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Standards Mapping

for New Mexico 3A

30

Standards in this Framework

23

Standards Mapped

76%

Mapped to Course

Standard Lessons
3A-AP-13
Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests.
  1. 1.1 The Script Tag
  2. 1.8 Keyboard Interactions
  3. 8.1 Hello World
  4. 8.1 Hello World
  5. 8.2 Variables
  6. 8.2 Variables
  7. 8.3 User Input
  8. 8.3 User Input
  9. 8.4 Basic Math in JavaScript
  10. 8.4 Basic Math in JavaScript
  11. 8.5 Booleans
  12. 8.5 Booleans
  13. 8.6 Logical Operators
  14. 8.6 Logical Operators
  15. 8.7 Comparison Operators
  16. 8.7 Comparison Operators
  17. 8.8 If Statements
  18. 8.8 If Statements
  19. 8.9 For Loops in JavaScript
  20. 8.9 For Loops in JavaScript
  21. 8.10 For Loop Practice
  22. 8.10 For Loop Practice
  23. 8.11 Random Numbers
  24. 8.11 Random Numbers
  25. 8.12 While Loops
  26. 8.12 While Loops
  27. 8.13 Loop and a Half
  28. 8.13 Loop and a Half
  29. 8.14 Functions and Parameters 1
  30. 8.14 Functions and Parameters 1
  31. 8.15 Functions and Parameters 2
  32. 8.15 Functions and Parameters 2
3A-AP-14
Use lists to simplify solutions, generalizing computational problems instead of repeatedly using simple variables.
  1. 1.8 Keyboard Interactions
  2. 4.2 Storing Data with Local Storage
  3. 4.3 Storing Data Structures with Local Storage
  4. 4.7 Storing Data with Firebase
  5. 4.10 For/In Loops
  6. 8.19 Intro to Lists/Arrays
  7. 8.19 Intro to Lists/Arrays
  8. 8.20 Indexing Into an Array
  9. 8.20 Indexing Into an Array
  10. 8.21 Adding/Removing From an Array
  11. 8.21 Adding/Removing From an Array
  12. 8.22 Array Length and Looping Through Arrays
  13. 8.22 Array Length and Looping Through Arrays
  14. 9.2 Iterating with jQuery
3A-AP-15
Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made.
  1. 4.3 Storing Data Structures with Local Storage
  2. 4.10 For/In Loops
  3. 4.11 Using APIs
  4. 8.8 If Statements
  5. 8.8 If Statements
  6. 8.9 For Loops in JavaScript
  7. 8.9 For Loops in JavaScript
  8. 8.10 For Loop Practice
  9. 8.10 For Loop Practice
  10. 8.12 While Loops
  11. 8.12 While Loops
  12. 8.13 Loop and a Half
  13. 8.13 Loop and a Half
3A-AP-16
Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions.
  1. 1.7 Challenge: Make a Keyboard
  2. 1.8 Keyboard Interactions
  3. 3.1 Bootstrap Project
  4. 10.3 Interactive Resume Development
3A-AP-17
Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects.
  1. 1.5 Functions in HTML
  2. 4.4 JavaScript Objects
  3. 4.10 For/In Loops
  4. 8.1 Hello World
  5. 8.1 Hello World
  6. 8.2 Variables
  7. 8.2 Variables
  8. 8.3 User Input
  9. 8.3 User Input
  10. 8.4 Basic Math in JavaScript
  11. 8.4 Basic Math in JavaScript
  12. 8.5 Booleans
  13. 8.5 Booleans
  14. 8.6 Logical Operators
  15. 8.6 Logical Operators
  16. 8.7 Comparison Operators
  17. 8.7 Comparison Operators
  18. 8.8 If Statements
  19. 8.8 If Statements
  20. 8.9 For Loops in JavaScript
  21. 8.9 For Loops in JavaScript
  22. 8.10 For Loop Practice
  23. 8.10 For Loop Practice
  24. 8.11 Random Numbers
  25. 8.11 Random Numbers
  26. 8.12 While Loops
  27. 8.12 While Loops
  28. 8.13 Loop and a Half
  29. 8.13 Loop and a Half
  30. 8.14 Functions and Parameters 1
  31. 8.14 Functions and Parameters 1
  32. 8.15 Functions and Parameters 2
  33. 8.15 Functions and Parameters 2
  34. 8.16 Functions and Return Values 1
  35. 8.16 Functions and Return Values 1
  36. 8.17 Functions and Return Values 2
  37. 8.17 Functions and Return Values 2
  38. 8.18 Local Variables and Scope
  39. 8.18 Local Variables and Scope
  40. 8.19 Intro to Lists/Arrays
  41. 8.19 Intro to Lists/Arrays
  42. 8.20 Indexing Into an Array
  43. 8.20 Indexing Into an Array
  44. 8.21 Adding/Removing From an Array
  45. 8.21 Adding/Removing From an Array
  46. 8.22 Array Length and Looping Through Arrays
  47. 8.22 Array Length and Looping Through Arrays
3A-AP-18
Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs.
  1. 4.6 Challenge: Create a Survey
  2. 4.9 Challenge: Collecting User Clicks
  3. 4.11 Using APIs
  4. 10.3 Interactive Resume Development
3A-AP-19
Systematically design and develop programs for broad audiences by incorporating feedback from users.
  1. 6.4 Providing Feedback
  2. 10.2 Layout and Web Design Theory
3A-AP-20
Evaluate licenses that limit or restrict use of computational artifacts when using resources such as libraries.
