Standard |
Lessons |
E.CS.1A.
Identify and select the appropriate hardware to complete computing tasks
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Computer Basics
Introduction to micro:bit®
Drawing with the BBC micro:bit® and Scratch
Interactive Map of the 13 Colonies with the BBC micro:bit®
Ozobot® Programming 1: Introduction
Introduction to Kibo®
Minecraft: Education Edition® Basic Gameplay
Coding with LEGO® Spike Prime
LEGO® SPIKE Essential: Design a Moving Statue
micro:bit® Rounding to the Nearest Ten
micro:bit®: Animal Response to the Environment
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Mouse Practice
Keyboard Introduction
Makey Makey®: Introduction
Ozobot® Timeline
Makey Makey®: Graphing Points on a Coordinate Plane
Ozobot® Cycle
micro:bit®: Graphing Points on a Coordinate Plane
Introduction to Sphero Mini® and Sphero BOLT+®
Loops: Sphero® Underwater Exploration
Conditionals: Sphero® Shark Race
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E.CS.1B.
Identify and select the appropriate software to complete computing tasks.
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3D Design: Introduction
Introduction to Google Slides™
Introduction to Microsoft PowerPoint™
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E.CS.1C.
Evaluate hardware and software types to meet users’ needs in completing various computing tasks.
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E.CS.2A.
Propose potential ways to address computing problems using appropriate hardware and software
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Computer Detectives: Hardware and Software Problems
Computer Detectives: Computer Problems
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E.NI.1A.
Explain how networks connect computers to other computing systems and the internet.
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Networks and the Internet
Networks, Packets, and the Internet
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E.NI.2A.
Describe personally identifiable information (PII) and identify practices for when and where sharing PII is appropriate.
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Strong Usernames and Passwords
Digital Identity
Passwords
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E.NI.2B.
Identify ways to maintain data security when using networks.
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Strong Usernames and Passwords
Passwords
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E.DA.1A.
Organize and present data visually to highlight relationships and support claims.
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Research: Effective Keywords
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Scale of Planets in the Solar System
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E.DA.1B.
Classify types of data and describe the attributes used to sort data.
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Research: Effective Keywords
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Scale of Planets in the Solar System
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E.DA.2A.
Select the appropriate data collection tool and technique to gather data to support a claim or communicate information.
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Research: Effective Keywords
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Scale of Planets in the Solar System
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E.DA.2B.
Describe and collect data utilizing the appropriate units of measure and discuss how data format impacts a computing system.
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Research: Effective Keywords
Research: Informational Programs
Using Digital Tools to Create Line Graphs
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E.DA.3A.
Compare and contrast ways to store data using technology.
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Using Digital Tools to Create Line Graphs
Scale of Planets in the Solar System
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E.DA.3B.
Explain how to save and name data, search for data, retrieve data, modify data, and delete data using a computing device.
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Research: Effective Keywords
Research: Informational Programs
Using Digital Tools to Create Line Graphs
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E.DA.4A.
Organize and present data visually in at least three ways to highlight relationships and evaluate a claim.
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Digital Research 1: Guided Research
Using Digital Tools to Create Line Graphs
Advanced Data and Programming
Programming and Data Project
Basic Data and Programming Project
Introduction to Google Sheets™
Introduction to Microsoft Excel™
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E.DA.4B.
Evaluate data quality and clean data when indicated using the criteria of validity, accuracy, completeness, consistency, and uniformity.
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Introduction to Google Sheets™
Introduction to Microsoft Excel™
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E.DA.5A.
Utilize data to create models, answer investigative questions, and make predictions.
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Research: Effective Keywords
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Data Storage and Variables
Scale of Planets in the Solar System
Get Organized with Files
Data Storage with Symbols
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E.DA.5B.
Analyze data for patterns and relationships.
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Research: Effective Keywords
Digital Research 1: Guided Research
Digital Research 2: Choice Research
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Advanced Data and Programming
Scale of Planets in the Solar System
Data Patterns and Predictions
Basic Data and Programming Project
Basic Data and Programming Project
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E.AP.1A.
Create clearly named variables representing different data types and perform operations on the variables’ values.
