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Elementary Standards Mapping

for CO CS 1

16

Standards in this Framework

Standard Lessons
CS.1.1.1a
Students can create and follow algorithms (sets of step-by-step instructions) to complete tasks.
    Sequences (Unplugged) Introduction to Message Events Types of Motion Events Light and Shadows Story Problems: Add and Subtract within 100 Create Your Own Story Problem Weather and Seasons Loops Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Seasons with Bee-Bot® Place Value: Adding Up to 20 Weather with Bee-Bot® Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 Seasonal Project (Summer): Pop the Balloons Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to Speed Blocks Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party Code Block Review Loops: Catching Butterflies Introduction to the Wait Block About Me Project Create a Map Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Growing Garden Sequences: Digital Responsibilities Events: Submarine Sequences Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Drawing Tools: Nature Walk Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines
CS.1.1.1b
Students can debug (identify and fix) errors in an algorithm or program that includes sequences and simple loops.
    Maze Game Project Events Loops Part 2 Counting with Mazes Build a Sentence Research Presentations Create Your Own Story Problem Loops Advanced Data and Programming Wildlife Scene Project Changes in the Environment Introduction to Bee-Bot®: Planning a Program Introduction to Coding with LEGO® SPIKE Essential Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Repeat Loops Skills Practice: Events Skills Practice: Message Events Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Debugging Kibo®: Adding and Subtracting Seasonal Project (Summer): Pop the Balloons Forever Loop Dance Party Code Block Review End Block: Program a Race Chicken Crossing Game Garden Project River Crossing Game Create a Map Tap-a-Mole Game Design an Adventure Game Patterns and Music Introduction to Debugging Events (Alpine UT updates) Introduction to Code & Go® Robot Mouse: Planning a Program Ozobot® Cycle Debugging: Events and Sequences Create an Original Story Animation Debugging: Message Events and Loops Speed Block: Bouncy Ball Garden Project Debugging: Events and Motion Maze Game Project Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Sequences: Snowball Fight Bowling Game Introduction to Repeat Loops
CS.1.1.1c
Students can, using correct terminology, describe steps taken and choices made during the process of program development and revision.
    Maze Game Project Advanced Data and Programming Wildlife Scene Project Debugging Design an Adventure Game Introduction to Debugging Debugging: Events and Motion Maze Game Project
CS.1.1.2a
Students can decompose (break down) the steps needed to solve a problem into a precise sequence of instructions.
    Sequences (Unplugged) Adaptations and Survival: Camouflage Designing Solutions from Nature Introduction to Message Events Properties of Matter Animal Life Cycles Events Loops Part 2 Counting with Mazes Research Presentations Storytelling Animations Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Loops Storytelling Animations Part 2 Original Story Animations - Fiction Story Advanced Data and Programming Wildlife Scene Project Changes in the Environment VEX 123®: Introduction Introduction to Bee-Bot®: Basic Movements Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Comparing Length with Bee-Bot® VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Repeat Loops LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr: Part 1 Debugging Unplugged Introduction to ScratchJr: Part 2 Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to the Grid Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Forever Loop Dance Party End Block: Program a Race About Me Project Create a Map Design an Adventure Game Preventing Erosion Introduction to Debugging Events (Alpine UT updates) Grow and Shrink Blocks in Motion Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Debugging: Events and Sequences Programming a Cycle Debugging: Message Events and Loops Speed Block: Bouncy Ball Message Events: Scout Plays in the Forest Creating Algorithms Debugging: Events and Motion Message Events: Simon Says Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Bowling Game All About Me! Introduction to Repeat Loops Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail
CS.1.1.3a
Students can find, add, change, and delete information using a computing device and define the information stored as data.
    Data Storage and Variables Welcome to CodeHS! Get Organized with Files Data Storage with Symbols
CS.1.1.3b
Students can collect and present the same data in various visual formats.
    Digital Research 1: Guided Research Digital Research 2: Choice Research Advanced Data and Programming Basic Data and Programming Project Basic Data and Programming Project
CS.1.1.3c
Students can describe patterns in data using visual representations such as charts or graphs to make predictions.
    Advanced Data and Programming Data Patterns and Predictions Basic Data and Programming Project Basic Data and Programming Project
CS.1.1.3d
Students can use numbers or other symbols to represent information and describe how this is similar to how computer programs represent information.
    Data Storage and Variables Data Storage with Symbols
CS.1.2.1a
Students can describe basic hardware and software problems using accurate terminology.
    Computer Detectives: Computer Problems
CS.1.2.1b
Students can describe the difference between online and local use of computing devices.
    Input Devices Computer Basics Networks and the Internet Training AI Using Data Machine Learning: What is a Blorg?
CS.1.2.1c
Students can recognize that equipment is needed to access a network.
    Networks and the Internet
CS.1.3.1a
Students can use appropriate software to perform a variety of tasks.
    3D Design: Introduction Scout Adventures 1: Introducing Scout Scout Adventures 2: Scout Starts Exploring Scout Adventures 3: Scout Meets a Friend Scout Adventures 4: Scout Explores the Forest Scout Adventures 5: Scout and Bluebird Help Scout Adventures 6: Scout Celebrates with Friends
CS.1.3.1b
Students can develop programs with sequences to express ideas or address a problem.
    Research Presentations Who Keeps Us Safe? Create Your Own Story Problem Original Story Animations - Personal Story Storytelling Animations Part 2 Original Story Animations - Fiction Story Seed Dispersal LEGO® SPIKE Essential: Design for Changing Weather Introduction to Speed Blocks About Me Project Chicken Crossing Game Garden Project River Crossing Game Tap-a-Mole Game Garden Project Transportation Speeds and Sounds All About Me!
CS.1.3.1c
Students can cite sources when using the ideas and creations of others while developing programs.
    Giving Credit Through Attributions
CS.1.6.1a
Students can explain that there are rules for interacting online that are intended to keep people safe.
    Impacts of Technology in Our World Sequences: Digital Responsibilities Online Etiquette
CS.1.6.1b
Students can differentiate between appropriate and inappropriate online behavior.
    Training AI Using Data Online Etiquette