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Elementary Standards Mapping

for ID CS 3-5

32

Standards in this Framework

Standard Lessons
3-5.CT.1.1
Identify, using accurate terminology, simple hardware and software problems and apply strategies for solving them.
    Introduction to micro:bit® Revolutionary War Timeline with the BBC micro:bit® Interactive Map of the 13 Colonies with the BBC micro:bit® Computer Detectives: Hardware and Software Problems
3-5.CT.1.2
Create step-by-step instructions that model intelligent behavior on computing devices.
    Multiple Algorithms Dash® Robot 1 - Movement Creating Algorithms Program an AI Chatbot Machine Learning: AutoDraw Machine Learning: Face Sensing
3-5.CT.1.3
Recognize and utilize features and functions of various creation or communication tools.
    Digital Research 1: Guided Research Digital Research 2: Choice Research Advanced Data and Programming Data Patterns and Predictions Basic Data and Programming Project Basic Data and Programming Project Introduction to Google Slides™ Introduction to Microsoft PowerPoint™ Productivity Software Inquiry Project
3-5.CT.1.4
Create original works and learn strategies for remixing or repurposing to create new artifacts.
    Game Mechanics with Comparison Operators 3D Design: Codeblocks Animating Poetry Multiple Algorithms Game Effects Clones in Games Digital Pet Project Giving Credit Through Attributions Classes and Objects in Games Seasonal Project (Spring): Create a Chase Game! LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons Choose Your Own Path: Elements of Culture Plan a Quest Animation Loops Project Functions Dance Project Loops: Falling Objects
3-5.CT.2.1
Use outcome data to solve a problem or answer a question.
    Using Digital Tools to Create Line Graphs Introduction to Google Sheets™ Introduction to Microsoft Excel™ Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project
3-5.CT.2.2
Understand how computers encode and store data.
    Data Storage CS Innovators: Grace Hopper
3-5.CT.2.3
Collect feedback from people and digital tools and use technology to share learning.
    Platform Game Design Programming and Data Project Game Effects Clones in Games Digital Pet Project Classes and Objects in Games 3D Design: Keyboard Accommodations Pair Programming: Create a Band Choose Your Own Path: Elements of Culture Plan a Quest Pinball Game Project Functions Dance Project Design an App Game Design Project Game Design Project
3-5.CT.2.4
Explore or solve problems by selecting technology for data analysis, modeling, and algorithmic thinking.
    Research: Effective Keywords Using Digital Tools to Create Line Graphs Constructive and Destructive Processes Introduction to Google Sheets™ Introduction to Microsoft Excel™ Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project
3-5.CT.2.5
Select effective technology to represent data.
    Research: Effective Keywords Using Digital Tools to Create Line Graphs Constructive and Destructive Processes Introduction to Google Sheets™ Introduction to Microsoft Excel™ Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project
3-5.CT.2.6
Navigate technologies and transfer learning to different tools or environments.
    Animating Poetry Using Digital Tools to Create Line Graphs Choose Your Own Path: Elements of Culture Design an App Inquiry Project: Survey Bar Graph Introduction to Productivity Software Inquiry Project: Data Bar Graph Inquiry Project: Line Graph
3-5.CT.3.1
Demonstrate respect for intellectual property when using and sharing the work of others.
    Giving Credit Through Attributions
3-5.CT.3.2
Understand what personal data is, how to keep it private, and how it might be shared online.
    Strong Usernames and Passwords Digital Identity
3-5.CT.3.3
Communicate ideas textually, visually, and graphically.
    Using Digital Tools to Create Line Graphs Makey Makey®: Graphing Points on a Coordinate Plane micro:bit®: Graphing Points on a Coordinate Plane Creating Turtle Graphics Introduction to Google Sheets™ Introduction to Microsoft Excel™ Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project
3-5.CT.3.4
Consider the audience when creating and sharing digital artifacts and presentations.
    Introduction to Google Slides™ Introduction to Google Sheets™ Introduction to Microsoft Excel™ Introduction to Microsoft PowerPoint™ Introduction to Productivity Software Productivity Software Inquiry Project
3-5.CT.3.5
Choose tools to collaborate locally and globally to broaden perspectives and enrich learning.
3-5.CT.4.1
Demonstrate how a device on a network sends and receives information.
    Networks, Packets, and the Internet
3-5.CT.5.1
Identify and understand teamwork and collaboration in problem solving and software design.
