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Elementary Standards Mapping

for Illinois 3-5

26

Standards in this Framework

Standard Lessons
3-5.CS.01
Describe how internal and external parts of computing devices function to form a system.
    Introduction to the BBC micro:bit® Drawing with the BBC micro:bit® and Scratch Revolutionary War Timeline with the BBC micro:bit® Interactive Map of the 13 Colonies with the BBC micro:bit® Ozobot® Programming 1: Introduction Dash Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Create a Drawing App LEGO® SPIKE Essential: Design a Moving Statue LEGO® SPIKE Essential: Design a Car Sensor Ozobot® Timeline
3-5.CS.02
Model how computer hardware and software work together as a system to accomplish tasks. Discuss task specific embedded systems.
    Introduction to the BBC micro:bit® Drawing with the BBC micro:bit® and Scratch Interactive Map of the 13 Colonies with the BBC micro:bit® Ozobot® Programming 1: Introduction Minecraft: Education Edition® Basic Gameplay Coding with LEGO® Spike Prime LEGO® SPIKE Essential: Design a Moving Statue micro:bit® Rounding to the Nearest Ten micro:bit®: Animal Response to the Environment micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Computer Detectives: Hardware and Software Problems Makey Makey®: Introduction Ozobot® Timeline Makey Makey®: Graphing Points on a Coordinate Plane Ozobot® Cycle micro:bit®: Graphing Points on a Coordinate Plane
3-5.CS.03
Determine potential solutions to solve simple hardware and software problems using common troubleshooting strategies.
    Computer Detectives: Hardware and Software Problems
3-5.NI.04
Model how information is broken down into smaller pieces, transmitted as packets through multiple devices over networks and the Internet, and reassembled at the destination.
    Networks, Packets, and the Internet
3-5.NI.05
Discuss real-world cybersecurity problems and how personal information can be protected.
    Strong Usernames and Passwords Digital Identity
3-5.DA.06
Organize and present collected data visually to highlight relationships and support a claim.
    Research: Effective Keywords Research: Informational Programs Using Digital Tools to Create Line Graphs
3-5.DA.07
Use data to highlight or propose cause-and-effect relationships, predict outcomes, or communicate an idea.
    Research: Informational Programs Scale of Planets in the Solar System Training AI Using Data
3-5.AP.08
Compare and refine multiple algorithms for the same task and determine which is the most appropriate.
    Multiple Algorithms Dash Robot 1 - Movement Cue Robot 1 - Movement Creating Algorithms
3-5.AP.09
Create programs that use variables to store and modify data.
    Game Mechanics with Comparison Operators 3D Design: Codeblocks Balanced and Unbalanced Forces Sound Frequency & Amplitude Fractions and Variables Introduction to Comparison Operators Digital Vocabulary Flashcard Quiz Wave Generator Unit Converter Revolutionary War Timeline Revolutionary War Timeline with the BBC micro:bit® Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Unit Fractions with Variables Multiplication Quiz Game Cue Robot 3 - Loops and Functions Skills Practice: Variables Skills Practice: Operators Area of a Rectangle with Tiles House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Summer): Pop The Balloons Seasonal Project (Fall): Gathering Apples Game Pinball Game Project Mad Libs Project Design an App Game Design Project Multiplying Fractions by Whole Numbers Naming Numbers Game Rates and Unit Rates Positive and Negative Numbers Scale of Planets in the Solar System Balanced Ecosystems micro:bit® Reaction Game Pong Game I-Spy with Lists Click-a-Mole Introduction to Clones Program an AI Chatbot Functions: Paint by Numbers Scout's Quest: Variables Clones: Throwing Acorns Game Lists: Shopping with Scout Lists: Spelling Bee Variables in Dance Game Design Project Operators: Coin Flip Code Tunes Functions: About Me Race Track Game
3-5.AP.10
Create programs that include sequences, events, loops, and conditionals.
