Standard |
Lessons |
CSK8.G1.1.1
Demonstrate the following basic steps when problem solving: understanding the problem, considering various strategies.
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Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
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CSK8.G1.1.3
Solve level-appropriate problems cooperatively.
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Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
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CSK8.G1.1.4
Identify simple hardware and software problems that may occur during use.
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Computer Detectives: Computer Problems
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CSK8.G1.2.3
Demonstrate understanding of the relative positions of objects within a program (e.g., up, down, left, right, over, under, on top of, behind, in front of, to the left, to the right).
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Counting with Mazes
Cardinal Directions
Design an Adventure Game
Maze Game Project
Grid: Solving Mazes
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CSK8.G1.3.1
Describe why and how data is used.
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Advanced Data and Programming
Data Storage and Variables
Basic Data and Programming Project
Basic Data and Programming Project
Data Storage with Symbols
Variables: Keeping Score
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CSK8.G1.3.2
Describe how numbers can be used to represent data (e.g., color by number, secret codes).
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Advanced Data and Programming
Data Storage and Variables
Basic Data and Programming Project
Basic Data and Programming Project
Data Storage with Symbols
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CSK8.G1.3.3
Interpret and analyze concrete and pictorial graphs.
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Data Patterns and Predictions
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CSK8.G1.3.4
Collect and arrange data based on a characteristic (e.g., alphabetic, color, shape, size).
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Advanced Data and Programming
Data Storage and Variables
Basic Data and Programming Project
Basic Data and Programming Project
Data Storage with Symbols
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CSK8.G1.3.5
Recognize and discuss various tools for data collection.
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Digital Research 1: Guided Research
Digital Research 2: Choice Research
Advanced Data and Programming
Data Storage and Variables
Data Patterns and Predictions
Basic Data and Programming Project
Basic Data and Programming Project
Data Storage with Symbols
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CSK8.G1.3.6
Organize and visually represent data.
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Digital Research 1: Guided Research
Digital Research 2: Choice Research
Advanced Data and Programming
Data Storage and Variables
Data Patterns and Predictions
Basic Data and Programming Project
Basic Data and Programming Project
Data Storage with Symbols
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CSK8.G1.4.1
Discuss the relationship between usernames and authentication methods and demonstrate utilization of both to access technology.
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Passwords
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CSK8.G1.4.2
Discuss level-appropriate issues related to the appropriate use of technology and information, and the consequences of inappropriate use.
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Online Etiquette
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CSK8.G1.5.1
Create and follow algorithms to accomplish a task or solve a problem.
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Sequences (Unplugged)
Introduction to Message Events
Types of Motion
Events
Light and Shadows
Story Problems: Add and Subtract within 100
Create Your Own Story Problem
Weather and Seasons
Loops
Communities Modify Their Environment
Changes in the Environment
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Seasons with Bee-Bot®
Place Value: Adding Up to 20
Weather with Bee-Bot®
Unplugged Introduction to ScratchJr: Part 1
Unplugged Introduction to ScratchJr: Part 2
Seasonal Project (Summer): Pop the Balloons
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to Speed Blocks
Introduction to Show and Hide Blocks
Introduction to Grow and Shrink Blocks
Forever Loop Dance Party
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
About Me Project
Create a Map
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Growing Garden
Sequences: Digital Responsibilities
Events: Submarine Sequences
Transportation Speeds and Sounds
Sequences (Unplugged)
Sequences: Snowball Fight
Acting with Events
All About Me!
Drawing Tools: Nature Walk
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
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CSK8.G1.5.2
Design and test algorithms collaboratively.
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LEGO® SPIKE Essential: Design a Moving Statue
3D Design: Keyboard Accommodations
Pair Programming: Create a Band
LEGO® SPIKE Essential: Design for Changing Weather
Park Cleanup STEM Project with Bee-Bot®
Park Cleanup STEM Project with Code & Go® Robot Mouse
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CSK8.G1.6.1
Use a block-based programming language individually and collaboratively to solve level-appropriate problems.
