Please enable JavaScript to use CodeHS

Elementary Standards Mapping

for NE K-5 Technology

62

Standards in this Framework

Standard Lessons
NE.K5.1
Use proper posture and ergonomics.
NE.K5.2
Locate and use letter and number keys with left and right hand placement.
  1. Keyboard Introduction
NE.K5.3
Locate and use correct finger/hand for spacebar, enter, and shift key.
  1. Keyboard Introduction
NE.K5.4
Gain proficiency and speed in keyboarding. (Type 5 words per grade level beginning at 2nd grade.)
NE.K5.5
Organize files and folders.
NE.K5.6
Manage files and save documents.
NE.K5.7
Turn on the computer.
NE.K5.8
Login and logoff the computer.
NE.K5.9
Use a pointing device to click menus and icons.
  1. Input Devices
  2. Mouse Practice
  3. Drawing Tools: Fairy Tale Painting
  4. ScratchJr Drawing Tools: Farm Scene
NE.K5.10
Open programs, web apps, and documents.
NE.K5.11
Use buttons and media players.
NE.K5.12
Demonstrate an understanding of the relationship between hardware and software.
  1. Computer Basics
  2. How Systems Work (What is a Computer?)
  3. Makey Makey®: Introduction
  4. Makey Makey®: Graphing Points on a Coordinate Plane
  5. micro:bit®: Graphing Points on a Coordinate Plane
NE.K5.13
Troubleshoot basic hardware and software problems.
  1. Computer Detectives: Hardware and Software Problems
  2. Computer Detectives: Computer Problems
NE.K5.14
Identify major computer components.
  1. Computer Basics
  2. How Systems Work (What is a Computer?)
NE.K5.15
Describe the components and functions of computers and networks.
  1. Computer Basics
  2. How Systems Work (What is a Computer?)
  3. Networks and the Internet
  4. Networks, Packets, and the Internet
  5. Networks Part 2: Network Protocols
NE.K5.16
Apply strategies for identifying and solving routine problems that occur during everyday computer use.
  1. Computer Detectives: Hardware and Software Problems
  2. Computer Detectives: Computer Problems
NE.K5.17
Write, edit, save, and print document in a sitting.
NE.K5.18
Use menu/tool bar functions, such as font size, font style, line spacing to format a document.
NE.K5.19
Highlight, copy, and paste text.
NE.K5.20
Copy, paste, insert, and resize images within the documents and from outside sources.
NE.K5.21
Proofread and edit writing using appropriate resources (spell checker, grammar checker, thesaurus).
NE.K5.22
Enter and edit data and perform calculations using formulas.
  1. Using Digital Tools to Create Line Graphs
  2. Programming and Data Project
NE.K5.23
Demonstrate and understanding of recording, organizing, and graphing information.
  1. Using Digital Tools to Create Line Graphs
  2. Advanced Data and Programming
  3. Programming and Data Project
  4. Data Patterns and Predictions
  5. Basic Data and Programming Project
  6. Basic Data and Programming Project
NE.K5.24
Identify and explain terms and concepts related to spreadsheets. (i.e. cells, columns, rows, values, charts, graphs).
NE.K5.25
Use mathematical symbols appropriately.
  1. Adding with Loops
  2. Game Mechanics with Comparison Operators
  3. Story Problems: Add and Subtract within 20
  4. Greater Than and Less Than: Single-Digit Numbers
  5. Story Problems: Add and Subtract within 10
  6. Math Story Problems: Add and Subtract within 100
  7. Decimal Multiplication and Conditionals
  8. Create Your Own Story Problem
  9. Division and Conditionals
  10. Adding within 20 and Sequences (Unplugged)
  11. Decompose Numbers Up to 10
  12. Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
  13. Multiplication and Conditionals
  14. Animating Sprites with Multiplication
  15. Multi-digit Multiplication and Conditionals
  16. Unit Fractions with Variables
  17. Finding an Unknown in a Word Problem
  18. Multiplication Quiz Game
  19. Area of a Rectangle with Tiles
  20. House Design with Area and Perimeter
  21. Kibo®: Adding and Subtracting
  22. Making Ten with Bee-Bot®
  23. Forever Loop Dance Party
  24. Game Design Project
  25. Algebraic Thinking: Finding a Two-Digit Unknown
  26. Decimal Division and Conditionals
  27. Add and Subtract Fractions
  28. Multiplying Fractions by Whole Numbers
  29. Naming Numbers Game
  30. Rates and Unit Rates
  31. Animating Sprites with Factors
  32. Animating Sprites with Division
  33. Functions: Paint by Numbers
NE.K5.26
Use to make predictions, solve problems, and draw conclusions.
