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Standards Mapping

for Illinois 9-10

37

Standards in this Framework

32

Standards Mapped

86%

Mapped to Course

Standard Lessons
9-10.CS.01
Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects.
  1. 1.9 Abstraction
9-10.CS.02
Compare levels of abstraction and interactions between application software, system software, and hardware layers.
  1. 1.9 Abstraction
  2. 11.2 Internet Hardware
9-10.CS.03
Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors.
  1. 1.8 Commenting Your Code
  2. 1.16 Debugging Strategies
9-10.NI.04
Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing.
  1. 11.1 Welcome to the Internet
  2. 11.2 Internet Hardware
  3. 11.3 Internet Addresses
  4. 11.4 Viewing Websites
  5. 11.5 DNS
  6. 11.6 Routing
  7. 11.7 Packets and Protocols
9-10.NI.05
Give examples to illustrate how sensitive data can be affected by malware and other attacks.
  1. 11.9 Cybersecurity
  2. 11.10 The Impact of the Internet
9-10.NI.06
Compare various security measures, considering tradeoffs between the usability and security of a computing system.
  1. 11.9 Cybersecurity
  2. 11.10 The Impact of the Internet
9-10.NI.07
Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts.
  1. 8.10 Cryptography
  2. 11.9 Cybersecurity
  3. 11.10 The Impact of the Internet
9-10.NI.08
Explain tradeoffs when selecting and implementing cybersecurity recommendations.
  1. 8.10 Cryptography
  2. 11.9 Cybersecurity
  3. 11.10 The Impact of the Internet
9-10.DA.09
Translate between different bit representations of real-world phenomena, such as characters, numbers, and images.
  1. 8.1 Intro to Digital Information
  2. 8.2 Number Systems
  3. 8.3 Encoding Text with Binary
  4. 8.4 Pixel Images
  5. 8.5 Hexadecimal
  6. 8.6 Pixel Colors!
  7. 8.7 Image Manipulation
  8. 8.10 Cryptography
9-10.DA.10
Evaluate the tradeoffs in how data elements are organized and stored.
  1. 13.3 Data Collection & Limitations
9-10.DA.11
Create interactive data visualizations using software tools to help others better understand real-world phenomena.
  1. 13.1 Getting Started with Data
  2. 13.2 Visualizing and Interpreting Data
9-10.DA.12
Create computational models that represent the relationships among different elements of data collected from a phenomenon or process.
  1. 13.2 Visualizing and Interpreting Data
  2. 14.1 Present a Data-Driven Insight
9-10.AP.13
Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests.
  1. 1.17 Karel Algorithms
  2. 28.1 Breakout
  3. 29.1 Conway's Game of Life
  4. 29.2 Connect Four
  5. 30.1 Visualizing Music
  6. 31.1 Tic Tac Toe
  7. 36.1 Practice PT: The Shopping List
  8. 37.1 Practice PT: Testing 1, 2, 3 ...
9-10.AP.14
Use lists to simplify solutions, generalizing computational problems instead of repeatedly using simple variables.
  1. 7.1 Intro to Lists/Arrays
  2. 7.2 Indexing Into an Array
  3. 7.3 Adding/Removing From an Array
  4. 7.4 Array Length and Looping Through Arrays
  5. 7.5 Iterating Over an Array
  6. 7.6 Finding an Element in a List
  7. 7.7 Removing an Element From an Array
9-10.AP.15
Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made.
  1. 1.12 If Statements
  2. 1.13 If/Else Statements
  3. 1.15 Control Structures Example
  4. 4.2 Logical Operators
  5. 4.3 Comparison Operators
  6. 4.6 For Loops in JavaScript
  7. 4.10 While Loops
  8. 4.11 Loop and a Half
9-10.AP.16
Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions.
  1. 27.7 Crazy Ball Game
  2. 28.1 Breakout
  3. 29.1 Conway's Game of Life
  4. 29.2 Connect Four
  5. 30.1 Visualizing Music
  6. 31.1 Tic Tac Toe
  7. 32.1 Game Design: Helicopter
9-10.AP.17
Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, or objects.