    Ozobot® Programming 1: Introduction micro:bit®: Graphing Points on a Coordinate Plane Introduction to Sphero Mini® and Sphero BOLT+® Loops: Sphero® Underwater Exploration Conditionals: Sphero® Shark Race
3-5.CT.5.2
Construct and test solutions using block-based or text-based programming.
    Introduction to Computer Science and Scratch Practice with Conditionals Part 1 Adding with Loops Game Mechanics with Comparison Operators Loops (Unplugged) 3D Design: Codeblocks Exploring Ecosystems Balanced and Unbalanced Forces Sound Frequency & Amplitude Events Platform Game Design Communities Adapt to & Modify Their Environment Fractions and Variables Creative Storytelling Weather and Climate Scratch Digital Greeting Card From ScratchJr to Scratch Introduction to Comparison Operators Classifying Rocks Complex Conditionals: If/Then/Else Chase the Star Nutrition Maze Exploring Heat Decimal Multiplication and Conditionals Exploring Adaptations Physical Changes Variables Plant and Animal Cells Digital Flashcards Animating Poetry Exploring the Water Cycle Simple Algorithms Parts of Speech: Random Sentence Generator Introduction to Conditionals Wave Generator Division and Conditionals Multiple Algorithms Introduction to micro:bit® Multiplication and Conditionals Unit Converter Sensing and Responding to the Environment Effects of Pollution Nonfiction Animated Recordings Measuring Lengths Grammar Quiz Game Drawing with micro:bit® and Scratch Loops Dash® Robot Storytelling Dash® Robot Mazes Animating Sprites with Multiplication Earth Systems Day and Night Cycle of Matter Multi-digit Multiplication and Conditionals Game Effects Clones in Games Constructive and Destructive Processes Revolutionary War Timeline Revolutionary War Timeline with the BBC micro:bit® Animal Classification Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Animating Unit Fractions Multiplication Quiz Game ScratchJr to Scratch: Events and Loops Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions VEX GO®: Introduction VEX GO®: Measurement Create a Drawing App Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: If/Then Conditionals Skills Practice: Repeat Loops Skills Practice: Functions Skills Practice: Forever Loops Skills Practice: If/Then/Else Conditionals Skills Practice: Variables Scratch Drawing Tools Skills Practice: Costumes, Backdrops, and Animations Coding with LEGO® Spike Prime Skills Practice: Functions with Boolean Inputs Skills Practice: Operators Skills Practice: Functions with Number Inputs House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten Punctuate a Title micro:bit®: Animal Response to the Environment Pair Programming: Create a Band micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Spring): Create a Chase Game! VEX GO®: Speed and Energy How We See: Light Reflection Computer Detectives: Hardware and Software Problems Practice with Conditionals Part 2 Practice with Conditionals Part 4 LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons Practice with Conditionals Part 3 Seasonal Project (Fall): Gathering Apples Game Complex Conditionals: Balloon Game Choose Your Own Path: Elements of Culture VEX GO®: Lines and Angles Plan a Quest Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Decimal Division and Conditionals Add and Subtract Fractions Multiplying Fractions by Whole Numbers Naming Numbers Game Modeling Life Cycles Fossils and Past Environments State Project Atoms and Molecules Rates and Unit Rates Positive and Negative Numbers Evaluate Algebraic Equations Balanced Ecosystems Multimedia Book Report micro:bit® Reaction Game Animating Sprites with Factors Animating Sprites with Division Makey Makey®: Introduction Makey Makey®: Graphing Points on a Coordinate Plane micro:bit®: Graphing Points on a Coordinate Plane Pong Game KA1.1.1 - Karel's Coding Environment: Example Program I-Spy with Lists Click-a-Mole Animating Poetry Creating Algorithms