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Game Mechanics with Comparison Operators
3D Design: Codeblocks
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Fractions and Variables
Introduction to Comparison Operators
Wave Generator
Unit Converter
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
Cue Robot 3 - Loops and Functions
Skills Practice: Variables
Skills Practice: Operators
Area of a Rectangle with Tiles
House Design with Area and Perimeter
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Fall): Gathering Apples Game
Pinball Game Project
Mad Libs Project
Design an App
Game Design Project
Naming Numbers Game
Rates and Unit Rates
Positive and Negative Numbers
Scale of Planets in the Solar System
Balanced Ecosystems
micro:bit® Reaction Game
Pong Game
I-Spy with Lists
Click-a-Mole
Introduction to Clones
Program an AI Chatbot
Scout's Quest: Variables
Clones: Throwing Acorns Game
Lists: Shopping with Scout
Lists: Spelling Bee
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Race Track Game
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Conditionals: Sphero® Shark Race
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E.AP.1B.
Create, use, and apply an algorithm to complete a task. Compare the results of algorithm usage trials and refine the algorithm.
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Sequences (Unplugged)
Introduction to Message Events
Properties of Matter
Changing Landforms
Types of Motion
Events
Light and Shadows
Story Problems: Add and Subtract within 100
Create Your Own Story Problem
Weather and Seasons
Original Story Animations - Personal Story
Digital Research 2: Choice Research
Loops
Multiple Algorithms
Original Story Animations - Fiction Story
Communities Modify Their Environment
Changes in the Environment
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Seasons with Bee-Bot®
Dash® Robot 1 - Movement
Place Value: Adding Up to 20
Cue Robot 1 - Movement
Weather with Bee-Bot®
Introduction to Kibo®
Skills Practice: Events
Skills Practice: ScratchJr Drawing Tools
Unplugged Introduction to ScratchJr: Part 1
Unplugged Introduction to ScratchJr Part 2
Seasonal Project (Summer): Pop the Balloons
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to Speed Blocks
Introduction to Show and Hide Blocks
Introduction to Grow and Shrink Blocks
Forever Loop Dance Party
CodeHS Coding Card Game: Sequences
CodeHS Coding Card Game: Sequences 2
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
About Me Project
Create a Map
Design an Adventure Game
Preventing Erosion
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Creating Algorithms
Growing Garden
Sequences: Digital Responsibilities
Events: Submarine Sequences
Transportation Speeds and Sounds
Sequences (Unplugged)
Sequences: Snowball Fight
Acting with Events
All About Me!
Drawing Tools: Nature Walk
Loops: Falling Objects
KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1
KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2
KA1.2.6 - The Rabbit Chase: Help
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
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E.AP.2.
Define what a control structure is and create programs that include sequences, conditionals, events, and loops.
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Introduction to Computer Science and Scratch
Practice with Conditionals Part 1
Adding with Loops
Adaptations and Survival: Camouflage
Game Mechanics with Comparison Operators
Loops (Unplugged)
3D Design: Codeblocks
Introduction to Message Events
Exploring Ecosystems
Maze Game Project
Balanced and Unbalanced Forces
Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Creating Shapes
Sound Frequency & Amplitude
Events
Types of Motion
Animal Life Cycles
Platform Game Design
Communities Adapt to & Modify Their Environment
Fractions and Variables
Creative Storytelling
Events
Weather and Climate
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Digital Greeting Card Project
Loops Part 2
Counting with Mazes
Light and Shadows
From ScratchJr to Scratch
Introduction to Comparison Operators
Research Presentations
Who Keeps Us Safe?
