Standard |
Lessons |
CSK8.G5.1.1
Identify and utilize level-appropriate, algorithmic problem-solving strategies.
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3D Design: Keyboard Accommodations
LEGO® SPIKE Essential: Design a Car Sensor
Design an App
Computational Thinking: Design an Obstacle Course
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood
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CSK8.G5.1.2
Examine visual representations of problem-solving logic (e.g., flowcharts) to solve problems of level-appropriate complexity.
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3D Design: Keyboard Accommodations
LEGO® SPIKE Essential: Design a Car Sensor
Design an App
Computational Thinking: Design an Obstacle Course
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood
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CSK8.G5.1.3
Evaluate effective ways that collaboration can support problem solving and innovation.
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3D Design: Keyboard Accommodations
LEGO® SPIKE Essential: Design a Car Sensor
Design an App
Computational Thinking: Design an Obstacle Course
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood
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CSK8.G5.1.4
Apply strategies for solving simple hardware and software problems that may occur during use.
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Introduction to micro:bit®
Computer Detectives: Hardware and Software Problems
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CSK8.G5.2.3
Compare and contrast the relative positions of objects using ordered pairs within a program (e.g., battleships, block-based programming, treasure maps).
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The Coordinate Plane
Flower Garden Functions Project
Makey Makey®: Graphing Points on a Coordinate Plane
micro:bit®: Graphing Points on a Coordinate Plane
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CSK8.G5.3.1
Illustrate how different kinds of data can be represented.
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Data Storage
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CSK8.G5.3.2
Recognize that binary can represent data using only two options (e.g., on/off).
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Data Storage
CS Innovators: Grace Hopper
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CSK8.G5.3.3
Explore various models and simulations (e.g., ecosystems, epidemics) to support research and data analysis.
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Research: Effective Keywords
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Programming and Data Project
Scale of Planets in the Solar System
Balanced Ecosystems
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
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CSK8.G5.3.4
Identify the characteristics (e.g., collection environment, input method, units of measure) of the collected data.
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Research: Effective Keywords
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Programming and Data Project
Scale of Planets in the Solar System
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
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CSK8.G5.3.5
Evaluate, select, and use level-appropriate tools to collect data.
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Research: Effective Keywords
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Programming and Data Project
Scale of Planets in the Solar System
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
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CSK8.G5.3.6
Evaluate the most effective ways to arrange, collect, and visually represent data.
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Research: Effective Keywords
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Programming and Data Project
Scale of Planets in the Solar System
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
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CSK8.G5.4.1
Identify real-world cybersecurity problems (e.g., malicious hacking) and apply strategies for protecting and securing personal digital information.
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Strong Usernames and Passwords
Digital Identity
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CSK8.G5.4.2
Discuss issues related to the use of technology, acceptable use policies, and codes of conduct, and the consequences of inappropriate use.
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Our Words Have Power (Cyberbullying)
Digital Identity
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CSK8.G5.4.3
Identify individual digital footprint (e.g., game profiles, other online accounts, and shares on social media) and the responsibilities and opportunities of living, learning, and working in a digitally connected world.
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Digital Identity
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CSK8.G5.5.1
Create algorithms to solve problems and evaluate effectiveness.
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Simple Algorithms
Multiple Algorithms
Creating Algorithms
Computational Thinking: Design an Obstacle Course
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood
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CSK8.G5.5.2
Design and test algorithms collaboratively using technology.
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Simple Algorithms
Multiple Algorithms
Creating Algorithms
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CSK8.G5.5.3
Compare and refine algorithms.
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Simple Algorithms
Multiple Algorithms
Creating Algorithms
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CSK8.G5.5.4
Identify and correct multiple errors within a level-appropriate algorithm.
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Exploring Ecosystems
Maze Game Project
Sound Frequency & Amplitude
Platform Game Design
Scratch Digital Greeting Card
Classifying Rocks
Nutrition Maze
Digital Flashcards
Nonfiction Animated Recordings
Grammar Quiz Game
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Classifying Shapes by Category
Cycle of Matter
Clones in Games
Revolutionary War Timeline
Digital Pet Project
Animating Unit Fractions
Ozobot® Programming 1: Introduction
Ozobot® Programming 2: More Color Codes
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: Sequences
Skills Practice: Repeat Loops
Skills Practice: Functions
Skills Practice: Forever Loops
Skills Practice: Variables
Scratch Drawing Tools
Skills Practice: Costumes, Backdrops, and Animations
Coding with LEGO® Spike Prime
Skills Practice: Functions with Boolean Inputs
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
Area of a Rectangle with Tiles
House Design with Area and Perimeter
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
The Coordinate Plane
Choose Your Own Path: Elements of Culture
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Game Design Project
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
State Project
Atoms and Molecules
Geographic Effects on Early Civilizations
Rates and Unit Rates
Multiplying and Dividing Fractions
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Ozobot® Timeline
Ozobot® Cycle
Scout's Scratch Expedition Part 1
Scout's Scratch Expedition Part 2
Scout's Scratch Expedition Part 3
Scout's Scratch Expedition Part 4
Pong Game
Debugging: Events and Loops
Create a Maze
Click-a-Mole
Debugging: Mazes
Program an AI Chatbot
Events: Dot in Space
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Maze Game Project
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Scout's Quest: Functions with Number Inputs
Debugging: Make a Pizza
Creating Turtle Graphics
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Sequences: Parallel Programming
Introduction to Functions
Costumes, Backdrops, and Animations
Loops: Falling Objects
KA1.2.1 - Karel Error Messages Part 1
KA1.2.2 - Karel Error Messages Part 2
KA1.2.3 - Karel Error Messages Part 3
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
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CSK8.G5.6.1
Use a visual block-based or text-based programming language individually and collaboratively to solve level-appropriate problems.
