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Standards Mapping

for New Hampshire 2

23

Standards in this Framework

10

Standards Mapped

43%

Mapped to Course

Standard Lessons
2-AP-10
Use flowcharts and/or pseudocode to address complex problems as algorithms.
  1. 10.11 Top Down Design
  2. 10.11 Top Down Design
2-AP-11
Create clearly named variables that represent different data types and perform operations on their values.
  1. 3.2 Variables and Types
  2. 3.2 Variables and Types
  3. 3.3 User Input
  4. 3.3 User Input
  5. 3.4 Mathematical Operators
  6. 3.4 Mathematical Operators
  7. 3.5 String Operators
  8. 3.5 String Operators
  9. 3.6 Comments
  10. 3.6 Comments
  11. 5.1 Booleans
  12. 5.1 Booleans
  13. 5.2 If Statements
  14. 5.2 If Statements
  15. 5.3 Comparison Operators
  16. 5.4 Logical Operators
  17. 5.4 Logical Operators
  18. 5.5 Floating Point Numbers and Rounding
  19. 5.5 Floating Point Numbers and Rounding
  20. 7.1 While Loops
  21. 7.2 For Loops
  22. 7.2 For Loops
  23. 7.3 Break and Continue
  24. 7.3 Break and Continue
  25. 7.4 Nested Control Structures
  26. 7.4 Nested Control Structures
  27. 10.8 Naming Guidelines
  28. 10.8 Naming Guidelines
  29. 10.12 Variables
  30. 10.12 Variables
  31. 10.13 User Input
  32. 10.13 User Input
  33. 10.14 Parameters
  34. 10.14 Parameters
  35. 10.17 If Statements
  36. 10.17 If Statements
  37. 10.18 If/ Else Statements
  38. 10.18 If/ Else Statements
  39. 10.19 While Loops
  40. 10.19 While Loops
  41. 10.20 Putting Together Control Structures
  42. 10.20 Putting Together Control Structures
  43. 12.2 Variables
  44. 12.3 User Input
  45. 12.4 Basic Math
  46. 12.6 Random Numbers
  47. 15.1 Booleans
  48. 15.2 If/Else Statements
  49. 15.3 Logical Operators
  50. 15.4 Comparison Operators
  51. 15.6 While Loops
  52. 15.7 The Break Statement
  53. 15.9 For Loops
2-AP-12
Design and iteratively develop programs that combine control structures, including nested loops and compound conditionals.
  1. 7.4 Nested Control Structures
  2. 7.4 Nested Control Structures
2-AP-13
Decompose problems and subproblems into parts to facilitate the design, implementation, and review of programs.
  1. 3.1 Printing in Python
  2. 3.1 Printing in Python
  3. 3.2 Variables and Types
  4. 3.2 Variables and Types
  5. 3.4 Mathematical Operators
  6. 3.4 Mathematical Operators
  7. 5.1 Booleans
  8. 5.1 Booleans
  9. 5.2 If Statements
  10. 5.2 If Statements
  11. 5.3 Comparison Operators
  12. 5.4 Logical Operators
  13. 5.4 Logical Operators
  14. 7.1 While Loops
  15. 7.2 For Loops
  16. 7.2 For Loops
  17. 7.3 Break and Continue
  18. 7.3 Break and Continue
  19. 7.4 Nested Control Structures
  20. 7.4 Nested Control Structures
  21. 10.12 Variables
  22. 10.12 Variables
  23. 10.15 Using i in For Loops
  24. 10.15 Using i in For Loops
  25. 10.16 Extended Loop Control
  26. 10.16 Extended Loop Control
  27. 10.17 If Statements
  28. 10.17 If Statements
  29. 10.18 If/ Else Statements
  30. 10.18 If/ Else Statements
  31. 10.19 While Loops
  32. 10.19 While Loops
2-AP-14
Create procedures with parameters to organize code and make it easier to reuse.
  1. 5.2 If Statements
  2. 5.2 If Statements
  3. 10.17 If Statements
  4. 10.17 If Statements
  5. 10.18 If/ Else Statements
  6. 10.18 If/ Else Statements
  7. 12.6 Random Numbers
  8. 15.2 If/Else Statements
  9. 15.6 While Loops
  10. 15.7 The Break Statement
  11. 15.9 For Loops
2-AP-15
Seek and incorporate feedback from team members and users to refine a solution that meets user needs.
  1. 10.21 Using Data to Refine Game Mechanics
2-AP-16
Incorporate existing code, media, and libraries into original programs, and give attribution.
2-AP-17
Systematically test and refine programs using a range of test cases.
  1. 10.21 Using Data to Refine Game Mechanics
2-AP-18
Distribute tasks and maintain a project timeline when collaboratively developing computational artifacts.
  1. 3.6 Comments
  2. 3.6 Comments
  3. 10.7 Comments
2-AP-19
Document programs in order to make them easier to follow, test, and debug.
  1. 3.6 Comments
  2. 10.7 Comments
  3. 12.2 Variables
  4. 12.3 User Input
  5. 12.4 Basic Math
  6. 12.6 Random Numbers
  7. 15.1 Booleans
  8. 15.2 If/Else Statements
  9. 15.3 Logical Operators
  10. 15.4 Comparison Operators
  11. 15.6 While Loops
  12. 15.7 The Break Statement
  13. 15.9 For Loops
2-CS-01
Recommend improvements to the design of computing devices, based on an analysis of how users interact with the devices.
2-CS-02
Design projects that combine hardware and software components to collect and exchange data.
2-CS-03
Systematically identify and fix problems with computing devices and their components.
2-DA-07
Represent data using multiple encoding schemes.
2-DA-08
Collect data using computational tools and transform the data to make it more useful and reliable.
2-DA-09
Refine computational models based on the data they have generated.
  1. 10.21 Using Data to Refine Game Mechanics
2-IC-20
Compare tradeoffs associated with computing technologies that affect people's everyday activities and career options.
2-IC-21
Discuss issues of bias and accessibility in the design of existing technologies.
2-IC-22
Collaborate with many contributors through strategies such as crowdsourcing or surveys when creating a computational artifact.
2-IC-23
Describe tradeoffs between allowing information to be public and keeping information private and secure.
2-NI-04
Model the role of protocols in transmitting data across networks and the Internet.
2-NI-05
Explain how physical and digital security measures protect electronic information.
2-NI-06
Apply multiple methods of encryption to model the secure transmission of information.