Sound and Pitch
Classifying Rocks
Complex Conditionals: If/Then/Else Chase the Star
Nutrition Maze
Story Problems: Add and Subtract within 100
Exploring Heat
Decimal Multiplication and Conditionals
Storytelling Animations
Exploring Adaptations
Phases of the Moon
Physical Changes
Variables
Plant and Animal Cells
Create Your Own Story Problem
Living and Nonliving
Digital Flashcards
Animating Poetry
Exploring the Water Cycle
Simple Algorithms
Weather and Seasons
Parts of Speech: Random Sentence Generator
Original Story Animations - Personal Story
Introduction to Conditionals
Digital Research 2: Choice Research
Wave Generator
Division and Conditionals
Loops
Storytelling Animations Part 2
Multiple Algorithms
Sun and Moon, Day and Night
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Original Story Animations - Fiction Story
Multiplication and Conditionals
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Economic Choices
Advanced Data and Programming
Drawing with the BBC micro:bit® and Scratch
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Animating Sprites with Multiplication
Phonics: Letter Sounds
Cardinal Directions
Earth Systems
Day and Night
Cycle of Matter
Events and Money
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Wildlife Scene Project
Digital Pet Project
Place Value: Ones and Tens
Animating Unit Fractions
Finding an Unknown in a Word Problem
Multiplication Quiz Game
Changes in the Environment
Phonics: Digraphs
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
ScratchJr to Scratch: Events and Loops
Seasons with Bee-Bot®
Dash® Robot 1 - Movement
Place Value: Adding Up to 20
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
Introduction to Coding with LEGO® SPIKE Essential
VEX 123®: Math Word Problems
Weather with Bee-Bot®
VEX GO®: Introduction
VEX GO®: Measurement
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: Repeat Loops
Skills Practice: Events
Skills Practice: If/Then Conditionals
Skills Practice: Repeat Loops
Skills Practice: Functions
Skills Practice: Forever Loops
Skills Practice: If/Then/Else Conditionals
Skills Practice: Variables
Scratch Drawing Tools
Skills Practice: Costumes, Backdrops, and Animations
Coding with LEGO® Spike Prime
Skills Practice: Functions with Boolean Inputs
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
House Design with Area and Perimeter
LEGO® SPIKE Essential: Design a Moving Statue
Classes and Objects in Games
Space Travel Project
Moving Targets Game
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
VEX 123®: Patterns of Living Things
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
VEX GO®: Speed and Energy
Seed Dispersal
Unplugged Introduction to ScratchJr: Part 1
Unplugged Introduction to ScratchJr Part 2
How We See: Light Reflection
Kibo®: Adding and Subtracting
Practice with Conditionals Part 2
Shapes with Bee-Bot®
Practice with Conditionals Part 4
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Practice with Conditionals Part 3
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Seasonal Project (Fall): Gathering Apples Game
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
Minecraft: Education Edition® - Trailblazer
Introduction to Speed Blocks
VEX GO®: Lines and Angles
Plan a Quest
VEX 123®: Defining Shape Attributes
Introduction to Show and Hide Blocks
Introduction to Grow and Shrink Blocks
Forever Loop Dance Party
CodeHS Coding Card Game: Sequences
CodeHS Coding Card Game: Sequences 2
CodeHS Coding Card Game: Loops
CodeHS Coding Card Game: Loops 2
CodeHS Coding Card Game: Conditionals
CodeHS Coding Card Game: Conditionals 2
Code Block Review
Pinball Game Project
Loops: Catching Butterflies
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
End Block: Program a Race
About Me Project
Chicken Crossing Game
Garden Project
Combining Shapes
River Crossing Game
Racing Game
Create a Map
3D Shapes
Digital Greeting Card
Design an Adventure Game
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Game Design Project
Decimal Division and Conditionals
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
Fossils and Past Environments
Patterns and Music
State Project
Preventing Erosion
Atoms and Molecules
Rates and Unit Rates
Positive and Negative Numbers
Evaluate Algebraic Equations
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Animating Sprites with Factors
Animating Sprites with Division
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Makey Makey®: Introduction
Makey Makey®: Graphing Points on a Coordinate Plane
micro:bit®: Graphing Points on a Coordinate Plane
Loops: Predator and Prey
Programming a Cycle
Create an Original Story Animation
Pong Game
KA1.1.1 - Karel's Coding Environment: Example Program
Speed Block: Bouncy Ball
I-Spy with Lists
Click-a-Mole
Create a Mini Golf Game
Animating Poetry
Message Events: Scout Plays in the Forest
Creating Algorithms
Pages: Scout's Travels
Garden Project
Introduction to Clones
Program an AI Chatbot
Events: Dot in Space
Pages: Create a Tapping Game
Growing Garden
Loops: Catch the Ball
Message Events: Simon Says
Scout's Quest: Functions with Boolean Inputs
Maze Game Project
Loops: Frog and Rabbit
Broadcast Messages: Marco Polo
Grid: Arctic Animation
Forever Loops: Fireworks
Loops: Play in the Park
Scout's Quest: Variables
Clones: Throwing Acorns Game
Scout's Quest: Functions with Number Inputs
Lists: Shopping with Scout
Scout's Quest: Conditionals
Sequences: Digital Responsibilities
Grid: Solving Mazes
Animal Sounds
Events: Submarine Sequences
Moving Targets Game
Creating Turtle Graphics
Transportation Speeds and Sounds
Conditionals: Flying Bird
Introduction to Events
Sequences: Snowball Fight
Broadcast Messages: Tell a Joke
Lists: Spelling Bee
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Bowling Game
All About Me!
