HS.CS.D.1 |
Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects. |
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HS.CS.HS.1 |
Describe levels of abstraction and interactions between application software, system software, and hardware layers. |
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HS.CS.T.1 |
Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors. |
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1.2 More Basic Karel
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1.6 Top Down Design and Decomposition in Karel
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1.7 Commenting Your Code
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HS.NI.C.1 |
Describe how sensitive data can be affected by malware and other attacks. |
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HS.NI.C.2 |
Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts. |
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HS.NI.C.3 |
Compare various security measures, considering tradeoffs between the usability and security of a computing system. |
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HS.NI.NCO.1 |
Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing. |
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HS.DA.CVT.1 |
Create interactive data visualizations using software tools to help others better understand real-world phenomena. |
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5.8 Random Numbers
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HS.DA.S.1 |
Translate between different bit representations of real-world phenomena, such as characters, numbers, and images. |
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HS.DA.S.2 |
Evaluate the tradeoffs in how and where data is stored. |
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HS.DA.IM.1 |
Analyze computational models to better understand real-world phenomena. |
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5.8 Random Numbers
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HS.AP.A.1 |
Create prototypes that use algorithms for practical intent, personal expression, or to address a societal issue. |
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1.1 Introduction to Programming With Karel
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1.2 More Basic Karel
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1.3 Karel Can't Turn Right
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1.4 Functions in Karel
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1.5 The Start Function
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1.6 Top Down Design and Decomposition in Karel
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1.7 Commenting Your Code
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1.9 For Loops
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1.10 If Statements
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1.11 If/Else Statements
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1.12 While Loops in Karel
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1.13 Control Structures Example
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1.14 More Karel Examples and Testing
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1.15 How to Indent Your Code
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3.1 Hello World
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3.2 Variables
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3.3 User Input
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3.4 Basic Math in JavaScript
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3.5 Using Graphics in JavaScript
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4.2 Graphics Challenges
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5.1 Booleans
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5.2 Logical Operators
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5.3 Comparison Operators
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5.4 If Statements
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5.5 For Loops in JavaScript
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5.6 General For Loops
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5.7 For Loop Practice
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5.8 Random Numbers
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5.9 While Loops
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5.10 Loop and a Half
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6.1 Control Structures Challenges
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7.1 Functions and Parameters 1
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7.2 Functions and Parameters 2
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7.3 Functions and Parameters 3
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8.1 Functions Challenges
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9.2 Random Circles
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9.3 Random Ghosts
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9.4 Bouncing Ball
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HS.AP.V.1 |
Use lists to simplify solutions, generalizing computational problems instead of repeatedly using simple variables. |
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25.1 Intro to Lists/Arrays
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25.2 Indexing Into an Array
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25.3 Adding/Removing From an Array
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25.4 Array Length and Looping Through Arrays
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25.5 Iterating Over an Array
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25.6 Finding an Element in a List
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25.7 Removing an Element From an Array
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HS.AP.C.1 |
Justify the selection of specific control structures and explain the benefits and drawbacks of choices made, when tradeoffs involve readability and program performance. |
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1.9 For Loops
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1.10 If Statements
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1.12 While Loops in Karel
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1.13 Control Structures Example
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2.1 Challenge Problems
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5.4 If Statements
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5.9 While Loops
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8.1 Functions Challenges
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HS.AP.C.2 |
Use events that initiate instructions to design and iteratively develop computational artifacts. |
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9.5 Mouse Events: Mouse Clicked
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9.6 Mouse Events: Mouse Moved
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9.8 Key Events
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HS.AP.M.1 |
Decompose problems into smaller components using constructs such as procedures, modules, and/or objects. |
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1.4 Functions in Karel
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1.6 Top Down Design and Decomposition in Karel
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2.1 Challenge Problems
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8.1 Functions Challenges
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11.1 Breakout
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25.8 Intro to Objects/Maps
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25.9 Basics of Objects
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25.10 Iterating Over an Object
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25.11 When Do I Use an Object?
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HS.AP.M.2 |
Use procedures within a program, combinations of data and procedures, or independent but interrelated programs to design and iteratively develop computational artifacts. |
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7.1 Functions and Parameters 1
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7.2 Functions and Parameters 2
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7.3 Functions and Parameters 3
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7.4 Functions and Return Values 1
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7.5 Functions and Return Values 2
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8.1 Functions Challenges
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11.1 Breakout
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HS.AP.PD.1 |
Evaluate and refine computational artifacts to make them more usable and accessible. |
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2.1 Challenge Problems
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8.1 Functions Challenges
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HS.AP.PD.2 |
Use team roles and collaborative tools to design and iteratively develop computational artifacts. |
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4.1 Collaborative Programming
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HS.AP.PD.3 |
Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs. |
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1.6 Top Down Design and Decomposition in Karel
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1.7 Commenting Your Code
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11.1 Breakout
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HS.IC.C.1 |
Evaluate the ways access to computing impacts personal, ethical, social, economic, and cultural practices. |
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HS.IC.C.2 |
Test and refine computational artifacts to reduce bias and equity deficits. |
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HS.IC.C.3 |
Demonstrate ways a given algorithm applies to problems across disciplines. |
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HS.IC.SI.1 |
Analyze the impact of collaborative tools and methods that increase social connectivity. |
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4.1 Collaborative Programming
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HS.IC.SLE.1 |
Explain the beneficial and harmful effects that intellectual property laws can have on innovation. |
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HS.IC.SLE.2 |
Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users. |
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HS.IC.SLE.3 |
Evaluate the social and economic implications of privacy in the context of safety, law, or ethics. |
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