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Arizona 9-12 Standards Mapping

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Fundamentals of Cybersecurity

27 Standards in this Framework 20 Standards Mapped 74% Mapped to Course


Standard Lessons
HS.CS.D.1 Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects.
  1. 4.1 Programming Concepts
  2. 7.1 Operating Systems
  3. 10.2 Notational Systems
HS.CS.HS.1 Describe levels of abstraction and interactions between application software, system software, and hardware layers.
  1. 7.1 Operating Systems
  2. 10.9 Viewing a Webpage
  3. 11.1 Internal Components
  4. 19.13 Viewing Websites
HS.CS.T.1 Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors.
  1. 12.1 Methodology
  2. 12.2 Support Practice
HS.NI.C.1 Describe how sensitive data can be affected by malware and other attacks.
  1. 1.2 What is Cybersecurity?
  2. 1.3 Impact of Cybersecurity
  3. 2.4 Privacy & Security
  4. 3.1 Project: Public Service Announcement
  5. 5.1 Cryptography, Cryptology, Cryptanalysis
  6. 8.9 Common Security Problems
  7. 8.11 Types of SQLi and Prevention
HS.NI.C.2 Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts.
  1. 1.2 What is Cybersecurity?
  2. 2.1 Digital Footprint and Reputation
  3. 2.3 Internet Safety
  4. 2.4 Privacy & Security
  5. 3.1 Project: Public Service Announcement
  6. 7.7 Browser Configuration
  7. 7.8 System Administration
  8. 11.6 Network Communication
  9. 11.7 Network Management
HS.NI.C.3 Compare various security measures, considering tradeoffs between the usability and security of a computing system.
  1. 1.4 The CIA Triad
  2. 7.7 Browser Configuration
  3. 7.8 System Administration
HS.NI.NCO.1 Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing.
  1. 10.4 Internet Hardware and Sending Information
  2. 10.5 Internet Addresses
  3. 10.7 Routing
  4. 10.8 Packets & Protocols
  5. 11.3 Network Devices
HS.DA.CVT.1 Create interactive data visualizations using software tools to help others better understand real-world phenomena.
  1. 22.8 Random Numbers
HS.DA.S.1 Translate between different bit representations of real-world phenomena, such as characters, numbers, and images.
  1. 10.2 Notational Systems
  2. 10.3 Data Representation
HS.DA.S.2 Evaluate the tradeoffs in how and where data is stored.
  1. 2.4 Privacy & Security
  2. 3.1 Project: Public Service Announcement
  3. 8.5 Clients and Servers
  4. 11.4 Storage Options
HS.DA.IM.1 Analyze computational models to better understand real-world phenomena.
  1. 22.8 Random Numbers
HS.AP.A.1 Create prototypes that use algorithms for practical intent, personal expression, or to address a societal issue.
  1. 4.2 Programming with Karel
  2. 4.3 Looping
  3. 22.1 Booleans
  4. 22.2 Logical Operators
  5. 22.3 Comparison Operators
  6. 22.4 If Statements
  7. 22.5 For Loops in JavaScript
  8. 22.6 General For Loops
  9. 22.7 For Loop Practice
  10. 22.8 Random Numbers
  11. 22.9 While Loops
  12. 22.10 Loop and a Half
  13. 23.1 Control Structures Challenges
HS.AP.V.1 Use lists to simplify solutions, generalizing computational problems instead of repeatedly using simple variables.
HS.AP.C.1 Justify the selection of specific control structures and explain the benefits and drawbacks of choices made, when tradeoffs involve readability and program performance.
  1. 4.3 Looping
  2. 21.1 Challenge Problems
  3. 22.4 If Statements
  4. 22.9 While Loops
HS.AP.C.2 Use events that initiate instructions to design and iteratively develop computational artifacts.
HS.AP.M.1 Decompose problems into smaller components using constructs such as procedures, modules, and/or objects.
  1. 21.1 Challenge Problems
HS.AP.M.2 Use procedures within a program, combinations of data and procedures, or independent but interrelated programs to design and iteratively develop computational artifacts.
HS.AP.PD.1 Evaluate and refine computational artifacts to make them more usable and accessible.
  1. 21.1 Challenge Problems
HS.AP.PD.2 Use team roles and collaborative tools to design and iteratively develop computational artifacts.
HS.AP.PD.3 Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs.
HS.IC.C.1 Evaluate the ways access to computing impacts personal, ethical, social, economic, and cultural practices.
  1. 10.1 Introduction to the Internet
  2. 10.10 Impact of the Internet
HS.IC.C.2 Test and refine computational artifacts to reduce bias and equity deficits.
HS.IC.C.3 Demonstrate ways a given algorithm applies to problems across disciplines.
HS.IC.SI.1 Analyze the impact of collaborative tools and methods that increase social connectivity.
  1. 7.4 Software and Applications
  2. 10.10 Impact of the Internet
HS.IC.SLE.1 Explain the beneficial and harmful effects that intellectual property laws can have on innovation.
  1. 2.6 Creative Credit & Copyright
  2. 7.5 Software Licenses
HS.IC.SLE.2 Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users.
  1. 1.2 What is Cybersecurity?
  2. 1.4 The CIA Triad
  3. 2.1 Digital Footprint and Reputation
  4. 2.3 Internet Safety
  5. 2.4 Privacy & Security
  6. 3.1 Project: Public Service Announcement
  7. 7.7 Browser Configuration
  8. 8.9 Common Security Problems
  9. 8.10 SQL Injection Overview
  10. 8.11 Types of SQLi and Prevention
HS.IC.SLE.3 Evaluate the social and economic implications of privacy in the context of safety, law, or ethics.
  1. 1.4 The CIA Triad
  2. 2.1 Digital Footprint and Reputation
  3. 2.3 Internet Safety
  4. 2.4 Privacy & Security
  5. 2.7 Hacking Ethics
  6. 3.1 Project: Public Service Announcement