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Elementary Standards Mapping

for GA Math K-5 2021

150

Standards in this Framework

Standard Lessons
K.NR.1.1
Count up to 20 objects in a variety of structured arrangements and up to 10 objects in a scattered arrangement.
    Counting with Mazes Counting with Bee-Bot®
K.NR.1.2
When counting objects, explain that the last number counted represents the total quantity in a set (cardinality), regardless of the arrangement and order.
    Counting and Sequences (Unplugged) Counting with Bee-Bot®
K.NR.1.3
Given a number from 1-20, identify the number that is one more or one less.
    Counting with Mazes Counting and Sequences (Unplugged)
K.NR.1.4
Identify pennies, nickels, and dimes and know their name and value.
    Events and Money
K.NR.2
Use count sequences within 100 to count forward and backward in sequence.
    Counting with Mazes
K.NR.2.1
Count forward to 100 by tens and ones and backward from 20 by ones.
    Counting and Sequences (Unplugged)
K.NR.2.2
Count forward beginning from any number within 100 and count backward from any number within 20.
    Counting with Mazes
K.NR.3.1
Describe numbers from 11 to 19 by composing (putting together) and decomposing (breaking apart) the numbers into ten ones and some more ones.
    Place Value: Ones and Tens Place Value: Adding Up to 20
K.NR.4.1
Identify written numerals 0- 20 and represent a number of objects with a written numeral 0-20 (with 0 representing a count of no objects).
    Counting with Mazes Counting and Sequences (Unplugged) Counting with Bee-Bot® Counting with Code & Go® Robot Mouse
K.NR.4.2
Compare two sets of up to 10 objects and identify whether the number of objects in one group is more or less than the other group, using the words “greater than,” “less than,” or “the same as”.
    Greater Than and Less Than: Single-Digit Numbers
K.NR.5.1
Compose (put together) and decompose (break apart) numbers up to 10 using objects and drawings.
    Decompose Numbers Up to 10 Making Ten with Bee-Bot® Making Ten with Code & Go® Robot Mouse
K.NR.5.2
Represent addition and subtraction within 10 from a given authentic situation using a variety of representations and strategies.
    Story Problems: Add and Subtract within 10 Counting with Mazes Adding within 20 and Sequences (Unplugged) Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story VEX 123®: Math Word Problems Kibo®: Adding and Subtracting
K.NR.5.3
Use a variety of strategies to solve addition and subtraction problems within 10.
    Story Problems: Add and Subtract within 10 Counting with Mazes Adding within 20 and Sequences (Unplugged) Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story VEX 123®: Math Word Problems Kibo®: Adding and Subtracting
K.NR.5.4
Fluently add and subtract within 5 using a variety of strategies to solve practical, mathematical problems.
    Story Problems: Add and Subtract within 10 Counting with Mazes Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story VEX 123®: Math Word Problems Kibo®: Adding and Subtracting
K.PAR.6.1
Create, extend, and describe repeating patterns with numbers and shapes, and explain the rationale for the pattern.
    Patterns with Bee-Bot® Patterns with Code & Go® Robot Mouse
K.PAR.6.2
Describe patterns involving the passage of time using words and phrases related to actual events.
K.MDR.7.1
Directly compare, describe, and order common objects, using measurable attributes (length, height, width, or weight) and describe the difference.
    Comparing Length with Code & Go® Robot Mouse
K.MDR.7.2
Classify and sort up to ten objects into categories by an attribute; count the number of objects in each category and sort the categories by count.
    VEX 123®: Defining Shape Attributes
K.MDR.7.3
Ask questions and answer them based on gathered information, observations, and appropriate graphical displays to solve problems relevant to everyday life.
K.GSR.8.1
Identify, sort, classify, analyze, and compare two- dimensional shapes and three-dimensional figures, in different sizes and orientations, using informal language to describe their similarities, differences, number of sides and vertices, and other attributes.
    Creating Shapes Shapes with Bee-Bot® Identify Shapes by Attributes VEX 123®: Defining Shape Attributes 3D Shapes Shapes with Code & Go® Robot Mouse
K.GSR.8.2
Describe the relative location of an object using positional words.
    Creating Shapes
K.GSR.8.3
Use basic shapes to represent specific shapes found in the environment by creating models and drawings.
    Creating Shapes Combining Shapes 3D Shapes
K.GSR.8.4
Use two or more basic shapes to form larger shapes.
    Creating Shapes Combining Shapes
1.NR.1.1
Count within 120, forward and backward, starting at any number. In this range, read and write numerals and represent a number of objects with a written numeral.
1.NR.1.2
Explain that the two digits of a 2-digit number represent the amounts of tens and ones.
    Place Value: Ones and Tens
1.NR.1.3
Compare and order whole numbers up to 100 using concrete models, drawings, and the symbols >, =, and <.
    Greater Than and Less Than: Two-Digit Numbers
1.NR.2.1
Use a variety of strategies to solve addition and subtraction problems within 20.
    Story Problems: Add and Subtract within 10 Adding within 20 and Sequences (Unplugged)
1.NR.2.2
Use pictures, drawings, and equations to develop strategies for addition and subtraction within 20 by exploring strings of related problems.
    Adding within 20 and Sequences (Unplugged)
1.NR.2.3
Recognize the inverse relationship between subtraction and addition within 20 and use this inverse relationship to solve authentic problems.
1.NR.2.4
Fluently add and subtract within 10 using a variety of strategies.
    Story Problems: Add and Subtract within 10 Adding within 20 and Sequences (Unplugged) VEX 123®: Math Word Problems
1.NR.2.5
Use the meaning of the equal sign to determine whether equations involving addition and subtraction are true or false.
    Algebraic Thinking: Finding a Two-Digit Unknown
1.NR.2.6
Determine the unknown whole number in an addition or subtraction equation relating to three whole numbers.
    Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
1.NR.2.7
Apply properties of operations as strategies to solve addition and subtraction problem situations within 20.
    Story Problems: Add and Subtract within 20 VEX 123®: Math Word Problems
1.PAR.3.1
Investigate, create, and make predictions about repeating patterns with a core of up to 3 elements resulting from repeating an operation, as a series of shapes, or a number string.
1.PAR.3.2
Identify, describe, and create growing, shrinking, and repeating patterns based on the repeated addition or subtraction of 1s, 2s, 5s, and 10s.
1.GSR.4.1
Identify common two- dimensional shapes and three- dimensional figures, sort and classify them by their attributes and build and draw shapes that possess defining attributes
    Creating Shapes Shapes with Bee-Bot® Identify Shapes by Attributes VEX 123®: Defining Shape Attributes 3D Shapes Shapes with Code & Go® Robot Mouse
1.GSR.4.2
Compose two-dimensional shapes (rectangles, squares, triangles, half-circles, and quarter-circles) and three-dimensional figures (cubes,rectangular prisms, cones, and cylinders) to create a shape formed of two or more common shapes and compose new shapes from the composite shape.
    Combining Shapes 3D Shapes
1.GSR.4.3
Partition circles and rectangles into two and four equal shares.
    Divide Shapes into Equal Parts
1.NR.5.1
Use a variety of strategies to solve applicable, mathematical addition and subtraction problems with one- and two-digit whole numbers.
    Story Problems: Add and Subtract within 20 Story Problems: Add and Subtract within 100 Create Your Own Story Problem VEX 123®: Math Word Problems
1.NR.5.2
Given a two-digit number, mentally find 10 more or 10 less than the number, without having to count; explain the reasoning used.
1.NR.5.3
Add and subtract multiples of 10 within 100.
1.MDR.6.1
Estimate, measure, and record lengths of objects using non-standard units,and compare and order up to three objects using the recorded measurements. Describe the objects compared.
