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Standards Mapping

for Iowa 3A

30

Standards in this Framework

22

Standards Mapped

73%

Mapped to Course

Standard Lessons
3A-AP-13
Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests.
  1. 1.19 Putting Together Control Structures
  2. 1.19 Putting Together Control Structures
  3. 11.16 Karel Challenges
  4. 11.16 Karel Challenges
  5. 15.1 micro:bit Challenges
  6. 15.4 Final Project
3A-AP-14
Use lists to simplify solutions, generalizing computational problems instead of repeatedly using simple variables.
3A-AP-15
Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made.
3A-AP-16
Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions.
  1. 1.19 Putting Together Control Structures
  2. 1.19 Putting Together Control Structures
  3. 15.1 micro:bit Challenges
  4. 15.4 Final Project
3A-AP-17
Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects.
  1. 1.10 Top Down Design
  2. 1.10 Top Down Design
  3. 3.3 Comments & Pseudocode
  4. 11.4 Functions in Karel
  5. 11.4 Functions in Karel
  6. 11.5 The Start Function
  7. 11.5 The Start Function
  8. 11.6 Top Down Design and Decomposition in Karel
  9. 11.6 Top Down Design and Decomposition in Karel
  10. 11.7 Commenting Your Code
  11. 11.7 Commenting Your Code
  12. 11.8 Super Karel
  13. 11.8 Super Karel
  14. 11.9 For Loops
  15. 11.9 For Loops
  16. 11.10 If Statements
  17. 11.10 If Statements
  18. 11.11 If/Else Statements
  19. 11.11 If/Else Statements
  20. 11.12 While Loops in Karel
  21. 11.12 While Loops in Karel
  22. 11.13 Control Structures Example
  23. 11.13 Control Structures Example
  24. 11.14 More Karel Examples and Testing
  25. 11.14 More Karel Examples and Testing
  26. 11.15 How to Indent Your Code
  27. 11.15 How to Indent Your Code
  28. 14.5 Functions
  29. 15.1 micro:bit Challenges
  30. 15.4 Final Project
3A-AP-18
Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs.
  1. 1.10 Top Down Design
  2. 1.10 Top Down Design
  3. 1.19 Putting Together Control Structures
  4. 1.19 Putting Together Control Structures
  5. 5.3 Basic Crypto Systems: Caesar Cipher
  6. 5.3 Basic Crypto Systems: Caesar Cipher
  7. 5.5 Basic Crypto Systems: Vigenere Cipher
  8. 5.5 Basic Crypto Systems: Vigenere Cipher
  9. 11.1 Introduction to Programming With Karel
  10. 11.1 Introduction to Programming With Karel
  11. 11.2 More Basic Karel
  12. 11.2 More Basic Karel
  13. 11.3 Karel Can't Turn Right
  14. 11.3 Karel Can't Turn Right
  15. 11.4 Functions in Karel
  16. 11.4 Functions in Karel
  17. 11.5 The Start Function
  18. 11.5 The Start Function
  19. 11.6 Top Down Design and Decomposition in Karel
  20. 11.6 Top Down Design and Decomposition in Karel
  21. 11.7 Commenting Your Code
  22. 11.7 Commenting Your Code
  23. 11.8 Super Karel
  24. 11.8 Super Karel
  25. 11.9 For Loops
  26. 11.9 For Loops
  27. 11.10 If Statements
  28. 11.10 If Statements
  29. 11.11 If/Else Statements
  30. 11.11 If/Else Statements
  31. 14.5 Functions
  32. 15.1 micro:bit Challenges
  33. 15.4 Final Project
3A-AP-19
Systematically design and develop programs for broad audiences by incorporating feedback from users.
  1. 15.4 Final Project
3A-AP-20
Evaluate licenses that limit or restrict use of computational artifacts when using resources such as libraries.
3A-AP-21
Evaluate and refine computational artifacts to make them more usable and accessible.
  1. 15.4 Final Project
3A-AP-22
Design and develop computational artifacts working in team roles using collaborative tools.
  1. 15.1 micro:bit Challenges
  2. 15.4 Final Project
3A-AP-23
Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs.
  1. 1.6 Comments
  2. 1.6 Comments
  3. 1.13 Parameters
  4. 1.13 Parameters
  5. 11.7 Commenting Your Code
  6. 11.7 Commenting Your Code
  7. 11.8 Super Karel
  8. 11.8 Super Karel
  9. 11.9 For Loops
  10. 11.9 For Loops
  11. 11.10 If Statements
  12. 11.10 If Statements
  13. 11.11 If/Else Statements
  14. 11.11 If/Else Statements
  15. 11.12 While Loops in Karel
  16. 11.12 While Loops in Karel
  17. 11.13 Control Structures Example
  18. 11.13 Control Structures Example
  19. 11.14 More Karel Examples and Testing
  20. 11.14 More Karel Examples and Testing
  21. 11.15 How to Indent Your Code
  22. 11.15 How to Indent Your Code
  23. 12.1 Extra Karel Puzzles
  24. 12.1 Extra Karel Puzzles
  25. 15.4 Final Project
3A-CS-01
Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects.
  1. 11.8 Super Karel
  2. 11.8 Super Karel
3A-CS-02
Compare levels of abstraction and interactions between application software, system software, and hardware layers.
  1. 2.2 Computer Organization
  2. 2.2 Computer Organization
  3. 2.3 Software
  4. 2.3 Software
  5. 2.4 Hardware
  6. 2.4 Hardware
3A-CS-03
Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors.
3A-DA-09
Translate between different bit representations of real-world phenomena, such as characters, numbers, and images.
  1. 8.1 Intro to Digital Information
