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Elementary Standards Mapping

for AR CS 1

24

Standards in this Framework

Standard Lessons
CSK8.G1.1.1
Demonstrate the following basic steps when problem solving: understanding the problem, considering various strategies.
    Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines
CSK8.G1.1.3
Solve level-appropriate problems cooperatively.
    Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines
CSK8.G1.1.4
Identify simple hardware and software problems that may occur during use.
    Computer Detectives: Computer Problems
CSK8.G1.2.3
Demonstrate understanding of the relative positions of objects within a program (e.g., up, down, left, right, over, under, on top of, behind, in front of, to the left, to the right).
    Counting with Mazes Cardinal Directions Design an Adventure Game Maze Game Project Grid: Solving Mazes
CSK8.G1.3.1
Describe why and how data is used.
    Advanced Data and Programming Data Storage and Variables Basic Data and Programming Project Basic Data and Programming Project Data Storage with Symbols Variables: Keeping Score
CSK8.G1.3.2
Describe how numbers can be used to represent data (e.g., color by number, secret codes).
    Advanced Data and Programming Data Storage and Variables Basic Data and Programming Project Basic Data and Programming Project Data Storage with Symbols
CSK8.G1.3.3
Interpret and analyze concrete and pictorial graphs.
    Data Patterns and Predictions
CSK8.G1.3.4
Collect and arrange data based on a characteristic (e.g., alphabetic, color, shape, size).
    Advanced Data and Programming Data Storage and Variables Basic Data and Programming Project Basic Data and Programming Project Data Storage with Symbols
CSK8.G1.3.5
Recognize and discuss various tools for data collection.
    Digital Research 1: Guided Research Digital Research 2: Choice Research Advanced Data and Programming Data Storage and Variables Data Patterns and Predictions Basic Data and Programming Project Basic Data and Programming Project Data Storage with Symbols
CSK8.G1.3.6
Organize and visually represent data.
    Digital Research 1: Guided Research Digital Research 2: Choice Research Advanced Data and Programming Data Storage and Variables Data Patterns and Predictions Basic Data and Programming Project Basic Data and Programming Project Data Storage with Symbols
CSK8.G1.4.1
Discuss the relationship between usernames and authentication methods and demonstrate utilization of both to access technology.
    Passwords
CSK8.G1.4.2
Discuss level-appropriate issues related to the appropriate use of technology and information, and the consequences of inappropriate use.
    Online Etiquette
CSK8.G1.5.1
Create and follow algorithms to accomplish a task or solve a problem.
    Sequences (Unplugged) Introduction to Message Events Types of Motion Events Light and Shadows Story Problems: Add and Subtract within 100 Create Your Own Story Problem Weather and Seasons Loops Communities Modify Their Environment Changes in the Environment Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Seasons with Bee-Bot® Place Value: Adding Up to 20 Weather with Bee-Bot® Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 Seasonal Project (Summer): Pop the Balloons Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to Speed Blocks Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party Code Block Review Loops: Catching Butterflies Introduction to the Wait Block About Me Project Create a Map Events (Alpine UT updates) Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Growing Garden Sequences: Digital Responsibilities Events: Submarine Sequences Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Acting with Events All About Me! Drawing Tools: Nature Walk Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines
CSK8.G1.5.2
Design and test algorithms collaboratively.
    LEGO® SPIKE Essential: Design a Moving Statue 3D Design: Keyboard Accommodations Pair Programming: Create a Band LEGO® SPIKE Essential: Design for Changing Weather Park Cleanup STEM Project with Bee-Bot® Park Cleanup STEM Project with Code & Go® Robot Mouse
CSK8.G1.6.1
Use a block-based programming language individually and collaboratively to solve level-appropriate problems.
