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Elementary Standards Mapping

for MO CS K

19

Standards in this Framework

Standard Lessons
K.CS.D.01
With guidance, follow directions and make appropriate choices to use computing devices to perform a variety of tasks.
    3D Design: Introduction 3D Design: Create a Bubble Wand Scout Adventures 1: Introducing Scout Scout Adventures 2: Scout Starts Exploring Scout Adventures 3: Scout Meets a Friend Scout Adventures 4: Scout Explores the Forest Scout Adventures 5: Scout and Bluebird Help Scout Adventures 6: Scout Celebrates with Friends
K.CS.HS.01
Use appropriate terminology in naming and describing the function of common computing devices and components (e.g., mouse is used to control the cursor, desktop computer, laptop computer, tablet device, monitor, keyboard, mouse, printer).
    Computer Basics Ozobot® Programming 1: Introduction Ozobot® Programming 2: More Color Codes Introduction to Kibo® Mouse Practice Keyboard Introduction Ozobot® Timeline
K.CS.HS.02
With guidance, choose appropriate software to perform a variety of tasks.
K.CS.T.01
Recognize that computing systems might not work as expected and learn to use accurate terminology to identify simple hardware or software problems (e.g., volume turned down on headphones, monitor turned off, keyboard not working, mouse not working).
    Computer Basics Computer Detectives: Computer Problems
K.NI.NCO.01
Discuss that computing devices can be connected together. (e.g., printers connect to devices, phone/tablet share information).
    Networks and the Internet Networks, Packets, and the Internet
K.NI.C.01
Discuss what passwords are and why we do not share them with others. With guidance, use passwords to access technological devices, apps, etc.
    Passwords
K.DA.S.01
With guidance, locate, open, modify, and save an existing file with a computing device.
    Data Storage and Variables Welcome to CodeHS! Get Organized with Files
K.DA.CVT.01
With guidance, collect data and present it visually.
    Digital Research 1: Guided Research Digital Research 2: Choice Research Advanced Data and Programming
K.DA.IM.01
With guidance, draw conclusions and make predictions based on picture graphs or patterns (e.g., make predictions based on weather data presented in a picture graph or complete a pattern).
    Data Patterns and Predictions
K.AP.A.01
With guidance, model daily processes and follow algorithms (sets of step-by-step instructions) to complete tasks verbally, kinesthetically, with robot devices or a programming language.
    Sequences (Unplugged) Properties of Matter Weather and Seasons Adding within 20 and Sequences (Unplugged) Introduction to Kibo® CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Create a Map Design an Adventure Game Preventing Erosion Sequences (Unplugged) Sequences: Snowball Fight Acting with Events Bowling Game Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines
K.AP.V.01
With guidance, recognize that computers represent different types of data using numbers or other symbols.
    Advanced Data and Programming Data Storage and Variables Basic Data and Programming Project Basic Data and Programming Project Data Storage with Symbols Variables: Keeping Score
K.AP.C.01
With guidance, independently or collaboratively create programs to accomplish tasks using a programming language, robot device, or unplugged activity that includes sequencing (i.e., emphasizing the beginning, middle, and end).
    Comparing Organisms Adaptations and Survival: Camouflage Introduction to Message Events Maze Game Project Greater Than and Less Than: Single-Digit Numbers Changing Landforms Creating Shapes Types of Motion Animal Life Cycles Events Story Problems: Add and Subtract within 10 Place Value: Ones, Tens, and Hundreds Loops Part 2 Counting with Mazes Light and Shadows From ScratchJr to Scratch Research Presentations Sound and Pitch Storytelling Animations Phases of the Moon Create Your Own Story Problem Living and Nonliving Weather and Seasons Original Story Animations - Personal Story Digital Research 2: Choice Research Loops Storytelling Animations Part 2 Sun and Moon, Day and Night Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Original Story Animations - Fiction Story Economic Choices Advanced Data and Programming Phonics: Letter Sounds Cardinal Directions Events and Money Wildlife Scene Project Place Value: Ones and Tens Finding an Unknown in a Word Problem Ozobot® Programming 1: Introduction Ozobot® Programming 2: More Color Codes Changes in the Environment Phonics: Digraphs VEX 123®: Introduction Introduction to Bee-Bot®: Basic Movements Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® ScratchJr to Scratch: Events and Loops Seasons with Bee-Bot® Place Value: Adding