loops
Advanced Data and Programming
Wildlife Scene Project
Ozobot® Programming 1: Introduction
Ozobot® Programming 2: More Color Codes
Changes in the Environment
Introduction to Bee-Bot®: Planning a Program
Introduction to Coding with LEGO® SPIKE Essential
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Sequences
Skills Practice: Repeat Loops
Skills Practice: Events
Skills Practice: Message Events
Space Travel Project
Moving Targets Game
VEX 123®: Patterns of Living Things
Seed Dispersal
Debugging
Kibo®: Adding and Subtracting
Seasonal Project (Summer): Pop the Balloons
Code Block Review
End Block: Program a Race
Chicken Crossing Game
Garden Project
River Crossing Game
Create a Map
Tap-a-Mole Game
Design an Adventure Game
Punctuation Game
State Project
Introduction to Debugging
Events (Alpine UT updates)
Basic Data and Programming Project
Introduction to Code & Go® Robot Mouse: Planning a Program
Ozobot® Cycle
Scout's Scratch Expedition Part 1
Scout's Scratch Expedition Part 2
Debugging: Events and Sequences
Create an Original Story Animation
Debugging: Message Events and Loops
Speed Block: Bouncy Ball
Debugging: Events and Motion
Maze Game Project
Basic Data and Programming Project
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Sequences: Snowball Fight
Bowling Game
Introduction to Repeat Loops
Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
CS Innovators Research Project
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K-1.CT.10
Collaboratively create a plan that outlines the steps needed to complete a task.
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Maze Game Project
Wildlife Scene Project
Introduction to Coding with LEGO® SPIKE Essential
Kibo®: Communicating Across Distances (Light and Sound)
LEGO® SPIKE Essential: Design a Moving Statue
VEX 123®: Patterns of Living Things
Seed Dispersal
Ozobot® Cycle
Maze Game Project
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K-1.NSD.1
Identify ways people provide input and get output from computing devices.
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Ozobot® Programming 1: Introduction
Ozobot® Programming 2: More Color Codes
LEGO® SPIKE Essential: Design a Moving Statue
LEGO® SPIKE Essential: Design for Changing Weather
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K-1.NSD.2
Identify basic hardware components that are found in computing devices.
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Computer Basics
Computer Detectives: Computer Problems
Keyboard Introduction
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K-1.NSD.3
Identify basic hardware and/or software problems.
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Computer Basics
Computer Detectives: Computer Problems
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K-1.NSD.4
Identify how protocols/rules help people share information over long distances.
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Networks Part 2: Network Protocols
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K-1.NSD.5
Identify physical devices that can store information.
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K-1.CY.1
Identify reasons for keeping information private.
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Passwords
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K-1.CY.2
Identify simple ways to help keep accounts secure.
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Passwords
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K-1.CY.4
Decode a word or short message using a simple code.
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Kibo®: Communicating Across Distances (Light and Sound)
Passwords
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K-1.CY.5
Identify when it is appropriate to open and/or click on links or files.
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Get Organized with Files
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K-1.DL.1
Identify and explore the keys on a keyboard.
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Keyboard Introduction
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K-1.DL.2
Communicate and work with others using digital tools.
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Minecraft: Education Edition® Basic Gameplay
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K-1.DL.3
Conduct a basic search based on a provided keyword.
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Digital Research 1: Guided Research
Digital Research 2: Choice Research
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K-1.DL.4
Use a least one digital tool to create a digital artifact.
