Standard |
Lessons |
SC.K2.CS-CC.1.1
Identify a variety of digital tools used for communication and collaboration (e.g., online library catalogs and databases).
|
Computer Basics
Impacts of Technology in Our World
Digital Research 1: Guided Research
Networks and the Internet
Training AI Using Data
Machine Learning: AutoDraw
Machine Learning: Teachable Machine
|
SC.K2.CS-CC.1.2
Conduct basic keyword searches, and exchange information and feedback with teachers and other students (e.g., e-mail and text messaging).
|
Digital Research 1: Guided Research
Digital Research 2: Choice Research
|
SC.K2.CS-CC.1.3
Collaborate and cooperate with peers, teachers, and others using technology to solve problems.
|
LEGO® SPIKE Essential: Design a Moving Statue
3D Design: Keyboard Accommodations
Pair Programming: Create a Band
LEGO® SPIKE Essential: Design for Changing Weather
Park Cleanup STEM Project with Bee-Bot®
Park Cleanup STEM Project with Code & Go® Robot Mouse
|
SC.K2.CS-CC.1.4
Provide and accept constructive criticism on a collaborative project.
|
Maze Game Project
Advanced Data and Programming
Space Travel Project
Racing Game
Design an Adventure Game
Basic Data and Programming Project
Maze Game Project
Basic Data and Programming Project
|
SC.K2.CS-CS.1.1
Define simulation and identify the concepts illustrated by a simple simulation (e.g., growth, human health, and the butterfly life cycle).
|
Animal Life Cycles
|
SC.K2.CS-CS.1.2
Describe how models and simulations can be used to solve real-world issues in science and engineering.
|
|
SC.K2.CS-CS.1.3
Describe how models represent a real-life system (e.g., globe or map).
|
Animal Life Cycles
Phases of the Moon
Sun and Moon, Day and Night
Cardinal Directions
Seed Dispersal
Create a Map
Programming a Cycle
|
SC.K2.CS-CS.1.4
Solve questions individually and collaboratively using models.
|
Advanced Data and Programming
Seed Dispersal
Basic Data and Programming Project
Basic Data and Programming Project
|
SC.K2.CS-CS.2.1
Arrange or sort information into useful order, such as sorting students by birth date, with or without technology.
|
Research Presentations
Advanced Data and Programming
Data Patterns and Predictions
Basic Data and Programming Project
Basic Data and Programming Project
|
SC.K2.CS-CS.2.2
Solve age-appropriate problems (e.g., puzzles and logical thinking programs) with or without technology (i.e., computational thinking).
|
Maze Game Project
Counting with Mazes
Counting and Sequences (Unplugged)
Ozobot® Programming 2: More Color Codes
Ozobot® Programming 4
Ozobot® Programming 6
Introduction to Grow and Shrink Blocks
CodeHS Coding Card Game: Sequences
CodeHS Coding Card Game: Sequences 2
CodeHS Coding Card Game: Loops
CodeHS Coding Card Game: Loops 2
CodeHS Coding Card Game: Conditionals
CodeHS Coding Card Game: Conditionals 2
Combining Shapes
Introduction to Debugging
Ozobot® Cycle
Debugging: Events and Sequences
Debugging: Message Events and Loops
Loops: Follow the Path
Debugging: Events and Motion
Machine Learning: What is a Blorg?
Maze Game Project
Loops: Frog and Rabbit
Forever Loops: Fireworks
Loops: Play in the Park
The Sorting Game
Grid: Solving Mazes
Sequences (Unplugged)
Acting with Events
|
SC.K2.CS-CS.2.3
Solve real life issues in science and engineering using computational thinking.
|
LEGO® SPIKE Essential: Design for Changing Weather
Park Cleanup STEM Project with Bee-Bot®
Park Cleanup STEM Project with Code & Go® Robot Mouse
|
SC.K2.CS-CS.2.4
Define an algorithm as a sequence of defined steps.
|
Sequences (Unplugged)
Debugging
Kibo®: Adding and Subtracting
Garden Project
Create a Map
Tap-a-Mole Game
Introduction to Debugging
Debugging: Events and Sequences
Scout's Scratch Expedition Part 4
Debugging: Message Events and Loops
Garden Project
Debugging: Events and Motion
Sequences (Unplugged)
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
|
SC.K2.CS-CS.2.5
Create a simple algorithm, individually and collaboratively, without using computers to complete the task (e.g., making a sandwich, getting ready for school).