    Introduction to Computer Science and Scratch Practice with Conditionals Part 1 Adding with Loops Game Mechanics with Comparison Operators Loops (Unplugged) 3D Design: Codeblocks Exploring Ecosystems Balanced and Unbalanced Forces Sound Frequency & Amplitude Events Platform Game Design Communities Adapt to & Modify their Environment Fractions and Variables Creative Storytelling Weather and Climate Digital Greeting Card Project From ScratchJr to Scratch Introduction to Comparison Operators Classifying Rocks Complex Conditionals: If/Then/Else Chase the Star Nutrition Maze Exploring Heat Decimal Multiplication and Conditionals Exploring Adaptations Physical Changes Variables Plant and Animal Cells Digital Vocabulary Flashcard Quiz Animating Poetry Exploring the Water Cycle Simple Algorithms Random Sentence Generator Introduction to Conditionals Wave Generator Division and Conditionals Multiple Algorithms Multiplication and Conditionals Unit Converter Sensing and Responding to the Environment Effects of Pollution Nonfiction Animated Recordings Measuring Lengths Grammar Quiz Game Drawing with the BBC micro:bit® and Scratch Loops Dash Robot Storytelling Dash Robot Mazes Animating Sprites with Multiplication Earth Systems Day and Night Cycle of Matter Multi-digit Multiplication and Conditionals Game Effects Clones in Games Constructive and Destructive Processes Revolutionary War Timeline Revolutionary War Timeline with the BBC micro:bit® Animal Classification Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Unit Fractions with Variables Multiplication Quiz Game ScratchJr to Scratch: Events and Loops Dash Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions VEX GO®: Introduction VEX GO®: Measurement Create a Drawing App Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: Broadcast Events Skills Practice: If/Then Conditionals Skills Practice: Repeat Loops Skills Practice: Functions Skills Practice: Forever Loops Skills Practice: If/Then/Else Conditionals Skills Practice: Variables Scratch Drawing Tools Skills Practice: Costumes, Backdrops, and Animations Coding with LEGO® Spike Prime Skills Practice: Functions with Boolean Inputs Skills Practice: Operators Skills Practice: Functions with Number Inputs House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten Punctuate a Title micro:bit®: Animal Response to the Environment Pair Programming: Create a Band micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Spring): Create a Chase Game! VEX GO®: Speed and Energy How We See: Light Reflection Practice with Conditionals Part 2 Practice with Conditionals Part 4 LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons Practice with Conditionals Part 3 Seasonal Project (Fall): Gathering Apples Game Complex Conditionals: Balloon Game Choose Your Own Path: Elements of Culture VEX GO®: Lines and Angles Plan a Quest Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Decimal Division and Conditionals Add and Subtract Fractions Multiplying Fractions by Whole Numbers Naming Numbers Game Modeling Life Cycles Fossils and Past Environments Punctuation Game State Project Atoms and Molecules Rates and Unit Rates Positive and Negative Numbers Evaluate Algebraic Equations Balanced Ecosystems Multimedia Book Report micro:bit® Reaction Game Animating Sprites with Factors Animating Sprites with Division Makey Makey®: Introduction Makey Makey®: Graphing Points on a Coordinate Plane micro:bit®: Graphing Points on a Coordinate Plane Pong Game I-Spy with Lists Click-a-Mole Animating Poetry Creating Algorithms Introduction to Clones Program an AI Chatbot Events: Dot in Space Functions: Paint by Numbers Loops: Catch the Ball Scout's Quest: Functions with Boolean Inputs Broadcast Messages: Marco Polo Scout's Quest: Variables Clones: Throwing Acorns Game Scout's Quest: Functions with Number Inputs Lists: Shopping with Scout Scout's Quest: Conditionals Creating Turtle Graphics Conditionals: Flying Bird Broadcast Messages: Tell a Joke Lists: Spelling Bee Events: Traveling with Scout Variables in Dance Game Design Project Operators: Coin Flip Code Tunes Functions: About Me Conditionals: Changing Effects Conditionals: Underwater Exploration Conditionals: Color Sense Conditionals: Mazes Introduction to Functions Costumes, Backdrops, and Animations Race Track Game
3-5.AP.11
Decompose (break down) problems into smaller, manageable subproblems to facilitate the program development process.
