Standard |
Lessons |
8.1.2.CS.1
Select and operate computing devices that perform a variety of tasks accurately and quickly based on user needs and preferences.
|
Input Devices
3D Design: Introduction
3D Design: Create a Bubble Wand
Scout Adventures 1: Introducing Scout
Scout Adventures 2: Scout Starts Exploring
Scout Adventures 3: Scout Meets a Friend
Scout Adventures 4: Scout Explores the Forest
Scout Adventures 5: Scout and Bluebird Help
Scout Adventures 6: Scout Celebrates with Friends
|
8.1.2.CS.2
Explain the functions of common software and hardware components of computing systems.
|
Input Devices
Computer Basics
Ozobot® Programming 2: More Color Codes
Introduction to LEGO® Spike Essential
Introduction to Coding with LEGO® SPIKE Essential
Introduction to Kibo®
LEGO® SPIKE Essential: Design a Moving Statue
Computer Detectives: Computer Problems
Mouse Practice
Keyboard Introduction
|
8.1.2.CS.3
Describe basic hardware and software problems using accurate terminology.
|
Computer Detectives: Hardware and Software Problems
Computer Detectives: Computer Problems
|
8.1.2.NI.1
Model and describe how individuals use computers to connect to other individuals, places, information, and ideas through a network.
|
Networks and the Internet
|
8.1.2.NI.2
Describe how the Internet enables individuals to connect with others worldwide.
|
Networks and the Internet
Giving Credit Through Attributions
|
8.1.2.NI.3
Create a password that secures access to a device. Explain why it is important to create unique passwords that are not shared with others.
|
Passwords
|
8.1.2.NI.4
Explain why access to devices need to be secured.
|
Passwords
|
8.1.2.IC.1
Compare how individuals live and work before and after the implementation of new computing technology.
|
Impacts of Technology in Our World
Training AI Using Data
|
8.1.2.DA.1
Collect and present data, including climate change data, in various visual formats.
|
Research Presentations
Digital Research 1: Guided Research
Advanced Data and Programming
Data Patterns and Predictions
Basic Data and Programming Project
Basic Data and Programming Project
|
8.1.2.DA.2
Store, copy, search, retrieve, modify, and delete data using a computing device.
|
Digital Research 1: Guided Research
Get Organized with Files
|
8.1.2.DA.3
Identify and describe patterns in data visualizations.
|
Advanced Data and Programming
Data Patterns and Predictions
Basic Data and Programming Project
Machine Learning: What is a Blorg?
Basic Data and Programming Project
The Sorting Game
|
8.1.2.DA.4:
Make predictions based on data using charts or graphs.
|
Data Patterns and Predictions
|
8.1.2.AP.1
Model daily processes by creating and following algorithms to complete tasks.
|
Sequences (Unplugged)
Properties of Matter
Weather and Seasons
Adding within 20 and Sequences (Unplugged)
Introduction to Kibo®
CodeHS Coding Card Game: Sequences
CodeHS Coding Card Game: Sequences 2
CodeHS Coding Card Game: Loops
CodeHS Coding Card Game: Loops 2
CodeHS Coding Card Game: Conditionals
CodeHS Coding Card Game: Conditionals 2
Create a Map
Design an Adventure Game
Preventing Erosion
Sequences (Unplugged)
Acting with Events
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
|
8.1.2.AP.2
Model the way programs store and manipulate data by using numbers or other symbols to represent information.
|
Advanced Data and Programming
Data Storage and Variables
Data Storage with Symbols
Variables: Keeping Score
|
8.1.2.AP.3
Create programs with sequences and simple loops to accomplish tasks.
|
Comparing Organisms
Introduction to Message Events
Maze Game Project
Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Creating Shapes
Types of Motion
Animal Life Cycles
Events
Story Problems: Add and Subtract within 10
Loops Part 2
Counting with Mazes
Light and Shadows
From ScratchJr to Scratch
Research Presentations
Sound and Pitch
Story Problems: Add and Subtract within 100
Storytelling Animations
Phases of the Moon
Create Your Own Story Problem
Our Responsibilities
Living and Nonliving
Weather and Seasons
Original Story Animations - Personal Story
Digital Research 2: Choice Research
Loops
Storytelling Animations Part 2
Sun and Moon, Day and Night
Original Story Animations - Fiction Story
Introduction to ScratchJr
Economic Choices
Advanced Data and Programming
Phonics: Letter Sounds
Cardinal Directions
Events and Money
Wildlife Scene Project
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Changes in the Environment
Phonics: Digraphs
VEX 123®: Introduction
Introduction to Bee-Bot®: Basic Movements
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
ScratchJr to Scratch: Events and Loops
Seasons with Bee-Bot®
Place Value: Adding Up to 20
Comparing Length with Bee-Bot®
Introduction to Coding with LEGO® SPIKE Essential
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Sequences
Skills Practice: Repeat Loops
Skills Practice: Events
Space Travel Project
Moving Targets Game
Punctuation: Write a Great Sentence!
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to ScratchJr: Part 1
Unplugged Introduction to ScratchJr Part 2
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Minecraft: Education Edition® - Trailblazer
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Introduction to Show and Hide Blocks
Introduction to Grow and Shrink Blocks
Forever Loop Dance Party
CodeHS Coding Card Game: Sequences
CodeHS Coding Card Game: Sequences 2
CodeHS Coding Card Game: Loops
CodeHS Coding Card Game: Loops 2
CodeHS Coding Card Game: Conditionals
CodeHS Coding Card Game: Conditionals 2
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
Introduction to Pages
End Block: Program a Race
About Me Project
Chicken Crossing Game
Combining Shapes
River Crossing Game
Racing Game
Create a Map
Hide and Seek Game
3D Shapes
Digital Greeting Card
Design an Adventure Game
Patterns and Music
Preventing Erosion
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Loops: Predator and Prey
Programming a Cycle
Create an Original Story Animation
Loops: Follow the Path
Speed Block: Bouncy Ball
Create a Mini Golf Game
Message Events: Scout Plays in the Forest
Pages: Scout's Travels
Pages: Create a Tapping Game
Growing Garden
Message Events: Simon Says
Pages: Dragon Story
Maze Game Project
Loops: Frog and Rabbit
Grid: Arctic Animation
Forever Loops: Fireworks
Loops: Play in the Park
Sequences: Digital Responsibilities
Grid: Solving Mazes
Animal Sounds
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Introduction to Events
Sequences: Snowball Fight
Bowling Game
All About Me!
