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Elementary Standards Mapping

for AR CS 5

36

Standards in this Framework

Standard Lessons
CSK8.G5.1.1
Identify and utilize level-appropriate, algorithmic problem-solving strategies.
    3D Design: Keyboard Accommodations LEGO® SPIKE Essential: Design a Car Sensor Design an App Computational Thinking: Design an Obstacle Course Computational Thinking: Design a School Computational Thinking: Design a Neighborhood
CSK8.G5.1.2
Examine visual representations of problem-solving logic (e.g., flowcharts) to solve problems of level-appropriate complexity.
    3D Design: Keyboard Accommodations LEGO® SPIKE Essential: Design a Car Sensor Design an App Computational Thinking: Design an Obstacle Course Computational Thinking: Design a School Computational Thinking: Design a Neighborhood
CSK8.G5.1.3
Evaluate effective ways that collaboration can support problem solving and innovation.
    3D Design: Keyboard Accommodations LEGO® SPIKE Essential: Design a Car Sensor Design an App Computational Thinking: Design an Obstacle Course Computational Thinking: Design a School Computational Thinking: Design a Neighborhood
CSK8.G5.1.4
Apply strategies for solving simple hardware and software problems that may occur during use.
    Introduction to micro:bit® Computer Detectives: Hardware and Software Problems
CSK8.G5.2.3
Compare and contrast the relative positions of objects using ordered pairs within a program (e.g., battleships, block-based programming, treasure maps).
    The Coordinate Plane Flower Garden Functions Project Makey Makey®: Graphing Points on a Coordinate Plane micro:bit®: Graphing Points on a Coordinate Plane
CSK8.G5.3.1
Illustrate how different kinds of data can be represented.
    Data Storage
CSK8.G5.3.2
Recognize that binary can represent data using only two options (e.g., on/off).
    Data Storage CS Innovators: Grace Hopper
CSK8.G5.3.3
Explore various models and simulations (e.g., ecosystems, epidemics) to support research and data analysis.
    Research: Effective Keywords Research: Informational Programs Using Digital Tools to Create Line Graphs Programming and Data Project Scale of Planets in the Solar System Balanced Ecosystems Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project
CSK8.G5.3.4
Identify the characteristics (e.g., collection environment, input method, units of measure) of the collected data.
    Research: Effective Keywords Research: Informational Programs Using Digital Tools to Create Line Graphs Programming and Data Project Scale of Planets in the Solar System Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project
CSK8.G5.3.5
Evaluate, select, and use level-appropriate tools to collect data.
    Research: Effective Keywords Research: Informational Programs Using Digital Tools to Create Line Graphs Programming and Data Project Scale of Planets in the Solar System Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project
CSK8.G5.3.6
Evaluate the most effective ways to arrange, collect, and visually represent data.
    Research: Effective Keywords Research: Informational Programs Using Digital Tools to Create Line Graphs Programming and Data Project Scale of Planets in the Solar System Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project
CSK8.G5.4.1
Identify real-world cybersecurity problems (e.g., malicious hacking) and apply strategies for protecting and securing personal digital information.
    Strong Usernames and Passwords Digital Identity
CSK8.G5.4.2
Discuss issues related to the use of technology, acceptable use policies, and codes of conduct, and the consequences of inappropriate use.
    Our Words Have Power (Cyberbullying) Digital Identity
CSK8.G5.4.3
Identify individual digital footprint (e.g., game profiles, other online accounts, and shares on social media) and the responsibilities and opportunities of living, learning, and working in a digitally connected world.
    Digital Identity
CSK8.G5.5.1
Create algorithms to solve problems and evaluate effectiveness.
    Simple Algorithms Multiple Algorithms Creating Algorithms Computational Thinking: Design an Obstacle Course Computational Thinking: Design a School Computational Thinking: Design a Neighborhood
CSK8.G5.5.2
Design and test algorithms collaboratively using technology.
    Simple Algorithms Multiple Algorithms Creating Algorithms
CSK8.G5.5.3
Compare and refine algorithms.
    Simple Algorithms Multiple Algorithms Creating Algorithms
CSK8.G5.5.4
Identify and correct multiple errors within a level-appropriate algorithm.
    Exploring Ecosystems Maze Game Project Sound Frequency & Amplitude Platform Game Design Scratch Digital Greeting Card Classifying Rocks Nutrition Maze Digital Flashcards Nonfiction Animated Recordings Grammar Quiz Game Loops Dash® Robot Storytelling Dash® Robot Mazes Classifying Shapes by Category Cycle of Matter Clones in Games Revolutionary War Timeline Digital Pet Project Animating Unit Fractions Ozobot® Programming 1: Introduction Ozobot® Programming 2: More Color Codes Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: Sequences Skills Practice: Repeat Loops Skills Practice: Functions Skills Practice: Forever Loops Skills Practice: Variables Scratch Drawing Tools Skills Practice: Costumes, Backdrops, and Animations Coding with LEGO® Spike Prime Skills Practice: Functions with Boolean Inputs Skills Practice: Operators Skills Practice: Functions with Number Inputs Area of a Rectangle with Tiles House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten Punctuate a Title Pair Programming: Create a Band micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Spring): Create a Chase Game! LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons The Coordinate Plane Choose Your Own Path: Elements of Culture Classifying Shapes Using Lines and Angles Classifying Quadrilaterals in a Hierarchy Plan a Quest Animation Loops Project Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Add and Subtract Fractions Multiplying Fractions by Whole Numbers Naming Numbers Game Modeling Life Cycles State Project Atoms and Molecules Geographic Effects on Early Civilizations Rates and Unit Rates Multiplying and Dividing Fractions Evaluate Algebraic Equations Scale of Planets in the Solar System Balanced Ecosystems Multimedia Book Report micro:bit® Reaction Game Ozobot® Timeline Ozobot® Cycle Scout's Scratch Expedition Part 1 Scout's Scratch Expedition Part 2 Scout's Scratch Expedition Part 3 Scout's Scratch Expedition Part 4 Pong Game Debugging: Events and Loops Create a Maze Click-a-Mole Debugging: Mazes Program an AI Chatbot Events: Dot in Space Loops: Catch the Ball Scout's Quest: Functions with Boolean Inputs Maze Game Project Broadcast Messages: Marco Polo Scout's Quest: Variables Scout's Quest: Functions with Number Inputs Debugging: Make a Pizza Creating Turtle Graphics Broadcast Messages: Tell a Joke Events: Traveling with Scout Variables in Dance Game Design Project Operators: Coin Flip Code Tunes Sequences: Parallel Programming Introduction to Functions Costumes, Backdrops, and Animations Loops: Falling Objects KA1.2.1 - Karel Error Messages Part 1 KA1.2.2 - Karel Error Messages Part 2 KA1.2.3 - Karel Error Messages Part 3 House Design with Area and Perimeter Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Careers in CS: Health and Fitness Careers in CS: Major League Baseball CS Innovators Research Project Dash® Robot 2 - Proximity Sensor Dash® Robot 3 - Loops and Functions
CSK8.G5.6.1
Use a visual block-based or text-based programming language individually and collaboratively to solve level-appropriate problems.
    Introduction to Computer Science and Scratch Practice with Conditionals Part 1 Adding with Loops Game Mechanics with Comparison Operators Loops (Unplugged) 3D Design: Codeblocks Exploring Ecosystems Balanced and Unbalanced Forces Sound Frequency & Amplitude Events Platform Game Design Communities Adapt to & Modify Their Environment Fractions and Variables Creative Storytelling Weather and Climate Scratch Digital Greeting Card From ScratchJr to Scratch Introduction to Comparison Operators Classifying Rocks Complex Conditionals: If/Then/Else Chase the Star Nutrition Maze Exploring Heat Decimal Multiplication and Conditionals Exploring Adaptations Physical Changes Variables Plant and Animal Cells Digital Flashcards Animating Poetry Exploring the Water Cycle Simple Algorithms Parts of Speech: Random Sentence Generator Introduction to Conditionals Wave Generator Division and Conditionals Multiple Algorithms Multiplication and Conditionals Unit Converter Sensing and Responding to the Environment Effects of Pollution Nonfiction Animated Recordings Measuring Lengths Grammar Quiz Game Drawing with micro:bit® and Scratch Loops Dash® Robot Storytelling Dash® Robot Mazes Animating Sprites with Multiplication Earth Systems Day and Night Cycle of Matter Multi-digit Multiplication and Conditionals Game Effects Clones in Games Constructive and Destructive Processes Revolutionary War Timeline Revolutionary War Timeline with the BBC micro:bit® Animal Classification Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Animating Unit Fractions Multiplication Quiz Game ScratchJr to Scratch: Events and Loops Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions VEX GO®: Introduction VEX GO®: Measurement Create a Drawing App Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: If/Then Conditionals Skills Practice: Repeat Loops Skills Practice: Functions Skills Practice: Forever Loops Skills Practice: If/Then/Else