    Comparing Length with Code & Go® Robot Mouse
1.MDR.6.2
Tell and write time in hours and half-hours using analog and digital clocks, and measure elapsed time to the hour on the hour using a predetermined number line.
    Telling Time
1.MDR.6.3
Identify the value of quarters and compare the values of pennies, nickels,dimes, and quarters.
    Events and Money
1.MDR.6.4
Ask questions and answer them based on gathered information,observations, and appropriate graphical displays to compare and order whole numbers.
    Basic Data and Programming Project Basic Data and Programming Project
2.NR.1.1
Explain the value of a three-digit number using hundreds, tens, and ones in a variety of ways.
    Place Value: Ones, Tens, and Hundreds
2.NR.1.2
Count forward and backward by ones from any number within 1000. Count forward by fives from multiples of 5 within 1000. Count forward and backward by 10s and 100s from any number within 1000.Count forward by 25s from 0.
2.NR.1.3
Represent, compare, and order whole numbers to 1000 with an emphasis on place value and equality. Use >, =, and < symbols to record the results of comparisons.
    Greater Than and Less Than: Three-Digit Numbers
2.NR.2.1
Fluently add and subtract within 20 using a variety of mental, part-whole strategies.
    Story Problems: Add and Subtract within 20
2.NR.2.2
Find 10 more or 10 less than a given three-digit number and find 100 more or 100 less than a given three-digit number.
2.NR.2.3
Solve problems involving the addition and subtraction of two-digit numbers using part-whole strategies.
    Story Problems: Add and Subtract within 20
2.NR.2.4
Fluently add and subtract within 100 using strategies based on place value,properties of operations,and/or the relationship between addition and subtraction.
    Story Problems: Add and Subtract within 100
2.NR.3.1
Determine whether a group(up to 20) has an odd or even number of objects. Write an equation to express an even number as a sum of two equal addends.
2.NR.3.2
Use addition to find the total number of objects arranged in rectangular arrays with up to 5 rows and up to 5 columns;write an equation to express the total as a sum of equal addends.
2.PAR.4.1
Identify, describe, and create a numerical pattern resulting from repeating an operation such as addition and subtraction.
2.PAR.4.2
Identify, describe, and create growing patterns and shrinking patterns involving addition and subtraction up to 20.
2.MDR.5.1
Construct simple measuring instruments using unit models. Compare unit models to rulers.
2.MDR.5.2
Estimate and measure the length of an object or distance to the nearest whole unit using appropriate units and standard measuring tools.
2.MDR.5.3
Measure to determine how much longer one object is than another and express the length difference in terms of a standard-length unit.
    Comparing Length with Code & Go® Robot Mouse
2.MDR.5.4
Ask questions and answer them based on gathered information, observations, and appropriate graphical displays to solve problems relevant to everyday life.
2.MDR.5.5
Represent whole-number sums and differences within a standard unit of measurement on a number line diagram.
    Kibo®: Adding and Subtracting
2.MDR.6.1
Tell and write time from analog and digital clocks to the nearest five minutes, and estimate and measure elapsed time using a timeline, to the hour or half hour on the hour or half hour.
    Telling Time
2.MDR.6.2
Find the value of a group of coins and determine combinations of coins that equal a given amount that is less than one hundred cents, and solve problems involving dollar bills, quarters, dimes, nickels, and pennies, using $ and ¢ symbols appropriately.
2.GSR.7.1
Describe, compare and sort 2-D shapes including polygons, triangles, quadrilaterals, pentagons, hexagons, and 3-D shapes including rectangular prisms and cones, given a set of attributes.
    Creating Shapes Shapes with Bee-Bot® Identify Shapes by Attributes VEX 123®: Defining Shape Attributes 3D Shapes Shapes with Code & Go® Robot Mouse
2.GSR.7.2
Identify at least one line of symmetry in everyday objects to describe each object as a whole.
