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Elementary Standards Mapping

for NJ CS K-2

18

Standards in this Framework

Standard Lessons
8.1.2.CS.1
Select and operate computing devices that perform a variety of tasks accurately and quickly based on user needs and preferences.
    Input Devices 3D Design: Introduction 3D Design: Create a Bubble Wand Scout Adventures 1: Introducing Scout Scout Adventures 2: Scout Starts Exploring Scout Adventures 3: Scout Meets a Friend Scout Adventures 4: Scout Explores the Forest Scout Adventures 5: Scout and Bluebird Help Scout Adventures 6: Scout Celebrates with Friends
8.1.2.CS.2
Explain the functions of common software and hardware components of computing systems.
    Input Devices Computer Basics Ozobot® Programming 2: More Color Codes Introduction to LEGO® Spike Essential Introduction to Coding with LEGO® SPIKE Essential Introduction to Kibo® LEGO® SPIKE Essential: Design a Moving Statue Computer Detectives: Computer Problems Mouse Practice Keyboard Introduction
8.1.2.CS.3
Describe basic hardware and software problems using accurate terminology.
    Computer Detectives: Hardware and Software Problems Computer Detectives: Computer Problems
8.1.2.NI.1
Model and describe how individuals use computers to connect to other individuals, places, information, and ideas through a network.
    Networks and the Internet
8.1.2.NI.2
Describe how the Internet enables individuals to connect with others worldwide.
    Networks and the Internet Giving Credit Through Attributions
8.1.2.NI.3
Create a password that secures access to a device. Explain why it is important to create unique passwords that are not shared with others.
    Passwords
8.1.2.NI.4
Explain why access to devices need to be secured.
    Passwords
8.1.2.IC.1
Compare how individuals live and work before and after the implementation of new computing technology.
    Impacts of Technology in Our World Training AI Using Data
8.1.2.DA.1
Collect and present data, including climate change data, in various visual formats.
    Research Presentations Digital Research 1: Guided Research Advanced Data and Programming Data Patterns and Predictions Basic Data and Programming Project Basic Data and Programming Project
8.1.2.DA.2
Store, copy, search, retrieve, modify, and delete data using a computing device.
    Digital Research 1: Guided Research Get Organized with Files
8.1.2.DA.3
Identify and describe patterns in data visualizations.
    Advanced Data and Programming Data Patterns and Predictions Basic Data and Programming Project Machine Learning: What is a Blorg? Basic Data and Programming Project The Sorting Game
8.1.2.DA.4:
Make predictions based on data using charts or graphs.
    Data Patterns and Predictions
8.1.2.AP.1
Model daily processes by creating and following algorithms to complete tasks.
    Sequences (Unplugged) Properties of Matter Weather and Seasons Adding within 20 and Sequences (Unplugged) Introduction to Kibo® CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Create a Map Design an Adventure Game Preventing Erosion Sequences (Unplugged) Acting with Events Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines
8.1.2.AP.2
Model the way programs store and manipulate data by using numbers or other symbols to represent information.
    Advanced Data and Programming Data Storage and Variables Data Storage with Symbols Variables: Keeping Score
8.1.2.AP.3
Create programs with sequences and simple loops to accomplish tasks.
    Comparing Organisms Introduction to Message Events Maze Game Project Story Problems: Add and Subtract within 20 Greater Than and Less Than: Single-Digit Numbers Changing Landforms Creating Shapes Types of Motion Animal Life Cycles Events Story Problems: Add and Subtract within 10 Loops Part 2 Counting with Mazes Light and Shadows From ScratchJr to Scratch Research Presentations Sound and Pitch Story Problems: Add and Subtract within 100 Storytelling Animations Phases of the Moon Create Your Own Story Problem Our Responsibilities Living and Nonliving Weather and Seasons Original Story Animations - Personal Story Digital Research 2: Choice Research Loops Storytelling Animations Part 2 Sun and Moon, Day and Night Original Story Animations - Fiction Story Introduction to ScratchJr Economic Choices Advanced Data and Programming Phonics: Letter Sounds Cardinal Directions Events and Money Wildlife Scene Project Place Value: Ones and Tens Finding an Unknown in a Word Problem Changes in the Environment Phonics: Digraphs VEX 123®: Introduction Introduction to Bee-Bot®: Basic Movements Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® ScratchJr to Scratch: Events and Loops Seasons with Bee-Bot® Place Value: Adding Up to 20 Comparing Length with Bee-Bot® Introduction to Coding with LEGO® SPIKE Essential VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Push and Pull with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Repeat Loops Skills Practice: Events Space Travel Project Moving Targets Game Punctuation: Write a Great Sentence! VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr Part 1 Unplugged Introduction to ScratchJr Part 2 Kibo®: Adding and Subtracting Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Minecraft: Education Edition® - Trailblazer Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Code Block Review Loops: Catching Butterflies Introduction to the Wait Block Greater Than and Less Than: Two-Digit Numbers Greater Than and Less Than: Three-Digit Numbers Introduction to Pages End Block: Program a Race About Me Project Chicken Crossing Game Combining Shapes River Crossing Game Racing Game