    Adaptations and Survival: Camouflage Introduction to Message Events Maze Game Project Story Problems: Add and Subtract within 20 Greater Than and Less Than: Single-Digit Numbers Changing Landforms Creating Shapes Types of Motion Animal Life Cycles Events Story Problems: Add and Subtract within 10 Place Value: Ones, Tens, and Hundreds Loops Part 2 Counting with Mazes Light and Shadows From ScratchJr to Scratch Research Presentations Who Keeps Us Safe? Sound and Pitch Story Problems: Add and Subtract within 100 Storytelling Animations Phases of the Moon Create Your Own Story Problem Living and Nonliving Digital Flashcards Weather and Seasons Original Story Animations - Personal Story Digital Research 2: Choice Research Loops Storytelling Animations Part 2 Sun and Moon, Day and Night Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Original Story Animations - Fiction Story Economic Choices Advanced Data and Programming Phonics: Letter Sounds Cardinal Directions Events and Money Wildlife Scene Project Place Value: Ones and Tens Finding an Unknown in a Word Problem Changes in the Environment Phonics: Digraphs Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® ScratchJr to Scratch: Events and Loops Seasons with Bee-Bot® Place Value: Adding Up to 20 Introduction to Coding with LEGO® SPIKE Essential VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Push and Pull with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Repeat Loops Skills Practice: Events LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 Kibo®: Adding and Subtracting Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Minecraft: Education Edition® - Trailblazer Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party Code Block Review Loops: Catching Butterflies Greater Than and Less Than: Two-Digit Numbers Greater Than and Less Than: Three-Digit Numbers End Block: Program a Race About Me Project Chicken Crossing Game Garden Project Combining Shapes River Crossing Game Racing Game Create a Map 3D Shapes Digital Greeting Card Design an Adventure Game Patterns and Music Preventing Erosion Events (Alpine UT updates) Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Loops: Predator and Prey Programming a Cycle Create an Original Story Animation Speed Block: Bouncy Ball Create a Mini Golf Game Message Events: Scout Plays in the Forest Pages: Scout's Travels Garden Project Pages: Create a Tapping Game Growing Garden Message Events: Simon Says Maze Game Project Loops: Frog and Rabbit Grid: Arctic Animation Forever Loops: Fireworks Loops: Play in the Park Sequences: Digital Responsibilities Grid: Solving Mazes Animal Sounds Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Introduction to Events Sequences: Snowball Fight Bowling Game All About Me! Introduction to Repeat Loops Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail
CSK8.G1.7.1
Discuss that computers perform actions or outputs based on human input (e.g., keyboard, microphone, mouse, video game controller).
    Input Devices Mouse Practice
CSK8.G1.7.2
Demonstrate proper care of computer equipment.
    Input Devices Computer Basics
CSK8.G1.8.1
Identify how information can be transmitted using computing devices via a network.
    Networks and the Internet
CSK8.G1.8.2
Practice locating: enter key, letter and number keys, shift key for capital letters, spacebar with thumb.
    Keyboard Introduction
CSK8.G1.8.3
Demonstrate proper seat posture.
    Keyboard Introduction
CSK8.G1.9.2
Demonstrate proficiency with various input/output devices.
    Input Devices Ozobot® Programming 1: Introduction Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Seasons with Bee-Bot® Weather with Bee-Bot® Mouse Practice Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Ozobot® Classroom Introduction Lessons
CSK8.G1.10.5
Identify uses of computing and technology.
    Input Devices Ozobot® Programming 1: Introduction Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Seasons with Bee-Bot® Dash® Robot 1 - Movement VEX 123®: Math Word Problems Weather with Bee-Bot® VEX 123®: Patterns of Living Things VEX 123®: Defining Shape Attributes Mouse Practice Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Ozobot® Classroom Introduction Lessons
CSK8.G1.10.7
Discuss copyright in various media.
    Giving Credit Through Attributions
CSK8.G1.11.3
Identify various electronic information sources.
    Research Presentations Digital Research 1: Guided Research Digital Research 2: Choice Research