Standard |
Lessons |
1.CS.D.01
With guidance, select and use a computing device to perform a variety of tasks for an intended outcome.
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Input Devices
Data Storage and Variables
Welcome to CodeHS!
Get Organized with Files
Data Storage with Symbols
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1.CS.HS.01
Use appropriate terminology to locate and identify common computing devices and components, in a variety of environments (e.g., desktop computer, laptop computer, tablet device, monitor, keyboard, mouse, printer).
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Computer Basics
Ozobot® Programming 1: Introduction
Introduction to Kibo®
Computer Detectives: Computer Problems
Mouse Practice
Keyboard Introduction
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1.CS.HS.02
With little support, choose appropriate software to perform a variety of tasks.
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3D Design: Introduction
Scout Adventures 1: Introducing Scout
Scout Adventures 2: Scout Starts Exploring
Scout Adventures 3: Scout Meets a Friend
Scout Adventures 4: Scout Explores the Forest
Scout Adventures 5: Scout and Bluebird Help
Scout Adventures 6: Scout Celebrates with Friends
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1.CS.T.01
Identify, using accurate terminology, simple hardware and software problems that may occur during use (e.g., app or program is not working as expected, no sound is coming from the device, caps lock turned on).
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Computer Detectives: Computer Problems
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1.NI.NCO.01
Recognize that by connecting computing devices together they can share information (e.g., remote storage, printing, the internet).
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Networks and the Internet
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1.NI.C.01
Identify what passwords are and explain why they are not shared. Discuss what makes a password strong. Independently, use passwords to access technological devices, apps, etc.
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Passwords
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1.DA.S.01
With guidance locate, open, modify and save an existing file, use appropriate file-naming conventions and recognize that the file exists within an organizational structure (e.g., drive, folder, file).
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Get Organized with Files
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1.DA.CVT.01
With guidance, collect data and present it two different ways.
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Advanced Data and Programming
Data Patterns and Predictions
Basic Data and Programming Project
Basic Data and Programming Project
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1.DA.IM.01
With guidance, identify and interpret data from a chart or graph (visualization) in order to make a prediction, with or without a computing device.
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Advanced Data and Programming
Data Patterns and Predictions
Basic Data and Programming Project
Basic Data and Programming Project
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1.AP.A.01
With guidance, model daily processes and follow algorithms (sets of step-by-step instructions) to complete tasks verbally, kinesthetically, with robot devices or a programming language.
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Introduction to Computer Science and Scratch
Sequences (Unplugged)
Introduction to Message Events
Properties of Matter
Maze Game Project
Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Types of Motion
Animal Life Cycles
Events
Story Problems: Add and Subtract within 10
Counting with Mazes
Light and Shadows
Story Problems: Add and Subtract within 100
Phases of the Moon
Create Your Own Story Problem
Living and Nonliving
Weather and Seasons
Original Story Animations - Personal Story
Digital Research 2: Choice Research
Adding within 20 and Sequences (Unplugged)
Loops
Original Story Animations - Fiction Story
Cardinal Directions
Events and Money
Wildlife Scene Project
Communities Modify Their Environment
Ozobot® Programming 7
Changes in the Environment
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Seasons with Bee-Bot®
Place Value: Adding Up to 20
Comparing Length with Bee-Bot®
Weather with Bee-Bot®
Introduction to Kibo®
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Skills Practice: Events
Skills Practice: ScratchJr Drawing Tools
Punctuation: Write a Great Sentence!
Seed Dispersal
Unplugged Introduction to ScratchJr: Part 1
Unplugged Introduction to ScratchJr: Part 2
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to the Grid
Introduction to Speed Blocks
Introduction to Show and Hide Blocks
Introduction to Grow and Shrink Blocks
Forever Loop Dance Party
CodeHS Coding Card Game: Sequences
CodeHS Coding Card Game: Sequences 2
CodeHS Coding Card Game: Loops
CodeHS Coding Card Game: Loops 2
CodeHS Coding Card Game: Conditionals
CodeHS Coding Card Game: Conditionals 2
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
About Me Project
Chicken Crossing Game
River Crossing Game
Racing Game
Create a Map
Hide and Seek Game
3D Shapes
Digital Greeting Card
Design an Adventure Game
Preventing Erosion
Geographic Effects on Early Civilizations
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Programming a Cycle
Create an Original Story Animation
Speed Block: Bouncy Ball
Create a Mini Golf Game
Message Events: Scout Plays in the Forest
Pages: Scout's Travels
Pages: Create a Tapping Game
Message Events: Simon Says
Maze Game Project
Grid: Arctic Animation
Grid: Solving Mazes
Animal Sounds
Events: Submarine Sequences
Transportation Speeds and Sounds
Sequences (Unplugged)
Introduction to Events
Acting with Events
All About Me!
Drawing Tools: Nature Walk
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Litter Free Communities
Careers in CS: Coding for Fashion-Retail
Winter Celebrations Around the World
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1.AP.V.01
With guidance, model the way that a program accesses stored data using a variable name.
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Advanced Data and Programming
Data Storage and Variables
Basic Data and Programming Project
Basic Data and Programming Project
Data Storage with Symbols
Variables: Keeping Score
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1.AP.C.01
With guidance, independently or collaboratively create programs to accomplish tasks using a programming language, robot device, or unplugged activity that includes sequencing and repetition.
