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Standards Mapping

for Iowa 3A

30

Standards in this Framework

22

Standards Mapped

73%

Mapped to Course

Standard Lessons
3A-AP-13
Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests.
  1. 1.19 Putting Together Control Structures
  2. 11.16 Karel Challenges
  3. 15.1 micro:bit Challenges
  4. 15.4 Final Project
3A-AP-14
Use lists to simplify solutions, generalizing computational problems instead of repeatedly using simple variables.
3A-AP-15
Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made.
3A-AP-16
Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions.
  1. 1.19 Putting Together Control Structures
  2. 15.1 micro:bit Challenges
  3. 15.4 Final Project
3A-AP-17
Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects.
  1. 1.10 Top Down Design
  2. 3.3 Comments & Pseudocode
  3. 11.4 Functions in Karel
  4. 11.5 The Start Function
  5. 11.6 Top Down Design and Decomposition in Karel
  6. 11.7 Commenting Your Code
  7. 11.8 Super Karel
  8. 11.9 For Loops
  9. 11.10 If Statements
  10. 11.11 If/Else Statements
  11. 11.12 While Loops in Karel
  12. 11.13 Control Structures Example
  13. 11.14 More Karel Examples and Testing
  14. 11.15 How to Indent Your Code
  15. 14.5 Functions
  16. 15.1 micro:bit Challenges
  17. 15.4 Final Project
3A-AP-18
Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs.
  1. 1.10 Top Down Design
  2. 1.19 Putting Together Control Structures
  3. 5.3 Basic Crypto Systems: Caesar Cipher
  4. 5.5 Basic Crypto Systems: Vigenere Cipher
  5. 11.1 Introduction to Programming With Karel
  6. 11.2 More Basic Karel
  7. 11.3 Karel Can't Turn Right
  8. 11.4 Functions in Karel
  9. 11.5 The Start Function
  10. 11.6 Top Down Design and Decomposition in Karel
  11. 11.7 Commenting Your Code
  12. 11.8 Super Karel
  13. 11.9 For Loops
  14. 11.10 If Statements
  15. 11.11 If/Else Statements
  16. 14.5 Functions
  17. 15.1 micro:bit Challenges
  18. 15.4 Final Project
3A-AP-19
Systematically design and develop programs for broad audiences by incorporating feedback from users.
  1. 15.4 Final Project
3A-AP-20
Evaluate licenses that limit or restrict use of computational artifacts when using resources such as libraries.
3A-AP-21
Evaluate and refine computational artifacts to make them more usable and accessible.
  1. 15.4 Final Project
3A-AP-22
Design and develop computational artifacts working in team roles using collaborative tools.
  1. 15.1 micro:bit Challenges
  2. 15.4 Final Project
3A-AP-23
Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs.
  1. 1.6 Comments
  2. 1.13 Parameters
  3. 11.7 Commenting Your Code
  4. 11.8 Super Karel
  5. 11.9 For Loops
  6. 11.10 If Statements
  7. 11.11 If/Else Statements
  8. 11.12 While Loops in Karel
  9. 11.13 Control Structures Example
  10. 11.14 More Karel Examples and Testing
  11. 11.15 How to Indent Your Code
  12. 12.1 Extra Karel Puzzles
  13. 15.4 Final Project
3A-CS-01
Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects.
  1. 11.8 Super Karel
3A-CS-02
Compare levels of abstraction and interactions between application software, system software, and hardware layers.
  1. 2.2 Computer Organization
  2. 2.3 Software
  3. 2.4 Hardware
3A-CS-03
Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors.
3A-DA-09
Translate between different bit representations of real-world phenomena, such as characters, numbers, and images.
  1. 8.1 Intro to Digital Information
  2. 8.2 Number Systems
  3. 8.3 Encoding Text with Binary
  4. 8.4 Pixel Images
  5. 8.5 Hexadecimal
  6. 8.6 Pixel Colors!
3A-DA-10
Evaluate the tradeoffs in how data elements are organized and where data is stored.
  1. 4.4 Privacy & Security
  2. 4.5 Project: Public Service Announcement
3A-DA-11
Create interactive data visualizations using software tools to help others better understand real-world phenomena.
3A-DA-12
Create computational models that represent the relationships among different elements of data collected from a phenomenon or process.
3A-IC-24
Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices.
  1. 4.1 Digital Footprint and Reputation
  2. 4.2 Cyberbullying
  3. 4.3 Internet Safety
  4. 4.4 Privacy & Security
  5. 4.5 Project: Public Service Announcement
  6. 5.2 History of Cryptography
  7. 13.1 Module Overview - Cybersecurity
  8. 13.2 What is Cybersecurity?
  9. 13.3 Impact of Cybersecurity
  10. 13.4 The CIA Triad
3A-IC-25
Test and refine computational artifacts to reduce bias and equity deficits.
  1. 4.2 Cyberbullying
  2. 4.5 Project: Public Service Announcement
3A-IC-26
Demonstrate ways a given algorithm applies to problems across disciplines.
  1. 5.4 Basic Crypto Systems: Cracking Caesar
3A-IC-27
Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields.
3A-IC-28
Explain the beneficial and harmful effects that intellectual property laws can have on innovation.
  1. 4.5 Project: Public Service Announcement
3A-IC-29
Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users.
  1. 4.1 Digital Footprint and Reputation
  2. 4.3 Internet Safety
  3. 4.4 Privacy & Security
  4. 4.5 Project: Public Service Announcement
  5. 5.2 History of Cryptography
  6. 13.2 What is Cybersecurity?
  7. 13.3 Impact of Cybersecurity
  8. 13.4 The CIA Triad
3A-IC-30
Evaluate the social and economic implications of privacy in the context of safety, law, or ethics.
  1. 4.1 Digital Footprint and Reputation
  2. 4.3 Internet Safety
  3. 4.4 Privacy & Security
  4. 4.5 Project: Public Service Announcement
  5. 5.2 History of Cryptography
  6. 13.3 Impact of Cybersecurity
  7. 13.4 The CIA Triad
3A-NI-04
Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing.
3A-NI-05
Give examples to illustrate how sensitive data can be affected by malware and other attacks.
  1. 4.4 Privacy & Security
  2. 4.5 Project: Public Service Announcement
  3. 5.1 Cryptography, Cryptology, Cryptanalysis
  4. 5.2 History of Cryptography
  5. 13.2 What is Cybersecurity?
3A-NI-06
Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts.
  1. 4.1 Digital Footprint and Reputation
  2. 4.3 Internet Safety
  3. 4.4 Privacy & Security
  4. 4.5 Project: Public Service Announcement
  5. 5.2 History of Cryptography
  6. 13.2 What is Cybersecurity?
3A-NI-07
Compare various security measures, considering tradeoffs between the usability and security of a computing system.
  1. 5.2 History of Cryptography
  2. 13.4 The CIA Triad
3A-NI-08
Explain tradeoffs when selecting and implementing cybersecurity recommendations.
  1. 4.1 Digital Footprint and Reputation
  2. 4.4 Privacy & Security
  3. 4.5 Project: Public Service Announcement