2.GSR.7.3
Partition circles and rectangles into two, three, or four equal shares. Identify and describe equal-sized parts of the whole using fractional names (“halves,” “thirds,” “fourths”, “half of,” “third of,” “quarter of,” etc.).
    Divide Shapes into Equal Parts
2.GSR.7.4
Recognize that equal shares of identical wholes may be different shapes within the same whole.
3.NR.1.1
Read and write multi-digit whole numbers up to 10,000 using base-ten numerals and expanded form.
3.NR.1.2
Use place value reasoning to compare multi-digit numbers up to 10,000, using >, =, and < symbols to record the results of comparisons.
3.NR.1.3
Use place value understanding to round whole numbers up to 1000 to the nearest 10 or 100.
    micro:bit® Rounding to the Nearest Ten micro:bit® Rounding to the Nearest Hundred
3.PAR.2.1
Fluently add and subtract within 1000 to solve problems.
3.PAR.2.2
Apply part-whole strategies, properties of operations and place value understanding, to solve problems involving addition and subtraction within 10,000. Represent these problems using equations with a letter standing for the unknown quantity. Justify solutions.
3.PAR.3.1
Describe, extend, and create numeric patterns related to multiplication. Make predictions related to the patterns.
    Animating Sprites with Multiplication
3.PAR.3.2
Represent single digit multiplication and division facts using a variety of strategies. Explain the relationship between multiplication and division.
    Animating Sprites with Multiplication
3.PAR.3.3
Apply properties of operations (i.e., commutative property, associative property, distributive property) to multiply and divide within 100.
    Division and Conditionals Multiplication and Conditionals Animating Sprites with Multiplication Multiplication Quiz Game Decimal Division and Conditionals
3.PAR.3.4
Use the meaning of the equal sign to determine whether expressions involving addition, subtraction, and multiplication are equivalent.
    Division and Conditionals Multiplication and Conditionals Animating Sprites with Multiplication Multiplication Quiz Game Decimal Division and Conditionals
3.PAR.3.5
Use place value reasoning and properties of operations to multiply one-digit whole numbers by multiples of 10, in the range 10-90.
    Division and Conditionals Multiplication and Conditionals Animating Sprites with Multiplication Multiplication Quiz Game Decimal Division and Conditionals
3.PAR.3.6
Solve practical, relevant problems involving multiplication and division within 100 using part-whole strategies, visual representations, and/or concrete models.
    Division and Conditionals Multiplication and Conditionals Animating Sprites with Multiplication Multiplication Quiz Game Decimal Division and Conditionals
3.PAR.3.7
Use multiplication and division to solve problems involving whole numbers to 100. Represent these problems using equations with a letter standing for the unknown quantity. Justify solutions.
    Division and Conditionals Multiplication and Conditionals Animating Sprites with Multiplication Multiplication Quiz Game Decimal Division and Conditionals
3.NR.4.1
Describe a unit fraction and explain how multiple copies of a unit fraction form a non-unit fraction. Use parts of a whole, parts of a set, points on a number line, distances on a number line and area models.
3.NR.4.2
Compare two unit fractions by flexibly using a variety of tools and strategies.
3.NR.4.3
Represent fractions, including fractions greater than one, in multiple ways.
3.NR.4.4
Recognize and generate simple equivalent fractions.
    Fractions and Variables
3.MDR.5.1
Ask questions and answer them based on gathered information, observations, and appropriate graphical displays to solve problems relevant to everyday life.
3.MDR.5.2
Tell and write time to the nearest minute and estimate time to the nearest fifteen minutes (quarter hour) from the analysis of an analog clock.
3.MDR.5.3
Solve meaningful problems involving elapsed time, including intervals of time to the hour, half hour, and quarter hour where the times presented are only on the hour, half hour, or quarter hour within a.m. or p.m. only.
