Standards in this Framework
Standard | Description |
---|---|
UT.GD2.1.1a | Understand the difference between waterfall and iterative development |
UT.GD2.1.1b | Create an analog or digital prototype version of a game |
UT.GD2.1.1c | Work in a team |
UT.GD2.1.1d | Utilize project management skills |
UT.GD2.1.2a | Create a game proposal - "Pitch Document" |
UT.GD2.1.2b | Develop a concept with considerations for plan, cost (not a budget, but cost to student and time outside of class), and project hours. |
UT.GD2.1.3a | Write a script - writing the storyline script |
UT.GD2.1.3b | Create storyboards |
UT.GD2.1.3c | Design concept of the game |
UT.GD2.1.3d | Select a game engine |
UT.GD2.1.3e | Plan game play mechanics |
UT.GD2.1.3f | Put together a comprehensive Game Design Document detailing the game's goals |
UT.GD2.1.3g | Plan level designs, rooms |
UT.GD2.1.3h | Sketch and plan characters |
UT.GD2.1.3i | Build an overall blueprint |
UT.GD2.2.1a | Explain and implement animation |
UT.GD2.2.1b | Explain and implement sprites or 3D models (wireframe) |
UT.GD2.2.1c | Explain and implement environment (Player view, surroundings, camera, lighting) |
UT.GD2.2.1d | Explain and implement audio |
UT.GD2.2.1e | Explain and implement user Interface |
UT.GD2.2.2a | Explain and implement physics (motion, gravity, collision, drag, etc.) |
UT.GD2.2.2b | Explain and implement user input |
UT.GD2.2.2c | Explain and implement user feedback |
UT.GD2.2.2d | Explain and implement scripting |
UT.GD2.2.3a | Create usability in design control (implement the ability for the player to change movements, switching views, etc.) |
UT.GD2.2.3b | Describe accessibility (describe how game controls will accommodate users with disabilities and / or refer to what is used to play the game: touch screen, adaptive controller, motion control, etc.) |
UT.GD2.2.3c | Understand immersion (feeling part of the game, emotions, etc.) |
UT.GD2.2.4a | Understand diegetic elements (skins, weapons, overlays, dashboard of car, etc.) |
UT.GD2.2.4b | Understand non-diegetic elements (HUD, life meter, action bar, stats, etc.) |
UT.GD2.2.4c | Understand spatial elements (racing lines, directional arrows, floating texts, tool tips,etc) |
UT.GD2.2.4d | Understand meta elements (color filters, subtitles, environmental effects, etc.) |
UT.GD2.3.1a | Implement beta testing |
UT.GD2.3.1b | Receive feedback from beta testers |
UT.GD2.3.1c | Make needed adjustments |
UT.GD2.3.2a | Identify target market |
UT.GD2.3.2b | Research different marketing platforms |
UT.GD2.3.2c | Research and choose licensing options |
UT.GD2.3.2d | Understand the role of community management in marketing |
UT.GD2.3.2e | Develop advertisements using at least two different mediums (online, social media, print, etc.) |
UT.GD2.3.2f | Understand different sales (monetization) strategies (free download / paid content (freemium), upfront purchase, subscription model, etc.) |
UT.GD2.3.3a | Research intellectual properties |
UT.GD2.3.3b | Explain piracy and copyright |
UT.GD2.3.3c | Understand the process of publishing a game to your platform |
UT.GD2.3.4a | Develop strategies for post release content, bug fixes, and updates |