6-8.AP.10 |
Use flowcharts and/or pseudocode to design and illustrate algorithms that solve complex problems. |
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1.6 Top Down Design and Decomposition in Karel
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6-8.AP.11 |
Create clearly named variables that store data, and perform operations on their contents. |
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3.2 Variables
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3.3 User Input
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25.1 Intro to Lists/Arrays
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25.8 Intro to Objects/Maps
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25.12 Intro to Sets
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25.13 Intro to Grids
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6-8.AP.12 |
Design and iteratively develop programs that combine control structures and use compound conditions. |
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1.9 For Loops
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1.10 If Statements
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1.11 If/Else Statements
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1.12 While Loops in Karel
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1.13 Control Structures Example
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5.4 If Statements
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5.7 For Loop Practice
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5.9 While Loops
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6-8.AP.13 |
Decompose problems and subproblems into parts to facilitate the design, implementation, and review of programs. |
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7.1 Functions and Parameters 1
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7.2 Functions and Parameters 2
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7.3 Functions and Parameters 3
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7.4 Functions and Return Values 1
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7.5 Functions and Return Values 2
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6-8.AP.14 |
Create procedures with parameters to organize code and make it easier to reuse. |
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7.1 Functions and Parameters 1
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7.2 Functions and Parameters 2
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7.3 Functions and Parameters 3
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6-8.AP.15 |
Seek and incorporate feedback from team members and users to refine a solution that meets user needs. |
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6-8.AP.16 |
Incorporate existing code, media, and libraries into original programs, and give attribution. |
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1.8 Super Karel
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27.1 Game Design: Helicopter
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6-8.AP.17 |
Systematically test and refine programs using a range of test cases. |
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11.1 Breakout
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6-8.AP.18 |
Distribute tasks and maintain a project timeline when collaboratively developing computational artifacts. |
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6-8.AP.19 |
Document programs in order to make them easier to use, read, test, and debug.
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1.7 Commenting Your Code
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6-8.CS.1 |
Design modifications to computing devices in order to improve the ways users interact with the devices. |
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9.5 Mouse Events: Mouse Clicked
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9.6 Mouse Events: Mouse Moved
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9.8 Key Events
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6-8.CS.2 |
Design a project that combines hardware and software components to collect and exchange data. |
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9.5 Mouse Events: Mouse Clicked
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9.6 Mouse Events: Mouse Moved
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9.8 Key Events
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6-8.CS.3 |
Systematically apply troubleshooting strategies to identify and resolve hardware and software problems in computing systems. |
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1.6 Top Down Design and Decomposition in Karel
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1.7 Commenting Your Code
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1.14 More Karel Examples and Testing
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1.15 How to Indent Your Code
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6-8.DA.7 |
Represent data in multiple ways. |
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3.2 Variables
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25.1 Intro to Lists/Arrays
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25.8 Intro to Objects/Maps
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25.9 Basics of Objects
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25.12 Intro to Sets
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25.13 Intro to Grids
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6-8.DA.8 |
Collect data using computational tools and transform the data to make it more useful. |
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3.3 User Input
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7.1 Functions and Parameters 1
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7.4 Functions and Return Values 1
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7.5 Functions and Return Values 2
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6-8.DA.9 |
Test and analyze the effects of changing variables while using computational models. |
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3.2 Variables
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3.3 User Input
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25.5 Iterating Over an Array
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25.14 Looping Over a Grid
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6-8.IC.20 |
Compare tradeoffs associated with computing technologies that affect people's everyday activities and career options. |
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6-8.IC.21 |
Discuss issues of bias and accessibility in the design of existing technologies. |
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6-8.IC.22 |
Collaborate with many contributors when creating a computational artifact. |
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6-8.IC.23 |
Compare tradeoffs associated with licenses for computational artifacts to balance the protection of the creators' rights and the ability for others to use and modify the artifacts. |
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6-8.IC.24 |
Compare tradeoffs between allowing information to be public and keeping information private and secure. |
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6-8.NI.4 |
Model the role of protocols in transmitting data across networks and the Internet. |
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6-8.NI.5 |
Explain potential security threats and security measures to mitigate threats. |
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6-8.NI.6 |
Apply multiple methods of information protection to model the secure transmission of information. |
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