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Comparing Organisms
Maze Game Project
Greater Than and Less Than: Single-Digit Numbers
Weather and Climate
Storytelling Animations
Create Your Own Story Problem
Original Story Animations - Personal Story
Digital Research 2: Choice Research
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Advanced Data and Programming
Dash® Robot Storytelling
Wildlife Scene Project
Space Travel Project
Divide Shapes into Equal Parts
Moving Targets Game
Seed Dispersal
Seasonal Project (Summer): Pop the Balloons
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Identify Shapes by Attributes
Minecraft: Education Edition® - Trailblazer
Introduction to Speed Blocks
Introduction to Show and Hide Blocks
Introduction to Grow and Shrink Blocks
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
Introduction to Pages
End Block: Program a Race
About Me Project
Chicken Crossing Game
Garden Project
Combining Shapes
River Crossing Game
Create a Map
Hide and Seek Game
3D Shapes
Digital Greeting Card
Flower Garden Functions Project
Algebraic Thinking: Finding a Two-Digit Unknown
Patterns and Music
Preventing Erosion
Drawing Tools: Fairy Tale Painting
Basic Data and Programming Project
Loops: Predator and Prey
Create an Original Story Animation
Loops: Follow the Path
Speed Block: Bouncy Ball
Create a Mini Golf Game
Pages: Create a Tapping Game
Pages: Dragon Story
Maze Game Project
Grid: Arctic Animation
Basic Data and Programming Project
Animal Sounds
Moving Targets Game
Transportation Speeds and Sounds
Sequences: Snowball Fight
Bowling Game
All About Me!
Seasonal Project (Winter): Build a Snowman
Careers in CS: Litter Free Communities
Careers in CS: Coding for Fashion-Retail
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K-1.DL.7
Identify actions that promote good digital citizenship and those that do not.
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Giving Credit Through Attributions
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2-3.IC.1
Identify and analyze how computing technology has changed the way people live and work.
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Impacts of Technology in Our World
Technology Timeline
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2-3.IC.2
Compare and explain rules related to computing technologies and digital information.
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Giving Credit Through Attributions
Giving Credit Through Attributions
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2-3.IC.3
Discuss and explain how computing technology can be used in society and the world.
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Impacts of Technology in Our World
Technology Timeline
Careers in CS: Litter Free Communities
Careers in CS: Coding for Fashion-Retail
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2-3.IC.4
Identify public and private digital spaces.
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Passwords
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2-3.IC.5
Identify and discuss how computers are programmed to make decisions without direct human input in daily life.
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Impacts of Technology in Our World
LEGO® SPIKE Essential: Design a Car Sensor
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2-3.IC.6
Identify and discuss factors that make a computing device or software application easier or more difficult to use.
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How Computing Systems Work
3D Design: Keyboard Accommodations
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2-3.IC.7
Identify a diverse range of roles and skills in computer science.
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Careers in CS: Litter Free Communities
Careers in CS: Coding for Fashion-Retail
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2-3.CT.1
Create a model of an object or process in order to identify patterns and essential elements of the object or process.
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Adding with Loops
Exploring Ecosystems
Changing Landforms
Types of Motion
Classifying Shapes by Category
Cycle of Matter
Seed Dispersal
How We See: Light Reflection
Balanced Ecosystems
Loops: Follow the Path
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2-3.CT.2
Identify and describe data-collection tools from everyday life.
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Using Digital Tools to Create Line Graphs
Basic Data and Programming Project
Basic Data and Programming Project
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2-3.CT.3
Present the same data in multiple visual formats in order to tell a story about the data.
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Digital Research 1: Guided Research
Digital Research 2: Choice Research
Using Digital Tools to Create Line Graphs
Advanced Data and Programming
Programming and Data Project
Data Patterns and Predictions
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2-3.CT.4
Identify multiple ways that the same problem could be decomposed into smaller steps.
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Simple Algorithms
Multiple Algorithms
Loops
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2-3.CT.5
Identify the essential details needed to perform a general task in different settings or situations.
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Introduction to Computer Science and Scratch
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2-3.CT.6
Create two or more algorithms for the same task.
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Multiple Algorithms
Creating Algorithms
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2-3.CT.7
Name/label key pieces of information in a set of instructions, noting whether each name/label refers to a fixed or changing value.
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2-3.CT.8
Identify steps within a task that should only be carried out under certain precise conditions.
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Practice with Conditionals Part 1
Game Mechanics with Comparison Operators
Introduction to Comparison Operators
Complex Conditionals: If/Then/Else Chase the Star
Practice with Conditionals Part 2
Practice with Conditionals Part 4
LEGO® SPIKE Essential: Design a Car Sensor
Practice with Conditionals Part 3
Complex Conditionals: Balloon Game
CodeHS Coding Card Game: Conditionals
CodeHS Coding Card Game: Conditionals 2
Game Design Project
Game Design Project
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
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2-3.CT.9
Identify and debug errors within an algorithm or program that includes sequencing or repetition.
