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Elementary Standards Mapping

for AK CS 3

18

Standards in this Framework

Standard Lessons
3.CS.D.01
Define how computer hardware and software work together as a system to accomplish tasks (e.g., input, output, processor, sensors, and storage).
    How Computing Systems Work Introduction to micro:bit® Drawing with micro:bit® and Scratch Revolutionary War Timeline with the BBC micro:bit® Interactive Map of the 13 Colonies with the BBC micro:bit® Minecraft: Education Edition® Basic Gameplay Coding with LEGO® Spike Prime LEGO® SPIKE Essential: Design a Moving Statue micro:bit® Rounding to the Nearest Ten micro:bit®: Animal Response to the Environment micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Makey Makey®: Introduction Makey Makey®: Graphing Points on a Coordinate Plane micro:bit®: Graphing Points on a Coordinate Plane micro:bit® Butterfly Migration Simulator Introduction to Sphero Mini® and Sphero BOLT+® Loops: Sphero® Underwater Exploration Conditionals: Sphero® Shark Race
3.CS.HS.01
Define binary, and how that relates to computers transmitting information. Review Binary's relationship to off and on.
    CS Innovators: Grace Hopper
3.CS.T.01
Identify and discuss simple hardware and software problems that may occur during everyday use.
    Computer Detectives: Hardware and Software Problems
3.NI.NCO.01
Recognize that information is sent and received over both physical or wireless paths.
    Networks, Packets, and the Internet Networks Part 2: Network Protocols
3.NI.C.01
Discuss basic issues related to responsible use of technology and information and describe personal consequences of inappropriate use.
    Internet Positivity (Unplugged) Our Words Have Power (Cyberbullying) Strong Usernames and Passwords Digital Identity Giving Credit Through Attributions
3.DA.S.01
Recognize that different applications work with different types of files (e.g., images, documents).
    How Computing Systems Work Data Storage
3.DA.CVT.01
Collect and organize data in a spreadsheet.
    Introduction to Microsoft Excel™ Productivity Software Inquiry Project
3.DA.IM.01
With guidance, utilize data to make predictions and discuss whether there is adequate data to make reliable predictions.
    Research: Informational Programs Programming and Data Project Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph
3.AP.A.01
Create and follow algorithms to accomplish a simple task or solve a simple problem
    Multiple Algorithms Dash® Robot 1 - Movement Cue Robot 1 - Movement Creating Algorithms
3.AP.V.01
Create programs that use variables to store and modify grade level appropriate data.
    Game Mechanics with Comparison Operators 3D Design: Codeblocks Balanced and Unbalanced Forces Sound Frequency & Amplitude Fractions and Variables Introduction to Comparison Operators Physical Changes Variables Rights and Responsibilities Wave Generator Unit Converter Clones in Games Revolutionary War Timeline Revolutionary War Timeline with the BBC micro:bit® Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Animating Unit Fractions Multiplication Quiz Game Cue Robot 3 - Loops and Functions Skills Practice: Variables Skills Practice: Operators Area of a Rectangle with Tiles House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Summer): Pop The Balloons Seasonal Project (Fall): Gathering Apples Game Pinball Game Project Mad Libs Project Design an App Game Design Project Naming Numbers Game Rates and Unit Rates Positive and Negative Numbers Scale of Planets in the Solar System Balanced Ecosystems micro:bit® Reaction Game Pong Game I-Spy with Lists Click-a-Mole Introduction to Clones Program an AI Chatbot Snake Game Functions: Paint by Numbers Scout's Quest: Variables Clones: Throwing Acorns Game Lists: Shopping with Scout Lists: Spelling Bee Variables in Dance Game Design Project Operators: Coin Flip Code Tunes Functions: About Me Race Track Game House Design with Area and Perimeter Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Seasonal Project (Winter): Design a Snowman Conditionals: Sphero® Shark Race Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph
3.AP.M.01
Modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features.
    Game Mechanics with Comparison Operators 3D Design: Codeblocks Animating Poetry Multiple Algorithms Game Effects Clones in Games Digital Pet Project House Design with Area and Perimeter Giving Credit Through Attributions Classes and Objects in Games Seasonal Project (Spring): Create a Chase Game! LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons Seasonal Project (Fall): Gathering Apples Game Choose Your Own Path: Elements of Culture Plan a Quest Animation Loops Project Functions Dance Project Modeling Life Cycles Animating Poetry Scout's Quest: Variables Loops: Falling Objects House Design with Area and Perimeter Seasonal Project (Winter): Design a Snowman
3.AP.PD.01
Outline problems and potential solutions using a sequence of steps and conditional logic (e.g., if‐then‐else statements).
3.AP.PD.02
Observe intellectual property rights and give appropriate credit when creating or remixing programs.
    Giving Credit Through Attributions Productivity Software Inquiry Project
3.CGEI.C.01
Discuss ongoing trends in technologies that have changed the world, and express how those trends influence and are influenced by cultural practices.
    Our Words Have Power (Cyberbullying) How Computing Systems Work Training AI Using Data Technology Timeline Ethical and Responsible Use of Generative AI AI Products: Ethical and Responsible Choices
3.CGEI.C.02
Brainstorm ways to improve the accessibility and usability of technology product for the diverse needs and wants of users.
    How Computing Systems Work 3D Design: Keyboard Accommodations Design an App
3.CGEI.SI.01
Develop a code of conduct, explain, and practice grade‐level appropriate behavior and responsibilities while participating in an online community. Identify and report inappropriate behavior.
    Internet Positivity (Unplugged) Our Words Have Power (Cyberbullying) Strong Usernames and Passwords Digital Identity Giving Credit Through Attributions Training AI Using Data Ethical and Responsible Use of Generative AI AI Products: Ethical and Responsible Choices
3.CGEI.SI.02
Identify how computational products may be, or have been, improved to incorporate diverse perspectives. Seek diverse perspectives for the purpose of improving computational artifacts.
3.CGEI.SLE.01
Identify types of digital data that may have intellectual property rights that prevent copying or require attribution.
    Giving Credit Through Attributions