Standards in this Framework
Standards Mapped
Mapped to Course
Standard | Lessons |
---|---|
UT.GD2.1.1a
Understand the difference between waterfall and iterative development |
|
UT.GD2.1.1b
Create an analog or digital prototype version of a game |
|
UT.GD2.1.1c
Work in a team |
|
UT.GD2.1.1d
Utilize project management skills |
|
UT.GD2.1.2a
Create a game proposal - "Pitch Document" |
|
UT.GD2.1.2b
Develop a concept with considerations for plan, cost (not a budget, but cost to student and time outside of class), and project hours. |
|
UT.GD2.1.3a
Write a script - writing the storyline script |
|
UT.GD2.1.3b
Create storyboards |
|
UT.GD2.1.3c
Design concept of the game |
|
UT.GD2.1.3d
Select a game engine |
|
UT.GD2.1.3e
Plan game play mechanics |
|
UT.GD2.1.3f
Put together a comprehensive Game Design Document detailing the game's goals |
|
UT.GD2.1.3g
Plan level designs, rooms |
|
UT.GD2.1.3h
Sketch and plan characters |
|
UT.GD2.1.3i
Build an overall blueprint |
|
UT.GD2.2.1a
Explain and implement animation |
|
UT.GD2.2.1b
Explain and implement sprites or 3D models (wireframe) |
|
UT.GD2.2.1c
Explain and implement environment (Player view, surroundings, camera, lighting) |
|
UT.GD2.2.1d
Explain and implement audio |
|
UT.GD2.2.1e
Explain and implement user Interface |
|
UT.GD2.2.2a
Explain and implement physics (motion, gravity, collision, drag, etc.) |
|
UT.GD2.2.2b
Explain and implement user input |
|
UT.GD2.2.2c
Explain and implement user feedback |
|
UT.GD2.2.2d
Explain and implement scripting |
|
UT.GD2.2.3a
Create usability in design control (implement the ability for the player to change movements, switching views, etc.) |
|
UT.GD2.2.3b
Describe accessibility (describe how game controls will accommodate users with disabilities and / or refer to what is used to play the game: touch screen, adaptive controller, motion control, etc.) |
|
UT.GD2.2.3c
Understand immersion (feeling part of the game, emotions, etc.) |
|
UT.GD2.2.4a
Understand diegetic elements (skins, weapons, overlays, dashboard of car, etc.) |
|
UT.GD2.2.4b
Understand non-diegetic elements (HUD, life meter, action bar, stats, etc.) |
|
UT.GD2.2.4c
Understand spatial elements (racing lines, directional arrows, floating texts, tool tips,etc) |
|
UT.GD2.2.4d
Understand meta elements (color filters, subtitles, environmental effects, etc.) |
|
UT.GD2.3.1a
Implement beta testing |
|
UT.GD2.3.1b
Receive feedback from beta testers |
|
UT.GD2.3.1c
Make needed adjustments |
|
UT.GD2.3.2a
Identify target market |
|
UT.GD2.3.2b
Research different marketing platforms |
|
UT.GD2.3.2c
Research and choose licensing options |
|
UT.GD2.3.2d
Understand the role of community management in marketing |
|
UT.GD2.3.2e
Develop advertisements using at least two different mediums (online, social media, print, etc.) |
|
UT.GD2.3.2f
Understand different sales (monetization) strategies (free download / paid content (freemium), upfront purchase, subscription model, etc.) |
|
UT.GD2.3.3a
Research intellectual properties |
|
UT.GD2.3.3b
Explain piracy and copyright |
|
UT.GD2.3.3c
Understand the process of publishing a game to your platform |
|
UT.GD2.3.4a
Develop strategies for post release content, bug fixes, and updates |
|