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Comparing Organisms
Adding with Loops
Exploring Ecosystems
Maze Game Project
Sound Frequency & Amplitude
Platform Game Design
Creative Storytelling
Events
Digital Greeting Card Project
Loops Part 2
Counting with Mazes
Build a Sentence
Research Presentations
Classifying Rocks
Nutrition Maze
Create Your Own Story Problem
Digital Flashcards
Loops
Nonfiction Animated Recordings
Grammar Quiz Game
Advanced Data and Programming
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Classifying Shapes by Category
Cycle of Matter
Game Effects
Clones in Games
Revolutionary War Timeline
Wildlife Scene Project
Digital Pet Project
Animating Unit Fractions
Ozobot® Programming 1: Introduction
Ozobot® Programming 2: More Color Codes
Changes in the Environment
Introduction to Bee-Bot®: Planning a Program
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
Introduction to Coding with LEGO® SPIKE Essential
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: Sequences
Skills Practice: Sequences
Skills Practice: Repeat Loops
Skills Practice: Events
Skills Practice: Repeat Loops
Skills Practice: Functions
Skills Practice: Forever Loops
Skills Practice: Message Events
Skills Practice: Variables
Scratch Drawing Tools
Skills Practice: Costumes, Backdrops, and Animations
Coding with LEGO® Spike Prime
Skills Practice: Functions with Boolean Inputs
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
Area of a Rectangle with Tiles
House Design with Area and Perimeter
Classes and Objects in Games
Space Travel Project
Moving Targets Game
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
VEX 123®: Patterns of Living Things
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
Seed Dispersal
Debugging
Giving Credit Through Attributions
Kibo®: Adding and Subtracting
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Summer): Pop the Balloons
The US Government
Seasonal Project (Fall): Gathering Apples Game
The Coordinate Plane
Choose Your Own Path: Elements of Culture
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
Using the Go To Page Block
Introduction to Speed Blocks
Plan a Quest
Animation Loops Project
Forever Loop Dance Party
Code Block Review
Pinball Game Project
End Block: Program a Race
Chicken Crossing Game
Garden Project
River Crossing Game
Create a Map
Tap-a-Mole Game
Design an Adventure Game
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Game Design Project
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
Patterns and Music
State Project
Atoms and Molecules
Geographic Effects on Early Civilizations
Rates and Unit Rates
Multiplying and Dividing Fractions
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Introduction to Debugging
Events (Alpine UT updates)
Introduction to Code & Go® Robot Mouse: Planning a Program
Scout's Scratch Expedition Part 1
Debugging: Events and Sequences
Create an Original Story Animation
Debugging: Message Events and Loops
Pages: Scout's Travels
Events: Dot in Space
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Maze Game Project
Broadcast Messages: Marco Polo
Scout's Quest: Functions with Number Inputs
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Creating Turtle Graphics
Transportation Speeds and Sounds
Sequences: Snowball Fight
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Sequences: Parallel Programming
Bowling Game
Introduction to Repeat Loops
Introduction to Functions
Costumes, Backdrops, and Animations
Loops: Falling Objects
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Drawing Tools: Sea Creatures
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
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2-3.CT.10
Develop and document a plan that outlines specific steps taken to complete a project.
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Research Presentations
Who Keeps Us Safe?
Create Your Own Story Problem
Original Story Animations - Personal Story
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Digital Pet Project
Introduction to LEGO® Spike Prime
Pair Programming: Create a Band
Seed Dispersal
LEGO® SPIKE Essential: Design for Changing Weather
LEGO® SPIKE Essential: Design a Car Sensor
Choose Your Own Path: Elements of Culture
Introduction to Speed Blocks
Plan a Quest
Code Block Review
About Me Project
Chicken Crossing Game
Garden Project
River Crossing Game
Tap-a-Mole Game
Design an Adventure Game
Design an App
Game Design Project
Transportation Speeds and Sounds
Game Design Project
All About Me!
micro:bit® Butterfly Migration Simulator
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2-3.NSD.1
Describe and demonstrate several ways a computer program can receive data and instructions (input) and can present results (output).