Introduction to Repeat Loops
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
Race Track Game
Loops: Falling Objects
KA1.2.1 - The Rabbit Chase: Time to Clean Up
KA1.2.2 - The Rabbit Chase: Riley the Troublemaker
KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1
KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2
KA1.2.4 - The Rabbit Chase: Tracking Riley
KA1.2.5 - The Rabbit Chase: Over the Wall
KA1.2.6 - The Rabbit Chase: Help
KA1.2.7 - The Rabbit Chase: Making Friends
KA1.3.1 - Lost in Space: A Call from Space
KA1.3.2a - Lost in Space: Directions to Mars
KA1.3.2b - Lost in Space: Asteroid Field
KA1.3.2c - Lost in Space: Asteroid Field 2
KA1.3.3a - Lost in Space: Landing Systems Engaged
KA1.3.3b - Lost in Space: Perimeter Check
KA1.3.4a - Lost in Space: Putting Out Fires Part 1
KA1.3.4b - Lost in Space: Putting Out Fires Part 2
KA1.3.5b - Lost in Space: Tracking Tracy Part 2
KA1.3.6 - Lost in Space: Martian Sand Worms
KA1.4.1 - Evaluation: Supplies Drop Off
KA1.4.2 - Evaluation: Create Karel Adventures
House Design with Area and Perimeter
KA1.1.2 - Karel's Coding Environment: Walk Around the Pond
Star Brightness and Distance
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Design a Snowman
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
KA2.2.1a - A Day at the Park: Karel Clean Up
KA2.2.1b - A Day at the Park: Find the Exit
KA2.2.1c - A Day at the Park: Escape the Bedroom
KA2.2.2a - A Day at the Park: Fetch Karel
KA2.2.2b - A Day at the Park: Get Down the Hallway
KA2.2.2c - A Day at the Park: Escape the Building
KA2.2.3a - A Day at the Park: Building Towers
KA2.2.3b - A Day at the Park: Get Around the Cars
KA2.2.3c - A Day at the Park: Find the Park
KA2.2.4a - A Day at the Park: Making Custom Colors
KA2.2.4b - A Day at the Park: Make a Tree
KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt
KA2.1.1a- Rosetta Stone: Pick Up the Hat 1
KA2.1.1b- Rosetta Stone: Pick Up the Hat 2
KA2.1.1c- Rosetta Stone: Travel to Egypt
KA2.1.2a- Rosetta Stone: Approach the Entrance
KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph
KA2.1.3a- Rosetta Stone: Light the Torches 1
KA2.1.3b- Rosetta Stone: Light the Torches 2
KA2.1.4a- Rosetta Stone: Leave Without a Trace
KA2.1.4b- Rosetta Stone: Which Way?
KA2.1.5a- Rosetta Stone: Snakes!
KA2.1.5b- Rosetta Stone: Escape the Scarab Room
KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph
KA2.3.1- Evaluation: Collect the Tennis Balls
Careers in CS: Litter Free Communities
Drawing Tools: Sea Creatures
Careers in CS: Coding for Fashion-Retail
Loops: Sphero® Underwater Exploration
Dash® Robot 2 - Proximity Sensor
Conditionals: Sphero® Shark Race
Dash® Robot 3 - Loops and Functions
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E.AP.3A.