|
Sequences (Unplugged)
Unplugged Introduction to ScratchJr Part 1
Unplugged Introduction to ScratchJr Part 2
CodeHS Coding Card Game: Sequences
CodeHS Coding Card Game: Sequences 2
CodeHS Coding Card Game: Loops
CodeHS Coding Card Game: Loops 2
CodeHS Coding Card Game: Conditionals
CodeHS Coding Card Game: Conditionals 2
Create a Map
Sequences (Unplugged)
Acting with Events
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
|
SC.K2.CS-CS.2.6
Illustrate thoughts, ideas, and stories in a step-by-step manner using writing tools, digital cameras, and drawing tools.
|
Adaptations and Survival: Camouflage
Animal Life Cycles
Storytelling Animations
Weather and Seasons
Original Story Animations - Personal Story
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Wildlife Scene Project
Changes in the Environment
Space Travel Project
Seed Dispersal
Identify Shapes by Attributes
Racing Game
Hide and Seek Game
Drawing Tools: Fairy Tale Painting
Drawing Tools: Farm Scene
Animal Sounds
|
SC.K2.CS-CS.2.7
Develop and present an algorithm using tangible materials.
|
Ozobot® Programming 1: Introduction
Ozobot® Programming 2: More Color Codes
VEX 123®: Introduction
Introduction to Bee-Bot®: Basic Movements
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Seasons with Bee-Bot®
Comparing Length with Bee-Bot®
Weather with Bee-Bot®
Introduction to Kibo®
Kibo®: Communicating Across Distances (Light and Sound)
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Making Ten with Bee-Bot®
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Ozobot® Cycle
Changing Environments with Bee-Bot®
Changing Environments with Code & Go® Robot Mouse
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
|
SC.K2.CS-CS.2.8
Gather and organize information using concept-mapping tools.
|
|
SC.K2.CS-CS.3.1
Create a digital artifact (independently and collaboratively) that clearly expresses thoughts and ideas.
|
Comparing Organisms
Impacts of Technology in Our World
Adaptations and Survival: Camouflage
Introduction to Message Events
Maze Game Project
Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Creating Shapes
Types of Motion
Animal Life Cycles
Events
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Loops Part 2
Counting with Mazes
Build a Sentence
Light and Shadows
From ScratchJr to Scratch
Research Presentations
Who Keeps Us Safe?
Sound and Pitch
Story Problems: Add and Subtract within 100
Storytelling Animations
Phases of the Moon
Create Your Own Story Problem
Our Responsibilities
Living and Nonliving
Weather and Seasons
Original Story Animations - Personal Story
Digital Research 2: Choice Research
Loops
Storytelling Animations Part 2
Sun and Moon, Day and Night
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Original Story Animations - Fiction Story
Economic Choices
Advanced Data and Programming
Phonics: Letter Sounds
Cardinal Directions
Events and Money
Wildlife Scene Project
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Changes in the Environment
Phonics: Digraphs
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
ScratchJr to Scratch: Events and Loops
Seasons with Bee-Bot®
Place Value: Adding Up to 20
Comparing Length with Bee-Bot®
Introduction to Coding with LEGO® SPIKE Essential
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Repeat Loops
Skills Practice: Events
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
Divide Shapes into Equal Parts
Moving Targets Game
Punctuation: Write a Great Sentence!