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Computer Basics
How Computing Systems Work
Ozobot® Programming 1: Introduction
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
LEGO® SPIKE Essential: Design a Moving Statue
LEGO® SPIKE Essential: Design a Car Sensor
Makey Makey®: Introduction
Makey Makey®: Graphing Points on a Coordinate Plane
micro:bit®: Graphing Points on a Coordinate Plane
micro:bit® Butterfly Migration Simulator
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
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2-3.NSD.2
Explain the function of software in computing systems, using descriptive/precise language.
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How Computing Systems Work
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2-3.NSD.3
Describe and attempt troubleshooting steps to solve a simple technology problem.
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Computer Detectives: Hardware and Software Problems
Computer Detectives: Computer Problems
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2-3.NSD.4
Recognize that information can be communicated using different representations that satisfy different rules.
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Using Digital Tools to Create Line Graphs
Advanced Data and Programming
Programming and Data Project
Basic Data and Programming Project
Basic Data and Programming Project
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2-3.NSD.5
Describe and navigate to various locations where digital information can be stored.
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Digital Research 1: Guided Research
Advanced Data and Programming
Data Storage
Data Storage and Variables
Basic Data and Programming Project
Basic Data and Programming Project
Data Storage with Symbols
Variables: Keeping Score
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2-3.CY.1
Compare reasons why an individual should keep information private or make information public.
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Digital Identity
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2-3.CY.2
Compare and contrast behaviors that do and do not keep information secure.
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Strong Usernames and Passwords
Passwords
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2-3.CY.3
Identify why someone might choose to share an account, app access, or devices.
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2-3.CY.4
Encode and decode a short message or phrase.
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Networks, Packets, and the Internet
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2-3.CY.5
Identify unusual activity of applications and devices that should be reported to a responsible adult.
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Computer Detectives: Hardware and Software Problems
Computer Detectives: Computer Problems
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2-3.DL.1
Locate and use the main keys on a keyboard to enter text independently.
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Keyboard Introduction
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2-3.DL.2
Communicate and work with others using digital tools to share knowledge and convey ideas.
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Dash® Robot Storytelling
Dash® Robot Mazes
Dash® Robot 1 - Movement
Coding with LEGO® Spike Prime
Pair Programming: Create a Band
Patterns and Music
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2-3.DL.3
Conduct basic searches based on student-identified keywords.
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Research: Effective Keywords
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2-3.DL.4
Use a variety of digital tools and resources to create digital artifacts.
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Introduction to Computer Science and Scratch
Practice with Conditionals Part 1
3D Design: Recreate an Animal
Adding with Loops
Utah Timeline with the BBC micro:bit®
Game Mechanics with Comparison Operators
Loops (Unplugged)
3D Design: Codeblocks
Exploring Ecosystems
Balanced and Unbalanced Forces
Greater Than and Less Than: Single-Digit Numbers
Sound Frequency & Amplitude
Events
Platform Game Design
Communities Adapt to & Modify Their Environment
Fractions and Variables
Creative Storytelling
Weather and Climate
Digital Greeting Card Project
From ScratchJr to Scratch
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: If/Then/Else Chase the Star
Nutrition Maze
Exploring Heat
Decimal Multiplication and Conditionals
Storytelling Animations
Exploring Adaptations
Physical Changes
Variables
Plant and Animal Cells
Digital Flashcards
Animating Poetry
Exploring the Water Cycle
Simple Algorithms
Parts of Speech: Random Sentence Generator
Introduction to Conditionals
Wave Generator
Division and Conditionals
Storytelling Animations Part 2
Multiple Algorithms
Multiplication and Conditionals
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Advanced Data and Programming
Drawing with the BBC micro:bit® and Scratch
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Animating Sprites with Multiplication
Earth Systems
Day and Night
Cycle of Matter
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
ScratchJr to Scratch: Events and Loops
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: If/Then Conditionals
Skills Practice: Repeat Loops
Skills Practice: Functions
Skills Practice: Forever Loops
Skills Practice: If/Then/Else Conditionals
Skills Practice: Variables
Scratch Drawing Tools
Skills Practice: ScratchJr Drawing Tools
Skills Practice: Costumes, Backdrops, and Animations
