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Maryland 9-10 Standards Mapping

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Creative Computing (HS)

34 Standards in this Framework 20 Standards Mapped 58% Mapped to Course


Standard Lessons
10.CS.D.01 Explain how abstractions hide the underlying implementation of computing systems embedded in everyday objects.
  1. 11.1 Intro to Digital Information
  2. 11.2 Number Systems
  3. 12.4 DNS
10.CS.HS.01 Explain and compare levels of abstraction between application software, system software, and hardware layers.
  1. 1.13 Viewing Websites
  2. 12.2 Internet Hardware
  3. 13.2 Internet Hardware and Sending Information
10.CS.T.01 Develop and evaluate guidelines and criteria that convey systematic troubleshooting strategies that can be used to identify/fix errors.
  1. 2.6 Top Down Design and Decomposition in Karel
  2. 2.7 Commenting Your Code
  3. 2.15 How to Indent Your Code
10.NI.NCO.01 Evaluate the scalability and reliability of networks by identifying and describing the relationship between routers, switches, servers, topology, and addresses.
  1. 1.13 Viewing Websites
  2. 12.2 Internet Hardware
  3. 12.3 Internet Addresses
  4. 12.4 DNS
  5. 12.5 Routing
  6. 12.6 Packets and Protocols
  7. 13.2 Internet Hardware and Sending Information
  8. 13.3 Internet Addresses
  9. 13.4 Domain Name System (DNS)
  10. 13.5 Routing
  11. 13.6 Packets & Protocols
10.NI.NCO.02 Describe the issues that impact network functionality (e.g. Bandwidth, load, delay, topology, TCP/IP and OSI Models).
  1. 12.6 Packets and Protocols
  2. 13.6 Packets & Protocols
10.NI.C.01 Illustrate how sensitive data and critical infrastructure can be affected by malware and other attacks and recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts.
  1. 13.1 What is Cybersecurity?
  2. 13.7 Network Attacks
  3. 13.9 Impact of Cybersecurity
10.NI.C.02 Explain tradeoffs when selecting and implementing cybersecurity recommendations from multiple perspectives such as the user, enterprise, and government.
  1. 13.9 Impact of Cybersecurity
10.NI.C.03 Understand and identify the relationship between Confidentiality, Integrity, Availability (CIA) Triad and the security measures that address the balance between them as it pertains to data.
  1. 13.8 The CIA Triad
10.NI.C.04 Identify ethical concerns about individual privacy, intellectual property, entering systems without permission, and destroying data and demonstrate the ability to exercise proper judgement and best practices in a variety of different scenarios.
10.NI.C.05 Recognize and prevent social engineering attacks. Differentiate between legitimate and fraudulent information.
  1. 13.9 Impact of Cybersecurity
10.DA.S.01 Translate, compare, and evaluate different bit representations of real-world phenomena (large data sets), such as characters, numbers, and images and how they are organized and stored.
  1. 11.2 Number Systems
  2. 11.3 Encoding Text with Binary
  3. 11.4 Pixel Images
  4. 11.5 Hexadecimal
  5. 11.6 Pixel Colors!
10.DA.CVT.01 Use software tools to develop interactive d
10.DA.IM.01 Design computational models that identify and represent the relationships among different elements of data collected from a phenomenon or process.
10.AP.A.01 Develop prototypes that use algorithms (e.g., sequencing, selection, iteration, recursion, etc.) to solve computational problems by leveraging prior student knowledge and personal interest.
  1. 6.19 Putting Together Control Structures
10.AP.A.02 Design and implement an algorithm to play a game against a human opponent or solve a problem.
10.AP.V.01 Identify common features in multiple lines of code and substitute a single segment that uses lists (arrays) to account for differences.
10.AP.V.02 Utilize lists to simplify solutions, generalizing computational problems, instead of repeatedly utilizing simple variables.
10.AP.C.01 Justify and explain the rationale behind the selection of specific control structures when tradeoffs involve implementation, readability, and program performance.
  1. 2.9 For Loops
  2. 2.10 If Statements
  3. 2.11 If/Else Statements
  4. 2.12 While Loops in Karel
  5. 2.13 Control Structures Example
  6. 2.16 Karel Challenges
  7. 6.4 For Loops
  8. 6.14 Using i in For Loops
  9. 6.15 Extended Loop Control
  10. 6.17 If/ Else Statements
  11. 6.18 While Loops
  12. 6.19 Putting Together Control Structures
10.AP.C.02 Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions.
10.AP.M.01 Systematically analyze problems, using top down design, in order to break them down into smaller components, using procedures, modules, and/or objects to implement abstractions.
  1. 2.6 Top Down Design and Decomposition in Karel
  2. 6.10 Top Down Design
  3. 6.19 Putting Together Control Structures
10.AP.M.02 Create computational artifacts by using common structures to organize, manipulate, and process data.
10.AP.PD.01 Systematically design and implement programs for broad audiences, solicit user feedback, and refine programs based on user feedback.
10.AP.PD.02 Identify and evaluate licenses that limit or restrict use of computational artifacts and consider implications on original work, especially when incorporating libraries and other resources.
10.AP.PD.03 Evaluate and refine computational artifacts to improve usability, accessibility, and efficiency.
  1. 2.6 Top Down Design and Decomposition in Karel
  2. 2.7 Commenting Your Code
  3. 2.15 How to Indent Your Code
  4. 6.4 For Loops
  5. 6.10 Top Down Design
  6. 6.19 Putting Together Control Structures
10.AP.PD.04 Design and develop computational artifacts while working collaboratively.
10.AP.PD.05 Represent the design elements and data flow (e.g., flowcharts, pseudocode, etc.) of the development of a complex program through the use of various visual aids and documentation techniques.
  1. 1.2 Structure of an HTML Page
  2. 2.7 Commenting Your Code
  3. 6.6 Comments
  4. 6.10 Top Down Design
10.IC.C.01 Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices.
  1. 12.7 The Impact of the Internet
  2. 12.8 Project: The Effects of the Internet
10.IC.C.02 Evaluate and refine computational artifacts to reduce bias and equity deficits.
10.IC.C.03 Demonstrate and explain how an existing algorithm/computational Innovation applies to problems across disciplines.
  1. 12.8 Project: The Effects of the Internet
10.IC.C.04 Demonstrate and explain how an existing algorithm applies to problems in society.
  1. 12.8 Project: The Effects of the Internet
10.IC.SI.01 Demonstrate and explain how various methods of collaboration can increase diverse ideas and solutions.
10.IC.SLE.01 Explain the positive and negative consequences that intellectual property laws can have on innovation.
10.IC.SLE.02 Explain the privacy concerns related to the collection, generation, and analysis of large-scaled data that may not be evident to users.
  1. 12.7 The Impact of the Internet
10.IC.SLE.03 Evaluate the social and economic implications of privacy in the context of safety, law, and ethics.
  1. 12.8 Project: The Effects of the Internet