Standards in this Framework
Standards Mapped
Mapped to Course
Standard | Lessons |
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D1.1
Categorize the different gaming genres and gaming systems. |
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D1.2
Describe the historical significance of electronic and nonelectronic games. |
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D1.3
Describe the role of play in human culture. |
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D1.4
Describe the psychological impact of games on individuals and groups. |
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D1.5
Describe the business model commonly used in the game development industry. |
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D1.6
Examine and categorize the significant processes in the production of interactive games. |
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D1.7
Identify the core tasks and challenges that face a game or simulation design team. |
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D1.8
Describe legal issues that affect games, developers and players. |
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D1.9
Describe the impact of the game and simulation industry on the economy. |
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D2.1
Demonstrate an understanding of the vocabulary for discussing games and play by listing and describing the general procedure and requirements of game and simulation design. |
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D2.2
Describe the game development life cycle |
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D2.3
Develop a game design document or blueprint. |
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D2.4
Understand the general principles of storytelling and the use of storyboarding in game design. |
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D2.5
Know how to use tools and software commonly used in game/simulation development and become familiar with popular game tools and different gaming engines. |
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D2.6
Demonstrate an understanding of the techniques used to evaluate game mechanics, game play, flow, and game design. |
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D2.7
Describe the complex interaction between games and players and the role it plays in the popularity of a game. |
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D2.8
Experience the methods used to create and sustain player immersion. |
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D2.9
Demonstrate an understanding of interface design, hardware constraints on games, including processors and I/O devices, and nonhardware constraints. |
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D2.10
Make informed decisions about game physics: how the game world works, how the players interact with the game world, and how the players interact with one another. |
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D3.1
Create a storyboard describing the essential elements, plot, flow, and functions of the game/simulation. |
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D3.2
Create a design specification document to include interface and delivery choices, rules of play, navigation functionality, scoring, media choices, start and end of play, special features, and development team credits. |
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D3.3
Using simple game development tools, create a game or simulation. |
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D3.4
Present the game or simulation. |
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D4.1
Understand strategic outlining in game designs. |
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D4.2
Know elements of puzzle design. |
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D4.3
Use key strategic considerations in game design. |
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D4.4
Understand the process of creating and designing player actions. |
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D4.5
Create and design the game flow as it relates to story and plot. |
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D4.6
Assess common principles and procedures in game flow design. |
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D4.7
Describe rule creation elements of player challenge. |
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D5.1
Understand the methodologies for integrating digital media into a game or simulation. |
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D5.2
Identify commonly used art and animation production tools in the game design industry. |
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D5.3
Understand the general concepts of environmental design. |
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D5.4
Describe how environmental design is used in conjunction with game level design. |
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D6.1
Define the meaning of simulation and pertinent issues facing game designers. |
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D6.2
Describe applied event modeling as it relates to game design. |
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D6.3
Identify and describe the basic Human Computer Interface (HCI) design principles. |
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D6.4
Apply the “eight golden rules” of interface design. |
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D6.5
Understand the use of inventory systems in game design. |
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D7.1
Identify functions of information processing and describe basic network terminology and network security and demonstrate an understanding of operating systems, environments, and platforms. |
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D7.2
Plan program design and evaluate assigned game programming tasks. |
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D7.3
Code and test programs. |
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D7.4
Create and maintain documentation and perform program maintenance. |
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D7.5
Implement enhanced program structures. |
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D7.6
Implement multimedia programming. |
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D8.1
Describe AI and how it relates to game and simulation design and development. |
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D8.2
Design, program, and implement intelligent agents for action games. |
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D8.3
Use AI techniques, like finite state machines, to produce the illusion of intelligence in the behavior of nonplayer characters (NPCs). |
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D8.4
Create intelligently designed games that would educate as well as engage the players. |
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