    Game Mechanics with Comparison Operators Sound Frequency & Amplitude Decimal Multiplication and Conditionals Plant and Animal Cells Animating Poetry Multiple Algorithms Unit Converter Nonfiction Animated Recordings Grammar Quiz Game Dash Robot Mazes Cycle of Matter Multi-digit Multiplication and Conditionals Game Effects Clones in Games Constructive and Destructive Processes Revolutionary War Timeline Revolutionary War Timeline with the BBC micro:bit® Animal Classification Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Dash Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions VEX GO®: Introduction VEX GO®: Measurement Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: Sequences Skills Practice: Broadcast Events Skills Practice: Operators Skills Practice: Functions with Number Inputs House Design with Area and Perimeter Classes and Objects in Games micro:bit®: Animal Response to the Environment Pair Programming: Create a Band VEX GO®: Speed and Energy How We See: Light Reflection LEGO® SPIKE Essential: Design a Car Sensor The US Government Choose Your Own Path: Elements of Culture VEX GO®: Lines and Angles Plan a Quest Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Add and Subtract Fractions Multiplying Fractions by Whole Numbers Punctuation Game State Project Geographic Effects on Early Civilizations Multiplying and Dividing Fractions Multimedia Book Report micro:bit® Reaction Game Makey Makey®: Graphing Points on a Coordinate Plane Scout's Scratch Expedition Part 1 micro:bit®: Graphing Points on a Coordinate Plane Scout's Scratch Expedition Part 2 Scout's Scratch Expedition Part 3 Scout's Scratch Expedition Part 4 Create a Maze Animating Poetry Creating Algorithms Events: Dot in Space Functions: Paint by Numbers Broadcast Messages: Marco Polo Scout's Quest: Functions with Number Inputs Creating Turtle Graphics Broadcast Messages: Tell a Joke Events: Traveling with Scout Game Design Project Operators: Coin Flip Sequences: Parallel Programming Functions: About Me
3-5.AP.12
Modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features.
    Game Mechanics with Comparison Operators 3D Design: Codeblocks Animating Poetry Multiple Algorithms Game Effects Clones in Games Digital Pet Project Giving Credit Through Attributions Classes and Objects in Games Seasonal Project (Spring): Create a Chase Game! LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons Choose Your Own Path: Elements of Culture Plan a Quest Animation Loops Project Functions Dance Project Punctuation Game State Project Animating Poetry Loops: Falling Objects
3-5.AP.13
Use an iterative process to plan the development of a program by including others' perspectives and considering user preferences.
    Platform Game Design Dash Robot Storytelling Dash Robot Mazes Clones in Games Digital Pet Project Coding with LEGO® Spike Prime Classes and Objects in Games Pair Programming: Create a Band LEGO® SPIKE Essential: Design a Car Sensor Plan a Quest Design an App Game Design Project Game Design Project
3-5.AP.14
Observe intellectual property rights and give appropriate attribution when creating or remixing programs.
    Giving Credit Through Attributions
3-5.AP.15
Test and debug (identify and fix errors) a program or algorithm to ensure it runs as intended.