  1. Research: Effective Keywords
  2. Research Presentations
  3. Digital Research 1: Guided Research
  4. Digital Research 2: Choice Research
  5. Research: Informational Programs
  6. Introduction to LEGO® Spike Essential
  7. Introduction to Coding with LEGO® SPIKE Essential
  8. Introduction to LEGO® Spike Prime
  9. LEGO® SPIKE Essential: Design a Moving Statue
  10. Space Travel Project
  11. 3D Design: Keyboard Accommodations
  12. LEGO® SPIKE Essential: Design for Changing Weather
  13. LEGO® SPIKE Essential: Design a Car Sensor
  14. Naming Numbers Game
  15. Data Patterns and Predictions
NE.K5.27
Create, edit, format text.
  1. Machine Learning: AutoDraw
  2. Machine Learning: Teachable Machine
NE.K5.28
Create a series of slides and organize them to present research or convey data.
  1. Research Presentations
  2. Digital Research 2: Choice Research
  3. Research: Informational Programs
NE.K5.29
Copy, paste, insert, and resize images within the slides and from outside sources.
NE.K5.30
Watch videos and use play, pause, rewind, and forward buttons.
NE.K5.31
Use painting/drawing tools and other applications to create and edit work.
  1. Adaptations and Survival: Camouflage
  2. Maze Game Project
  3. Changing Landforms
  4. Creating Shapes
  5. Animal Life Cycles
  6. Digital Greeting Card Project
  7. Build a Sentence
  8. Light and Shadows
  9. Nutrition Maze
  10. Exploring Heat
  11. Storytelling Animations
  12. Phases of the Moon
  13. Create Your Own Story Problem
  14. Animating Poetry
  15. Weather and Seasons
  16. Needs of Plants
  17. Economic Choices
  18. Phonics: Letter Sounds
  19. Cardinal Directions
  20. Earth Systems
  21. Classifying Shapes by Category
  22. Events and Money
  23. Constructive and Destructive Processes
  24. Phonics: Digraphs
  25. Create a Drawing App
  26. Scratch Drawing Tools
  27. Skills Practice: ScratchJr Drawing Tools
  28. Skills Practice: Costumes, Backdrops, and Animations
  29. Telling Time
  30. Divide Shapes into Equal Parts
  31. Punctuation: Write a great sentence!
  32. Seasonal Project (Summer): Pop the Balloons
  33. Seasonal Project (Fall): Gathering Apples Game
  34. Choose Your Own Adventure: Elements of Culture
  35. Classifying Shapes Using Lines and Angles
  36. Classifying Quadrilaterals in a Hierarchy
  37. Identify Shapes by Attributes
  38. Plan a Quest
  39. Code Block Review
  40. Pinball Game Project
  41. About Me Project
  42. Create a Chicken Crossing Game
  43. Garden Project
  44. Combining Shapes
  45. River Crossing Game
  46. Racing Game
  47. Hide and Seek Game
  48. 3D Shapes
  49. Tap-a-Mole Game
  50. Design an Adventure Game
  51. Design an App
  52. Game Design Project
  53. Algebraic Thinking: Finding a Two-Digit Unknown
  54. Punctuation Game
  55. State Project
  56. Drawing Tools: Fairy Tale Painting
  57. ScratchJr Drawing Tools: Farm Scene
  58. Programming a Cycle
  59. Animating Poetry
  60. Garden Project
  61. Functions: Paint by Numbers
  62. Maze Game Project
  63. Loops: Frog and Rabbit
  64. Grid: Arctic Animation
  65. Forever Loops: Fireworks
  66. Loops: Play in the Park
NE.K5.32
Create media for a variety of audiences and purposes with the use of appropriate transitions and animations to add interest.
  1. Original Story Animations - Personal Story
  2. Storytelling Animations Part 2
  3. Original Story Animations - Fiction Story
  4. Skills Practice: Costumes, Backdrops, and Animations
  5. Plan a Quest
  6. Code Block Review
  7. Introduction to Pages
  8. Digital Greeting Card Project
  9. Punctuation Game
  10. State Project
  11. Pages: Dragon Story
NE.K5.33
Demonstrate compliance of Responsible Use Policy and classroom rules regarding technology use and networks. K 1 2
  1. Giving Credit Through Attributions
  2. Giving Credit Through Attributions
NE.K5.34
Explain responsible uses of technology and digital information and describe potential consequences of inappropriate use.
  1. Impacts of Technology in Our World
  2. Internet Positivity (Unplugged)
  3. Strong Usernames and Passwords
  4. Digital Identity
  5. Passwords
NE.K5.35
Identify and explain the strategies for the safe and efficient use of computers (passwords, virus protection software, etc.). K 1 2 3 4
  1. Digital Identity
  2. Passwords
NE.K5.36
Demonstrate save e-mail practices and appropriate e-mail etiquette.