  1. 33.1 Intro to Objects/Maps
  2. 33.2 Basics of Objects
9-10.AP.18
Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs.
  1. 29.2 Connect Four
  2. 30.1 Visualizing Music
  3. 31.1 Tic Tac Toe
  4. 32.1 Game Design: Helicopter
  5. 36.1 Practice PT: The Shopping List
  6. 37.1 Practice PT: Testing 1, 2, 3 ...
9-10.AP.19
Systematically design and develop programs for broad audiences by incorporating feedback from users.
  1. 18.1 Intro to Design Thinking
  2. 18.2 Prototype
  3. 18.3 Test
  4. 32.1 Game Design: Helicopter
9-10.AP.20
Evaluate licenses that limit or restrict use of computational artifacts when using resources such as libraries.
  1. 11.11 Creative Credit & Copyright
9-10.AP.21
Evaluate and refine computational artifacts to make them more usable and accessible.
  1. 32.3 Improvements
  2. 32.4 Polish
9-10.AP.22
Design and develop computational artifacts working in team roles using collaborative tools.
  1. 18.1 Intro to Design Thinking
  2. 18.2 Prototype
  3. 18.3 Test
  4. 18.4 Project Prep and Development
9-10.AP.23
Document design decisions using text, graphics, presentations, or demonstrations in the development of complex programs.
  1. 18.4 Project Prep and Development
  2. 24.14 Practice PT: Your First Website
  3. 32.1 Game Design: Helicopter
9-10.AP.24
Describe the characteristics and evaluate the impact of human computer interaction.
  1. 3.8 Mouse Events: Mouse Clicked
  2. 32.1 Game Design: Helicopter
  3. 32.3 Improvements
9-10.IC.25
Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices.
  1. 11.10 The Impact of the Internet
  2. 12.1 The Effects of the Internet
  3. 13.3 Data Collection & Limitations
  4. 15.1 The Impacts of Computing
9-10.IC.25b
Evaluate the ways digital social interactions impact personal, ethical, social, economic, and cultural practices.
9-10.IC.26
Test and refine computational artifacts to reduce bias and equity deficits.
  1. 13.3 Data Collection & Limitations
  2. 18.1 Intro to Design Thinking
  3. 18.2 Prototype
  4. 18.3 Test
  5. 18.4 Project Prep and Development
9-10.IC.27
Demonstrate ways a given algorithm applies to problems across disciplines.
  1. 1.17 Karel Algorithms
  2. 1.20 Karel Challenges
  3. 3.7 Using Graphics in JavaScript
  4. 9.1 Practice PT: Steganography
  5. 10.1 Practice PT: Create an Image Filter!
9-10.IC.28
Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields.
9-10.IC.29
Explain the beneficial and harmful effects that intellectual property laws can have on innovation.
  1. 11.11 Creative Credit & Copyright
  2. 12.1 The Effects of the Internet
  3. 15.1 The Impacts of Computing
9-10.IC.30
Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users.
  1. 8.10 Cryptography
  2. 9.1 Practice PT: Steganography
  3. 11.9 Cybersecurity
9-10.IC.31
Evaluate the social and economic implications of privacy in the context of safety, law, or ethics.
  1. 8.10 Cryptography
  2. 11.9 Cybersecurity
  3. 11.11 Creative Credit & Copyright
  4. 12.1 The Effects of the Internet
  5. 15.1 The Impacts of Computing
9-10.ET.A
Explain that the field of emerging technologies will be evolving and rapidly growing.
9-10.ET.B
Compare existing and emerging technologies, ideas, and concepts.
9-10.ET.C
Describe how emerging technologies are influencing current events at a local and global scale.
  1. 8.10 Cryptography
  2. 11.9 Cybersecurity
  3. 12.1 The Effects of the Internet
  4. 15.1 The Impacts of Computing
9-10.ET.D
Predict the positive and negative societal, cultural, and economic impacts that emerging and future technologies may generate.
  1. 8.10 Cryptography
  2. 11.9 Cybersecurity
  3. 12.1 The Effects of the Internet
  4. 15.1 The Impacts of Computing
9-10.ET.E
Create new or original work by applying emerging technologies.