Up to 20 Comparing Length with Bee-Bot® Introduction to Coding with LEGO® SPIKE Essential VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Push and Pull with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Repeat Loops Skills Practice: Events LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project Moving Targets Game Punctuation: Write a Great Sentence! VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 LEGO® SPIKE Essential: Design for Changing Weather Kibo®: Adding and Subtracting Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Introduction to the Grid Identify Shapes by Attributes Minecraft: Education Edition® - Trailblazer Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Code Block Review Loops: Catching Butterflies Introduction to the Wait Block Greater Than and Less Than: Two-Digit Numbers Greater Than and Less Than: Three-Digit Numbers Introduction to Pages End Block: Program a Race About Me Project Chicken Crossing Game River Crossing Game Racing Game Create a Map Hide and Seek Game 3D Shapes Digital Greeting Card Design an Adventure Game Patterns and Music Preventing Erosion Events (Alpine UT updates) Basic Data and Programming Project Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Programming a Cycle Loops: Follow the Path Message Events: Scout Plays in the Forest Message Events: Simon Says Pages: Dragon Story Maze Game Project Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Basic Data and Programming Project Grid: Solving Mazes Animal Sounds Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Introduction to Events All About Me! Introduction to Repeat Loops Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse
K.AP.PD.01
With guidance, create a grade-level appropriate artifact to illustrate thoughts, ideas, or sequence of events (step-by-step) manner (e.g., story map, storyboard, sequential graphic organizer).
    Comparing Organisms Research Presentations Digital Research 2: Choice Research Original Story Animations - Fiction Story Space Travel Project 3D Design: Create a Bubble Wand Seed Dispersal About Me Project Create a Map Design an Adventure Game Pages: Dragon Story All About Me!
K.AP.PD.02
Independently or with guidance give credit to ideas, creations, and solutions of others while developing algorithms.
    Giving Credit Through Attributions
K.AP.PD.03
With guidance, independently or collaboratively debug algorithms using a programming language and/or unplugged activity that includes sequencing.
    Comparing Organisms Sequences (Unplugged) Maze Game Project Events Story Problems: Add and Subtract within 10 Loops Part 2 Counting with Mazes Build a Sentence Research Presentations Create Your Own Story Problem Loops Advanced Data and Programming Wildlife Scene Project Ozobot® Programming 1: Introduction Ozobot® Programming 2: More Color Codes Changes in the Environment Introduction to Bee-Bot®: Planning a Program Introduction to Coding with LEGO® SPIKE Essential Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Repeat Loops Skills Practice: Events Skills Practice: Message Events Space Travel Project VEX 123®: Patterns of Living Things Seed Dispersal Debugging Giving Credit Through Attributions Kibo®: Adding and Subtracting Seasonal Project (Summer): Pop the Balloons Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to Speed Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party Code Block Review Loops: Catching Butterflies Introduction to Pages Chicken Crossing Game Garden Project River Crossing Game Create a Map Tap-a-Mole Game Design an Adventure Game Introduction to Debugging Events (Alpine UT updates) Basic Data and Programming Project Debugging: Events and Sequences Debugging: Message Events and Loops Garden Project Debugging: Events and Motion Pages: Dragon Story Maze Game Project Basic Data and Programming Project Grid: Solving Mazes Events: Submarine Sequences Transportation Speeds and Sounds Introduction to Events Sequences: Snowball Fight Bowling Game Introduction to Repeat Loops
K.AP.PD.04
Use correct terminology (beginning, middle, end) in the development of an algorithm to solve a simple problem.
    Sequences (Unplugged) Debugging Kibo®: Adding and Subtracting Garden Project Create a Map Tap-a-Mole Game Introduction to Debugging Debugging: Events and Sequences Debugging: Message Events and Loops Garden Project Debugging: Events and Motion
K.IC.C.01
Discuss different ways in which types of technologies are used in daily life.
    Impacts of Technology in Our World
K.IC.SI.01
With guidance, identify appropriate manners while participating in an online environment and online behaviors.
    Online Etiquette
K.IC.SLE.01
Exhibit good digital citizenship using technology safely, responsibly, and ethically.
    Online Etiquette