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to ScratchJr Part 1
Unplugged Introduction to ScratchJr Part 2
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Identify Shapes by Attributes
Minecraft: Education Edition® - Trailblazer
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Introduction to Show and Hide Blocks
Introduction to Grow and Shrink Blocks
Forever Loop Dance Party
CodeHS Coding Card Game: Sequences
CodeHS Coding Card Game: Sequences 2
CodeHS Coding Card Game: Loops
CodeHS Coding Card Game: Loops 2
CodeHS Coding Card Game: Conditionals
CodeHS Coding Card Game: Conditionals 2
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
Introduction to Pages
End Block: Program a Race
About Me Project
Chicken Crossing Game
Garden Project
Combining Shapes
River Crossing Game
Racing Game
Create a Map
Hide and Seek Game
3D Shapes
Digital Greeting Card
Design an Adventure Game
Algebraic Thinking: Finding a Two-Digit Unknown
Patterns and Music
Preventing Erosion
Drawing Tools: Fairy Tale Painting
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Drawing Tools: Farm Scene
Basic Data and Programming Project
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Loops: Predator and Prey
Programming a Cycle
Create an Original Story Animation
Loops: Follow the Path
Speed Block: Bouncy Ball
Create a Mini Golf Game
Message Events: Scout Plays in the Forest
Pages: Scout's Travels
Garden Project
Pages: Create a Tapping Game
Growing Garden
Message Events: Simon Says
Pages: Dragon Story
Maze Game Project
Loops: Frog and Rabbit
Grid: Arctic Animation
Forever Loops: Fireworks
Loops: Play in the Park
Basic Data and Programming Project
Sequences: Digital Responsibilities
Grid: Solving Mazes
Animal Sounds
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Introduction to Events
All About Me!
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Litter Free Communities
Careers in CS: Coding for Fashion-Retail
|
SC.K2.CS-CS.3.2
Create, review, and revise artifacts that include text, images, and audio using digital tools.
|
Comparing Organisms
Impacts of Technology in Our World
Maze Game Project
Loops Part 2
Build a Sentence
Research Presentations
Storytelling Animations
Our Responsibilities
Original Story Animations - Personal Story
Digital Research 2: Choice Research
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Economic Choices
Advanced Data and Programming
Wildlife Scene Project
Divide Shapes into Equal Parts
Moving Targets Game
Punctuation: Write a Great Sentence!
About Me Project
Basic Data and Programming Project
Create an Original Story Animation
Message Events: Scout Plays in the Forest
Message Events: Simon Says
Maze Game Project
Basic Data and Programming Project
Moving Targets Game
All About Me!
|
SC.K2.CS-CS.4.1
Recognize different kinds of computing devices in the classroom and other places (e.g., laptops, tablets, smart phones, desktops, printers).
|
Input Devices
Computer Basics
Impacts of Technology in Our World
Mouse Practice
Keyboard Introduction
|
SC.K2.CS-CS.4.2
Recognize and operate different types of computers, applications and peripherals (e.g., use input/output devices such as a mouse, keyboard, or touch screen; find, navigate, launch a program).
|
Input Devices
Computer Basics
Mouse Practice
Keyboard Introduction
|
SC.K2.CS-CS.4.3
Explain that a computer program is running when a program or command is executed.
|
|
SC.K2.CS-CS.6.1
Identify tasks that are made easier because of computers.
|
Computer Basics
Impacts of Technology in Our World
3D Design: Introduction
Training AI Using Data
Machine Learning: AutoDraw
Machine Learning: Teachable Machine
Careers in CS: Litter Free Communities
Careers in CS: Coding for Fashion-Retail
|
SC.K2.CS-CP.1.1
Identify different kinds of data (e.g., text, charts, graphs, numbers, pictures, audio, video, and collections of objects).
|
Data Storage and Variables
Data Patterns and Predictions
Machine Learning: What is a Blorg?
The Sorting Game
Data Storage with Symbols
|
SC.K2.CS-CP.1.2
Collect and manipulate data using a variety of computing methods (e.g., sorting, totaling, and averaging).
|
Advanced Data and Programming
Basic Data and Programming Project
Basic Data and Programming Project
|
SC.K2.CS-CP.1.3
Propose a solution to a problem or question based on an analysis of the data and critical thinking, individually and collaboratively.
|
Machine Learning: What is a Blorg?