Define and apply decomposition to a complex problem in order to create smaller subproblems that can be solved through step-by-step instructions
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Sequences (Unplugged)
Adaptations and Survival: Camouflage
Game Mechanics with Comparison Operators
Designing Solutions from Nature
Introduction to Message Events
Properties of Matter
Animal Life Cycles
Events
Loops Part 2
Counting with Mazes
Research Presentations
Decimal Multiplication and Conditionals
Storytelling Animations
Plant and Animal Cells
Create Your Own Story Problem
Animating Poetry
Adding within 20 and Sequences (Unplugged)
Loops
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Grammar Quiz Game
Advanced Data and Programming
Dash® Robot Mazes
Cycle of Matter
Multi-digit Multiplication and Conditionals
Clones in Games
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Wildlife Scene Project
Digital Pet Project
Changes in the Environment
VEX 123®: Introduction
Introduction to Bee-Bot®: Basic Movements
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
Comparing Length with Bee-Bot®
VEX 123®: Math Word Problems
Weather with Bee-Bot®
VEX GO®: Introduction
VEX GO®: Measurement
Needs of Living Things with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: Sequences
Skills Practice: Sequences
Skills Practice: Repeat Loops
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
House Design with Area and Perimeter
LEGO® SPIKE Essential: Design a Moving Statue
Classes and Objects in Games
Space Travel Project
Moving Targets Game
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
VEX 123®: Patterns of Living Things
VEX GO®: Speed and Energy
Seed Dispersal
Unplugged Introduction to ScratchJr: Part 1
Debugging
Unplugged Introduction to ScratchJr Part 2
How We See: Light Reflection
Shapes with Bee-Bot®
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
The US Government
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Choose Your Own Path: Elements of Culture
Using the Go To Page Block
Introduction to the Grid
Introduction to Speed Blocks
VEX GO®: Lines and Angles
Plan a Quest
VEX 123®: Defining Shape Attributes
Forever Loop Dance Party
Pinball Game Project
End Block: Program a Race
About Me Project
Create a Map
Design an Adventure Game
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Game Design Project
Multiplying Fractions by Whole Numbers
Preventing Erosion
Geographic Effects on Early Civilizations
Multiplying and Dividing Fractions
Multimedia Book Report
micro:bit® Reaction Game
Introduction to Debugging
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Scout's Scratch Expedition Part 1
Scout's Scratch Expedition Part 2
Debugging: Events and Sequences
Scout's Scratch Expedition Part 3
Scout's Scratch Expedition Part 4
Programming a Cycle
Debugging: Message Events and Loops
Create a Maze
Speed Block: Bouncy Ball
Animating Poetry
Message Events: Scout Plays in the Forest
Creating Algorithms
Events: Dot in Space
Debugging: Events and Motion
Message Events: Simon Says
Loops: Frog and Rabbit
Broadcast Messages: Marco Polo
Forever Loops: Fireworks
Loops: Play in the Park
Scout's Quest: Functions with Number Inputs
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Creating Turtle Graphics
Transportation Speeds and Sounds
Sequences (Unplugged)
Sequences: Snowball Fight
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Game Design Project
Operators: Coin Flip
Sequences: Parallel Programming
Bowling Game
All About Me!
Introduction to Repeat Loops
House Design with Area and Perimeter
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Health and Fitness
Careers in CS: Litter Free Communities
Careers in CS: Major League Baseball
CS Innovators: Grace Hopper
Careers in CS: Coding for Fashion-Retail
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
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E.AP.3B.
Modify, remix, or incorporate parts of an existing problem’s solution to develop something new or add more advanced features to a program.
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Game Mechanics with Comparison Operators
3D Design: Codeblocks
Animating Poetry
Multiple Algorithms
Game Effects
Clones in Games
Digital Pet Project
Giving Credit Through Attributions
Classes and Objects in Games
Seasonal Project (Spring): Create a Chase Game!
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Choose Your Own Path: Elements of Culture
Plan a Quest
Animation Loops Project
Functions Dance Project
Animating Poetry
Loops: Falling Objects
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E.AP.4A
Create a simple program to achieve a goal with expected outcomes.
|
Introduction to Computer Science and Scratch
Practice with Conditionals Part 1
Adding with Loops
Adaptations and Survival: Camouflage
Game Mechanics with Comparison Operators
Loops (Unplugged)
3D Design: Codeblocks
Introduction to Message Events
Exploring Ecosystems
Maze Game Project
Balanced and Unbalanced Forces
Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Creating Shapes
Sound Frequency & Amplitude
Events
Types of Motion
Animal Life Cycles
Platform Game Design
Communities Adapt to & Modify Their Environment
Fractions and Variables
Creative Storytelling
Events
Weather and Climate
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Digital Greeting Card Project
Loops Part 2
Counting with Mazes
Light and Shadows
From ScratchJr to Scratch
Introduction to Comparison Operators
Research Presentations
Who Keeps Us Safe?