Coding with LEGO® Spike Prime
Skills Practice: Functions with Boolean Inputs
Data Storage and Variables
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
House Design with Area and Perimeter
Classes and Objects in Games
3D Design: Create a Bubble Wand
3D Design: Keyboard Accommodations
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
VEX GO®: Speed and Energy
Seed Dispersal
How We See: Light Reflection
Practice with Conditionals Part 2
Practice with Conditionals Part 4
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Summer): Pop the Balloons
Practice with Conditionals Part 3
The US Government
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Seasonal Project (Fall): Gathering Apples Game
The Coordinate Plane
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
Identify Shapes by Attributes
VEX GO®: Lines and Angles
Plan a Quest
Introduction to Show and Hide Blocks
Introduction to Grow and Shrink Blocks
Animation Loops Project
Code Block Review
Pinball Game Project
Loops: Catching Butterflies
Introduction to the Wait Block
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
Introduction to Pages
Chicken Crossing Game
River Crossing Game
Create a Map
Hide and Seek Game
Digital Greeting Card
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Game Design Project
Decimal Division and Conditionals
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
Fossils and Past Environments
State Project
Preventing Erosion
Atoms and Molecules
Rates and Unit Rates
Positive and Negative Numbers
Evaluate Algebraic Equations
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Drawing Tools: Fairy Tale Painting
Drawing Tools: Farm Scene
Animating Sprites with Factors
Animating Sprites with Division
Basic Data and Programming Project
Makey Makey®: Introduction
Makey Makey®: Graphing Points on a Coordinate Plane
micro:bit®: Graphing Points on a Coordinate Plane
Loops: Predator and Prey
Create an Original Story Animation
Message Events: Scout Plays in the Forest
Creating Algorithms
Events: Dot in Space
Loops: Catch the Ball
Message Events: Simon Says
Pages: Dragon Story
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Basic Data and Programming Project
Scout's Quest: Functions with Number Inputs
Scout's Quest: Conditionals
Animal Sounds
Creating Turtle Graphics
Conditionals: Flying Bird
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Data Storage with Symbols
Variables: Keeping Score
Drawing Tools: Nature Walk
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
Loops: Falling Objects
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Seasonal Project (Winter): Build a Snowman
Drawing Tools: Sea Creatures
Introduction to Sphero Mini® and Sphero BOLT+®
Loops: Sphero® Underwater Exploration
Dash® Robot 2 - Proximity Sensor
Conditionals: Sphero® Shark Race
Dash® Robot 3 - Loops and Functions
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2-3.DL.6
Describe ways that information may be shared online.
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Online Etiquette
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2-3.DL.7
Understand what it means to be part of a digital community and describe ways to keep it a safe, respectful space.
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Our Words Have Power (Cyberbullying)
Giving Credit Through Attributions
Giving Credit Through Attributions
Training AI Using Data
Online Etiquette
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4-6.IC.1
Describe computing technologies that have changed the world, and express how those technologies influence, and are influenced by, cultural practices.
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Training AI Using Data
Technology Timeline
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4-6.IC.2
Explain how laws impact the use of computing technologies and digital information.
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4-6.IC.3
Explain current events that involve computing technologies.
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4-6.IC.4
Explain who has access to data in different digital spaces.
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4-6.IC.5
Explain how computer systems play a role in human decision-making.
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Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
CS Innovators Research Project
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4-6.IC.6
Identify and explain ways to improve the accessibility and usability of a computing device or software application for the diverse needs and wants of users.
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3D Design: Keyboard Accommodations
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4-6.IC.7
Identify a diverse range of role models in computer science.
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Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
CS Innovators Research Project
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4-6.CT.1
Develop a computational model of a system that shows changes in output when there are changes in inputs.
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House Design with Area and Perimeter
LEGO® SPIKE Essential: Design a Moving Statue
micro:bit® Rounding to the Nearest Ten
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Naming Numbers Game
Rates and Unit Rates
Scale of Planets in the Solar System
Balanced Ecosystems
House Design with Area and Perimeter
micro:bit® Butterfly Migration Simulator
Conditionals: Sphero® Shark Race
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4-6.CT.2
Collect digital data related to a real-life question or need.
