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Intro to Programming with Karel the Dog (Ace)

The CodeHS Introduction to Programming with Karel the Dog course teaches students the basics of programming by giving commands to a computer just like you give commands to a dog. Karel is a dog that lives in a grid world and can be instructed to move around and pick up and put down tennis balls. Students learn JavaScript commands, functions, and control structures by solving puzzles and writing creative programs for Karel to follow.

Overview & Highlights

Level
Middle School, High School
Contact Hours
30
Timeframe
Quarter

Course Overview

To view the entire syllabus, click here or click to explore the full course.

Introduction to Programming
Students meet Karel and learn the fundamentals of writing a program by giving Karel commands to complete simple tasks.
Functions
Students learn how to teach Karel new commands by combining existing commands and defining functions.
Super Karel and For Loops
Students meet SuperKarel, who can turn right. Students learn how to repeat commands with for loops.
If Statements
Students learn how to use if statements when solving problems. By having Karel check for specific conditions, students can write programs that can be executed successfully in multiple scenarios.
While Loops
Students build on their understanding of for loops as they learn how to use while loops to repeat commands while a specific condition is true.
Control Structures
Students practice using all of the control structures together to write more complex problems.
Karel Challenges
Students solve some tricky challenge puzzles with Karel that combine the concepts they learned throughout thee entire course.
Final Project
Students complete a culminating project where they create their own Karel program!

48
Lessons
38
Videos
67
Exercises
30
Challenges
32
Offline Handouts

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