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Adaptations and Survival: Camouflage
Introduction to Message Events
Maze Game Project
Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Creating Shapes
Types of Motion
Animal Life Cycles
Events
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Loops Part 2
Counting with Mazes
Light and Shadows
From ScratchJr to Scratch
Research Presentations
Who Keeps Us Safe?
Sound and Pitch
Story Problems: Add and Subtract within 100
Storytelling Animations
Phases of the Moon
Create Your Own Story Problem
Living and Nonliving
Digital Flashcards
Weather and Seasons
Original Story Animations - Personal Story
Digital Research 2: Choice Research
Loops
Storytelling Animations Part 2
Sun and Moon, Day and Night
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Original Story Animations - Fiction Story
Economic Choices
Advanced Data and Programming
Phonics: Letter Sounds
Cardinal Directions
Events and Money
Wildlife Scene Project
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Changes in the Environment
Phonics: Digraphs
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
ScratchJr to Scratch: Events and Loops
Seasons with Bee-Bot®
Place Value: Adding Up to 20
Introduction to Coding with LEGO® SPIKE Essential
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Repeat Loops
Skills Practice: Events
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
Moving Targets Game
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to ScratchJr: Part 1
Unplugged Introduction to ScratchJr: Part 2
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Minecraft: Education Edition® - Trailblazer
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Introduction to Show and Hide Blocks
Introduction to Grow and Shrink Blocks
Forever Loop Dance Party
Code Block Review
Loops: Catching Butterflies
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
End Block: Program a Race
About Me Project
Chicken Crossing Game
Garden Project
Combining Shapes
River Crossing Game
Racing Game
Create a Map
3D Shapes
Digital Greeting Card
Design an Adventure Game
Patterns and Music
Preventing Erosion
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Loops: Predator and Prey
Programming a Cycle
Create an Original Story Animation
Speed Block: Bouncy Ball
Create a Mini Golf Game
Message Events: Scout Plays in the Forest
Pages: Scout's Travels
Garden Project
Pages: Create a Tapping Game
Growing Garden
Message Events: Simon Says
Maze Game Project
Loops: Frog and Rabbit
Grid: Arctic Animation
Forever Loops: Fireworks
Loops: Play in the Park
Sequences: Digital Responsibilities
Grid: Solving Mazes
Animal Sounds
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Introduction to Events
Sequences: Snowball Fight
Bowling Game
All About Me!
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Litter Free Communities
Careers in CS: Coding for Fashion-Retail
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CSK8.G1.7.1
Discuss that computers perform actions or outputs based on human input (e.g., keyboard, microphone, mouse, video game controller).
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Input Devices
Mouse Practice
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CSK8.G1.7.2
Demonstrate proper care of computer equipment.
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Input Devices
Computer Basics
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CSK8.G1.8.1
Identify how information can be transmitted using computing devices via a network.
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Networks and the Internet
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CSK8.G1.8.2
Practice locating: enter key, letter and number keys, shift key for capital letters, spacebar with thumb.
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Keyboard Introduction
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CSK8.G1.8.3
Demonstrate proper seat posture.
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Keyboard Introduction
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CSK8.G1.9.2
Demonstrate proficiency with various input/output devices.
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Input Devices
Ozobot® Programming 1: Introduction
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Seasons with Bee-Bot®
Weather with Bee-Bot®
Mouse Practice
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Ozobot® Classroom Introduction Lessons
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CSK8.G1.10.5
Identify uses of computing and technology.
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Input Devices
Ozobot® Programming 1: Introduction
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Seasons with Bee-Bot®
Dash® Robot 1 - Movement
VEX 123®: Math Word Problems
Weather with Bee-Bot®
VEX 123®: Patterns of Living Things
VEX 123®: Defining Shape Attributes
Mouse Practice
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Ozobot® Classroom Introduction Lessons
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CSK8.G1.10.7
Discuss copyright in various media.
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Giving Credit Through Attributions
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CSK8.G1.11.3
Identify various electronic information sources.
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Research Presentations
Digital Research 1: Guided Research
Digital Research 2: Choice Research
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