Conditionals Skills Practice: Variables Scratch Drawing Tools Skills Practice: Costumes, Backdrops, and Animations Coding with LEGO® Spike Prime Skills Practice: Functions with Boolean Inputs Skills Practice: Operators Skills Practice: Functions with Number Inputs House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten Punctuate a Title micro:bit®: Animal Response to the Environment Pair Programming: Create a Band micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Spring): Create a Chase Game! VEX GO®: Speed and Energy How We See: Light Reflection Practice with Conditionals Part 2 Practice with Conditionals Part 4 LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons Practice with Conditionals Part 3 Seasonal Project (Fall): Gathering Apples Game Complex Conditionals: Balloon Game Choose Your Own Path: Elements of Culture VEX GO®: Lines and Angles Plan a Quest Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Decimal Division and Conditionals Add and Subtract Fractions Multiplying Fractions by Whole Numbers Naming Numbers Game Modeling Life Cycles Fossils and Past Environments State Project Atoms and Molecules Rates and Unit Rates Positive and Negative Numbers Evaluate Algebraic Equations Balanced Ecosystems Multimedia Book Report micro:bit® Reaction Game Animating Sprites with Factors Animating Sprites with Division Makey Makey®: Introduction Makey Makey®: Graphing Points on a Coordinate Plane micro:bit®: Graphing Points on a Coordinate Plane Pong Game KA1.1.1 - Karel's Coding Environment: Example Program I-Spy with Lists Click-a-Mole Animating Poetry Creating Algorithms Debugging: Mazes Introduction to Clones Program an AI Chatbot Events: Dot in Space Loops: Catch the Ball Scout's Quest: Functions with Boolean Inputs Broadcast Messages: Marco Polo Scout's Quest: Variables Clones: Throwing Acorns Game Scout's Quest: Functions with Number Inputs Lists: Shopping with Scout Scout's Quest: Conditionals Debugging: Make a Pizza Creating Turtle Graphics Conditionals: Flying Bird Broadcast Messages: Tell a Joke Lists: Spelling Bee Events: Traveling with Scout Variables in Dance Game Design Project Operators: Coin Flip Code Tunes Conditionals: Changing Effects Conditionals: Underwater Exploration Conditionals: Color Sense Conditionals: Mazes Introduction to Functions Costumes, Backdrops, and Animations Race Track Game Loops: Falling Objects KA1.2.1 - The Rabbit Chase: Time to Clean Up KA1.2.2 - The Rabbit Chase: Riley the Troublemaker KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1 KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2 KA1.2.4 - The Rabbit Chase: Tracking Riley KA1.2.5 - The Rabbit Chase: Over the Wall KA1.2.6 - The Rabbit Chase: Help KA1.2.7 - The Rabbit Chase: Making Friends KA1.3.1 - Lost in Space: A Call from Space KA1.3.2a - Lost in Space: Directions to Mars KA1.3.2b - Lost in Space: Asteroid Field KA1.3.2c - Lost in Space: Asteroid Field 2 KA1.3.3a - Lost in Space: Landing Systems Engaged KA1.3.3b - Lost in Space: Perimeter Check KA1.3.4a - Lost in Space: Putting Out Fires Part 1 KA1.3.4b - Lost in Space: Putting Out Fires Part 2 KA1.3.5b - Lost in Space: Tracking Tracy Part 2 KA1.3.6 - Lost in Space: Martian Sand Worms KA1.4.1 - Evaluation: Supplies Drop Off KA1.4.2 - Evaluation: Create Karel Adventures House Design with Area and Perimeter KA1.1.2 - Karel's Coding Environment: Walk Around the Pond Star Brightness and Distance Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Seasonal Project (Winter): Design a Snowman KA2.2.1a - A Day at the Park: Karel Clean Up KA2.2.1b - A Day at the Park: Find the Exit KA2.2.1c - A Day at the Park: Escape the Bedroom KA2.2.2a - A Day at the Park: Fetch Karel KA2.2.2b - A Day at the Park: Get Down the Hallway KA2.2.2c - A Day at the Park: Escape the Building KA2.2.3a - A Day at the Park: Building Towers KA2.2.3b - A Day at the Park: Get Around the Cars KA2.2.3c - A Day at the Park: Find the Park KA2.2.4a - A Day at the Park: Making Custom Colors KA2.2.4b - A Day at the Park: Make a Tree KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt KA2.1.1a- Rosetta Stone: Pick Up the Hat 1 KA2.1.1b- Rosetta Stone: Pick Up the Hat 2 KA2.1.1c- Rosetta Stone: Travel to Egypt KA2.1.2a- Rosetta Stone: Approach the Entrance KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph KA2.1.3a- Rosetta Stone: Light the Torches 1 KA2.1.3b- Rosetta Stone: Light the Torches 2 KA2.1.4a- Rosetta Stone: Leave Without a Trace KA2.1.4b- Rosetta Stone: Which Way? KA2.1.5a- Rosetta Stone: Snakes! KA2.1.5b- Rosetta Stone: Escape the Scarab Room KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph KA2.3.1- Evaluation: Collect the Tennis Balls Drawing Tools: Sea Creatures Loops: Sphero® Underwater Exploration Dash® Robot 2 - Proximity Sensor Conditionals: Sphero® Shark Race Dash® Robot 3 - Loops and Functions Winter Celebrations Around the World
CSK8.G5.6.2
Discuss and apply best practices of documentation (e.g., comments, descriptive variable names, program headers).