NE.K5.37
Identify cyberbullying and describe strategies to deal with such a situation.
  1. Internet Positivity (Unplugged)
NE.K5.38
Explore social and ethical impacts of technology.
  1. Impacts of Technology in Our World
NE.K5.39
Recognize and describe the potential risks and dangers associated with online communication.
  1. Digital Identity
NE.K5.40
Explain the potential risks associated with the use of networked digital environments (internet, cell phones, wireless networks) and sharing personal information. K 1 2 3 4 5 6 7 8 9
  1. Digital Identity
NE.K5.41
Explain fair use guidelines for copyrighted material (images, music, videos, etc.).
  1. Giving Credit Through Attributions
  2. Giving Credit Through Attributions
NE.K5.42
Use internet browser and search engines and online directories, compare the differences, and explain how the disseminate information. K 1 2 3 4 5 6
  1. Digital Research 1: Guided Research
  2. Digital Research 2: Choice Research
NE.K5.43
Identify careers and industry opportunities.
NE.K5.44
Perform basic searches on a database (i.e. library card catalogue) to locate information.
NE.K5.45
Use content specific technology tools to gather and analyze data.
NE.K5.46
Identify and analyze the purpose of a media message (inform, persuade, entertain).
NE.K5.47
Identify and explain current hardware and software trends.
NE.K5.48
Collaborate using technology.
  1. Maze Game Project
  2. Dash Robot Storytelling
  3. Dash Robot Mazes
  4. Dash Robot 1 - Movement
  5. Comparing Length with Bee-Bot®
  6. Introduction to LEGO® Spike Essential
  7. Weather with Bee-Bot®
  8. Coding with LEGO® Spike Prime
  9. LEGO® SPIKE Essential: Design a Moving Statue
  10. Space Travel Project
  11. Moving Targets Game
  12. 3D Design: Keyboard Accommodations
  13. Pair Programming: Create a Band
  14. VEX 123®: Patterns of Living Things
  15. LEGO® SPIKE Essential: Design for Changing Weather
  16. Introduction to Speed Blocks
  17. Racing Game
  18. Hide and Seek Game
  19. Flower Garden Functions Project
  20. Game Design Project
  21. Punctuation Game
  22. State Project
  23. Pong Game
  24. Click-a-Mole
  25. Garden Project
  26. Program an AI Chatbot
  27. Maze Game Project
NE.K5.49
Use a variety of age-appropriate technologies to communicate and exchange ideas.
  1. 3D Design: Recreate an Animal
  2. 3D Design: Codeblocks
  3. Digital Greeting Card Project
  4. Animating Poetry
  5. Using Digital Tools to Create Line Graphs
  6. Changes in the Environment
  7. Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
  8. House Design with Area and Perimeter
  9. Space Travel Project
  10. Seed Dispersal
  11. LEGO® SPIKE Essential: Design a Car Sensor
  12. Forever Loop Dance Party
  13. Code Block Review
  14. Pinball Game Project
  15. End Block: Program a Race
  16. Digital Greeting Card Project
  17. Design an App
  18. Game Design Project
  19. Add and Subtract Fractions
  20. Naming Numbers Game
  21. Patterns and Music
  22. Punctuation Game
  23. State Project
  24. Evaluate Algebraic Equations
  25. Animating Poetry
NE.K5.50
Create projects that use text, graphics, audio and video to communicate ideas.
  1. Creative Storytelling
  2. Animating Poetry
  3. Original Story Animations - Personal Story
  4. Nonfiction Animated Recordings
  5. Choose Your Own Adventure: Elements of Culture
  6. Plan a Quest
  7. Animation Loops Project
  8. Code Block Review
  9. Pinball Game Project
  10. About Me Project
  11. Mad Libs Project
  12. Game Design Project
  13. Naming Numbers Game
  14. Preventing Erosion
  15. Multimedia Book Report
  16. Create an Original Story Animation
  17. Animating Poetry
NE.K5.51
Evaluate presentations for organization, content, design, and appropriateness of citation.
NE.K5.52
Create algorithms, or series of ordered steps, to solve problems.
