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Wyoming L1 Standards Mapping

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Foundations of Computer Science

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35 Standards in this Framework 23 Standards Mapped 65% Mapped to Course


Standard Lessons
L1.CS.D.01 Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects.
L1.CS.HS.01 Explain the interactions between application software, system software, and hardware layers.
L1.CS.T.01 Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and resolve errors.
  1. 2.17 Debugging Strategies
L1.NI.NCO.01 Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing.
  1. 4.2 Internet Hardware
L1.NI.C.01 Give examples to illustrate how sensitive data can be affected by malware and other attacks.
  1. 1.1 What is Cybersecurity?
  2. 1.6 Privacy & Security
L1.NI.C.02 Recommend cybersecurity measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts.
L1.NI.C.03 Compare various security measures, considering trade-offs between the usability and security of a computing system.
L1.NI.C.04 Explain trade-offs when selecting and implementing cybersecurity recommendations.
L1.DA.S.01 Translate between different bit representations of real-world phenomena, such as characters, numbers, and images.
L1.DA.S.02 Evaluate the trade-offs in how data elements are organized and where data is stored.
L1.DA.CVT.01 Create interactive data representations using software tools to help others better understand real-world phenomena (e.g., paper surveys and online data sets).
  1. 1.8 Visualizing and Interpreting Data
  2. 1.9 Data Collection & Limitations
L1.DA.IM.01 Create computational models that represent the relationships among different elements of data collected from a phenomenon or process.
  1. 1.8 Visualizing and Interpreting Data
L1.AP.A.01 Create a prototype that uses algorithms (e.g., searching, sorting, finding shortest distance) to provide a possible solution for a real-world problem relevant to the student.
L1.AP.A.02 Describe how artificial intelligence algorithms drive many software and physical systems.
L1.AP.V.01 Use lists to simplify solutions, generalizing computational problems instead of repeatedly using simple variables.
  1. 9.11 Intro to Lists/Arrays
  2. 9.12 Adding/Removing From an Array
  3. 9.13 Array Length and Looping Through Arrays
  4. 9.14 Iterating Over an Array
  5. 16.1 Indexing Into an Array
  6. 16.2 Finding an Element in a List
  7. 16.3 Removing an Element From an Array
L1.AP.C.01 Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made.
  1. 2.10 For Loops
  2. 2.11 If Statements
  3. 2.12 If/Else Statements
  4. 2.13 While Loops in Karel
  5. 3.2 Challenge Problems
  6. 7.4 If Statements
  7. 7.5 For Loops in JavaScript
  8. 7.9 While Loops
  9. 7.10 Loop and a Half
  10. 8.1 Control Structures Challenges
L1.AP.C.02 Trace the execution of loops and conditional statements, illustrating output and changes in values of named variables.
  1. 7.5 For Loops in JavaScript
  2. 7.6 General For Loops
  3. 7.9 While Loops
  4. 7.10 Loop and a Half
  5. 8.1 Control Structures Challenges
L1.AP.C.03 Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions.
  1. 5.3 User Input
  2. 7.4 If Statements
  3. 7.9 While Loops
  4. 7.10 Loop and a Half
L1.AP.M.01 Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects.
  1. 2.6 Top Down Design and Decomposition in Karel
  2. 9.1 Functions and Parameters 1
  3. 9.2 Functions and Parameters 2
  4. 9.3 Functions and Parameters 3
  5. 9.4 Functions and Return Values 1
  6. 9.5 Functions and Return Values 2
  7. 17.1 Intro to Objects/Maps
  8. 17.2 Basics of Objects
  9. 17.4 When Do I Use an Object?
L1.AP.M.02 Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs.
L1.AP.PD.01 Plan and develop programs by analyzing a problem and/or process, developing and documenting a solution, testing outcomes, and adapting the program for a variety of users.
  1. 10.1 Intro to Design Thinking
  2. 10.2 Prototype
  3. 10.3 Test
  4. 10.4 Project Prep and Development
L1.AP.PD.02 Evaluate licenses that limit or restrict use of computational artifacts when using resources such as libraries.
  1. 1.10 Creative Credit & Copyright
L1.AP.PD.03 Use debugging tools to identify and fix errors in a program.
  1. 2.1 Introduction to Programming With Karel
  2. 2.2 More Basic Karel
  3. 2.3 Karel Can't Turn Right
  4. 2.4 Functions in Karel
  5. 2.17 Debugging Strategies
  6. 3.2 Challenge Problems
L1.AP.PD.04 Design and develop computational artifacts, working in team roles, using collaborative tools.
  1. 1.12 Project: Public Service Announcement
L1.AP.PD.05 Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs.
  1. 2.7 Commenting Your Code
  2. 10.4 Project Prep and Development
L1.AP.PD.06 Evaluate and refine computational artifacts to make them more usable and accessible.
  1. 10.1 Intro to Design Thinking
  2. 10.2 Prototype
  3. 10.3 Test
  4. 10.4 Project Prep and Development
L1.IC.C.01 Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices.
  1. 1.1 What is Cybersecurity?
  2. 1.3 Digital Footprint and Reputation
  3. 1.4 Cyberbullying
  4. 1.11 Hacking Ethics
  5. 4.1 Intro to the Internet
L1.IC.C.02 Test and refine computational artifacts to reduce bias and equity deficits.
L1.IC.C.03 Demonstrate how a given algorithm applies to problems across disciplines.
L1.IC.SI.01 Use tools and methods for collaboration.
  1. 3.1 Collaborative Programming
L1.IC.SI.02 Practice grade-level appropriate behavior and responsibilities while participating in an online community. Identify and report inappropriate behavior.
  1. 1.3 Digital Footprint and Reputation
  2. 1.4 Cyberbullying
  3. 1.5 Internet Safety
L1.IC.SLE.01 Explain the beneficial and harmful effects that intellectual property laws can have on innovation.
  1. 1.10 Creative Credit & Copyright
L1.IC.SLE.02 Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users.
  1. 1.3 Digital Footprint and Reputation
  2. 1.6 Privacy & Security
  3. 1.9 Data Collection & Limitations
L1.IC.SLE.03 Evaluate the social and economic implications of privacy in the context of safety, law, or ethics.
  1. 1.3 Digital Footprint and Reputation
  2. 1.6 Privacy & Security
  3. 1.9 Data Collection & Limitations
L1.IC.SLE.04 Using grade level appropriate content and complexity, discuss the legal, social, and ethical impacts associated with software development and use, including both positive and malicious intent.
  1. 1.10 Creative Credit & Copyright
  2. 1.11 Hacking Ethics