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Standards Mapping

for Arizona 9-12

27

Standards in this Framework

27

Standards Mapped

100%

Mapped to Course

Standard Lessons
HS.CS.D.1
Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects.
  1. 2.8 Abstraction
HS.CS.HS.1
Describe levels of abstraction and interactions between application software, system software, and hardware layers.
  1. 2.8 Abstraction
  2. 4.2 Internet Hardware
HS.CS.T.1
Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors.
  1. 2.2 More Basic Karel
  2. 2.6 Top Down Design and Decomposition in Karel
  3. 2.7 Commenting Your Code
HS.NI.C.1
Describe how sensitive data can be affected by malware and other attacks.
  1. 1.1 What is Cybersecurity?
  2. 1.6 Privacy & Security
  3. 1.12 Project: Public Service Announcement
HS.NI.C.2
Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts.
  1. 1.1 What is Cybersecurity?
  2. 1.3 Digital Footprint and Reputation
  3. 1.5 Internet Safety
  4. 1.6 Privacy & Security
  5. 1.12 Project: Public Service Announcement
HS.NI.C.3
Compare various security measures, considering tradeoffs between the usability and security of a computing system.
  1. 1.2 The CIA Triad
HS.NI.NCO.1
Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing.
  1. 4.1 Intro to the Internet
  2. 4.2 Internet Hardware
  3. 4.3 Internet Addresses
  4. 4.4 DNS
  5. 4.5 Routing
  6. 4.6 Packets and Protocols
HS.DA.CVT.1
Create interactive data visualizations using software tools to help others better understand real-world phenomena.
  1. 7.8 Random Numbers
HS.DA.S.1
Translate between different bit representations of real-world phenomena, such as characters, numbers, and images.
  1. 5.6 Using RGB to Create Colors
HS.DA.S.2
Evaluate the tradeoffs in how and where data is stored.
  1. 1.6 Privacy & Security
  2. 1.12 Project: Public Service Announcement
HS.DA.IM.1
Analyze computational models to better understand real-world phenomena.
  1. 7.8 Random Numbers
HS.AP.A.1
Create prototypes that use algorithms for practical intent, personal expression, or to address a societal issue.
  1. 2.1 Introduction to Programming With Karel
  2. 2.2 More Basic Karel
  3. 2.3 Karel Can't Turn Right
  4. 2.4 Functions in Karel
  5. 2.5 The Start Function
  6. 2.6 Top Down Design and Decomposition in Karel
  7. 2.7 Commenting Your Code
  8. 2.8 Abstraction
  9. 2.10 For Loops
  10. 2.11 If Statements
  11. 2.12 If/Else Statements
  12. 2.13 While Loops in Karel
  13. 2.14 Control Structures Example
  14. 2.15 More Karel Examples and Testing
  15. 2.16 How to Indent Your Code
  16. 2.17 Debugging Strategies
  17. 5.1 Hello World
  18. 5.2 Variables
  19. 5.3 User Input
  20. 5.4 Basic Math in JavaScript
  21. 5.5 Using Graphics in JavaScript
  22. 5.6 Using RGB to Create Colors
  23. 6.1 Graphics Challenges
  24. 7.1 Booleans
  25. 7.2 Logical Operators
  26. 7.3 Comparison Operators
  27. 7.4 If Statements
  28. 7.5 For Loops in JavaScript
  29. 7.6 General For Loops
  30. 7.7 For Loop Practice
  31. 7.8 Random Numbers
  32. 7.9 While Loops
  33. 7.10 Loop and a Half
  34. 8.1 Control Structures Challenges
  35. 9.1 Functions and Parameters 1
  36. 9.2 Functions and Parameters 2
  37. 9.3 Functions and Parameters 3
  38. 9.7 Random Circles
  39. 9.8 Random Ghosts
  40. 9.9 Bouncing Ball
HS.AP.V.1
Use lists to simplify solutions, generalizing computational problems instead of repeatedly using simple variables.
  1. 9.11 Intro to Lists/Arrays
  2. 9.12 Adding/Removing From an Array
  3. 9.13 Array Length and Looping Through Arrays
  4. 9.14 Iterating Over an Array
  5. 16.1 Indexing Into an Array
  6. 16.2 Finding an Element in a List
  7. 16.3 Removing an Element From an Array
HS.AP.C.1
Justify the selection of specific control structures and explain the benefits and drawbacks of choices made, when tradeoffs involve readability and program performance.
  1. 2.10 For Loops
  2. 2.11 If Statements
  3. 2.13 While Loops in Karel
  4. 2.14 Control Structures Example
  5. 3.2 Challenge Problems
  6. 7.4 If Statements
  7. 7.9 While Loops
HS.AP.C.2
Use events that initiate instructions to design and iteratively develop computational artifacts.
  1. 9.10 Mouse Events: Mouse Clicked
  2. 15.1 Mouse Events: Mouse Moved
  3. 15.3 Key Events
HS.AP.M.1
Decompose problems into smaller components using constructs such as procedures, modules, and/or objects.
  1. 2.4 Functions in Karel
  2. 2.6 Top Down Design and Decomposition in Karel
  3. 3.2 Challenge Problems
  4. 17.1 Intro to Objects/Maps
  5. 17.2 Basics of Objects
  6. 17.3 Iterating Over an Object
  7. 17.4 When Do I Use an Object?
HS.AP.M.2
Use procedures within a program, combinations of data and procedures, or independent but interrelated programs to design and iteratively develop computational artifacts.
  1. 9.1 Functions and Parameters 1
  2. 9.2 Functions and Parameters 2
  3. 9.3 Functions and Parameters 3
  4. 9.4 Functions and Return Values 1
  5. 9.5 Functions and Return Values 2
HS.AP.PD.1
Evaluate and refine computational artifacts to make them more usable and accessible.
  1. 3.2 Challenge Problems
HS.AP.PD.2
Use team roles and collaborative tools to design and iteratively develop computational artifacts.
  1. 3.1 Collaborative Programming
HS.AP.PD.3
Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs.
  1. 2.6 Top Down Design and Decomposition in Karel
  2. 2.7 Commenting Your Code
HS.IC.C.1
Evaluate the ways access to computing impacts personal, ethical, social, economic, and cultural practices.
  1. 4.7 The Impact of the Internet
HS.IC.C.2
Test and refine computational artifacts to reduce bias and equity deficits.
  1. 10.3 Test
  2. 11.1 Computer Science Careers
HS.IC.C.3
Demonstrate ways a given algorithm applies to problems across disciplines.
  1. 4.7 The Impact of the Internet
  2. 11.1 Computer Science Careers
HS.IC.SI.1
Analyze the impact of collaborative tools and methods that increase social connectivity.
  1. 3.1 Collaborative Programming
  2. 4.7 The Impact of the Internet
HS.IC.SLE.1
Explain the beneficial and harmful effects that intellectual property laws can have on innovation.
  1. 1.10 Creative Credit & Copyright
HS.IC.SLE.2
Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users.
  1. 1.1 What is Cybersecurity?
  2. 1.2 The CIA Triad
  3. 1.3 Digital Footprint and Reputation
  4. 1.5 Internet Safety
  5. 1.6 Privacy & Security
  6. 1.12 Project: Public Service Announcement
HS.IC.SLE.3
Evaluate the social and economic implications of privacy in the context of safety, law, or ethics.
  1. 1.2 The CIA Triad
  2. 1.3 Digital Footprint and Reputation
  3. 1.5 Internet Safety
  4. 1.6 Privacy & Security
  5. 1.11 Hacking Ethics
  6. 1.12 Project: Public Service Announcement
  7. 4.7 The Impact of the Internet