  2. 8.1 Intro to Digital Information
  3. 8.2 Number Systems
  4. 8.2 Number Systems
  5. 8.3 Encoding Text with Binary
  6. 8.3 Encoding Text with Binary
  7. 8.4 Pixel Images
  8. 8.4 Pixel Images
  9. 8.5 Hexadecimal
  10. 8.5 Hexadecimal
  11. 8.6 Pixel Colors!
  12. 8.6 Pixel Colors!
3A-DA-10
Evaluate the tradeoffs in how data elements are organized and where data is stored.
  1. 4.4 Privacy & Security
  2. 4.4 Privacy & Security
  3. 4.5 Project: Public Service Announcement
  4. 4.5 Project: Public Service Announcement
3A-DA-11
Create interactive data visualizations using software tools to help others better understand real-world phenomena.
3A-DA-12
Create computational models that represent the relationships among different elements of data collected from a phenomenon or process.
3A-IC-24
Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices.
  1. 4.1 Digital Footprint and Reputation
  2. 4.1 Digital Footprint and Reputation
  3. 4.2 Cyberbullying
  4. 4.2 Cyberbullying
  5. 4.3 Internet Safety
  6. 4.3 Internet Safety
  7. 4.4 Privacy & Security
  8. 4.4 Privacy & Security
  9. 4.5 Project: Public Service Announcement
  10. 4.5 Project: Public Service Announcement
  11. 5.2 History of Cryptography
  12. 5.2 History of Cryptography
  13. 13.1 Module Overview - Cybersecurity
  14. 13.1 Module Overview - Cybersecurity
  15. 13.2 What is Cybersecurity?
  16. 13.2 What is Cybersecurity?
  17. 13.3 Impact of Cybersecurity
  18. 13.3 Impact of Cybersecurity
  19. 13.4 The CIA Triad
  20. 13.4 The CIA Triad
3A-IC-25
Test and refine computational artifacts to reduce bias and equity deficits.
  1. 4.2 Cyberbullying
  2. 4.2 Cyberbullying
  3. 4.5 Project: Public Service Announcement
  4. 4.5 Project: Public Service Announcement
3A-IC-26
Demonstrate ways a given algorithm applies to problems across disciplines.
  1. 5.4 Basic Crypto Systems: Cracking Caesar
  2. 5.4 Basic Crypto Systems: Cracking Caesar
3A-IC-27
Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields.
3A-IC-28
Explain the beneficial and harmful effects that intellectual property laws can have on innovation.
  1. 4.5 Project: Public Service Announcement
  2. 4.5 Project: Public Service Announcement
3A-IC-29
Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users.
  1. 4.1 Digital Footprint and Reputation
  2. 4.1 Digital Footprint and Reputation
  3. 4.3 Internet Safety
  4. 4.3 Internet Safety
  5. 4.4 Privacy & Security
  6. 4.4 Privacy & Security
  7. 4.5 Project: Public Service Announcement
  8. 4.5 Project: Public Service Announcement
  9. 5.2 History of Cryptography
  10. 5.2 History of Cryptography
  11. 13.2 What is Cybersecurity?
  12. 13.2 What is Cybersecurity?
  13. 13.3 Impact of Cybersecurity
  14. 13.3 Impact of Cybersecurity
  15. 13.4 The CIA Triad
  16. 13.4 The CIA Triad
3A-IC-30
Evaluate the social and economic implications of privacy in the context of safety, law, or ethics.
  1. 4.1 Digital Footprint and Reputation
  2. 4.1 Digital Footprint and Reputation
  3. 4.3 Internet Safety
  4. 4.3 Internet Safety
  5. 4.4 Privacy & Security
  6. 4.4 Privacy & Security
  7. 4.5 Project: Public Service Announcement
  8. 4.5 Project: Public Service Announcement
  9. 5.2 History of Cryptography
  10. 5.2 History of Cryptography
  11. 13.3 Impact of Cybersecurity
  12. 13.3 Impact of Cybersecurity
  13. 13.4 The CIA Triad
  14. 13.4 The CIA Triad
3A-NI-04
Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing.
3A-NI-05
Give examples to illustrate how sensitive data can be affected by malware and other attacks.
  1. 4.4 Privacy & Security
  2. 4.4 Privacy & Security
  3. 4.5 Project: Public Service Announcement
  4. 4.5 Project: Public Service Announcement
  5. 5.1 Cryptography, Cryptology, Cryptanalysis
  6. 5.1 Cryptography, Cryptology, Cryptanalysis
  7. 5.2 History of Cryptography
  8. 5.2 History of Cryptography
  9. 13.2 What is Cybersecurity?
  10. 13.2 What is Cybersecurity?
3A-NI-06
Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts.
  1. 4.1 Digital Footprint and Reputation
  2. 4.1 Digital Footprint and Reputation
  3. 4.3 Internet Safety
  4. 4.3 Internet Safety
  5. 4.4 Privacy & Security
  6. 4.4 Privacy & Security
  7. 4.5 Project: Public Service Announcement
  8. 4.5 Project: Public Service Announcement
  9. 5.2 History of Cryptography
  10. 5.2 History of Cryptography
  11. 13.2 What is Cybersecurity?
  12. 13.2 What is Cybersecurity?
3A-NI-07
Compare various security measures, considering tradeoffs between the usability and security of a computing system.
  1. 5.2 History of Cryptography
  2. 5.2 History of Cryptography
  3. 13.4 The CIA Triad
  4. 13.4 The CIA Triad
3A-NI-08
Explain tradeoffs when selecting and implementing cybersecurity recommendations.
  1. 4.1 Digital Footprint and Reputation
  2. 4.1 Digital Footprint and Reputation
  3. 4.4 Privacy & Security
  4. 4.4 Privacy & Security
  5. 4.5 Project: Public Service Announcement
  6. 4.5 Project: Public Service Announcement