  1. Comparing Organisms
  2. Sequences (Unplugged)
  3. Impacts of Technology in Our World
  4. How Living Things Survive
  5. Adaptations and Survival: Camouflage
  6. Maze Game Project
  7. Counting with Mazes
  8. Build a Sentence
  9. Who Keeps Us Safe?
  10. Dash Robot Mazes
  11. Wildlife Scene Project
  12. Ozobot® Programming 2: More Color Codes
  13. Ozobot® Programming 4
  14. Ozobot® Programming 5
  15. Ozobot® Programming 7
  16. Introduction to Bee-Bot®: Basic Movements
  17. Counting with Bee-Bot®
  18. Introduction to Bee-Bot®: Planning a Program
  19. Patterns with Bee-Bot®
  20. Seasons with Bee-Bot®
  21. Comparing Length with Bee-Bot®
  22. Introduction to LEGO® Spike Essential
  23. Weather with Bee-Bot®
  24. Needs of Living Things with Bee-Bot®
  25. Push and Pull with Bee-Bot®
  26. Skills Practice: Sequences
  27. Skills Practice: Repeat Loops
  28. Skills Practice: Events
  29. Skills Practice: Message Events
  30. LEGO® SPIKE Essential: Design a Moving Statue
  31. Space Travel Project
  32. Moving Targets Game
  33. VEX 123®: Patterns of Living Things
  34. Seed Dispersal
  35. LEGO® SPIKE Essential: Design for Changing Weather
  36. Kibo®: Adding and Subtracting
  37. Shapes with Bee-Bot®
  38. LEGO® SPIKE Essential: Design a Car Sensor
  39. Making Ten with Bee-Bot®
  40. Seasonal Project (Spring): Create a Chase Game
  41. Seasonal Project (Fall): Gathering Apples Game
  42. Seasonal Project (Fall): Gathering Apples Game
  43. Choose Your Own Adventure: Elements of Culture
  44. Using the Go To Page Block
  45. Introduction to the Grid
  46. Introduction to Speed Blocks
  47. Plan a Quest
  48. Animation Loops Project
  49. Forever Loop Dance Party
  50. CodeHS Coding Card Game: Sequences
  51. CodeHS Coding Card Game: Sequences 2
  52. CodeHS Coding Card Game: Loops
  53. CodeHS Coding Card Game: Loops 2
  54. CodeHS Coding Card Game: Conditionals
  55. CodeHS Coding Card Game: Conditionals 2
  56. Code Block Review
  57. Pinball Game Project
  58. Introduction to the Wait Block
  59. End Block: Program a Race
  60. About Me Project
  61. Create a Chicken Crossing Game
  62. Garden Project
  63. Combining Shapes
  64. River Crossing Game
  65. Racing Game
  66. Create a Map
  67. Hide and Seek Game
  68. 3D Shapes
  69. Digital Greeting Card Project
  70. Design an Adventure Game
  71. Mad Libs Project
  72. Flower Garden Functions Project
  73. Design an App
  74. Game Design Project
  75. Algebraic Thinking: Finding a Two-Digit Unknown
  76. Add and Subtract Fractions
  77. Multiplying Fractions by Whole Numbers
  78. Naming Numbers Game
  79. Modeling Life Cycles
  80. Patterns and Music
  81. Punctuation Game
  82. State Project
  83. Preventing Erosion
  84. Geographic Effects on Early Civilizations
  85. Multiplying and Dividing Fractions
  86. Evaluate Algebraic Equations
  87. Scale of Planets in the Solar System
  88. Balanced Ecosystems
  89. Multimedia Book Report
  90. Grow and Shrink Blocks in Motion
  91. Animating Sprites with Factors
  92. Animating Sprites with Division
  93. Seasons with Code & Go® Robot Mouse
  94. Weather with Code & Go® Robot Mouse
  95. Introduction to Code & Go® Robot Mouse: Basic Movements
  96. Counting with Code & Go® Robot Mouse
  97. Introduction to Code & Go® Robot Mouse: Planning a Program
  98. Patterns with Code & Go® Robot Mouse
  99. Comparing Length with Code & Go® Robot Mouse
  100. Needs of Living Things with Code & Go® Robot Mouse
  101. Push and Pull with Code & Go® Robot Mouse
  102. Shapes with Code & Go® Robot Mouse
  103. Making Ten with Code & Go® Robot Mouse
  104. Makey Makey®: Introduction
  105. Makey Makey®: Graphing Points on a Coordinate Plane
  106. Ozobot® Cycle
  107. Scout's Scratch Expedition Part 1
  108. micro:bit®: Graphing Points on a Coordinate Plane
  109. Scout's Scratch Expedition Part 2
  110. Scout's Scratch Expedition Part 3
  111. Scout's Scratch Expedition Part 4
  112. Scout Adventures 4: Scout Explores the Forest
  113. Scout Adventures 5: Scout and Bluebird Help
  114. Create an Original Story Animation
  115. Scout Adventures 6: Scout Celebrates with Friends
  116. Pong Game
  117. Create a Maze
  118. Loops: Follow the Path
  119. Speed Block: Bouncy Ball
  120. Click-a-Mole
  121. Create a Mini Golf Game
  122. Creating Algorithms
  123. Pages: Scout's Travels
  124. Garden Project
  125. Introduction to Clones
  126. Program an AI Chatbot
  127. Pages: Create a Tapping Game
  128. Snake Game
  129. Functions: Paint by Numbers
  130. Growing Garden
  131. Message Events: Simon Says
  132. Maze Game Project
  133. Loops: Frog and Rabbit
  134. Grid: Arctic Animation
  135. Forever Loops: Fireworks
  136. Loops: Play in the Park
  137. Clones: Throwing Acorns Game
NE.K5.53
Decompose a problem into smaller more manageable parts.