The Sorting Game
|
SC.K2.CS-CP.1.4
Create data visualizations (e.g., charts and infographics), individually and collaboratively.
|
Digital Research 1: Guided Research
Advanced Data and Programming
Basic Data and Programming Project
Basic Data and Programming Project
|
SC.K2.CS-CP.2.1
Define a computer program as a set of commands created by people to do something.
|
Sequences (Unplugged)
Events
Introduction to ScratchJr
Introduction to Speed Blocks
Introduction to Show and Hide Blocks
Introduction to Grow and Shrink Blocks
Introduction to the Wait Block
About Me Project
Events (Alpine UT updates)
Events: Submarine Sequences
Transportation Speeds and Sounds
Sequences (Unplugged)
All About Me!
|
SC.K2.CS-CP.2.2
Perform a simple task (e.g., making a sandwich and brushing teeth) breaking it into small steps.
|
Sequences (Unplugged)
Properties of Matter
Counting and Sequences (Unplugged)
Weather and Seasons
Adding within 20 and Sequences (Unplugged)
Introduction to Kibo®
Unplugged Introduction to ScratchJr Part 1
Unplugged Introduction to ScratchJr Part 2
CodeHS Coding Card Game: Sequences
CodeHS Coding Card Game: Sequences 2
CodeHS Coding Card Game: Loops
CodeHS Coding Card Game: Loops 2
CodeHS Coding Card Game: Conditionals
CodeHS Coding Card Game: Conditionals 2
About Me Project
Create a Map
Preventing Erosion
Debugging: Events and Sequences
Debugging: Message Events and Loops
Message Events: Scout Plays in the Forest
Sequences (Unplugged)
Acting with Events
All About Me!
|
SC.K2.CS-CP.2.3
Explain that computers only follow the program’s instructions.
|
Sequences (Unplugged)
Counting and Sequences (Unplugged)
Ozobot® Programming 2: More Color Codes
Kibo®: Adding and Subtracting
Ozobot® Cycle
|
SC.K2.CS-CP.2.4
Construct a simple program using tools that do not require a textual programming language (e.g. block-based programming language).
|
Adaptations and Survival: Camouflage
Introduction to Message Events
Maze Game Project
Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Creating Shapes
Types of Motion
Animal Life Cycles
Events
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Loops Part 2
Counting with Mazes
Light and Shadows
From ScratchJr to Scratch
Research Presentations
Who Keeps Us Safe?
Sound and Pitch
Story Problems: Add and Subtract within 100
Storytelling Animations
Phases of the Moon
Create Your Own Story Problem
Living and Nonliving
Weather and Seasons
Original Story Animations - Personal Story
Digital Research 2: Choice Research
Loops
Storytelling Animations Part 2
Sun and Moon, Day and Night
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Original Story Animations - Fiction Story
Economic Choices
Advanced Data and Programming
Phonics: Letter Sounds
Cardinal Directions
Events and Money
Wildlife Scene Project
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Ozobot® Programming 1: Introduction
Ozobot® Programming 2: More Color Codes
Changes in the Environment
Phonics: Digraphs
Introduction to Bee-Bot®: Basic Movements
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
ScratchJr to Scratch: Events and Loops
Seasons with Bee-Bot®
Place Value: Adding Up to 20
Comparing Length with Bee-Bot®
Introduction to Coding with LEGO® SPIKE Essential
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Sequences
Skills Practice: Repeat Loops
Skills Practice: Events
Skills Practice: Message Events
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
Divide Shapes into Equal Parts
Moving Targets Game
Punctuation: Write a Great Sentence!
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to ScratchJr Part 1
Unplugged Introduction to ScratchJr Part 2
LEGO® SPIKE Essential: Design for Changing Weather
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to the Grid
Identify Shapes by Attributes
Minecraft: Education Edition® - Trailblazer
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Introduction to Show and Hide Blocks
Introduction to Grow and Shrink Blocks
Forever Loop Dance Party
CodeHS Coding Card Game: Sequences
CodeHS Coding Card Game: Sequences 2
CodeHS Coding Card Game: Loops
CodeHS Coding Card Game: Loops 2
CodeHS Coding Card Game: Conditionals
CodeHS Coding Card Game: Conditionals 2
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
Introduction to Pages
End Block: Program a Race
About Me Project
Chicken Crossing Game
Garden Project
Combining Shapes
River Crossing Game
Create a Map
Hide and Seek Game
3D Shapes
Tap-a-Mole Game
Design an Adventure Game
Algebraic Thinking: Finding a Two-Digit Unknown
Patterns and Music
Preventing Erosion
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Loops: Predator and Prey
Programming a Cycle
Create an Original Story Animation
Loops: Follow the Path
Speed Block: Bouncy Ball
Create a Mini Golf Game
Message Events: Scout Plays in the Forest
Garden Project
Pages: Create a Tapping Game
Message Events: Simon Says
Pages: Dragon Story
Maze Game Project
Loops: Frog and Rabbit
Grid: Arctic Animation
Forever Loops: Fireworks
Loops: Play in the Park
Grid: Solving Mazes
Animal Sounds
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Introduction to Events
Sequences: Snowball Fight
Bowling Game
All About Me!
