CS.AP.6-8.1 |
use algorithms to address complex problems; |
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1.8 Functions
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1.10 Top Down Design
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1.19 Putting Together Control Structures
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1.20 Using Data to Refine Game Mechanics
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3.3 Comments & Pseudocode
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11.4 Functions in Karel
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11.5 The Start Function
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11.6 Top Down Design and Decomposition in Karel
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11.16 Karel Challenges
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CS.AP.6-8.2 |
create clearly named variables that represent different data types and perform operations on their values; |
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1.11 Variables
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1.12 User Input
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1.13 Parameters
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1.16 If Statements
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1.17 If/ Else Statements
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1.18 While Loops
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1.19 Putting Together Control Structures
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1.20 Using Data to Refine Game Mechanics
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3.4 Variables
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CS.AP.6-8.3 |
develop programs that combine control structures, including nested loops and compound conditionals; |
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1.14 Using i in For Loops
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1.15 Extended Loop Control
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1.18 While Loops
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1.19 Putting Together Control Structures
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1.20 Using Data to Refine Game Mechanics
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11.13 Control Structures Example
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11.14 More Karel Examples and Testing
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11.16 Karel Challenges
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15.1 micro:bit Challenges
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CS.AP.6-8.4 |
decompose problems and subproblems into parts to facilitate the design, implementation, and review of programs; |
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1.8 Functions
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1.10 Top Down Design
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1.19 Putting Together Control Structures
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1.20 Using Data to Refine Game Mechanics
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3.3 Comments & Pseudocode
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11.4 Functions in Karel
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11.5 The Start Function
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11.6 Top Down Design and Decomposition in Karel
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CS.AP.6-8.5 |
create procedures with parameters to organize code and make it easier to reuse; |
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1.13 Parameters
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CS.AP.6-8.6 |
seek and incorporate feedback from team members and users to refine a solution that meets user needs; |
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1.20 Using Data to Refine Game Mechanics
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7.5 Prototype
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7.6 Test
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CS.AP.6-8.7 |
incorporate existing code, media, and libraries into original programs, and give attribution; |
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6.6 Copyright
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6.10 Project: Your First Website, Pt 1
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6.16 Project: Your First Website, Pt 2
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CS.AP.6-8.8 |
systematically test and refine programs using a range of test cases; |
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1.20 Using Data to Refine Game Mechanics
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11.11 If/Else Statements
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11.12 While Loops in Karel
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11.13 Control Structures Example
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11.14 More Karel Examples and Testing
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11.16 Karel Challenges
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CS.AP.6-8.9 |
distribute tasks and maintain a project timeline when collaboratively developing computational artifacts; and |
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10.1 Project: The Effects of the Internet
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15.1 micro:bit Challenges
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15.4 Final Project
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CS.AP.6-8.10 |
document programs in order to make them easier to follow, test, and debug. |
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1.6 Comments
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3.3 Comments & Pseudocode
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11.7 Commenting Your Code
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11.15 How to Indent Your Code
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CS.CS.6-8.1 |
recommend improvements to the design of computing devices, based on an analysis of how users interact with the devices; |
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7.5 Prototype
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7.6 Test
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CS.CS.6-8.2 |
design projects that combine hardware and software components to collect and exchange data; and |
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3.1 Welcome to micro:bit!
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3.2 Setting Up your micro:bit
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3.3 Comments & Pseudocode
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3.4 Variables
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CS.CS.6-8.3 |
systematically identify and fix problems with computing devices and their components. |
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2.6 Troubleshooting
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CS.DA.6-8.1 |
collect data using computational tools and transform the data to make it more useful and reliable; |
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7.2 Empathy
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CS.DA.6-8.2 |
represent data using multiple formats; and |
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8.1 Intro to Digital Information
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8.2 Number Systems
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8.3 Encoding Text with Binary
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8.4 Pixel Images
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8.5 Hexadecimal
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8.6 Pixel Colors!
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CS.DA.6-8.3 |
refine computational models based on the data they have generated. |
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1.20 Using Data to Refine Game Mechanics
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CS.IC.6-8.1 |
compare tradeoffs associated with computing technologies that affect people's everyday activities and career options in Montana and the world, urban, rural, and reservation communities; |
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2.1 History of Computers
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2.5 Future of Computing
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4.1 Digital Footprint and Reputation
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4.2 Cyberbullying
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4.3 Internet Safety
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4.4 Privacy & Security
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9.1 Intro to the Internet
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9.7 The Impact of the Internet
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10.1 Project: The Effects of the Internet
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CS.IC.6-8.2 |
discuss issues of bias and accessibility in the design of existing technologies; |
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7.1 Intro to Design Thinking
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7.2 Empathy
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7.3 Define
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7.5 Prototype
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7.6 Test
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CS.IC.6-8.3 |
collaborate with other contributors when creating a computational artifact; and |
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7.2 Empathy
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7.3 Define
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7.5 Prototype
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7.6 Test
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CS.IC.6-8.4 |
describe tradeoffs between allowing information, personal or intellectual, to be public and keeping information private and secure. |
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4.1 Digital Footprint and Reputation
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4.3 Internet Safety
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4.4 Privacy & Security
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5.2 History of Cryptography
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CS.NI.6-8.1 |
explain how physical and digital security measures protect electronic information; |
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4.3 Internet Safety
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4.4 Privacy & Security
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5.1 Cryptography, Cryptology, Cryptanalysis
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5.2 History of Cryptography
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CS.NI.6-8.2 |
apply multiple methods of encryption to demonstrate how to securely transmit information; and |
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5.3 Basic Crypto Systems: Caesar Cipher
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5.4 Basic Crypto Systems: Cracking Caesar
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5.5 Basic Crypto Systems: Vigenere Cipher
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CS.NI.6-8.3 |
demonstrate how information is broken down and transmitted through multiple devices over networks and the internet and reassembled at the destination. |
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6.9 Viewing Websites
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9.1 Intro to the Internet
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9.3 Internet Addresses
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9.4 DNS
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9.5 Routing
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9.6 Packets and Protocols
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