3.MDR.5.4
Use rulers to measure lengths in halves and fourths (quarters) of an inch and a whole inch.
    Measuring Lengths VEX GO®: Measurement VEX GO®: Lines and Angles
3.MDR.5.5
Estimate and measure liquid volumes, lengths and masses of objects using customary units. Solve problems involving mass, length, and volume given in the same unit, and reason about the relative sizes of measurement units within the customary system.
3.GSR.6.1
Identify perpendicular line segments, parallel line segments, and right angles, identify these in polygons, and solve problems involving parallel line segments, perpendicular line segments, and right angles.
    Classifying Shapes Using Lines and Angles VEX GO®: Lines and Angles
3.GSR.6.2
Classify, compare, and contrast polygons, with a focus on quadrilaterals, based on properties. Analyze specific 3- dimensional figures to identify and describe quadrilaterals as faces of these figures.
    Classifying Shapes by Category
3.GSR.6.3
Identify lines of symmetry in polygons.
3.GSR.7.1
Investigate area by covering the space of rectangles presented in realistic situations using multiple copies of the same unit, with no gaps or overlaps, and determine the total area (total number of units that covered the space).
    Area of a Rectangle with Tiles House Design with Area and Perimeter House Design with Area and Perimeter
3.GSR.7.2
Determine the area of rectangles (or shapes composed of rectangles) presented in relevant problems by tiling and counting.
    Area of a Rectangle with Tiles House Design with Area and Perimeter House Design with Area and Perimeter
3.GSR.7.3
Discover and explain how area can be found by multiplying the dimensions of a rectangle.
    Area of a Rectangle with Tiles House Design with Area and Perimeter House Design with Area and Perimeter
3.GSR.8.1
Determine the perimeter of a polygon and explain that the perimeter represents the distance around a polygon. Solve problems involving perimeters of polygons.
    House Design with Area and Perimeter House Design with Area and Perimeter
3.GSR.8.2
Investigate and describe how rectangles with the same perimeter can have different areas or how rectangles with the same area can have different perimeters.
4.NR.1.1
Read and write multi-digit whole numbers to the hundred-thousands place using base-ten numerals and expanded form.
    Naming Numbers Game
4.NR.1.2
Recognize and show that a digit in one place has a value ten times greater than what it represents in the place to its right and extend this understanding to determine the value of a digit when it is shifted to the left or right, based on the relationship between multiplication and division.
4.NR.1.3
Use place value reasoning to represent, compare, and order multi-digit numbers, using >, =, and < symbols to record the results of comparisons.
4.NR.1.4
Use place value understanding to round multi-digit whole numbers.
    micro:bit® Rounding to the Nearest Ten micro:bit® Rounding to the Nearest Hundred
4.NR.2.1
Fluently add and subtract multi-digit numbers to solve practical, mathematical problems using place value understanding, properties of operations, and relationships between operations.
    Adding with Loops
4.NR.2.2
Interpret, model, and solve problems involving multiplicative comparison.
4.NR.2.3
Solve relevant problems involving multiplication of a number with up to four digits by a 1-digit whole number or involving multiplication of two two-digit numbers using strategies based on place value and the properties of operations. Illustrate and explain the calculation by using equations, rectangular arrays, and/or area models.
4.NR.2.4
Solve authentic division problems involving up to 4-digit dividends and 1- digit divisors (including whole number quotients with remainders) using strategies based on place-value understanding, properties of operations, and the relationships between operations.
    Division and Conditionals Decimal Division and Conditionals
4.NR.2.5
Solve multi-step problems using addition, subtraction, multiplication, and division involving whole numbers. Use mental computation and estimation strategies to justify the reasonableness of solutions.
4.PAR.3.1
Generate both number and shape patterns that follow a provided rule.
    Classifying Shapes by Category
4.PAR.3.2
Use input-output rules, tables, and charts to represent and describe patterns, find relationships, and solve problems.