  1. Comparing Organisms
  2. Sequences (Unplugged)
  3. How Living Things Survive
  4. Adaptations and Survival: Camouflage
  5. Game Mechanics with Comparison Operators
  6. Maze Game Project
  7. Events
  8. Loops Part 2
  9. Counting with Mazes
  10. Research Presentations
  11. Who Keeps Us Safe?
  12. Decimal Multiplication and Conditionals
  13. Storytelling Animations
  14. Plant and Animal Cells
  15. Animating Poetry
  16. Adding within 20 and Sequences (Unplugged)
  17. Loops
  18. Storytelling Animations Part 2
  19. Original Story Animations - Fiction Story
  20. Grammar Quiz Game
  21. Advanced Data and Programming
  22. Dash Robot Mazes
  23. Cycle of Matter
  24. Multi-digit Multiplication and Conditionals
  25. Clones in Games
  26. Interactive Map of the 13 Colonies
  27. Interactive Map of the 13 Colonies with the BBC micro:bit®
  28. Wildlife Scene Project
  29. Digital Pet Project
  30. Dash Robot 1 - Movement
  31. Cue Robot 1 - Movement
  32. Cue Robot 2 - Proximity Sensors
  33. Cue Robot 3 - Loops and Functions
  34. VEX GO®: Introduction
  35. VEX GO®: Measurement
  36. Minecraft® Coding Fundamentals - Basic Moves
  37. Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
  38. Skills Practice: Events
  39. Skills Practice: Sequences
  40. Skills Practice: Broadcast Events
  41. Skills Practice: Functions with Boolean Inputs
  42. Skills Practice: Operators
  43. Skills Practice: Functions with Number Inputs
  44. House Design with Area and Perimeter
  45. Introduction to Classes and Objects in Games
  46. micro:bit®: Animal Response to the Environment
  47. Pair Programming: Create a Band
  48. VEX GO®: Speed and Energy
  49. How We See: Light Reflection
  50. LEGO® SPIKE Essential: Design a Car Sensor
  51. The US Government
  52. Seasonal Project (Fall): Gathering Apples Game
  53. Seasonal Project (Fall): Gathering Apples Game
  54. Choose Your Own Adventure: Elements of Culture
  55. Using the Go To Page Block
  56. Introduction to Speed Blocks
  57. VEX GO®: Lines and Angles
  58. Plan a Quest
  59. Forever Loop Dance Party
  60. Code Block Review
  61. Pinball Game Project
  62. End Block: Program a Race
  63. About Me Project
  64. Garden Project
  65. Create a Map
  66. Tap-a-Mole Game
  67. Design an Adventure Game
  68. Mad Libs Project
  69. Flower Garden Functions Project
  70. Design an App
  71. Game Design Project
  72. Multiplying Fractions by Whole Numbers
  73. Punctuation Game
  74. State Project
  75. Preventing Erosion
  76. Geographic Effects on Early Civilizations
  77. Multiplying and Dividing Fractions
  78. Multimedia Book Report
  79. micro:bit® Reaction Game
  80. Events (Alpine UT updates)
  81. Basic Data and Programming Project
  82. Scout's Scratch Expedition Part 1
  83. Scout's Scratch Expedition Part 2
  84. Debugging: Events and Sequences
  85. Scout's Scratch Expedition Part 3
  86. Scout's Scratch Expedition Part 4
  87. Debugging: Message Events and Loops
  88. Pong Game
  89. Debugging: Events and Loops
  90. Create a Maze
  91. Loops: Follow the Path
  92. Speed Block: Bouncy Ball
  93. Click-a-Mole
  94. Animating Poetry
  95. Debugging: Mazes
  96. Program an AI Chatbot
  97. Events: Dot in Space
  98. Functions: Paint by Numbers
  99. Debugging: Events and Motion
  100. Scout's Quest: Functions with Boolean Inputs
  101. Maze Game Project
  102. Loops: Frog and Rabbit
  103. Broadcast Messages: Marco Polo
  104. Forever Loops: Fireworks
  105. Loops: Play in the Park
  106. Basic Data and Programming Project
  107. Scout's Quest: Functions with Number Inputs
NE.K5.54
Collect, analyze, and represent data effectively.
