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Standards Mapping

for Wyoming L1


Standards in this Framework


Standards Mapped


Mapped to Course

Standard Lessons
Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects.
  1. 1.8 Abstraction
  2. 6.6 Operating Systems
Explain the interactions between application software, system software, and hardware layers.
  1. 6.1 Internal Components
  2. 6.6 Operating Systems
  3. 6.7 Software and Applications
Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and resolve errors.
Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing.
  1. 5.2 DNS
  2. 5.3 Packets and Protocols
  3. 5.7 Network Administrator
  4. 6.3 Network Devices
Give examples to illustrate how sensitive data can be affected by malware and other attacks.
  1. 5.6 Cybersecurity
Recommend cybersecurity measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts.
  1. 5.6 Cybersecurity
  2. 6.8 Browser Configuration
Compare various security measures, considering trade-offs between the usability and security of a computing system.
  1. 5.6 Cybersecurity
  2. 6.8 Browser Configuration
Explain trade-offs when selecting and implementing cybersecurity recommendations.
  1. 5.6 Cybersecurity
Translate between different bit representations of real-world phenomena, such as characters, numbers, and images.
  1. 4.3 Encoding Text with Binary
  2. 4.5 Pixel Images
  3. 4.6 Pixel Colors!
Evaluate the trade-offs in how data elements are organized and where data is stored.
  1. 6.4 Storage Options
Create interactive data representations using software tools to help others better understand real-world phenomena (e.g., paper surveys and online data sets).
Create computational models that represent the relationships among different elements of data collected from a phenomenon or process.
Create a prototype that uses algorithms (e.g., searching, sorting, finding shortest distance) to provide a possible solution for a real-world problem relevant to the student.
Describe how artificial intelligence algorithms drive many software and physical systems.
Use lists to simplify solutions, generalizing computational problems instead of repeatedly using simple variables.
  1. 13.1 Array
  2. 13.2 Traversing Arrays
  3. 14.1 ArrayList
  4. 14.2 ArrayList Methods
Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made.
  1. 10.5 Informal Code Analysis
  2. 14.1 ArrayList
Trace the execution of loops and conditional statements, illustrating output and changes in values of named variables.
  1. 10.1 Iteration
  2. 10.2 For Loops
  3. 10.5 Informal Code Analysis
Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions.
Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects.
  1. 1.6 Top Down Design and Decomposition in Karel
  2. 11.1 Writing Classes
  3. 11.6 Writing Methods
  4. 12.14 Class Design and Abstract Classes
Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs.
  1. 12.5 Writing Classes and Instance Methods
  2. 12.6 Getter and Setter Methods
Plan and develop programs by analyzing a problem and/or process, developing and documenting a solution, testing outcomes, and adapting the program for a variety of users.
Evaluate licenses that limit or restrict use of computational artifacts when using resources such as libraries.
Use debugging tools to identify and fix errors in a program.
Design and develop computational artifacts, working in team roles, using collaborative tools.
Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs.
Evaluate and refine computational artifacts to make them more usable and accessible.
Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices.
  1. 5.8 The Impact of the Internet
  2. 6.7 Software and Applications
  3. 11.10 Ethical and Social Implications of Computing
  4. 12.18 Ethical and Social Implications of Computing
Test and refine computational artifacts to reduce bias and equity deficits.
  1. 2.2 Empathy
Demonstrate how a given algorithm applies to problems across disciplines.
Use tools and methods for collaboration.
Practice grade-level appropriate behavior and responsibilities while participating in an online community. Identify and report inappropriate behavior.
Explain the beneficial and harmful effects that intellectual property laws can have on innovation.
  1. 11.10 Ethical and Social Implications of Computing
  2. 12.18 Ethical and Social Implications of Computing
Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users.
  1. 6.8 Browser Configuration
  2. 14.7 Ethical Issues Around Data Collection
Evaluate the social and economic implications of privacy in the context of safety, law, or ethics.
  1. 5.6 Cybersecurity
  2. 11.10 Ethical and Social Implications of Computing
  3. 12.18 Ethical and Social Implications of Computing
Using grade level appropriate content and complexity, discuss the legal, social, and ethical impacts associated with software development and use, including both positive and malicious intent.
  1. 5.8 The Impact of the Internet
  2. 11.10 Ethical and Social Implications of Computing
  3. 12.18 Ethical and Social Implications of Computing