We define what “code” is, find examples in the real world, and learn about programming as one specific example of code.
Students will be able to explain what code is in their own words, and provide examples of code in their lives.
We learn about some of the applications of computer programs.
Students understand why programming is a useful skill, and can explain ways in which programs are being used today. Students will be able to analyze the positive and negative effects of programs and communicate their findings to their classmates.
In this lesson, students will learn how to print messages out onto the console using the Javascript command println
.
Students will be able to:
start
functionIn this lesson, students learn how to assign values to variables, manipulate those variable values, and use them in program statements. This is the introductory lesson into how data can be stored in variables.
Students will be able to:
In this lesson, students learn how they can allow users to input information into their programs, and use that input accordingly.
Students will be able to:
In this lesson, students learn about the different mathematical operators they can use to perform mathematical computations and create useful programs that compute information for the user.
Students will be able to:
In this lesson, students will learn the basics of creating graphics objects. Graphic creation relies on setting the type, shape, size, position, and color on the artist’s canvas before adding to the screen. Using the geometric concepts, and the concept of getWidth()
and getHeight()
, multiple graphic objects can be created in JavaScript.
Students will be able to:
In this lesson, students are introduced to a way input can be taken from the user’s mouse using the mouse clicked method.
Students will be able to:
In this lesson, students review content with a 25 question Unit Quiz.
Students will be able to: