Standards in this Framework
Standard | Description |
---|---|
130.93.1A | (A) identify and demonstrate positive work behaviors and personal qualities needed to be employable |
130.93.1B | (B) demonstrate skills related to seeking and applying for employment |
130.93.1C | (C) create a career portfolio to document information such as work experiences, licenses, certifications, and work samples |
130.93.1D | (D) demonstrate skills in evaluating and comparing employment opportunities |
130.93.2A | (A) apply English language arts knowledge by demonstrating skills such as correct use of content, technical concepts, vocabulary, grammar, punctuation, and terminology to write and edit a variety of documents |
130.93.2B | (B) apply mathematics knowledge and skills such as using whole numbers, decimals, fractions, and knowledge of arithmetic operations |
130.93.3A | (A) adapt language for audience, purpose, situation, and intent |
130.93.3B | (B) organize oral and written information |
130.93.3C | (C) interpret and communicate information |
130.93.3D | (D) apply active listening skills |
130.93.3E | (E) communicate with diverse individuals |
130.93.4A | (A) employ critical-thinking skills independently and in groups |
130.93.4B | (B) employ interpersonal skills in groups to solve problems |
130.93.5 | The student is expected to implement personal and professional safety rules and regulations |
130.93.6A | (A) demonstrate leadership skills |
130.93.6B | (B) participate in a group setting |
130.93.7A | (A) exhibit ethical conduct related to interacting with others such as maintaining client confidentiality and privacy of sensitive content and providing proper credit for ideas |
130.93.7B | (B) discuss and apply copyright laws |
130.93.7C | (C) model respect of intellectual property |
130.93.7D | (D) demonstrate proper etiquette and knowledge of acceptable use policies |
130.93.7E | (E) analyze the impact of the video game design industry on society |
130.93.8 | The student is expected to employ planning and time-management skills to complete work tasks |
130.93.9A | (A) demonstrate knowledge and appropriate use of computer operating systems |
130.93.9B | (B) demonstrate appropriate use of hardware components, software programs, and storage devices |
130.93.9C | (C) demonstrate knowledge of sound editing |
130.93.9D | (D) demonstrate knowledge of file formats and cross-platform compatibility |
130.93.9E | (E) acquire and exchange information in a variety of electronic file sharing formats |
130.93.9F | (F) evaluate visual information by recognizing the use of principles and elements of design |
130.93.10A | (A) combine graphics, images, and sound |
130.93.10B | (B) apply principles of design |
130.93.10C | (C) develop and reference technical documentation |
130.93.10D | (D) edit products |
130.93.11A | (A) explain the history of video game design |
130.93.11B | (B) describe how changing technology is affecting the industry |
130.93.11C | (C) analyze the use of symbols in video game design of diverse cultures |
130.93.11D | (D) compare current video game design technologies with historical technologies |
130.93.11E | (E) compare various styles of video game design |
130.93.11F | (F) explore emerging and innovative video game design technologies and software |
130.93.12A | (A) employ audience identification, script writing, character design, storyboarding, and audio and delivery formats |
130.93.12B | (B) describe and use motion paths, scripting, programming, and interactivity |
130.93.12C | (C) describe lighting and perspective |
130.93.12D | (D) describe and use production processes such as titles, credits, and special effects |
130.93.13 | The student is expected to evaluate products and product quality against established criteria and rubrics. |
130.93.14A | (A) identify the intended audience |
130.93.14B | (B) describe aesthetics |
130.93.14C | (C) explain the storyline |
130.93.14D | (D) summarize subject matter |
130.93.14E | (E) discuss the use of sound |
130.93.15 | The student is expected to use a variety of techniques and software programs |
130.93.16A | (A) discuss the use of computer programming languages in other fields of study |
130.93.16B | (B) demonstrate knowledge of specific programming terminology and concepts |
130.93.17 | The student is expected to apply design specifications, step-wise refinement, or algorithm development. |
130.93.18 | The student develops coding with correct and efficient use of expressions. The student is expected to use user-defined functions; proper operator precedence; and sequential, conditional, and repetitive control structures. |
130.93.19 | The student is expected to seek and respond to advice from peers and professionals in delineating technological tasks. |
130.93.20A | (A) participate with electronic communities as a learner, initiator, contributor, and teacher or mentor |
130.93.20B | (B) extend the learning environment beyond the school walls with digital products created to increase teaching and learning in the foundation and enrichment curricula |
130.93.20C | (C) participate in relevant, meaningful activities in the larger community and society to create electronic projects |
130.93.21A | (A) write technology specifications for planning/evaluation rubrics documenting variables, prompts, and programming code internally and externally |
130.93.21B | (B) debug and solve problems using reference materials and effective strategies |
130.93.22A | (A) identify basic game components, including the game engine, game play subsystems, data structures, models, and interfaces |
130.93.22B | (B) generate random numbers in a program |
130.93.22C | (C) create a program implementing conditional statements |
130.93.22D | (D) develop an appropriate data model |
130.93.22E | (E) demonstrate an understanding of and apply object-oriented game programming |
130.93.22F | (F) demonstrate an understanding of game programming essentials, including event-driven programming, communicating with messages, and device management |
130.93.22G | (G) demonstrate an understanding of the role of game events, the animation loop, and game timing |
130.93.22H | (H) demonstrate an understanding of the role of game engines |
130.93.22I | (I) apply basic game screen design and layout, including visual controls, user interfaces, menus, and options |
130.93.22J | (J) use game control design to understand, access, and control input devices |
130.93.22K | (K) demonstrate an understanding of and apply game animation, including the principles of animation and frame-based animation |
130.93.22L | (L) demonstrate an understanding of game events, including listeners, triggers, and timed events |
130.93.22M | (M) demonstrate an understanding of and implement collision detection, including models and sprite collisions |
130.93.22N | (N) demonstrate an understanding of player progression, including leveling, linear progression, and maintaining high score data |
130.93.22O | (O) demonstrate an understanding of algorithmic decision making |