Create a Map Hide and Seek Game 3D Shapes Digital Greeting Card Design an Adventure Game Patterns and Music Preventing Erosion Events (Alpine UT updates) Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Loops: Predator and Prey Programming a Cycle Create an Original Story Animation Loops: Follow the Path Speed Block: Bouncy Ball Create a Mini Golf Game Message Events: Scout Plays in the Forest Pages: Scout's Travels Pages: Create a Tapping Game Growing Garden Message Events: Simon Says Pages: Dragon Story Maze Game Project Loops: Frog and Rabbit Grid: Arctic Animation Forever Loops: Fireworks Loops: Play in the Park Sequences: Digital Responsibilities Grid: Solving Mazes Animal Sounds Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Introduction to Events Sequences: Snowball Fight Bowling Game All About Me! Introduction to Repeat Loops Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail
8.1.2.AP.4
Break down a task into a sequence of steps.
    Comparing Organisms Sequences (Unplugged) Introduction to Message Events Properties of Matter Types of Motion Animal Life Cycles Events Loops Part 2 Counting with Mazes Research Presentations Counting and Sequences (Unplugged) Storytelling Animations Create Your Own Story Problem Our Responsibilities Weather and Seasons Original Story Animations - Personal Story Adding within 20 and Sequences (Unplugged) Loops Storytelling Animations Part 2 Original Story Animations - Fiction Story Introduction to ScratchJr Advanced Data and Programming Wildlife Scene Project Changes in the Environment Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Comparing Length with Bee-Bot® Introduction to Coding with LEGO® SPIKE Essential VEX 123®: Math Word Problems Weather with Bee-Bot® Introduction to Kibo® Needs of Living Things with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Repeat Loops Skills Practice: Events Skills Practice: Message Events Skills Practice: ScratchJr Drawing Tools LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr Part 1 Debugging Unplugged Introduction to ScratchJr Part 2 Kibo®: Adding and Subtracting Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to the Grid Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Forever Loop Dance Party CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Code Block Review Introduction to the Wait Block Introduction to Pages End Block: Program a Race About Me Project Garden Project Create a Map Tap-a-Mole Game Design an Adventure Game Preventing Erosion Introduction to Debugging Events (Alpine UT updates) Basic Data and Programming Project Weather with Code & Go® Robot Mouse Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Debugging: Events and Sequences Programming a Cycle Debugging: Message Events and Loops Loops: Follow the Path Speed Block: Bouncy Ball Message Events: Scout Plays in the Forest Garden Project Pages: Create a Tapping Game Debugging: Events and Motion Message Events: Simon Says Pages: Dragon Story Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Basic Data and Programming Project Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Bowling Game All About Me! Drawing Tools: Nature Walk Introduction to Repeat Loops Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail
8.1.2.AP.5
Describe a program’s sequence of events, goals, and expected outcomes. •
    Changing Landforms Events Loops Part 2 Research Presentations Sound and Pitch Original Story Animations - Personal Story Loops Storytelling Animations Part 2 Sun and Moon, Day and Night Original Story Animations - Fiction Story Advanced Data and Programming Wildlife Scene Project Skills Practice: Repeat Loops Skills Practice: Events Skills Practice: Message Events VEX 123®: Patterns of Living Things Unplugged Introduction to ScratchJr Part 1 Debugging Unplugged Introduction to ScratchJr Part 2 LEGO® SPIKE Essential: Design for Changing Weather Seasonal Project (Summer): Pop the Balloons Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to the Grid Introduction to Speed Blocks Forever Loop Dance Party Code Block Review About Me Project Chicken Crossing Game Garden Project River Crossing Game Tap-a-Mole Game Design an Adventure Game Introduction to Debugging Events (Alpine UT updates) Garden Project Debugging: Events and Motion Events: Submarine Sequences Transportation Speeds and Sounds All About Me! Introduction to Repeat Loops
8.1.2.AP.6
Debug errors in an algorithm or program that includes sequences and simple loops.
    Introduction to Message Events Maze Game Project Events Counting with Mazes Build a Sentence Research Presentations Create Your Own Story Problem Loops Advanced Data and Programming Wildlife Scene Project Changes in the Environment Introduction to Bee-Bot®: Planning a Program Introduction to Coding with LEGO® SPIKE Essential Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Events Skills Practice: Message Events Space Travel Project Moving Targets Game Seed Dispersal Debugging Kibo®: Adding and Subtracting Seasonal Project (Summer): Pop the Balloons Introduction to Speed Blocks Forever Loop Dance Party End Block: Program a Race Chicken Crossing Game Garden Project River Crossing Game Create a Map Tap-a-Mole Game Design an Adventure Game Patterns and Music Introduction to Debugging Events (Alpine UT updates) Introduction to Code & Go® Robot Mouse: Planning a Program Debugging: Events and Sequences Create an Original Story Animation Debugging: Message Events and Loops Speed Block: Bouncy Ball Garden Project Debugging: Events and Motion Maze Game Project Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Sequences: Snowball Fight Bowling Game