    Exploring Ecosystems Maze Game Project Sound Frequency & Amplitude Platform Game Design Digital Greeting Card Project Classifying Rocks Nutrition Maze Digital Vocabulary Flashcard Quiz Nonfiction Animated Recordings Grammar Quiz Game Loops Dash Robot Storytelling Dash Robot Mazes Classifying Shapes by Category Cycle of Matter Clones in Games Revolutionary War Timeline Digital Pet Project Unit Fractions with Variables Ozobot® Programming 1: Introduction Ozobot® Programming 2: More Color Codes Dash Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: Sequences Skills Practice: Broadcast Events Skills Practice: Repeat Loops Skills Practice: Functions Skills Practice: Forever Loops Skills Practice: Variables Scratch Drawing Tools Skills Practice: Costumes, Backdrops, and Animations Coding with LEGO® Spike Prime Skills Practice: Functions with Boolean Inputs Skills Practice: Operators Skills Practice: Functions with Number Inputs Area of a Rectangle with Tiles House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten Punctuate a Title Pair Programming: Create a Band micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Spring): Create a Chase Game! LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons The Coordinate Plane Choose Your Own Path: Elements of Culture Classifying Shapes Using Lines and Angles Classifying Quadrilaterals in a Hierarchy Plan a Quest Animation Loops Project Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Add and Subtract Fractions Multiplying Fractions by Whole Numbers Naming Numbers Game Modeling Life Cycles Punctuation Game State Project Atoms and Molecules Geographic Effects on Early Civilizations Rates and Unit Rates Multiplying and Dividing Fractions Evaluate Algebraic Equations Scale of Planets in the Solar System Balanced Ecosystems Multimedia Book Report micro:bit® Reaction Game Ozobot® Timeline Ozobot® Cycle Scout's Scratch Expedition Part 1 Scout's Scratch Expedition Part 2 Scout's Scratch Expedition Part 3 Scout's Scratch Expedition Part 4 Pong Game Debugging: Events and Loops Create a Maze Click-a-Mole Debugging: Mazes Program an AI Chatbot Events: Dot in Space Functions: Paint by Numbers Loops: Catch the Ball Scout's Quest: Functions with Boolean Inputs Maze Game Project Broadcast Messages: Marco Polo Scout's Quest: Variables Scout's Quest: Functions with Number Inputs Debugging: Make a Pizza Creating Turtle Graphics Broadcast Messages: Tell a Joke Events: Traveling with Scout Variables in Dance Game Design Project Operators: Coin Flip Code Tunes Sequences: Parallel Programming Functions: About Me Introduction to Functions Costumes, Backdrops, and Animations Loops: Falling Objects
3-5.AP.16
Take on varying roles, with teacher guidance, when collaborating with peers during the design, implementation, and review stages of program development.
    Dash Robot Storytelling Dash Robot Mazes Dash Robot 1 - Movement Coding with LEGO® Spike Prime Pair Programming: Create a Band
3-5.AP.17
Describe choices made during program development using code comments, presentations, and demonstrations.
    3D Design: Recreate an Animal Platform Game Design Dash Robot Storytelling Dash Robot Mazes Programming and Data Project Classes and Objects in Games LEGO® SPIKE Essential: Design a Car Sensor Classifying Shapes Using Lines and Angles Classifying Quadrilaterals in a Hierarchy Design an App Balanced Ecosystems
3-5.IC.18
Discuss computing technologies that have changed the world and express how those technologies influence, and are influenced by, cultural practices.
    Our Words Have Power (Cyberbullying) Technology Timeline
3-5.IC.19
Brainstorm ways to improve the accessibility and usability of technology products for the diverse needs and wants of users.
    3D Design: Keyboard Accommodations
3-5.IC.20
Seek diverse perspectives for the purpose of improving computational artifacts.
    3D Design: Recreate an Animal Maze Game Project Platform Game Design Digital Pet Project 3D Design: Keyboard Accommodations Design an App Maze Game Project
3-5.IC.21
Use public domain or Creative Commons media and refrain from copying or using material created by others without permission.
    Giving Credit Through Attributions
3-5.ET.A
Explain that the field of emerging technologies will be evolving and rapidly growing.
    Training AI Using Data
3-5.ET.B
Compare existing and emerging technologies, ideas, and concepts.
    Training AI Using Data
3-5.ET.C
Describe how emerging technologies are influencing current events at a local and global scale.
    Training AI Using Data
3-5.ET.D
Predict the positive and negative societal, cultural, and economic impacts that emerging and future technologies may generate.
    Our Words Have Power (Cyberbullying)
3-5.ET.E
Create new or original work by applying emerging technologies.
    Training AI Using Data