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Utah Computer Programming 1 and 2

Lesson 1.1 Introduction to Programming With Karel

Description

In this lesson, students are introduced to Karel the Dog and how Karel can be given a set of instructions to perform a simple task.


Objective

Students will be able to:

  • Recognize, explain, and use the commands that Karel can be given. These commands are: move(), put_ball(), take_ball() and turn_left().