3A-AP-21
Evaluate and refine computational artifacts to make them more usable and accessible.
  1. 6.4 Providing Feedback
3A-AP-22
Design and develop computational artifacts working in team roles using collaborative tools.
  1. 6.4 Providing Feedback
3A-AP-23
Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs.
  1. 2.1 What is Bootstrap?
  2. 2.2 Getting Started with Bootstrap
  3. 2.3 The Bootstrap Grid System
  4. 2.4 Bootstrap Components
  5. 2.6 Navigation Bars
  6. 2.7 Drop Down Menus
  7. 2.8 Using Bootstrap Examples to Create a Media Carousel
  8. 3.1 Bootstrap Project
  9. 6.3 Creating Your Site
  10. 6.4 Providing Feedback
  11. 8.1 Hello World
  12. 8.1 Hello World
  13. 8.2 Variables
  14. 8.2 Variables
  15. 8.3 User Input
  16. 8.3 User Input
  17. 8.4 Basic Math in JavaScript
  18. 8.4 Basic Math in JavaScript
  19. 8.5 Booleans
  20. 8.5 Booleans
  21. 8.6 Logical Operators
  22. 8.6 Logical Operators
  23. 8.7 Comparison Operators
  24. 8.7 Comparison Operators
  25. 8.8 If Statements
  26. 8.8 If Statements
  27. 8.9 For Loops in JavaScript
  28. 8.9 For Loops in JavaScript
  29. 8.10 For Loop Practice
  30. 8.10 For Loop Practice
  31. 8.11 Random Numbers
  32. 8.11 Random Numbers
  33. 8.12 While Loops
  34. 8.12 While Loops
  35. 8.13 Loop and a Half
  36. 8.13 Loop and a Half
  37. 8.14 Functions and Parameters 1
  38. 8.14 Functions and Parameters 1
  39. 8.15 Functions and Parameters 2
  40. 8.15 Functions and Parameters 2
  41. 8.16 Functions and Return Values 1
  42. 8.16 Functions and Return Values 1
  43. 8.17 Functions and Return Values 2
  44. 8.17 Functions and Return Values 2
  45. 8.18 Local Variables and Scope
  46. 8.18 Local Variables and Scope
  47. 8.19 Intro to Lists/Arrays
  48. 8.19 Intro to Lists/Arrays
  49. 8.20 Indexing Into an Array
  50. 8.20 Indexing Into an Array
  51. 8.21 Adding/Removing From an Array
  52. 8.21 Adding/Removing From an Array
  53. 8.22 Array Length and Looping Through Arrays
  54. 8.22 Array Length and Looping Through Arrays
3A-CS-01
Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects.
  1. 4.11 Using APIs
  2. 5.3 Using a CMS
  3. 9.1 Introduction to jQuery
3A-CS-02
Compare levels of abstraction and interactions between application software, system software, and hardware layers.
  1. 4.11 Using APIs
  2. 5.3 Using a CMS
3A-CS-03
Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors.
  1. 6.4 Providing Feedback
3A-DA-09
Translate between different bit representations of real-world phenomena, such as characters, numbers, and images.
  1. 4.5 Using Input Fields
  2. 4.11 Using APIs
3A-DA-10
Evaluate the tradeoffs in how data elements are organized and where data is stored.
  1. 4.1 Collecting and Storing Data
  2. 4.2 Storing Data with Local Storage
3A-DA-11
Create interactive data visualizations using software tools to help others better understand real-world phenomena.
  1. 8.11 Random Numbers
  2. 8.11 Random Numbers
3A-DA-12
Create computational models that represent the relationships among different elements of data collected from a phenomenon or process.
  1. 8.11 Random Numbers
  2. 8.11 Random Numbers
3A-IC-24
Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices.
  1. 4.1 Collecting and Storing Data
  2. 5.5 Optimizing Web Information
3A-IC-25
Test and refine computational artifacts to reduce bias and equity deficits.
  1. 6.4 Providing Feedback
3A-IC-26
Demonstrate ways a given algorithm applies to problems across disciplines.
3A-IC-27
Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields.
  1. 6.4 Providing Feedback
3A-IC-28
Explain the beneficial and harmful effects that intellectual property laws can have on innovation.
3A-IC-29
Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users.
  1. 4.1 Collecting and Storing Data
3A-IC-30
Evaluate the social and economic implications of privacy in the context of safety, law, or ethics.
  1. 4.1 Collecting and Storing Data
3A-NI-04
Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing.
3A-NI-05
Give examples to illustrate how sensitive data can be affected by malware and other attacks.
3A-NI-06
Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts.
  1. 4.1 Collecting and Storing Data
3A-NI-07
Compare various security measures, considering tradeoffs between the usability and security of a computing system.
3A-NI-08
Explain tradeoffs when selecting and implementing cybersecurity recommendations.