    Platform Game Design Variables Functions Dance Project Scout's Quest: Functions with Boolean Inputs Scout's Quest: Variables Scout's Quest: Functions with Number Inputs Variables in Dance Functions: About Me Introduction to Functions Loops: Falling Objects
CSK8.G5.6.3
Improve or remix existing block-based and/or text-based programs.
    Game Mechanics with Comparison Operators 3D Design: Codeblocks Animating Poetry Multiple Algorithms Game Effects Clones in Games Digital Pet Project Giving Credit Through Attributions Classes and Objects in Games Seasonal Project (Spring): Create a Chase Game! LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons Choose Your Own Path: Elements of Culture Plan a Quest Animation Loops Project Functions Dance Project Animating Poetry Loops: Falling Objects
CSK8.G5.7.1
Discuss ways that humans create input for a desired output through a device (e.g., changing device settings, texting).
    How Computing Systems Work Introduction to micro:bit® Makey Makey®: Introduction
CSK8.G5.7.2
Recognize the expense of computer equipment and how care and protection of the computers can prolong use and save the cost of purchasing new equipment.
    How Computing Systems Work
CSK8.G5.8.1
Describe how information can be transmitted using computing devices via a network.
    Networks, Packets, and the Internet Networks Part 2: Network Protocols
CSK8.G5.8.2
Demonstrate touch typing techniques while increasing speed and maintaining accuracy.
CSK8.G5.8.3
Practice proper keyboarding technique: body centered in front of keyboard, elbows down, eyes focused on the screen, proper posture.
CSK8.G5.9.2
Demonstrate level-appropriate proficiency with keyboards and other input/output devices.
    Keyboard Introduction
CSK8.G5.9.3
Use and evaluate productivity technology tools for effectiveness in writing, communication, and publishing activities.
    Introduction to Google Docs™ Introduction to Microsoft Word™ Introduction to Google Slides™ Introduction to Google Sheets™ Introduction to Microsoft Excel™ Introduction to Microsoft PowerPoint™ Introduction to Productivity Software Productivity Software Inquiry Project
CSK8.G5.10.1
Identify the dangers of social media and other online engagement platforms, and strategies to address these dangers.
CSK8.G5.10.5
Examine the range and types of careers that require computing and technology.
    Careers in CS: Health and Fitness Careers in CS: Major League Baseball CS Innovators Research Project
CSK8.G5.10.6
Explain positive and negative impacts of technology on the daily life of individuals and society.
    Our Words Have Power (Cyberbullying) How Computing Systems Work Training AI Using Data Technology Timeline Ethical and Responsible Use of Generative AI AI Products: Ethical and Responsible Choices
CSK8.G5.10.7
Demonstrate an understanding of ethical issues in copyright laws, fair use exemptions, and intellectual property rights in various media.
    Giving Credit Through Attributions
CSK8.G5.11.1
Communicate (e.g., present, report, verbalize) technical information using correct terminology.
    Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project
CSK8.G5.11.2
Utilize storytelling to explain program design and collected data.
    Multimedia Book Report Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project
CSK8.G5.11.3
Compare the accuracy, bias, credibility, and relevance of electronic information sources.
    Research: Effective Keywords Research: Informational Programs Giving Credit Through Attributions
CSK8.G5.11.5
Create descriptions of, make connections between, and draw conclusions from collected data.
    Research: Informational Programs Programming and Data Project Training AI Using Data Introduction to Google Sheets™ Introduction to Microsoft Excel™ Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project