Sound and Pitch
Classifying Rocks
Complex Conditionals: If/Then/Else Chase the Star
Nutrition Maze
Story Problems: Add and Subtract within 100
Exploring Heat
Decimal Multiplication and Conditionals
Storytelling Animations
Exploring Adaptations
Phases of the Moon
Physical Changes
Variables
Plant and Animal Cells
Create Your Own Story Problem
Living and Nonliving
Digital Flashcards
Animating Poetry
Exploring the Water Cycle
Simple Algorithms
Weather and Seasons
Parts of Speech: Random Sentence Generator
Original Story Animations - Personal Story
Introduction to Conditionals
Digital Research 2: Choice Research
Wave Generator
Division and Conditionals
Loops
Storytelling Animations Part 2
Multiple Algorithms
Sun and Moon, Day and Night
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Original Story Animations - Fiction Story
Multiplication and Conditionals
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Economic Choices
Advanced Data and Programming
Drawing with the BBC micro:bit® and Scratch
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Animating Sprites with Multiplication
Phonics: Letter Sounds
Cardinal Directions
Earth Systems
Day and Night
Cycle of Matter
Events and Money
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Wildlife Scene Project
Digital Pet Project
Place Value: Ones and Tens
Animating Unit Fractions
Finding an Unknown in a Word Problem
Multiplication Quiz Game
Changes in the Environment
Phonics: Digraphs
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
ScratchJr to Scratch: Events and Loops
Seasons with Bee-Bot®
Dash® Robot 1 - Movement
Place Value: Adding Up to 20
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
Introduction to Coding with LEGO® SPIKE Essential
VEX 123®: Math Word Problems
Weather with Bee-Bot®
VEX GO®: Introduction
VEX GO®: Measurement
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: Repeat Loops
Skills Practice: Events
Skills Practice: If/Then Conditionals
Skills Practice: Repeat Loops
Skills Practice: Functions
Skills Practice: Forever Loops
Skills Practice: If/Then/Else Conditionals
Skills Practice: Variables
Scratch Drawing Tools
Skills Practice: Costumes, Backdrops, and Animations
Coding with LEGO® Spike Prime
Skills Practice: Functions with Boolean Inputs
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
House Design with Area and Perimeter
LEGO® SPIKE Essential: Design a Moving Statue
Classes and Objects in Games
Space Travel Project
Moving Targets Game
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
VEX 123®: Patterns of Living Things
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
VEX GO®: Speed and Energy
Seed Dispersal
Unplugged Introduction to ScratchJr: Part 1
Unplugged Introduction to ScratchJr Part 2
How We See: Light Reflection
Kibo®: Adding and Subtracting
Practice with Conditionals Part 2
Shapes with Bee-Bot®
Practice with Conditionals Part 4
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Practice with Conditionals Part 3
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Seasonal Project (Fall): Gathering Apples Game
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
Minecraft: Education Edition® - Trailblazer
Introduction to Speed Blocks
VEX GO®: Lines and Angles
Plan a Quest
VEX 123®: Defining Shape Attributes
Introduction to Show and Hide Blocks
Introduction to Grow and Shrink Blocks
Forever Loop Dance Party
CodeHS Coding Card Game: Sequences
CodeHS Coding Card Game: Sequences 2
CodeHS Coding Card Game: Loops
CodeHS Coding Card Game: Loops 2
CodeHS Coding Card Game: Conditionals
CodeHS Coding Card Game: Conditionals 2
Code Block Review
Pinball Game Project
Loops: Catching Butterflies
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
End Block: Program a Race
About Me Project
Chicken Crossing Game
Garden Project
Combining Shapes
River Crossing Game
Racing Game
Create a Map
3D Shapes
Digital Greeting Card
Design an Adventure Game
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Game Design Project
Decimal Division and Conditionals
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
Fossils and Past Environments
Patterns and Music
State Project
Preventing Erosion
Atoms and Molecules
Rates and Unit Rates
Positive and Negative Numbers
Evaluate Algebraic Equations
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Animating Sprites with Factors
Animating Sprites with Division
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Makey Makey®: Introduction
Makey Makey®: Graphing Points on a Coordinate Plane
micro:bit®: Graphing Points on a Coordinate Plane
Loops: Predator and Prey
Programming a Cycle
Create an Original Story Animation
Pong Game
KA1.1.1 - Karel's Coding Environment: Example Program
Speed Block: Bouncy Ball
I-Spy with Lists
Click-a-Mole
Create a Mini Golf Game
Animating Poetry
Message Events: Scout Plays in the Forest
Creating Algorithms
Pages: Scout's Travels
Garden Project
Introduction to Clones
Program an AI Chatbot
Events: Dot in Space
Pages: Create a Tapping Game
Growing Garden
Loops: Catch the Ball
Message Events: Simon Says
Scout's Quest: Functions with Boolean Inputs
Maze Game Project
Loops: Frog and Rabbit
Broadcast Messages: Marco Polo
Grid: Arctic Animation
Forever Loops: Fireworks
Loops: Play in the Park
Scout's Quest: Variables
Clones: Throwing Acorns Game
Scout's Quest: Functions with Number Inputs
Lists: Shopping with Scout
Scout's Quest: Conditionals
Sequences: Digital Responsibilities
Grid: Solving Mazes
Animal Sounds
Events: Submarine Sequences
Moving Targets Game
Creating Turtle Graphics
Transportation Speeds and Sounds
Conditionals: Flying Bird
Introduction to Events
Sequences: Snowball Fight
Broadcast Messages: Tell a Joke
Lists: Spelling Bee
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Bowling Game
All About Me!