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Introduction to Computer Science and Scratch
Practice with Conditionals Part 1
Adding with Loops
Game Mechanics with Comparison Operators
Loops (Unplugged)
3D Design: Codeblocks
Exploring Ecosystems
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Events
Platform Game Design
Communities Adapt to & Modify Their Environment
Fractions and Variables
Creative Storytelling
Weather and Climate
Scratch Digital Greeting Card
From ScratchJr to Scratch
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: If/Then/Else Chase the Star
Nutrition Maze
Exploring Heat
Decimal Multiplication and Conditionals
Exploring Adaptations
Physical Changes
Variables
Plant and Animal Cells
Digital Flashcards
Animating Poetry
Exploring the Water Cycle
Simple Algorithms
Parts of Speech: Random Sentence Generator
Introduction to Conditionals
Wave Generator
Division and Conditionals
Multiple Algorithms
Multiplication and Conditionals
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Drawing with micro:bit® and Scratch
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Animating Sprites with Multiplication
Earth Systems
Day and Night
Cycle of Matter
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
ScratchJr to Scratch: Events and Loops
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: If/Then Conditionals
Skills Practice: Repeat Loops
Skills Practice: Functions
Skills Practice: Forever Loops
Skills Practice: If/Then/Else Conditionals
Skills Practice: Variables
Scratch Drawing Tools
Skills Practice: Costumes, Backdrops, and Animations
Coding with LEGO® Spike Prime
Skills Practice: Functions with Boolean Inputs
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
House Design with Area and Perimeter
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
VEX GO®: Speed and Energy
How We See: Light Reflection
Practice with Conditionals Part 2
Practice with Conditionals Part 4
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Practice with Conditionals Part 3
Seasonal Project (Fall): Gathering Apples Game
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
VEX GO®: Lines and Angles
Plan a Quest
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Game Design Project
Decimal Division and Conditionals
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
Fossils and Past Environments
State Project
Atoms and Molecules
Rates and Unit Rates
Positive and Negative Numbers
Evaluate Algebraic Equations
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Animating Sprites with Factors
Animating Sprites with Division
Makey Makey®: Introduction
Makey Makey®: Graphing Points on a Coordinate Plane
micro:bit®: Graphing Points on a Coordinate Plane
Pong Game
KA1.1.1 - Karel's Coding Environment: Example Program
I-Spy with Lists
Click-a-Mole
Animating Poetry
Creating Algorithms
Debugging: Mazes
Introduction to Clones
Program an AI Chatbot
Events: Dot in Space
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Clones: Throwing Acorns Game
Scout's Quest: Functions with Number Inputs
Lists: Shopping with Scout
Scout's Quest: Conditionals
Debugging: Make a Pizza
Creating Turtle Graphics
Conditionals: Flying Bird
Broadcast Messages: Tell a Joke
Lists: Spelling Bee
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
Race Track Game
Loops: Falling Objects
KA1.2.1 - The Rabbit Chase: Time to Clean Up
KA1.2.2 - The Rabbit Chase: Riley the Troublemaker
KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1
KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2
KA1.2.4 - The Rabbit Chase: Tracking Riley
KA1.2.5 - The Rabbit Chase: Over the Wall
KA1.2.6 - The Rabbit Chase: Help
KA1.2.7 - The Rabbit Chase: Making Friends
KA1.3.1 - Lost in Space: A Call from Space
KA1.3.2a - Lost in Space: Directions to Mars
KA1.3.2b - Lost in Space: Asteroid Field
KA1.3.2c - Lost in Space: Asteroid Field 2
KA1.3.3a - Lost in Space: Landing Systems Engaged
KA1.3.3b - Lost in Space: Perimeter Check
KA1.3.4a - Lost in Space: Putting Out Fires Part 1
KA1.3.4b - Lost in Space: Putting Out Fires Part 2
KA1.3.5b - Lost in Space: Tracking Tracy Part 2
KA1.3.6 - Lost in Space: Martian Sand Worms
KA1.4.1 - Evaluation: Supplies Drop Off
KA1.4.2 - Evaluation: Create Karel Adventures
House Design with Area and Perimeter
KA1.1.2 - Karel's Coding Environment: Walk Around the Pond
Star Brightness and Distance
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
KA2.2.1a - A Day at the Park: Karel Clean Up
KA2.2.1b - A Day at the Park: Find the Exit
KA2.2.1c - A Day at the Park: Escape the Bedroom
KA2.2.2a - A Day at the Park: Fetch Karel
KA2.2.2b - A Day at the Park: Get Down the Hallway
KA2.2.2c - A Day at the Park: Escape the Building
KA2.2.3a - A Day at the Park: Building Towers
KA2.2.3b - A Day at the Park: Get Around the Cars
KA2.2.3c - A Day at the Park: Find the Park
KA2.2.4a - A Day at the Park: Making Custom Colors
KA2.2.4b - A Day at the Park: Make a Tree
KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt
KA2.1.1a- Rosetta Stone: Pick Up the Hat 1
KA2.1.1b- Rosetta Stone: Pick Up the Hat 2
KA2.1.1c- Rosetta Stone: Travel to Egypt
KA2.1.2a- Rosetta Stone: Approach the Entrance
KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph
KA2.1.3a- Rosetta Stone: Light the Torches 1
KA2.1.3b- Rosetta Stone: Light the Torches 2
KA2.1.4a- Rosetta Stone: Leave Without a Trace
KA2.1.4b- Rosetta Stone: Which Way?
