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Intro to Programming with Karel the Dog (Ace)

Lesson 3.2 Super Karel

Description

In this lesson, students are introduced to Super Karel! Since commands like turnRight() and turnAround() are so commonly used, students shouldn’t have to define them in every single program. This is where Super Karel comes in. Super Karel is just like Karel, except Super Karel already knows how to turnRight and turnAround, so students don’t have to define those functions anymore!


Objective

Students will be able to:

  • Write programs that use Supe rKarel instead of Karel
  • Utilize the new toolbox of commands that Super Karel provides over Karel
  • Read documentation to understand how to use a library (Super Karel is an example of this)