3A-AP-13 |
Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests. |
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2.16 Karel Challenges
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3.1 Hello World
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3.2 Variables
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3.3 User Input
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3.4 Basic Math in JavaScript
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3.5 Using Graphics in JavaScript
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6.19 Putting Together Control Structures
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11.7 Image Manipulation
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3A-AP-14 |
Use lists to simplify solutions, generalizing computational problems instead of repeatedly using simple variables. |
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3A-AP-15 |
Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made. |
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3A-AP-16 |
Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions. |
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1.14 Project: Your First Website
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6.19 Putting Together Control Structures
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3A-AP-17 |
Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects. |
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2.4 Functions in Karel
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2.5 The Start Function
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2.6 Top Down Design and Decomposition in Karel
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2.7 Commenting Your Code
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2.8 Super Karel
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2.9 For Loops
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2.10 If Statements
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2.11 If/Else Statements
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2.12 While Loops in Karel
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2.13 Control Structures Example
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2.14 More Karel Examples and Testing
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2.15 How to Indent Your Code
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3.1 Hello World
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3.2 Variables
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3.3 User Input
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3.4 Basic Math in JavaScript
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3.5 Using Graphics in JavaScript
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4.1 Extra Karel Practice
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6.10 Top Down Design
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3A-AP-18 |
Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs. |
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2.1 Introduction to Programming With Karel
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2.2 More Basic Karel
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2.3 Karel Can't Turn Right
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2.4 Functions in Karel
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2.5 The Start Function
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2.6 Top Down Design and Decomposition in Karel
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2.7 Commenting Your Code
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2.8 Super Karel
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2.9 For Loops
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2.10 If Statements
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2.11 If/Else Statements
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3.5 Using Graphics in JavaScript
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6.10 Top Down Design
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6.19 Putting Together Control Structures
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3A-AP-19 |
Systematically design and develop programs for broad audiences by incorporating feedback from users. |
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3A-AP-20 |
Evaluate licenses that limit or restrict use of computational artifacts when using resources such as libraries. |
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3A-AP-21 |
Evaluate and refine computational artifacts to make them more usable and accessible. |
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3A-AP-22 |
Design and develop computational artifacts working in team roles using collaborative tools. |
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3A-AP-23 |
Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs. |
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1.14 Project: Your First Website
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2.7 Commenting Your Code
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2.8 Super Karel
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2.9 For Loops
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2.10 If Statements
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2.11 If/Else Statements
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2.12 While Loops in Karel
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2.13 Control Structures Example
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2.14 More Karel Examples and Testing
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2.15 How to Indent Your Code
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3.1 Hello World
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3.2 Variables
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3.3 User Input
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3.4 Basic Math in JavaScript
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3.5 Using Graphics in JavaScript
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4.1 Extra Karel Practice
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5.1 Extra Karel Puzzles
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6.6 Comments
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6.13 Parameters
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3A-CS-01 |
Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects. |
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2.8 Super Karel
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3A-CS-02 |
Compare levels of abstraction and interactions between application software, system software, and hardware layers. |
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10.2 Computer Organization
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10.3 Software
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10.4 Hardware
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13.2 Internet Hardware and Sending Information
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3A-CS-03 |
Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors. |
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3A-DA-09 |
Translate between different bit representations of real-world phenomena, such as characters, numbers, and images. |
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11.1 Intro to Digital Information
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11.2 Number Systems
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11.3 Encoding Text with Binary
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11.4 Pixel Images
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11.5 Hexadecimal
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11.6 Pixel Colors!
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3A-DA-10 |
Evaluate the tradeoffs in how data elements are organized and where data is stored. |
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3A-DA-11 |
Create interactive data visualizations using software tools to help others better understand real-world phenomena. |
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3A-DA-12 |
Create computational models that represent the relationships among different elements of data collected from a phenomenon or process. |
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3A-IC-24 |
Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices. |
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13.1 What is Cybersecurity?
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13.8 The CIA Triad
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13.9 Impact of Cybersecurity
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3A-IC-25 |
Test and refine computational artifacts to reduce bias and equity deficits. |
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3A-IC-26 |
Demonstrate ways a given algorithm applies to problems across disciplines. |
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3A-IC-27 |
Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields. |
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3A-IC-28 |
Explain the beneficial and harmful effects that intellectual property laws can have on innovation. |
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3A-IC-29 |
Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users. |
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13.1 What is Cybersecurity?
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13.7 Network Attacks
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13.8 The CIA Triad
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13.9 Impact of Cybersecurity
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3A-IC-30 |
Evaluate the social and economic implications of privacy in the context of safety, law, or ethics. |
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13.8 The CIA Triad
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13.9 Impact of Cybersecurity
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3A-NI-04 |
Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing. |
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13.3 Internet Addresses
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13.4 Domain Name System (DNS)
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13.5 Routing
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13.6 Packets & Protocols
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3A-NI-05 |
Give examples to illustrate how sensitive data can be affected by malware and other attacks. |
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13.1 What is Cybersecurity?
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13.7 Network Attacks
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3A-NI-06 |
Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts. |
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13.1 What is Cybersecurity?
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3A-NI-07 |
Compare various security measures, considering tradeoffs between the usability and security of a computing system. |
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13.8 The CIA Triad
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3A-NI-08 |
Explain tradeoffs when selecting and implementing cybersecurity recommendations. |
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