  1. Research: Effective Keywords
  2. Digital Research 1: Guided Research
  3. Digital Research 2: Choice Research
  4. Using Digital Tools to Create Line Graphs
  5. Advanced Data and Programming
  6. Programming and Data Project
  7. Data Storage and Variables
  8. Basic Data and Programming Project
  9. Basic Data and Programming Project
NE.K5.55
Demonstrate and understanding of how information is represented, stored, and processed by a computer.
  1. Computer Basics
  2. How Systems Work (What is a Computer?)
  3. Computer Detectives: Computer Problems
NE.K5.56
Optimize an algorithm for execution by a computer.
  1. Adding with Loops
  2. Loops
  3. ScratchJr to Scratch: Events and Loops
  4. Cue Robot 3 - Loops and Functions
  5. Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
  6. Skills Practice: Repeat Loops
  7. Skills Practice: Forever Loops
  8. Loops: Catch the Ball
NE.K5.57
Create simulations/models to understand natural phenomena and test hypotheses.
  1. Balanced and Unbalanced Forces
  2. Wave Generator
  3. VEX GO®: Measurement
  4. VEX GO®: Lines and Angles
  5. Balanced Ecosystems
NE.K5.58
Evaluate algorithms by their efficiency, correctness, and clarity.
  1. Multiple Algorithms
  2. Creating Algorithms
NE.K5.59
Write programs using visual (block-based) programming languages (scratch).
