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Utah Computer Science: Kindergarten

This course is aligned to UT standards and is designed to provide computer science instruction for Utah kindergarten students. It is meant to be taught approximately weekly.

Overview & Highlights

Level
Elementary School
Number of Lessons
36
Grade
K

Overview of Lessons

Getting Started with Coding

Welcome to CodeHS!

Students will learn how to log in and use the CodeHS Playground.

Introduction to ScratchJr

Students will be able to navigate the ScratchJr interface to create a scene with characters.

Drawing Tools: Fairy Tale Painting

Students will be able to use painting tools to create a fairy-tale scene.

Skills Practice: Sequences

Students will be able to create multiple sequences.

Skills Practice: Events

Students will be able to create a program using events.
Coding in Math

Creating Shapes

Students will use events to program shapes that can respond to user interaction. Students will combine the shapes to create a more complex shape.

Decompose Numbers Up to 10

Students will create an interactive program using events to visualize algebraic thinking and decomposing numbers.

Place Value: Ones and Tens

Students will be able to use events and loops to create an animation to model that 10 is equal to 10 sets of one.

Greater Than and Less Than: Single-Digit Numbers

Students will be able to use events to create a program that tells if a number is greater than, less than, or equal to another number.

Finding an Unknown in a Word Problem

Students will be able to use events and sequences to create a number story for addition and subtraction.

Story Problems: Add and Subtract within 10

Students will be able to create a scene in ScratchJr that represents an addition or subtraction story problem.

Patterns and Music

Students will be able to create musical patterns using sequences and loops.
Coding in Science

How Living Things Survive

Students will be able to illustrate and explain how living things survive in their environment.

Weather and Seasons

Students will use sequences to program an animation displaying the weather during different seasons.

Types of Motion

Students will be able to use events to program an animation displaying types of motion.

Needs of Plants

Students will be able to decompose a program and use events and messages to create a program that models the needs of plants.

Comparing Organisms

Students will be able to identify similarities and differences between animals. Students will be able to use events and messages to trigger a character’s movement.

Living and Nonliving

Students will be able to classify items as living or nonliving and use tap events to trigger a character's actions.
Coding in ELA

Phonics: Letter Sounds

Students will be able to create a phonics game using the “on tap” event and "record audio" block.

Storytelling Animations

Students will be able to retell and program the sequence of a story.

Build a Sentence

Students will be able to create an interactive program that uses events to write sentences and then read them aloud.

Original Story Animations - Personal Story

Students will be able to design a program to animate an original story and describe their program development process.
Coding in Social Studies

Who Keeps Us Safe?

Students will be able to create a program that describes the role of an authority figure.

Cardinal Directions

Students will be able to use events to create an interactive compass rose.
More Coding Lessons & Projects

CodeHS Coding Card Game: Sequences

Students will be able to work together to create a sequence of instructions to move Scout through a maze.

CodeHS Coding Card Game: Sequences 2

Students will be able to work together to create a sequence of instructions to move Scout through a maze.

Introduction to Speed Blocks

Students will be able to create a program that uses different speed blocks to animate characters

Introduction to Grow and Shrink Blocks

Students will create a program that uses "grow" and "shrink" blocks to change the size of characters.

Introduction to Debugging

Students will be able to find and correct bugs in sequences.

About Me Project

Students will be able to plan a program to describe their characteristics and interests.

Loops

Students will be able to create a program using loops and explain how loops are used to repeat code.

Garden Project

Students will use events, grow, shrink, hide, and show blocks to animate seeds growing in a garden!

Create a Chicken Crossing Game

Students will be able to program an interactive player character and adjust the difficulty of play in a game.
Digital Literacy

Input Devices

Students will be able to identify and use computer input devices.

Mouse Practice

Students will demonstrate mouse skills by dragging and clicking with the mouse in multiple games.

Keyboard Introduction

Students will be able to use the letters, numbers, and basic functions of the keyboard effectively.
31
Exercises
15
Offline Handouts

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