Standard |
Lessons |
K.CS.D.01
With guidance, follow directions and make appropriate choices to use computing devices to perform a variety of tasks.
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3D Design: Introduction
3D Design: Create a Bubble Wand
Scout Adventures 1: Introducing Scout
Scout Adventures 2: Scout Starts Exploring
Scout Adventures 3: Scout Meets a Friend
Scout Adventures 4: Scout Explores the Forest
Scout Adventures 5: Scout and Bluebird Help
Scout Adventures 6: Scout Celebrates with Friends
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K.CS.HS.01
Use appropriate terminology in naming and describing the function of common computing devices and components (e.g., mouse is used to control the cursor, desktop computer, laptop computer, tablet device, monitor, keyboard, mouse, printer).
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Computer Basics
Ozobot® Programming 1: Introduction
Ozobot® Programming 2: More Color Codes
Introduction to Kibo®
Mouse Practice
Keyboard Introduction
Ozobot® Timeline
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K.CS.HS.02
With guidance, choose appropriate software to perform a variety of tasks.
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K.CS.T.01
Recognize that computing systems might not work as expected and learn to use accurate terminology to identify simple hardware or software problems (e.g., volume turned down on headphones, monitor turned off, keyboard not working, mouse not working).
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Computer Basics
Computer Detectives: Computer Problems
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K.NI.NCO.01
Discuss that computing devices can be connected together. (e.g., printers connect to devices, phone/tablet share information).
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Networks and the Internet
Networks, Packets, and the Internet
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K.NI.C.01
Discuss what passwords are and why we do not share them with others. With guidance, use passwords to access technological devices, apps, etc.
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Passwords
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K.DA.S.01
With guidance, locate, open, modify, and save an existing file with a computing device.
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Data Storage and Variables
Welcome to CodeHS!
Get Organized with Files
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K.DA.CVT.01
With guidance, collect data and present it visually.
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Digital Research 1: Guided Research
Digital Research 2: Choice Research
Advanced Data and Programming
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K.DA.IM.01
With guidance, draw conclusions and make predictions based on picture graphs or patterns (e.g., make predictions based on weather data presented in a picture graph or complete a pattern).
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Data Patterns and Predictions
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K.AP.A.01
With guidance, model daily processes and follow algorithms (sets of step-by-step instructions) to complete tasks verbally, kinesthetically, with robot devices or a programming language.
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Sequences (Unplugged)
Properties of Matter
Weather and Seasons
Adding within 20 and Sequences (Unplugged)
Introduction to Kibo®
CodeHS Coding Card Game: Sequences
CodeHS Coding Card Game: Sequences 2
CodeHS Coding Card Game: Loops
CodeHS Coding Card Game: Loops 2
CodeHS Coding Card Game: Conditionals
CodeHS Coding Card Game: Conditionals 2
Create a Map
Design an Adventure Game
Preventing Erosion
Sequences (Unplugged)
Sequences: Snowball Fight
Acting with Events
Bowling Game
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
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K.AP.V.01
With guidance, recognize that computers represent different types of data using numbers or other symbols.
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Advanced Data and Programming
Data Storage and Variables
Basic Data and Programming Project
Basic Data and Programming Project
Data Storage with Symbols
Variables: Keeping Score
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K.AP.C.01
With guidance, independently or collaboratively create programs to accomplish tasks using a programming language, robot device, or unplugged activity that includes sequencing (i.e., emphasizing the beginning, middle, and end).
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Comparing Organisms
Adaptations and Survival: Camouflage
Introduction to Message Events
Maze Game Project
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Creating Shapes
Types of Motion
Animal Life Cycles
Events
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Loops Part 2
Counting with Mazes
Light and Shadows
From ScratchJr to Scratch
Research Presentations
Sound and Pitch
Storytelling Animations
Phases of the Moon
Create Your Own Story Problem
Living and Nonliving
Weather and Seasons
Original Story Animations - Personal Story
Digital Research 2: Choice Research
Loops
Storytelling Animations Part 2
Sun and Moon, Day and Night
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Original Story Animations - Fiction Story
Economic Choices
Advanced Data and Programming
Phonics: Letter Sounds
Cardinal Directions
Events and Money
Wildlife Scene Project
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Ozobot® Programming 1: Introduction
Ozobot® Programming 2: More Color Codes
Changes in the Environment
Phonics: Digraphs
VEX 123®: Introduction
Introduction to Bee-Bot®: Basic Movements
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
ScratchJr to Scratch: Events and Loops
Seasons with Bee-Bot®
Place Value: Adding Up to 20
Comparing Length with Bee-Bot®
Introduction to Coding with LEGO® SPIKE Essential
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Repeat Loops
Skills Practice: Events
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
Moving Targets Game
Punctuation: Write a Great Sentence!