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Litter Free Communities
Careers in CS: Coding for Fashion-Retail
|
SC.K2.CS-CP.3.1
Create developmentally appropriate multimedia products with support from teachers, family members, or student partners.
|
How Living Things Survive
Adaptations and Survival: Camouflage
Designing Solutions from Nature
Maze Game Project
Creating Shapes
Animal Life Cycles
Story Problems: Add and Subtract within 10
Build a Sentence
Light and Shadows
Research Presentations
Who Keeps Us Safe?
Phases of the Moon
Create Your Own Story Problem
Living and Nonliving
Weather and Seasons
Original Story Animations - Personal Story
Digital Research 2: Choice Research
Storytelling Animations Part 2
Sun and Moon, Day and Night
Original Story Animations - Fiction Story
Wildlife Scene Project
Changes in the Environment
3D Design: Introduction
Introduction to Coding with LEGO® SPIKE Essential
Skills Practice: Sequences
Skills Practice: Repeat Loops
Skills Practice: Events
Skills Practice: Message Events
Skills Practice: ScratchJr Drawing Tools
Telling Time
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
3D Design: Create a Bubble Wand
Divide Shapes into Equal Parts
Moving Targets Game
Punctuation: Write a Great Sentence!
Seed Dispersal
Introduction to the Grid
Introduction to Speed Blocks
Forever Loop Dance Party
Code Block Review
Introduction to Pages
End Block: Program a Race
About Me Project
Chicken Crossing Game
Garden Project
River Crossing Game
Hide and Seek Game
Design an Adventure Game
Patterns and Music
Preventing Erosion
Drawing Tools: Fairy Tale Painting
Drawing Tools: Farm Scene
Programming a Cycle
Create an Original Story Animation
Message Events: Scout Plays in the Forest
Pages: Dragon Story
Maze Game Project
Loops: Frog and Rabbit
Forever Loops: Fireworks
Loops: Play in the Park
Animal Sounds
Moving Targets Game
Transportation Speeds and Sounds
Introduction to Events
Sequences: Snowball Fight
Bowling Game
All About Me!
Drawing Tools: Nature Walk
Introduction to Repeat Loops
|
SC.K2.CS-CP.3.2
Prepare a simple presentation of digital products and applications.
|
|
SC.K2.CS-PC.1.1
Demonstrate proper care for electronic devices (e.g., handling devices carefully, logging off or shutting down correctly, and keeping devices away from water/food).
|
Computer Basics
Ozobot® Programming 1: Introduction
|
SC.K2.CS-PC.1.2
Describe the attributes of a good digital citizen: one who protects private information, balances time online, reports cyberbullying, and recognizes inappropriate content/contact.
|
Impacts of Technology in Our World
Passwords
Sequences: Digital Responsibilities
Online Etiquette
|
SC.K2.CS-PC.1.3
Identify safe and unsafe examples of online communications.
|
Impacts of Technology in Our World
Passwords
Online Etiquette
|
SC.K2.CS-PC.1.4
Explain that a password helps protect the privacy of information.
|
Passwords
|
SC.K2.CS-PC.2.1
Identify and describe how people use many types of technologies in their daily work and personal lives.
|
Impacts of Technology in Our World
|
SC.K2.CS-PC.2.2
Communicate about technology using developmentally appropriate terminology.
|
Input Devices
Computer Basics
Networks and the Internet
Computer Detectives: Computer Problems
Machine Learning: What is a Blorg?
The Sorting Game
|
SC.K2.CS-PC.2.3
Recognize that people use computing technology in the workplace to perform many important tasks and functions.
|
Input Devices
Computer Basics
Impacts of Technology in Our World
Networks and the Internet
|
SC.K2.CS-PC.4.1
Explain that some information is private and should not be shared online.
|
Passwords
Training AI Using Data
Online Etiquette
|