Debugging: Mazes Introduction to Clones Program an AI Chatbot Events: Dot in Space Loops: Catch the Ball Scout's Quest: Functions with Boolean Inputs Broadcast Messages: Marco Polo Scout's Quest: Variables Clones: Throwing Acorns Game Scout's Quest: Functions with Number Inputs Lists: Shopping with Scout Scout's Quest: Conditionals Debugging: Make a Pizza Creating Turtle Graphics Conditionals: Flying Bird Broadcast Messages: Tell a Joke Lists: Spelling Bee Events: Traveling with Scout Variables in Dance Game Design Project Operators: Coin Flip Code Tunes Conditionals: Changing Effects Conditionals: Underwater Exploration Conditionals: Color Sense Conditionals: Mazes Introduction to Functions Costumes, Backdrops, and Animations Race Track Game Loops: Falling Objects KA1.2.1 - The Rabbit Chase: Time to Clean Up KA1.2.2 - The Rabbit Chase: Riley the Troublemaker KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1 KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2 KA1.2.4 - The Rabbit Chase: Tracking Riley KA1.2.5 - The Rabbit Chase: Over the Wall KA1.2.6 - The Rabbit Chase: Help KA1.2.7 - The Rabbit Chase: Making Friends KA1.3.1 - Lost in Space: A Call from Space KA1.3.2a - Lost in Space: Directions to Mars KA1.3.2b - Lost in Space: Asteroid Field KA1.3.2c - Lost in Space: Asteroid Field 2 KA1.3.3a - Lost in Space: Landing Systems Engaged KA1.3.3b - Lost in Space: Perimeter Check KA1.3.4a - Lost in Space: Putting Out Fires Part 1 KA1.3.4b - Lost in Space: Putting Out Fires Part 2 KA1.3.5b - Lost in Space: Tracking Tracy Part 2 KA1.3.6 - Lost in Space: Martian Sand Worms KA1.4.1 - Evaluation: Supplies Drop Off KA1.4.2 - Evaluation: Create Karel Adventures House Design with Area and Perimeter KA1.1.2 - Karel's Coding Environment: Walk Around the Pond Star Brightness and Distance Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Seasonal Project (Winter): Design a Snowman KA2.2.1a - A Day at the Park: Karel Clean Up KA2.2.1b - A Day at the Park: Find the Exit KA2.2.1c - A Day at the Park: Escape the Bedroom KA2.2.2a - A Day at the Park: Fetch Karel KA2.2.2b - A Day at the Park: Get Down the Hallway KA2.2.2c - A Day at the Park: Escape the Building KA2.2.3a - A Day at the Park: Building Towers KA2.2.3b - A Day at the Park: Get Around the Cars KA2.2.3c - A Day at the Park: Find the Park KA2.2.4a - A Day at the Park: Making Custom Colors KA2.2.4b - A Day at the Park: Make a Tree KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt KA2.1.1a- Rosetta Stone: Pick Up the Hat 1 KA2.1.1b- Rosetta Stone: Pick Up the Hat 2 KA2.1.1c- Rosetta Stone: Travel to Egypt KA2.1.2a- Rosetta Stone: Approach the Entrance KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph KA2.1.3a- Rosetta Stone: Light the Torches 1 KA2.1.3b- Rosetta Stone: Light the Torches 2 KA2.1.4a- Rosetta Stone: Leave Without a Trace KA2.1.4b- Rosetta Stone: Which Way? KA2.1.5a- Rosetta Stone: Snakes! KA2.1.5b- Rosetta Stone: Escape the Scarab Room KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph KA2.3.1- Evaluation: Collect the Tennis Balls Drawing Tools: Sea Creatures Loops: Sphero® Underwater Exploration Dash® Robot 2 - Proximity Sensor Conditionals: Sphero® Shark Race Dash® Robot 3 - Loops and Functions Winter Celebrations Around the World
3-5.CT.5.3
Generate a list of sub-problems when addressing a larger problem.
    Strong Usernames and Passwords Digital Identity Introduction to micro:bit® Computer Detectives: Hardware and Software Problems
3-5.CT.5.4
Explain that program design is an iterative process with steps like defining, generating ideas, testing, and improving.
    3D Design: Recreate an Animal Platform Game Design Digital Pet Project 3D Design: Keyboard Accommodations Design an App
3-5.CT.5.5
Explain and debug the sequencing in an algorithm.
    Debugging: Events and Loops Debugging: Mazes Debugging: Make a Pizza
3-5.CT.5.6
Construct an algorithm to accomplish a task.