  1. Introduction to Computer Science and Scratch
  2. Comparing Organisms
  3. Practice with Conditionals Part 1
  4. Impacts of Technology in Our World
  5. How Living Things Survive
  6. Adding with Loops
  7. Adaptations and Survival: Camouflage
  8. Game Mechanics with Comparison Operators
  9. Loops (Unplugged)
  10. Designing Solutions from Nature
  11. Introduction to Message Events
  12. Exploring Ecosystems
  13. Maze Game Project
  14. Balanced and Unbalanced Forces
  15. Story Problems: Add and Subtract within 20
  16. Greater Than and Less Than: Single-Digit Numbers
  17. Changing Landforms
  18. Creating Shapes
  19. Sound Frequency & Amplitude
  20. Types of Motion
  21. Animal Life Cycles
  22. Platform Game Design
  23. Communities Adapt to & Modify their Environment
  24. Fractions and Variables
  25. Creative Storytelling
  26. Events
  27. Weather and Climate
  28. Story Problems: Add and Subtract within 10
  29. Place Value: Ones, Tens, and Hundreds
  30. Digital Greeting Card Project
  31. Loops Part 2
  32. Counting with Mazes
  33. Build a Sentence
  34. Light and Shadows
  35. From ScratchJr to Scratch
  36. Introduction to Comparison Operators
  37. Research Presentations
  38. Who Keeps Us Safe?
  39. Sound and Pitch
  40. Classifying Rocks
  41. Complex Conditionals: If/Then/Else Chase the Star
  42. Nutrition Maze
  43. Math Story Problems: Add and Subtract within 100
  44. Exploring Heat
  45. Decimal Multiplication and Conditionals
  46. Counting and Sequences (Unplugged)
  47. Storytelling Animations
  48. Exploring Adaptations
  49. Phases of the Moon
  50. Physical Changes
  51. Variables
  52. Plant and Animal Cells
  53. Create Your Own Story Problem
  54. Our Responsibilities
  55. Living and Nonliving
  56. Digital Vocabulary Flashcard Quiz
  57. Animating Poetry
  58. Exploring the Water Cycle
  59. Simple Algorithms
  60. Weather and Seasons
  61. Random Sentence Generator
  62. Original Story Animations - Personal Story
  63. Introduction to Conditionals
  64. Digital Research 2: Choice Research
  65. Wave Generator
  66. Division and Conditionals
  67. Needs of Plants
  68. Adding within 20 and Sequences (Unplugged)
  69. Loops
  70. Storytelling Animations Part 2
  71. Multiple Algorithms
  72. Decompose Numbers Up to 10
  73. Sun and Moon, Day and Night
  74. Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
  75. Original Story Animations - Fiction Story
  76. Multiplication and Conditionals
  77. Unit Converter
  78. Sensing and Responding to the Environment
  79. Introduction to ScratchJr
  80. Effects of Pollution
  81. Nonfiction Animated Recordings
  82. Measuring Lengths
  83. Grammar Quiz Game
  84. Economic Choices
  85. Advanced Data and Programming
  86. Drawing with the BBC micro:bit® and Scratch
  87. Loops
  88. Dash Robot Storytelling
  89. Dash Robot Mazes
  90. Animating Sprites with Multiplication
  91. Phonics: Letter Sounds
  92. Cardinal Directions
  93. Earth Systems
  94. Classifying Shapes by Category
  95. Day and Night
  96. Cycle of Matter
  97. Events and Money
  98. Multi-digit Multiplication and Conditionals
  99. Game Effects
  100. Clones in Games
  101. Constructive and Destructive Processes
  102. Revolutionary War Timeline
  103. Revolutionary War Timeline with the BBC micro:bit®
  104. Animal Classification
  105. Interactive Map of the 13 Colonies
  106. Interactive Map of the 13 Colonies with the BBC micro:bit®
  107. Wildlife Scene Project
  108. Communities Modify Their Environment
  109. Digital Pet Project
  110. Place Value: Ones and Tens
  111. Unit Fractions with Variables
  112. Finding an Unknown in a Word Problem
  113. Multiplication Quiz Game
  114. Changes in the Environment
  115. Phonics: Digraphs
  116. VEX 123®: Introduction
  117. ScratchJr to Scratch: Events and Loops
  118. Dash Robot 1 - Movement
  119. Place Value: Adding Up to 20
  120. Cue Robot 1 - Movement
  121. Cue Robot 2 - Proximity Sensors
  122. Cue Robot 3 - Loops and Functions
  123. VEX 123®: Math Word Problems
  124. VEX GO®: Introduction
  125. VEX GO®: Measurement
  126. Create a Drawing App
  127. Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
  128. Skills Practice: Events
  129. Skills Practice: Sequences
  130. Skills Practice: Broadcast Events
  131. Skills Practice: Repeat Loops
  132. Skills Practice: Events
  133. Skills Practice: If/Then Conditionals
  134. Skills Practice: Repeat Loops
  135. Skills Practice: Functions
  136. Skills Practice: Forever Loops
  137. Skills Practice: Message Events
  138. Skills Practice: If/Then/Else Conditionals
  139. Skills Practice: Variables
  140. Scratch Drawing Tools
  141. Skills Practice: ScratchJr Drawing Tools
  142. Skills Practice: Costumes, Backdrops, and Animations
  143. Coding with LEGO® Spike Prime
  144. Skills Practice: Functions with Boolean Inputs
  145. Telling Time
  146. Skills Practice: Operators
  147. Skills Practice: Functions with Number Inputs
  148. Area of a Rectangle with Tiles
  149. House Design with Area and Perimeter
  150. LEGO® SPIKE Essential: Design a Moving Statue
  151. Introduction to Classes and Objects in Games
  152. Space Travel Project
  153. Divide Shapes into Equal Parts
  154. Moving Targets Game
  155. micro:bit® Rounding to the Nearest Ten
  156. Punctuation: Write a great sentence!
  157. Punctuate a Title
  158. micro:bit®: Animal Response to the Environment
  159. Pair Programming: Create a Band