Introduction to Repeat Loops
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
Race Track Game
Loops: Falling Objects
KA1.2.1 - The Rabbit Chase: Time to Clean Up
KA1.2.2 - The Rabbit Chase: Riley the Troublemaker
KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1
KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2
KA1.2.4 - The Rabbit Chase: Tracking Riley
KA1.2.5 - The Rabbit Chase: Over the Wall
KA1.2.6 - The Rabbit Chase: Help
KA1.2.7 - The Rabbit Chase: Making Friends
KA1.3.1 - Lost in Space: A Call from Space
KA1.3.2a - Lost in Space: Directions to Mars
KA1.3.2b - Lost in Space: Asteroid Field
KA1.3.2c - Lost in Space: Asteroid Field 2
KA1.3.3a - Lost in Space: Landing Systems Engaged
KA1.3.3b - Lost in Space: Perimeter Check
KA1.3.4a - Lost in Space: Putting Out Fires Part 1
KA1.3.4b - Lost in Space: Putting Out Fires Part 2
KA1.3.5b - Lost in Space: Tracking Tracy Part 2
KA1.3.6 - Lost in Space: Martian Sand Worms
KA1.4.1 - Evaluation: Supplies Drop Off
KA1.4.2 - Evaluation: Create Karel Adventures
House Design with Area and Perimeter
KA1.1.2 - Karel's Coding Environment: Walk Around the Pond
Star Brightness and Distance
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Design a Snowman
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
KA2.2.1a - A Day at the Park: Karel Clean Up
KA2.2.1b - A Day at the Park: Find the Exit
KA2.2.1c - A Day at the Park: Escape the Bedroom
KA2.2.2a - A Day at the Park: Fetch Karel
KA2.2.2b - A Day at the Park: Get Down the Hallway
KA2.2.2c - A Day at the Park: Escape the Building
KA2.2.3a - A Day at the Park: Building Towers
KA2.2.3b - A Day at the Park: Get Around the Cars
KA2.2.3c - A Day at the Park: Find the Park
KA2.2.4a - A Day at the Park: Making Custom Colors
KA2.2.4b - A Day at the Park: Make a Tree
KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt
KA2.1.1a- Rosetta Stone: Pick Up the Hat 1
KA2.1.1b- Rosetta Stone: Pick Up the Hat 2
KA2.1.1c- Rosetta Stone: Travel to Egypt
KA2.1.2a- Rosetta Stone: Approach the Entrance
KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph
KA2.1.3a- Rosetta Stone: Light the Torches 1
KA2.1.3b- Rosetta Stone: Light the Torches 2
KA2.1.4a- Rosetta Stone: Leave Without a Trace
KA2.1.4b- Rosetta Stone: Which Way?
KA2.1.5a- Rosetta Stone: Snakes!
KA2.1.5b- Rosetta Stone: Escape the Scarab Room
KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph
KA2.3.1- Evaluation: Collect the Tennis Balls
Careers in CS: Litter Free Communities
Drawing Tools: Sea Creatures
Careers in CS: Coding for Fashion-Retail
Loops: Sphero® Underwater Exploration
Dash® Robot 2 - Proximity Sensor
Conditionals: Sphero® Shark Race
Dash® Robot 3 - Loops and Functions
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E.AP.4B.
Test and debug a program or algorithm to ensure the program produces the intended outcome.
