Standards in this Framework
Standards Mapped
Mapped to Course
Standard | Lessons |
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130.93.1A
(A) identify and demonstrate positive work behaviors and personal qualities needed to be employable |
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130.93.1B
(B) demonstrate skills related to seeking and applying for employment |
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130.93.1C
(C) create a career portfolio to document information such as work experiences, licenses, certifications, and work samples |
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130.93.1D
(D) demonstrate skills in evaluating and comparing employment opportunities |
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130.93.2A
(A) apply English language arts knowledge by demonstrating skills such as correct use of content, technical concepts, vocabulary, grammar, punctuation, and terminology to write and edit a variety of documents |
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130.93.2B
(B) apply mathematics knowledge and skills such as using whole numbers, decimals, fractions, and knowledge of arithmetic operations |
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130.93.3A
(A) adapt language for audience, purpose, situation, and intent |
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130.93.3B
(B) organize oral and written information |
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130.93.3C
(C) interpret and communicate information |
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130.93.3D
(D) apply active listening skills |
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130.93.3E
(E) communicate with diverse individuals |
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130.93.4A
(A) employ critical-thinking skills independently and in groups |
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130.93.4B
(B) employ interpersonal skills in groups to solve problems |
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130.93.5
The student is expected to implement personal and professional safety rules and regulations |
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130.93.6A
(A) demonstrate leadership skills |
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130.93.6B
(B) participate in a group setting |
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130.93.7A
(A) exhibit ethical conduct related to interacting with others such as maintaining client confidentiality and privacy of sensitive content and providing proper credit for ideas |
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130.93.7B
(B) discuss and apply copyright laws |
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130.93.7C
(C) model respect of intellectual property |
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130.93.7D
(D) demonstrate proper etiquette and knowledge of acceptable use policies |
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130.93.7E
(E) analyze the impact of the video game design industry on society |
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130.93.8
The student is expected to employ planning and time-management skills to complete work tasks |
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130.93.9A
(A) demonstrate knowledge and appropriate use of computer operating systems |
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130.93.9B
(B) demonstrate appropriate use of hardware components, software programs, and storage devices |
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130.93.9C
(C) demonstrate knowledge of sound editing |
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130.93.9D
(D) demonstrate knowledge of file formats and cross-platform compatibility |
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130.93.9E
(E) acquire and exchange information in a variety of electronic file sharing formats |
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130.93.9F
(F) evaluate visual information by recognizing the use of principles and elements of design |
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130.93.10A
(A) combine graphics, images, and sound |
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130.93.10B
(B) apply principles of design |
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130.93.10C
(C) develop and reference technical documentation |
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130.93.10D
(D) edit products |
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130.93.11A
(A) explain the history of video game design |
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130.93.11B
(B) describe how changing technology is affecting the industry |
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130.93.11C
(C) analyze the use of symbols in video game design of diverse cultures |
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130.93.11D
(D) compare current video game design technologies with historical technologies |
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130.93.11E
(E) compare various styles of video game design |
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130.93.11F
(F) explore emerging and innovative video game design technologies and software |
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130.93.12A
(A) employ audience identification, script writing, character design, storyboarding, and audio and delivery formats |
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130.93.12B
(B) describe and use motion paths, scripting, programming, and interactivity |
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130.93.12C
(C) describe lighting and perspective |
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130.93.12D
(D) describe and use production processes such as titles, credits, and special effects |
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130.93.13
The student is expected to evaluate products and product quality against established criteria and rubrics. |
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130.93.14A
(A) identify the intended audience |
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130.93.14B
(B) describe aesthetics |
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130.93.14C
(C) explain the storyline |
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130.93.14D
(D) summarize subject matter |
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130.93.14E
(E) discuss the use of sound |
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130.93.15
The student is expected to use a variety of techniques and software programs |
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130.93.16A
(A) discuss the use of computer programming languages in other fields of study |
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130.93.16B
(B) demonstrate knowledge of specific programming terminology and concepts |
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130.93.17
The student is expected to apply design specifications, step-wise refinement, or algorithm development. |
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130.93.18
The student develops coding with correct and efficient use of expressions. The student is expected to use user-defined functions; proper operator precedence; and sequential, conditional, and repetitive control structures. |
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130.93.19
The student is expected to seek and respond to advice from peers and professionals in delineating technological tasks. |
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130.93.20A
(A) participate with electronic communities as a learner, initiator, contributor, and teacher or mentor |
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130.93.20B
(B) extend the learning environment beyond the school walls with digital products created to increase teaching and learning in the foundation and enrichment curricula |
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130.93.20C
(C) participate in relevant, meaningful activities in the larger community and society to create electronic projects |
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130.93.21A
(A) write technology specifications for planning/evaluation rubrics documenting variables, prompts, and programming code internally and externally |
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130.93.21B
(B) debug and solve problems using reference materials and effective strategies |
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130.93.22A
(A) identify basic game components, including the game engine, game play subsystems, data structures, models, and interfaces |
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130.93.22B
(B) generate random numbers in a program |
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130.93.22C
(C) create a program implementing conditional statements |
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130.93.22D
(D) develop an appropriate data model |
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130.93.22E
(E) demonstrate an understanding of and apply object-oriented game programming |
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130.93.22F
(F) demonstrate an understanding of game programming essentials, including event-driven programming, communicating with messages, and device management |
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130.93.22G
(G) demonstrate an understanding of the role of game events, the animation loop, and game timing |
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130.93.22H
(H) demonstrate an understanding of the role of game engines |
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130.93.22I
(I) apply basic game screen design and layout, including visual controls, user interfaces, menus, and options |
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130.93.22J
(J) use game control design to understand, access, and control input devices |
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130.93.22K
(K) demonstrate an understanding of and apply game animation, including the principles of animation and frame-based animation |
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130.93.22L
(L) demonstrate an understanding of game events, including listeners, triggers, and timed events |
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130.93.22M
(M) demonstrate an understanding of and implement collision detection, including models and sprite collisions |
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130.93.22N
(N) demonstrate an understanding of player progression, including leveling, linear progression, and maintaining high score data |
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130.93.22O
(O) demonstrate an understanding of algorithmic decision making |
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