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Training AI Using Data
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4-6.CT.3
Visualize a simple data set in order to highlight relationships and persuade an audience.
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Research: Informational Programs
Using Digital Tools to Create Line Graphs
Programming and Data Project
Constructive and Destructive Processes
Scale of Planets in the Solar System
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4-6.CT.4
Decompose a problem into smaller named tasks, some of which can themselves be decomposed into smaller steps.
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Adding with Loops
Game Mechanics with Comparison Operators
Decimal Multiplication and Conditionals
Plant and Animal Cells
Animating Poetry
Grammar Quiz Game
Dash® Robot Mazes
Cycle of Matter
Multi-digit Multiplication and Conditionals
Clones in Games
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: Sequences
Skills Practice: Functions with Boolean Inputs
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
House Design with Area and Perimeter
Classes and Objects in Games
Moving Targets Game
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
VEX GO®: Speed and Energy
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
The US Government
Choose Your Own Path: Elements of Culture
VEX GO®: Lines and Angles
Plan a Quest
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Game Design Project
Multiplying Fractions by Whole Numbers
Geographic Effects on Early Civilizations
Multiplying and Dividing Fractions
Multimedia Book Report
micro:bit® Reaction Game
Pong Game
Click-a-Mole
Program an AI Chatbot
Events: Dot in Space
Functions: Paint by Numbers
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Scout's Quest: Functions with Number Inputs
Moving Targets Game
Creating Turtle Graphics
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Game Design Project
Operators: Coin Flip
Code Tunes
Sequences: Parallel Programming
Functions: About Me
House Design with Area and Perimeter
Computational Thinking: Design an Obstacle Course
micro:bit® Butterfly Migration Simulator
CS Innovators: Grace Hopper
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
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4-6.CT.5
Identify and name a task within a problem that gets performed multiple times while solving that problem, but with slightly different concrete details each time.
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Adding with Loops
Animating Unit Fractions
House Design with Area and Perimeter
House Design with Area and Perimeter
Unit Fractions with Variables
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4-6.CT.6
Compare two or more algorithms and discuss the advantages and disadvantages of each for a specific task.
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Multiple Algorithms
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Creating Algorithms
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4-6.CT.7
Identify pieces of information that might change as a program or process runs.
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Sound Frequency & Amplitude
Physical Changes
Digital Flashcards
Wave Generator
Unit Converter
Animating Unit Fractions
Data Storage
Skills Practice: Variables
House Design with Area and Perimeter
Classes and Objects in Games
The US Government
Game Design Project
Scale of Planets in the Solar System
Balanced Ecosystems
Introduction to Clones
Scout's Quest: Variables
Clones: Throwing Acorns Game
Variables in Dance
Game Design Project
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Conditionals: Sphero® Shark Race
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4-6.CT.8
Develop algorithms or programs that use repetition and conditionals for creative expression or to solve a problem.
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Practice with Conditionals Part 1
Game Mechanics with Comparison Operators
Platform Game Design
Fractions and Variables
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: If/Then/Else Chase the Star
Nutrition Maze
Decimal Multiplication and Conditionals
Physical Changes
Digital Flashcards
Introduction to Conditionals
Division and Conditionals
Multiplication and Conditionals
Unit Converter
Effects of Pollution
Grammar Quiz Game
Drawing with the BBC micro:bit® and Scratch
Day and Night
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Multiplication Quiz Game
Create a Drawing App
Skills Practice: If/Then Conditionals
Skills Practice: If/Then/Else Conditionals
Skills Practice: Functions with Boolean Inputs
Skills Practice: Operators
House Design with Area and Perimeter
Classes and Objects in Games
Moving Targets Game
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
How We See: Light Reflection
Practice with Conditionals Part 2
Practice with Conditionals Part 4
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Practice with Conditionals Part 3
Complex Conditionals: Balloon Game
Plan a Quest
Pinball Game Project
Flower Garden Functions Project
Design an App
Game Design Project
Decimal Division and Conditionals
Add and Subtract Fractions
Naming Numbers Game
Modeling Life Cycles
Fossils and Past Environments
State Project
Atoms and Molecules
Positive and Negative Numbers
Evaluate Algebraic Equations
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Makey Makey®: Introduction
Makey Makey®: Graphing Points on a Coordinate Plane
micro:bit®: Graphing Points on a Coordinate Plane
Pong Game
Click-a-Mole
Introduction to Clones
Program an AI Chatbot
Functions: Paint by Numbers
Scout's Quest: Functions with Boolean Inputs
Scout's Quest: Variables
Clones: Throwing Acorns Game
Scout's Quest: Conditionals
Moving Targets Game
Conditionals: Flying Bird
Game Design Project
Operators: Coin Flip
Code Tunes
Functions: About Me
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
House Design with Area and Perimeter
Star Brightness and Distance
Digital Vocabulary Flashcard Quiz
micro:bit® Butterfly Migration Simulator
Introduction to Sphero Mini® and Sphero BOLT+®
Loops: Sphero® Underwater Exploration
Conditionals: Sphero® Shark Race
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4-6.CT.9
Explain each step of an algorithm or program that includes repetition and conditionals for the purposes of debugging.