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Exploring Ecosystems
Maze Game Project
Sound Frequency & Amplitude
Platform Game Design
Events
Digital Greeting Card Project
Loops Part 2
Counting with Mazes
Build a Sentence
Research Presentations
Classifying Rocks
Nutrition Maze
Create Your Own Story Problem
Digital Flashcards
Loops
Nonfiction Animated Recordings
Grammar Quiz Game
Advanced Data and Programming
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Classifying Shapes by Category
Cycle of Matter
Clones in Games
Revolutionary War Timeline
Wildlife Scene Project
Digital Pet Project
Animating Unit Fractions
Ozobot® Programming 1: Introduction
Ozobot® Programming 2: More Color Codes
Changes in the Environment
Introduction to Bee-Bot®: Planning a Program
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
Introduction to Coding with LEGO® SPIKE Essential
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: Sequences
Skills Practice: Sequences
Skills Practice: Repeat Loops
Skills Practice: Events
Skills Practice: Repeat Loops
Skills Practice: Functions
Skills Practice: Forever Loops
Skills Practice: Message Events
Skills Practice: Variables
Scratch Drawing Tools
Skills Practice: Costumes, Backdrops, and Animations
Coding with LEGO® Spike Prime
Skills Practice: Functions with Boolean Inputs
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
Area of a Rectangle with Tiles
House Design with Area and Perimeter
Classes and Objects in Games
Space Travel Project
Moving Targets Game
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
VEX 123®: Patterns of Living Things
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
Seed Dispersal
Debugging
Kibo®: Adding and Subtracting
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Summer): Pop the Balloons
The Coordinate Plane
Choose Your Own Path: Elements of Culture
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
Plan a Quest
Animation Loops Project
Forever Loop Dance Party
Code Block Review
Pinball Game Project
End Block: Program a Race
Chicken Crossing Game
Garden Project
River Crossing Game
Create a Map
Tap-a-Mole Game
Design an Adventure Game
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Game Design Project
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
Patterns and Music
State Project
Atoms and Molecules
Geographic Effects on Early Civilizations
Rates and Unit Rates
Multiplying and Dividing Fractions
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Introduction to Debugging
Events (Alpine UT updates)
Introduction to Code & Go® Robot Mouse: Planning a Program
Ozobot® Timeline
Ozobot® Cycle
Scout's Scratch Expedition Part 1
Scout's Scratch Expedition Part 2
Debugging: Events and Sequences
Scout's Scratch Expedition Part 3
Scout's Scratch Expedition Part 4
Create an Original Story Animation
Debugging: Message Events and Loops
Pong Game
Debugging: Events and Loops
Create a Maze
Speed Block: Bouncy Ball
Click-a-Mole
Garden Project
Program an AI Chatbot
Events: Dot in Space
Debugging: Events and Motion
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Maze Game Project
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Scout's Quest: Functions with Number Inputs
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Creating Turtle Graphics
Sequences: Snowball Fight
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Sequences: Parallel Programming
Bowling Game
Introduction to Repeat Loops
Introduction to Functions
Costumes, Backdrops, and Animations
Loops: Falling Objects
KA1.2.1 - Karel Error Messages Part 1
KA1.2.2 - Karel Error Messages Part 2
KA1.2.3 - Karel Error Messages Part 3
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
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E.AP.4C.
Collaborate with a team of peers to design, implement, test, and review the stages of program development.
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Dash® Robot Storytelling
Dash® Robot Mazes
Dash® Robot 1 - Movement
Coding with LEGO® Spike Prime
Pair Programming: Create a Band
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E.AP.4D.
Identify intellectual property rights and apply the appropriate attribution when creating or remixing programs.
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Giving Credit Through Attributions
Giving Credit Through Attributions
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E.IC.1.
Describe how computing has changed the ways people live and work.
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Impacts of Technology in Our World
Technology Timeline
Careers in CS: Health and Fitness
Careers in CS: Litter Free Communities
Careers in CS: Major League Baseball
Careers in CS: Coding for Fashion-Retail
CS Innovators Research Project
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
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E.IC.2A.
Identify and describe examples of appropriate versus inappropriate computer communications.
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Impacts of Technology in Our World
Our Words Have Power (Cyberbullying)
Minecraft: Education Edition® Basic Gameplay
Training AI Using Data
Sequences: Digital Responsibilities
Online Etiquette
Online Collaboration
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
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E.IC.2B.
Identify examples of cyberbullying with age-appropriate responses.
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Our Words Have Power (Cyberbullying)
Online Etiquette
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E.IC.3A.
Explain how online actions have real-world consequences and that laws and rules may also apply online.
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Our Words Have Power (Cyberbullying)
Online Etiquette
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E.IC.3B.
Describe the safe versus unsafe uses of computing systems at age-appropriate levels.
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E.IC.3C.
Explain how the school and school system’s computing rules and policies keep students safe.
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