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Introduction to Computer Science and Scratch
Sequences (Unplugged)
Introduction to Message Events
Properties of Matter
Maze Game Project
Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Types of Motion
Animal Life Cycles
Events
Story Problems: Add and Subtract within 10
Counting with Mazes
Light and Shadows
Story Problems: Add and Subtract within 100
Phases of the Moon
Create Your Own Story Problem
Living and Nonliving
Weather and Seasons
Original Story Animations - Personal Story
Digital Research 2: Choice Research
Adding within 20 and Sequences (Unplugged)
Loops
Original Story Animations - Fiction Story
Cardinal Directions
Events and Money
Wildlife Scene Project
Communities Modify Their Environment
Changes in the Environment
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Seasons with Bee-Bot®
Place Value: Adding Up to 20
Comparing Length with Bee-Bot®
Weather with Bee-Bot®
Introduction to Kibo®
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Skills Practice: Events
Skills Practice: ScratchJr Drawing Tools
Punctuation: Write a Great Sentence!
Seed Dispersal
Unplugged Introduction to ScratchJr: Part 1
Unplugged Introduction to ScratchJr: Part 2
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to the Grid
Introduction to Speed Blocks
Introduction to Show and Hide Blocks
Introduction to Grow and Shrink Blocks
Forever Loop Dance Party
CodeHS Coding Card Game: Sequences
CodeHS Coding Card Game: Sequences 2
CodeHS Coding Card Game: Loops
CodeHS Coding Card Game: Loops 2
CodeHS Coding Card Game: Conditionals
CodeHS Coding Card Game: Conditionals 2
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
About Me Project
Chicken Crossing Game
River Crossing Game
Racing Game
Create a Map
Hide and Seek Game
3D Shapes
Digital Greeting Card
Design an Adventure Game
Preventing Erosion
Geographic Effects on Early Civilizations
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Programming a Cycle
Message Events: Scout Plays in the Forest
Pages: Create a Tapping Game
Growing Garden
Message Events: Simon Says
Maze Game Project
Loops: Frog and Rabbit
Grid: Arctic Animation
Forever Loops: Fireworks
Loops: Play in the Park
Sequences: Digital Responsibilities
Grid: Solving Mazes
Animal Sounds
Events: Submarine Sequences
Transportation Speeds and Sounds
Sequences (Unplugged)
Introduction to Events
Sequences: Snowball Fight
Acting with Events
Bowling Game
All About Me!
Drawing Tools: Nature Walk
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Litter Free Communities
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
Careers in CS: Coding for Fashion-Retail
Winter Celebrations Around the World
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1.AP.PD.01
Independently or with guidance, create a grade level appropriate document of the plan, ideas and sequence of events (step-by-step) manner (e.g., story map, storyboard, sequential graphic organizer) to illustrate what the program will do.
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Comparing Organisms
Story Problems: Add and Subtract within 20
Story Problems: Add and Subtract within 100
Storytelling Animations
Phases of the Moon
Original Story Animations - Personal Story
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Space Travel Project
Seed Dispersal
Giving Credit Through Attributions
Introduction to Pages
About Me Project
Create a Map
Design an Adventure Game
Create an Original Story Animation
Pages: Dragon Story
Grid: Arctic Animation
All About Me!
Careers in CS: Litter Free Communities
Careers in CS: Coding for Fashion-Retail
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1.AP.PD.02
Independently or with guidance give credit to ideas, creations, and solutions of others while writing and/or developing programs.
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Giving Credit Through Attributions
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1.AP.PD.03
With guidance, independently or collaboratively debug programs using a programming language and/or unplugged activity that includes sequencing and simple loops.
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Comparing Organisms
Maze Game Project
Events
Loops Part 2
Counting with Mazes
Build a Sentence
Research Presentations
Create Your Own Story Problem
Loops
Advanced Data and Programming
Wildlife Scene Project
Changes in the Environment
Introduction to Bee-Bot®: Planning a Program
Introduction to Coding with LEGO® SPIKE Essential
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Sequences
Skills Practice: Repeat Loops
Skills Practice: Events
Skills Practice: Message Events
Space Travel Project
Moving Targets Game
VEX 123®: Patterns of Living Things
Seed Dispersal
Debugging
Kibo®: Adding and Subtracting
Seasonal Project (Summer): Pop the Balloons
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to Speed Blocks
Forever Loop Dance Party
Code Block Review
Chicken Crossing Game
Garden Project
River Crossing Game
Create a Map
Tap-a-Mole Game
Design an Adventure Game
Introduction to Debugging
Events (Alpine UT updates)
Debugging: Events and Sequences
Create an Original Story Animation
Debugging: Message Events and Loops
Speed Block: Bouncy Ball
Maze Game Project
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Introduction to Events
Sequences: Snowball Fight
Bowling Game
Introduction to Repeat Loops
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1.AP.PD.04
Use correct terminology (first, second, third) and explain the choices made in the development of an algorithm to solve a simple problem.
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Sequences (Unplugged)
Space Travel Project
Debugging
Kibo®: Adding and Subtracting
About Me Project
Garden Project
Create a Map
Tap-a-Mole Game
Introduction to Debugging
Debugging: Events and Sequences
Debugging: Message Events and Loops
Garden Project
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1.IC.C.01
Identify how people use different types of technologies in their daily work and personal lives.
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1.IC.SI.01
With guidance, identify appropriate and inappropriate behavior. Act responsibly while participating in an online community and know how to report concerns of cyberbullying.
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Sequences: Digital Responsibilities
Online Etiquette
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1.IC.SLE.01
Work respectfully and responsibly with others online. Learn what information that is put online is appropriate and can start a digital footprint.
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Impacts of Technology in Our World
Sequences: Digital Responsibilities
Online Etiquette
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