KA2.1.5a- Rosetta Stone: Snakes!
KA2.1.5b- Rosetta Stone: Escape the Scarab Room
KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph
KA2.3.1- Evaluation: Collect the Tennis Balls
Drawing Tools: Sea Creatures
Loops: Sphero® Underwater Exploration
Dash® Robot 2 - Proximity Sensor
Conditionals: Sphero® Shark Race
Dash® Robot 3 - Loops and Functions
Winter Celebrations Around the World
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CSK8.G5.6.2
Discuss and apply best practices of documentation (e.g., comments, descriptive variable names, program headers).
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Platform Game Design
Variables
Functions Dance Project
Scout's Quest: Functions with Boolean Inputs
Scout's Quest: Variables
Scout's Quest: Functions with Number Inputs
Variables in Dance
Functions: About Me
Introduction to Functions
Loops: Falling Objects
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CSK8.G5.6.3
Improve or remix existing block-based and/or text-based programs.
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Game Mechanics with Comparison Operators
3D Design: Codeblocks
Animating Poetry
Multiple Algorithms
Game Effects
Clones in Games
Digital Pet Project
Giving Credit Through Attributions
Classes and Objects in Games
Seasonal Project (Spring): Create a Chase Game!
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Choose Your Own Path: Elements of Culture
Plan a Quest
Animation Loops Project
Functions Dance Project
Animating Poetry
Loops: Falling Objects
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CSK8.G5.7.1
Discuss ways that humans create input for a desired output through a device (e.g., changing device settings, texting).
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How Computing Systems Work
Introduction to micro:bit®
Makey Makey®: Introduction
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CSK8.G5.7.2
Recognize the expense of computer equipment and how care and protection of the computers can prolong use and save the cost of purchasing new equipment.
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How Computing Systems Work
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CSK8.G5.8.1
Describe how information can be transmitted using computing devices via a network.
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Networks, Packets, and the Internet
Networks Part 2: Network Protocols
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CSK8.G5.8.2
Demonstrate touch typing techniques while increasing speed and maintaining accuracy.
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CSK8.G5.8.3
Practice proper keyboarding technique: body centered in front of keyboard, elbows down, eyes focused on the screen, proper posture.
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CSK8.G5.9.2
Demonstrate level-appropriate proficiency with keyboards and other input/output devices.
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Keyboard Introduction
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CSK8.G5.9.3
Use and evaluate productivity technology tools for effectiveness in writing, communication, and publishing activities.
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Introduction to Google Docs™
Introduction to Microsoft Word™
Introduction to Google Slides™
Introduction to Google Sheets™
Introduction to Microsoft Excel™
Introduction to Microsoft PowerPoint™
Introduction to Productivity Software
Productivity Software Inquiry Project
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CSK8.G5.10.1
Identify the dangers of social media and other online engagement platforms, and strategies to address these dangers.
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CSK8.G5.10.5
Examine the range and types of careers that require computing and technology.
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Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
CS Innovators Research Project
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CSK8.G5.10.6
Explain positive and negative impacts of technology on the daily life of individuals and society.
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Our Words Have Power (Cyberbullying)
How Computing Systems Work
Training AI Using Data
Technology Timeline
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
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CSK8.G5.10.7
Demonstrate an understanding of ethical issues in copyright laws, fair use exemptions, and intellectual property rights in various media.
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Giving Credit Through Attributions
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CSK8.G5.11.1
Communicate (e.g., present, report, verbalize) technical information using correct terminology.
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Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
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CSK8.G5.11.2
Utilize storytelling to explain program design and collected data.
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Multimedia Book Report
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
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CSK8.G5.11.3
Compare the accuracy, bias, credibility, and relevance of electronic information sources.
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Research: Effective Keywords
Research: Informational Programs
Giving Credit Through Attributions
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CSK8.G5.11.5
Create descriptions of, make connections between, and draw conclusions from collected data.
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Research: Informational Programs
Programming and Data Project
Training AI Using Data
Introduction to Google Sheets™
Introduction to Microsoft Excel™
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
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