    Introduction to Computer Science and Scratch Adding with Loops Animating Poetry Multiple Algorithms Grammar Quiz Game Dash® Robot Mazes Cycle of Matter Multi-digit Multiplication and Conditionals Clones in Games Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Dash® Robot 1 - Movement Cue Robot 1 - Movement VEX GO®: Introduction VEX GO®: Measurement Create a Drawing App Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: Sequences Skills Practice: Operators House Design with Area and Perimeter Classes and Objects in Games micro:bit®: Animal Response to the Environment Pair Programming: Create a Band VEX GO®: Speed and Energy How We See: Light Reflection LEGO® SPIKE Essential: Design a Car Sensor The US Government Choose Your Own Path: Elements of Culture VEX GO®: Lines and Angles Plan a Quest Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Multiplying Fractions by Whole Numbers Geographic Effects on Early Civilizations Multiplying and Dividing Fractions Multimedia Book Report micro:bit® Reaction Game Ozobot® Cycle Animating Poetry Creating Algorithms Events: Dot in Space Functions: Paint by Numbers Broadcast Messages: Marco Polo Creating Turtle Graphics Broadcast Messages: Tell a Joke Events: Traveling with Scout Game Design Project Operators: Coin Flip Sequences: Parallel Programming Functions: About Me Loops: Falling Objects KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1 KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2 KA1.2.6 - The Rabbit Chase: Help House Design with Area and Perimeter micro:bit® Butterfly Migration Simulator CS Innovators: Grace Hopper Dash® Robot 2 - Proximity Sensor Dash® Robot 3 - Loops and Functions Winter Celebrations Around the World
3-5.CT.5.7
Break down problems into smaller parts, identify key information, and propose solutions.
    Introduction to Computer Science and Scratch Adding with Loops Animating Poetry Multiple Algorithms Grammar Quiz Game Dash® Robot Mazes Cycle of Matter Multi-digit Multiplication and Conditionals Clones in Games Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Dash® Robot 1 - Movement Cue Robot 1 - Movement VEX GO®: Introduction VEX GO®: Measurement Create a Drawing App Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: Sequences Skills Practice: Operators House Design with Area and Perimeter Classes and Objects in Games micro:bit®: Animal Response to the Environment Pair Programming: Create a Band VEX GO®: Speed and Energy How We See: Light Reflection LEGO® SPIKE Essential: Design a Car Sensor The US Government Choose Your Own Path: Elements of Culture VEX GO®: Lines and Angles Plan a Quest Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Multiplying Fractions by Whole Numbers Geographic Effects on Early Civilizations Multiplying and Dividing Fractions Multimedia Book Report micro:bit® Reaction Game Ozobot® Cycle Animating Poetry Creating Algorithms Events: Dot in Space Functions: Paint by Numbers Broadcast Messages: Marco Polo Creating Turtle Graphics Broadcast Messages: Tell a Joke Events: Traveling with Scout Game Design Project Operators: Coin Flip Sequences: Parallel Programming Functions: About Me Loops: Falling Objects KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1 KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2 KA1.2.6 - The Rabbit Chase: Help House Design with Area and Perimeter micro:bit® Butterfly Migration Simulator CS Innovators: Grace Hopper Dash® Robot 2 - Proximity Sensor Dash® Robot 3 - Loops and Functions Winter Celebrations Around the World
3-5.CT.5.8
Explore basic concepts related to automation, patterns, and algorithmic thinking.
    Loops: Catch the Ball Loops: Falling Objects Computational Thinking: Design an Obstacle Course Computational Thinking: Design a School Computational Thinking: Design a Neighborhood Loops: Sphero® Underwater Exploration
3-5.CT.5.9
Use tools to plan and manage a design process.
    3D Design: Keyboard Accommodations Design an App
3-5.DL.1.1
Analyze resources for accuracy, perspective, and relevance to create knowledge and artifacts.
    Creative Storytelling Research: Informational Programs Using Digital Tools to Create Line Graphs Programming and Data Project Training AI Using Data
3-5.DL.2.1
Practice responsible digital citizenship using safe, legal, and ethical behaviors.
    Strong Usernames and Passwords Digital Identity Ethical and Responsible Use of Generative AI AI Products: Ethical and Responsible Choices
3-5.DL.2.2
Explain ethical issues like equity, accessibility, security, privacy, copyright, and digital footprint.
    Strong Usernames and Passwords Digital Identity Ethical and Responsible Use of Generative AI AI Products: Ethical and Responsible Choices
3-5.DL.3.1
Identify how computational devices impact daily life.
    How Computing Systems Work Create a Drawing App Design an App Training AI Using Data
3-5.DL.3.2
Gather, manipulate, and evaluate digital data to explore a real-world problem.
    Design an App
3-5.DL.3.3
Explore connections between computer science and other fields.
    Training AI Using Data Careers in CS: Health and Fitness Careers in CS: Major League Baseball CS Innovators Research Project
3-5.DL.4.1
Generate examples of how computing impacts society and how society influences computing.
    Training AI Using Data CS Innovators Research Project