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Game Mechanics with Comparison Operators
Platform Game Design
Game Effects
Clones in Games
Digital Pet Project
LEGO® SPIKE Essential: Design a Car Sensor
Design an App
Game Design Project
Naming Numbers Game
State Project
Balanced Ecosystems
Multimedia Book Report
Pong Game
Click-a-Mole
Animating Poetry
Program an AI Chatbot
Game Design Project
Code Tunes
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4-6.CT.10
Describe the steps taken and choices made to design and develop a solution using an iterative design process.
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Platform Game Design
Dash® Robot Storytelling
Dash® Robot Mazes
Clones in Games
Digital Pet Project
Coding with LEGO® Spike Prime
Classes and Objects in Games
Pair Programming: Create a Band
LEGO® SPIKE Essential: Design a Car Sensor
Plan a Quest
Design an App
Game Design Project
Game Design Project
Computational Thinking: Design an Obstacle Course
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood
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4-6.NSD.1
Propose improvements to the design of a computing technology based on an analysis of user interactions with that technology.
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3D Design: Keyboard Accommodations
Design an App
Game Design Project
Game Design Project
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4-6.NSD.2
Model how computer hardware and software work together as a system to accomplish tasks.
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Introduction to micro:bit®
Drawing with the BBC micro:bit® and Scratch
Interactive Map of the 13 Colonies with the BBC micro:bit®
Ozobot® Programming 1: Introduction
Minecraft: Education Edition® Basic Gameplay
Coding with LEGO® Spike Prime
LEGO® SPIKE Essential: Design a Moving Statue
micro:bit® Rounding to the Nearest Ten
micro:bit®: Animal Response to the Environment
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Makey Makey®: Introduction
Ozobot® Timeline
Makey Makey®: Graphing Points on a Coordinate Plane
Ozobot® Cycle
micro:bit®: Graphing Points on a Coordinate Plane
micro:bit® Butterfly Migration Simulator
Introduction to Sphero Mini® and Sphero BOLT+®
Loops: Sphero® Underwater Exploration
Conditionals: Sphero® Shark Race
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4-6.NSD.3
Determine potential solutions to solve hardware and software problems using common troubleshooting strategies.
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Introduction to micro:bit®
Revolutionary War Timeline with the BBC micro:bit®
Interactive Map of the 13 Colonies with the BBC micro:bit®
Computer Detectives: Hardware and Software Problems
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4-6.NSD.4
Model how data is structured to transmit through a network.
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Networks, Packets, and the Internet
Networks Part 2: Network Protocols
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4-6.NSD.5
Describe that data can be stored locally or remotely in a network.
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Data Storage
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4-6.CY.1
Explain why different types of information might need to be protected.
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Strong Usernames and Passwords
Digital Identity
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
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4-6.CY.2
Describe common safeguards for protecting personal information.
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Strong Usernames and Passwords
Digital Identity
Training AI Using Data
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
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4-6.CY.3
Describe trade-offs between allowing information to be public and keeping information private and secure.
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Strong Usernames and Passwords
Digital Identity
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4-6.CY.4
Model and explain the purpose of simple cryptographic methods.
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4-6.CY.5
Explain suspicious activity of applications and devices.