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to ScratchJr: Part 1
Unplugged Introduction to ScratchJr: Part 2
LEGO® SPIKE Essential: Design for Changing Weather
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Introduction to the Grid
Identify Shapes by Attributes
Minecraft: Education Edition® - Trailblazer
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Introduction to Show and Hide Blocks
Introduction to Grow and Shrink Blocks
Forever Loop Dance Party
CodeHS Coding Card Game: Sequences
CodeHS Coding Card Game: Sequences 2
CodeHS Coding Card Game: Loops
CodeHS Coding Card Game: Loops 2
CodeHS Coding Card Game: Conditionals
CodeHS Coding Card Game: Conditionals 2
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
Introduction to Pages
End Block: Program a Race
About Me Project
Chicken Crossing Game
River Crossing Game
Racing Game
Create a Map
Hide and Seek Game
3D Shapes
Digital Greeting Card
Design an Adventure Game
Patterns and Music
Preventing Erosion
Events (Alpine UT updates)
Basic Data and Programming Project
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Programming a Cycle
Loops: Follow the Path
Message Events: Scout Plays in the Forest
Message Events: Simon Says
Pages: Dragon Story
Maze Game Project
Loops: Frog and Rabbit
Forever Loops: Fireworks
Loops: Play in the Park
Basic Data and Programming Project
Grid: Solving Mazes
Animal Sounds
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Introduction to Events
All About Me!
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
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K.AP.PD.01
With guidance, create a grade-level appropriate artifact to illustrate thoughts, ideas, or sequence of events (step-by-step) manner (e.g., story map, storyboard, sequential graphic organizer).
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Comparing Organisms
Research Presentations
Digital Research 2: Choice Research
Original Story Animations - Fiction Story
Space Travel Project
3D Design: Create a Bubble Wand
Seed Dispersal
About Me Project
Create a Map
Design an Adventure Game
Pages: Dragon Story
All About Me!
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K.AP.PD.02
Independently or with guidance give credit to ideas, creations, and solutions of others while developing algorithms.
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Giving Credit Through Attributions
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K.AP.PD.03
With guidance, independently or collaboratively debug algorithms using a programming language and/or unplugged activity that includes sequencing.
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Comparing Organisms
Sequences (Unplugged)
Maze Game Project
Events
Story Problems: Add and Subtract within 10
Loops Part 2
Counting with Mazes
Build a Sentence
Research Presentations
Create Your Own Story Problem
Loops
Advanced Data and Programming
Wildlife Scene Project
Ozobot® Programming 1: Introduction
Ozobot® Programming 2: More Color Codes
Changes in the Environment
Introduction to Bee-Bot®: Planning a Program
Introduction to Coding with LEGO® SPIKE Essential
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Sequences
Skills Practice: Repeat Loops
Skills Practice: Events
Skills Practice: Message Events
Space Travel Project
VEX 123®: Patterns of Living Things
Seed Dispersal
Debugging
Giving Credit Through Attributions
Kibo®: Adding and Subtracting
Seasonal Project (Summer): Pop the Balloons
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to Speed Blocks
Introduction to Grow and Shrink Blocks
Forever Loop Dance Party
Code Block Review
Loops: Catching Butterflies
Introduction to Pages
Chicken Crossing Game
Garden Project
River Crossing Game
Create a Map
Tap-a-Mole Game
Design an Adventure Game
Introduction to Debugging
Events (Alpine UT updates)
Basic Data and Programming Project
Debugging: Events and Sequences
Debugging: Message Events and Loops
Garden Project
Debugging: Events and Motion
Pages: Dragon Story
Maze Game Project
Basic Data and Programming Project
Grid: Solving Mazes
Events: Submarine Sequences
Transportation Speeds and Sounds
Introduction to Events
Sequences: Snowball Fight
Bowling Game
Introduction to Repeat Loops
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K.AP.PD.04
Use correct terminology (beginning, middle, end) in the development of an algorithm to solve a simple problem.
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Sequences (Unplugged)
Debugging
Kibo®: Adding and Subtracting
Garden Project
Create a Map
Tap-a-Mole Game
Introduction to Debugging
Debugging: Events and Sequences
Debugging: Message Events and Loops
Garden Project
Debugging: Events and Motion
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K.IC.C.01
Discuss different ways in which types of technologies are used in daily life.
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Impacts of Technology in Our World
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K.IC.SI.01
With guidance, identify appropriate manners while participating in an online environment and online behaviors.
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Online Etiquette
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K.IC.SLE.01
Exhibit good digital citizenship using technology safely, responsibly, and ethically.
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Online Etiquette
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