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Litter Free Communities
Careers in CS: Coding for Fashion-Retail
|
8.1.2.AP.4
Break down a task into a sequence of steps.
|
Comparing Organisms
Sequences (Unplugged)
Introduction to Message Events
Properties of Matter
Types of Motion
Animal Life Cycles
Events
Loops Part 2
Counting with Mazes
Research Presentations
Counting and Sequences (Unplugged)
Storytelling Animations
Create Your Own Story Problem
Our Responsibilities
Weather and Seasons
Original Story Animations - Personal Story
Adding within 20 and Sequences (Unplugged)
Loops
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Introduction to ScratchJr
Advanced Data and Programming
Wildlife Scene Project
Changes in the Environment
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Comparing Length with Bee-Bot®
Introduction to Coding with LEGO® SPIKE Essential
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Introduction to Kibo®
Needs of Living Things with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Sequences
Skills Practice: Repeat Loops
Skills Practice: Events
Skills Practice: Message Events
Skills Practice: ScratchJr Drawing Tools
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
Moving Targets Game
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to ScratchJr: Part 1
Debugging
Unplugged Introduction to ScratchJr Part 2
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to the Grid
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Forever Loop Dance Party
CodeHS Coding Card Game: Sequences
CodeHS Coding Card Game: Sequences 2
CodeHS Coding Card Game: Loops
CodeHS Coding Card Game: Loops 2
CodeHS Coding Card Game: Conditionals
CodeHS Coding Card Game: Conditionals 2
Code Block Review
Introduction to the Wait Block
Introduction to Pages
End Block: Program a Race
About Me Project
Garden Project
Create a Map
Tap-a-Mole Game
Design an Adventure Game
Preventing Erosion
Introduction to Debugging
Events (Alpine UT updates)
Basic Data and Programming Project
Weather with Code & Go® Robot Mouse
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Debugging: Events and Sequences
Programming a Cycle
Debugging: Message Events and Loops
Loops: Follow the Path
Speed Block: Bouncy Ball
Message Events: Scout Plays in the Forest
Garden Project
Pages: Create a Tapping Game
Debugging: Events and Motion
Message Events: Simon Says
Pages: Dragon Story
Loops: Frog and Rabbit
Forever Loops: Fireworks
Loops: Play in the Park
Basic Data and Programming Project
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Sequences (Unplugged)
Sequences: Snowball Fight
Bowling Game
All About Me!
Drawing Tools: Nature Walk
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Litter Free Communities
Careers in CS: Coding for Fashion-Retail
|
8.1.2.AP.5
Describe a program’s sequence of events, goals, and expected outcomes. •
|
Changing Landforms
Events
Loops Part 2
Research Presentations
Sound and Pitch
Original Story Animations - Personal Story
Loops
Storytelling Animations Part 2
Sun and Moon, Day and Night
Original Story Animations - Fiction Story
Advanced Data and Programming
Wildlife Scene Project
Skills Practice: Repeat Loops
Skills Practice: Events
Skills Practice: Message Events
VEX 123®: Patterns of Living Things
Unplugged Introduction to ScratchJr: Part 1
Debugging
Unplugged Introduction to ScratchJr Part 2
LEGO® SPIKE Essential: Design for Changing Weather
Seasonal Project (Summer): Pop the Balloons
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to the Grid
Introduction to Speed Blocks
Forever Loop Dance Party
Code Block Review
About Me Project
Chicken Crossing Game
Garden Project
River Crossing Game
Tap-a-Mole Game
Design an Adventure Game
Introduction to Debugging
Events (Alpine UT updates)
Garden Project
Debugging: Events and Motion
Events: Submarine Sequences
Transportation Speeds and Sounds
All About Me!
Introduction to Repeat Loops
|
8.1.2.AP.6
Debug errors in an algorithm or program that includes sequences and simple loops.
|
Introduction to Message Events
Maze Game Project
Events
Counting with Mazes
Build a Sentence
Research Presentations
Create Your Own Story Problem
Loops
Advanced Data and Programming
Wildlife Scene Project
Changes in the Environment
Introduction to Bee-Bot®: Planning a Program
Introduction to Coding with LEGO® SPIKE Essential
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Sequences
Skills Practice: Events
Skills Practice: Message Events
Space Travel Project
Moving Targets Game
Seed Dispersal
Debugging
Kibo®: Adding and Subtracting
Seasonal Project (Summer): Pop the Balloons
Introduction to Speed Blocks
Forever Loop Dance Party
End Block: Program a Race
Chicken Crossing Game
Garden Project
River Crossing Game
Create a Map
Tap-a-Mole Game
Design an Adventure Game
Patterns and Music
Introduction to Debugging
Events (Alpine UT updates)
Introduction to Code & Go® Robot Mouse: Planning a Program
Debugging: Events and Sequences
Create an Original Story Animation
Debugging: Message Events and Loops
Speed Block: Bouncy Ball
Garden Project
Debugging: Events and Motion
Maze Game Project
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Sequences: Snowball Fight
Bowling Game
|