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4-6.DL.1
Type on a keyboard while demonstrating proper keyboarding technique.
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4-6.DL.2
Select appropriate digital tools to communicate and collaborate while learning with others.
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4-6.DL.3
Conduct and refine advanced multi-criteria digital searches to locate content relevant to varied learning goals.
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Research: Effective Keywords
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4-6.DL.4
Use a variety of digital tools and resources to create and revise digital artifacts.
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Introduction to Computer Science and Scratch
Practice with Conditionals Part 1
Adding with Loops
Game Mechanics with Comparison Operators
Loops (Unplugged)
3D Design: Codeblocks
Exploring Ecosystems
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Events
Platform Game Design
Communities Adapt to & Modify Their Environment
Fractions and Variables
Creative Storytelling
Weather and Climate
Digital Greeting Card Project
From ScratchJr to Scratch
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: If/Then/Else Chase the Star
Nutrition Maze
Exploring Heat
Decimal Multiplication and Conditionals
Exploring Adaptations
Physical Changes
Variables
Plant and Animal Cells
Digital Flashcards
Animating Poetry
Exploring the Water Cycle
Simple Algorithms
Parts of Speech: Random Sentence Generator
Original Story Animations - Personal Story
Introduction to Conditionals
Wave Generator
Research: Informational Programs
Division and Conditionals
Multiple Algorithms
Original Story Animations - Fiction Story
Multiplication and Conditionals
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Using Digital Tools to Create Line Graphs
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Drawing with the BBC micro:bit® and Scratch
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Animating Sprites with Multiplication
Earth Systems
Day and Night
Cycle of Matter
Programming and Data Project
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
ScratchJr to Scratch: Events and Loops
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: If/Then Conditionals
Skills Practice: Repeat Loops
Skills Practice: Functions
Skills Practice: Forever Loops
Skills Practice: If/Then/Else Conditionals
Skills Practice: Variables
Scratch Drawing Tools
Skills Practice: Costumes, Backdrops, and Animations
Coding with LEGO® Spike Prime
Skills Practice: Functions with Boolean Inputs
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
House Design with Area and Perimeter
LEGO® SPIKE Essential: Design a Moving Statue
Classes and Objects in Games
3D Design: Create a Bubble Wand
3D Design: Keyboard Accommodations
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
VEX GO®: Speed and Energy
How We See: Light Reflection
LEGO® SPIKE Essential: Design for Changing Weather
Practice with Conditionals Part 2
Practice with Conditionals Part 4
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Practice with Conditionals Part 3
The US Government
Seasonal Project (Fall): Gathering Apples Game
The Coordinate Plane
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
VEX GO®: Lines and Angles
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Game Design Project
Decimal Division and Conditionals
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
Fossils and Past Environments
State Project
Atoms and Molecules
Rates and Unit Rates
Positive and Negative Numbers
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Animating Sprites with Factors
Animating Sprites with Division
Makey Makey®: Introduction
Makey Makey®: Graphing Points on a Coordinate Plane
micro:bit®: Graphing Points on a Coordinate Plane
Creating Algorithms
Introduction to Clones
Events: Dot in Space
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Clones: Throwing Acorns Game
Scout's Quest: Functions with Number Inputs
Scout's Quest: Conditionals
Creating Turtle Graphics
Conditionals: Flying Bird
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
Loops: Falling Objects
House Design with Area and Perimeter
Star Brightness and Distance
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Drawing Tools: Sea Creatures
Introduction to Sphero Mini® and Sphero BOLT+®
Loops: Sphero® Underwater Exploration
Dash® Robot 2 - Proximity Sensor
Conditionals: Sphero® Shark Race
Dash® Robot 3 - Loops and Functions
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4-6.DL.5
Identify common features of digital technologies.
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How Computing Systems Work
Training AI Using Data
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4-6.DL.6
Describe persistence of digital information and explain how actions in online spaces can have consequences.
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Internet Positivity (Unplugged)
Our Words Have Power (Cyberbullying)
Digital Identity
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4-6.DL.7
Identify and describe actions in online spaces that could potentially be unsafe or harmful.
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Internet Positivity (Unplugged)
Strong Usernames and Passwords
Digital Identity
Training AI Using Data
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
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