4.PAR.3.3
Find factor pairs in the range 1–100 and find multiples of single-digit numbers up to 100.
    Decimal Multiplication and Conditionals Animating Sprites with Factors
4.PAR.3.4
Identify composite numbers and prime numbers and explain the relationship with the factor pairs.
    Decimal Multiplication and Conditionals Animating Sprites with Factors
4.NR.4.1
Using concrete materials, drawings, and number lines, demonstrate and explain the relationship between equivalent fractions, including fractions greater than one, and explain the identity property of multiplication as it relates to equivalent fractions. Generate equivalent fractions using these relationships.
    Add and Subtract Fractions
4.NR.4.2
Compare two fractions with the same numerator or the same denominator by reasoning about their size and recognize that comparisons are valid only when the two fractions refer to the same whole.
4.NR.4.3
Compare two fractions with different numerators and/or different denominators by flexibly using a variety of tools and strategies and recognize that comparisons are valid only when the two fractions refer to the same whole.
4.NR.4.4
Represent whole numbers and fractions as the sum of unit fractions.
    Animating Unit Fractions Unit Fractions with Variables
4.NR.4.5
Represent a fraction as a sum of fractions with the same denominator in more than one way, recording with an equation.
    Add and Subtract Fractions
4.NR.4.6
Add and subtract fractions and mixed numbers with like denominators using a variety of tools.
    Add and Subtract Fractions
4.NR.5.1
Demonstrate and explain the concept of equivalent fractions with denominators of 10 and 100, using concrete materials and visual models. Add two fractions with denominators of 10 and 100.
    Add and Subtract Fractions
4.NR.5.2
Represent, read, and write fractions with denominators of 10 or 100 using decimal notation, and decimal numbers to the hundredths place as fractions, using concrete materials and drawings.
    Add and Subtract Fractions
4.NR.5.3
Compare two decimal numbers to the hundredths place by reasoning about their size. Record the results of comparisons with the symbols >, =, or <, and justify the conclusions.
4.MDR.6.1
Use the four operations to solve problems involving elapsed time to the nearest minute, intervals of time, metric measurements of liquid volumes, lengths, distances, and masses of objects, including problems involving fractions with like denominators, and also problems that require expressing measurements given in a larger unit in terms of a smaller unit, and expressing a smaller unit in terms of a larger unit based on the idea of equivalence.
4.MDR.6.2
Ask questions and answer them based on gathered information, observations, and appropriate graphical displays to solve problems relevant to everyday life.
4.GSR.7.1
Recognize angles as geometric shapes formed when two rays share a common endpoint. Draw right, acute, and obtuse angles based on the relationship of the angle measure to 90 degrees.
    VEX GO®: Lines and Angles
4.GSR.7.2
Measure angles in reference to a circle with the center at the common endpoint of two rays. Determine an angle’s measure in relation to the 360 degrees in a circle through division or as a missing factor problem.
4.GSR.8.1
Explore, investigate, and draw points, lines, line segments, rays, angles (right, acute, obtuse), perpendicular lines, parallel lines, and lines of symmetry. Identify these in two- dimensional figures.
    VEX GO®: Lines and Angles
4.GSR.8.2
Classify, compare, and contrast polygons based on lines of symmetry, the presence or absence of parallel or perpendicular line segments, or the presence or absence of angles of a specified size and based on side lengths.
    Classifying Shapes Using Lines and Angles
4.GSR.8.3
Solve problems involving area and perimeter of composite rectangles involving whole numbers with known side lengths.
    Area of a Rectangle with Tiles House Design with Area and Perimeter House Design with Area and Perimeter
5.NR.1.1
Explain that in a multi-digit number, a digit in one place represents 10 times as much as it represents in the place to its right and 1/10 of what it represents in the place to its left.
5.NR.1.2
Explain patterns in the placement of digits when multiplied or divided by a power of 10. Use whole-number exponents to denote powers of 10, up to 10^3.