  160. micro:bit® Rounding to the Nearest Hundred
  161. VEX 123®: Patterns of Living Things
  162. micro:bit® Rounding with Decimals
  163. Seasonal Project (Spring): Create a Chase Game!
  164. VEX GO®: Speed and Energy
  165. Seed Dispersal
  166. How We See: Light Reflection
  167. LEGO® SPIKE Essential: Design for Changing Weather
  168. Practice with Conditionals Part 2
  169. Practice with Conditionals Part 4
  170. LEGO® SPIKE Essential: Design a Car Sensor
  171. Seasonal Project (Summer): Pop The Balloons
  172. Seasonal Project (Summer): Pop the Balloons
  173. Practice with Conditionals Part 3
  174. Seasonal Project (Spring): Create a Chase Game
  175. Seasonal Project (Fall): Gathering Apples Game
  176. Seasonal Project (Fall): Gathering Apples Game
  177. The Coordinate Plane
  178. Complex Conditionals: If/Then/Else Chase the Balloon Game
  179. Choose Your Own Adventure: Elements of Culture
  180. Classifying Shapes Using Lines and Angles
  181. Classifying Quadrilaterals in a Hierarchy
  182. Introduction to the Grid
  183. Identify Shapes by Attributes
  184. Introduction to Speed Blocks
  185. VEX GO®: Lines and Angles
  186. Plan a Quest
  187. VEX 123®: Defining Shape Attributes
  188. Introduction to Show and Hide Blocks
  189. Introduction to Grow and Shrink Blocks
  190. Animation Loops Project
  191. Forever Loop Dance Party
  192. CodeHS Coding Card Game: Sequences
  193. CodeHS Coding Card Game: Sequences 2
  194. CodeHS Coding Card Game: Loops
  195. CodeHS Coding Card Game: Loops 2
  196. CodeHS Coding Card Game: Conditionals
  197. CodeHS Coding Card Game: Conditionals 2
  198. Code Block Review
  199. Pinball Game Project
  200. Introduction to the Wait Block
  201. Introduction to Pages
  202. End Block: Program a Race
  203. About Me Project
  204. Create a Chicken Crossing Game
  205. Garden Project
  206. Combining Shapes
  207. River Crossing Game
  208. Racing Game
  209. Create a Map
  210. Hide and Seek Game
  211. Tap-a-Mole Game
  212. Design an Adventure Game
  213. Mad Libs Project
  214. Flower Garden Functions Project
  215. Design an App
  216. Game Design Project
  217. Algebraic Thinking: Finding a Two-Digit Unknown
  218. Decimal Division and Conditionals
  219. Add and Subtract Fractions
  220. Naming Numbers Game
  221. Modeling Life Cycles
  222. Fossils and Past Environments
  223. Patterns and Music
  224. Atoms and Molecules
  225. Geographic Effects on Early Civilizations
  226. Multiplying and Dividing Fractions
  227. Evaluate Algebraic Equations
  228. Scale of Planets in the Solar System
  229. Balanced Ecosystems
  230. Multimedia Book Report
  231. micro:bit® Reaction Game
  232. Events (Alpine UT updates)
  233. Basic Data and Programming Project
  234. Scout's Scratch Expedition Part 1
  235. Scout's Scratch Expedition Part 2
  236. Loops: Predator and Prey
  237. Scout's Scratch Expedition Part 4
  238. Programming a Cycle
  239. Create an Original Story Animation
  240. Pong Game
  241. Loops: Follow the Path
  242. Speed Block: Bouncy Ball
  243. I-Spy with Lists
  244. Click-a-Mole
  245. Create a Mini Golf Game
  246. Creating Algorithms
  247. Introduction to Clones
  248. Program an AI Chatbot
  249. Events: Dot in Space
  250. Pages: Create a Tapping Game
  251. Snake Game
  252. Functions: Paint by Numbers
  253. Loops: Catch the Ball
  254. Pages: Dragon Story
  255. Scout's Quest: Functions with Boolean Inputs
  256. Maze Game Project
  257. Loops: Frog and Rabbit
  258. Broadcast Messages: Marco Polo
  259. Grid: Arctic Animation
  260. Forever Loops: Fireworks
  261. Loops: Play in the Park
  262. Clones: Throwing Acorns Game
  263. Basic Data and Programming Project
  264. Scout's Quest: Functions with Number Inputs
NE.K5.60
Create and modify animations, and present work to others.
  1. Comparing Organisms
  2. How Living Things Survive
  3. Adaptations and Survival: Camouflage
  4. Types of Motion
  5. Create Your Own Story Problem
  6. Original Story Animations - Personal Story
  7. Storytelling Animations Part 2
  8. Original Story Animations - Fiction Story
  9. Classifying Shapes by Category
  10. Wildlife Scene Project
  11. Changes in the Environment
  12. Space Travel Project
  13. Seasonal Project (Summer): Pop the Balloons
  14. Seasonal Project (Spring): Create a Chase Game
  15. Seasonal Project (Fall): Gathering Apples Game
  16. Seasonal Project (Fall): Gathering Apples Game
  17. The Coordinate Plane
  18. Classifying Shapes Using Lines and Angles
  19. Classifying Quadrilaterals in a Hierarchy
  20. Using the Go To Page Block
  21. Identify Shapes by Attributes
  22. Introduction to Speed Blocks
  23. Animation Loops Project
  24. Pinball Game Project
  25. Introduction to the Wait Block
  26. Introduction to Pages
  27. End Block: Program a Race
  28. About Me Project
  29. Create a Map
  30. Hide and Seek Game
  31. Design an Adventure Game
  32. Flower Garden Functions Project
  33. Game Design Project
  34. Fossils and Past Environments
  35. Multiplying and Dividing Fractions
  36. Scale of Planets in the Solar System
  37. Balanced Ecosystems
  38. Multimedia Book Report
  39. Speed Block: Bouncy Ball
  40. Introduction to Clones
  41. Snake Game
  42. Functions: Paint by Numbers
  43. Pages: Dragon Story
  44. Clones: Throwing Acorns Game
NE.K5.61
Write programs using text-based programming languages.
NE.K5.62
Create web pages with a practical, personal, and/or societal purpose.