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Georgia Introduction to Digital Technology

This is the first course required for all of Georgia's IT pathways. This course is designed for students to understand, communicate, and adapt to a digital world as it impacts their personal life, society, and the business world. Exposure to foundational knowledge in hardware, software, programming, web design, IT support, and networks are all taught with hands-on activities and project focused tasks. Various forms of technologies will be highlighted to expose students to the emerging technologies impacting the digital world.

Syllabus

Units: 11

By the Numbers


Lessons 146
Videos 138
Exercises 147
Challenges 45
Offline Handouts 238

Units

Unit Description
Digital Citizenship and Cyber Hygiene: This module includes topics on Internet etiquette and how to stay safe on the world wide web. We will also look at the potential effects of our digital footprints, how to protect information from online risks, and the implications of cyberbullying. Finally, the module includes how to find and cite quality resources online.
Programming With Karel: Module one is programming with Karel. Karel is a dog that only knows how to move, turn left, and place tennis balls in his world. You can give Karel these commands to instruct him to do certain things. We use Karel to show you what it means to program, and allow you to focus on problem solving.
Karel Challenges: In this module you'll take all the foundational concepts from Karel to solve some programming challenges.
What is Computing?: This unit addresses the question What is Computing? Students review a history of computing, learn about the various parts that make up modern computers, learn about the impact computing has had on today's world, and learn about the impacts computing could potentially have in the future.
JavaScript and Graphics: Introduces you to the basics of JavaScript, including variables, user input, mathematics, and basic graphics.
Graphics Challenges: In this module you'll learn how to pair program! You'll also take all the foundational concepts from JavaScript Graphics to solve some programming challenges.
Mobile Apps Project: This activity gives you some examples on how to make your first real mobile apps and how to test them out on your phone. To run apps on a smartphone phone, students will need to download the Expo app. Find more information about Expo at https://expo.io.
Networks and the Internet: This unit explores the structure and design of the internet, and how this design affects the reliability of network communication, the security of data, and personal privacy.
Web Design: In this unit, students will go through a high level introduction to HTML, CSS, and the processes involved in viewing web pages on the internet. Students will create several simple web pages using the CodeHS online editor to gain practice using the various features of HTML and CSS.
Computer Science Careers:
Final Project: This unit introduces students to the theory and practice of user interface design. Students learn about what makes an engaging and accessible user interface, and will employ an iterative design process including rapid prototyping and user testing to design and develop their own engaging web pages.

Standards

Georgia Introduction to Digital Technology is aligned with the following standards

Standards Framework View Alignment
Georgia Foundations of Secure Information Systems View (40.5%)
Georgia Introduction to Digital Technology View (92.2%)