5.NR.2.1
Fluently multiply multi-digit (up to 3- digit by 2-digit) whole numbers to solve authentic problems.
    Multi-digit Multiplication and Conditionals Multiplication Quiz Game
5.NR.2.2
Fluently divide multi-digit whole numbers (up to 4-digit dividends and 2-digit divisors no greater than 25) to solve practical problems.
    Animating Sprites with Division
5.NR.3.1
Explain the meaning of a fraction as division of the numerator by the denominator (a/b = a ÷ b). Solve problems involving division of whole numbers leading to answers in the form of fractions or mixed numbers.
    Multiplying Fractions by Whole Numbers Multiplying and Dividing Fractions
5.NR.3.2
Compare and order up to three fractions with different numerators and/or different denominators by flexibly using a variety of tools and strategies.
5.NR.3.3
Model and solve problems involving addition and subtraction of fractions and mixed numbers with unlike denominators.
    Add and Subtract Fractions
5.NR.3.4
Model and solve problems involving multiplication of a fraction and a whole number.
    Area of a Rectangle with Tiles
5.NR.3.5
Explain why multiplying a whole number by a fraction greater than one results in a product greater than the whole number, and why multiplying a whole number by a fraction less than one results in a product less than the whole number and multiplying a whole number by a fraction equal to one results in a product equal to the whole number.
5.NR.3.6
Model and solve problems involving division of a unit fraction by a whole number and a whole number by a unit fraction.
    Multiplying and Dividing Fractions
5.NR.4.1
Read and write decimal numbers to the thousandths place using base- ten numerals written in standard form and expanded form.
5.NR.4.2
Represent, compare, and order decimal numbers to the thousandths place based on the meanings of the digits in each place, using >, =, and < symbols to record the results of comparisons.
5.NR.4.3
Use place value understanding to round decimal numbers to the hundredths place.
    micro:bit® Rounding with Decimals
5.NR.4.4
Solve problems involving addition and subtraction of decimal numbers to the hundredths place using a variety of strategies.
    micro:bit® Rounding with Decimals Decimal Division and Conditionals
5.NR.5.1
Write, interpret, and evaluate simple numerical expressions involving whole numbers with or without grouping symbols to represent actual situations.
    Multi-digit Multiplication and Conditionals Multiplication Quiz Game micro:bit® Rounding with Decimals Decimal Division and Conditionals Animating Sprites with Division
5.PAR.6.1
Generate two numerical patterns using two given rules. Identify apparent relationships between corresponding terms by completing a table.
5.PAR.6.2
Represent problems by plotting ordered pairs and explain coordinate values of points in the first quadrant of the coordinate plane.
    The Coordinate Plane Makey Makey®: Graphing Points on a Coordinate Plane micro:bit®: Graphing Points on a Coordinate Plane
5.MDR.7.1
Explore realistic problems involving different units of measurement, including distance, mass, weight, volume, and time.
    Unit Converter
5.MDR.7.2
Ask questions and answer them based on gathered information, observations, and appropriate graphical displays to solve problems relevant to everyday life.
    Programming and Data Project
5.MDR.7.3
Convert among units within the metric system and then apply these conversions to solve multi- step, practical problems.
    Unit Converter
5.MDR.7.4
Convert among units within relative sizes of measurement units within the customary measurement system.
5.GSR.8.1
Classify, compare, and contrast polygons based on properties.
    Classifying Shapes Using Lines and Angles
5.GSR.8.2
Determine, through exploration and investigation, that attributes belonging to a category of two- dimensional figures also belong to all subcategories of that category.
5.GSR.8.3
Investigate volume of right rectangular prisms by packing them with unit cubes without gaps or overlaps. Then, determine the total volume to solve problems.
5.GSR.8.4
Discover and explain how the volume of a right rectangular prism can be found by multiplying the area of the base times the height to solve authentic, mathematical problems.