Utah Computer Science: Kindergarten
- Level Elementary School
- Number of Lessons 43
- Grade K
This course is aligned to UT standards and is designed to provide computer science instruction for Utah kindergarten students. It is meant to be taught approximately weekly.
Getting Started with Coding
Welcome to CodeHS!Students will learn how to log in and use the CodeHS Playground.Scout Adventures 1: Introducing ScoutThis lesson is part of a sequential story-driven unit. Students will be able to explore the ScratchJr interface and add characters.Scout Adventures 2: Scout Starts ExploringThis lesson is part of a sequential story-driven unit. Students will be able to add backgrounds and a page to ScratchJr.Scout Adventures 3: Scout Meets a FriendThis lesson is part of a sequential story-driven unit. Students will be able to delete and modify characters in ScratchJr.Scout Adventures 4: Scout Explores the ForestThis lesson is part of a sequential story-driven unit. Students will be able to explore and use motion blocks to move characters around the stage in ScratchJr.Scout Adventures 5: Scout and Bluebird HelpThis lesson is part of a sequential story-driven unit. Students will be able to build a sequence of motion blocks to move characters around the stage to collect objects.Scout Adventures 6: Scout Celebrates with FriendsThis lesson is part of a sequential story-driven unit. Students will be able to create a celebration scene in ScratchJr by adding characters, pages, backgrounds, and sequences of motion blocks with events. |
Coding in Math
Decompose Numbers Up to 10Students will create an interactive program using events to visualize algebraic thinking and decomposing numbers.Story Problems: Add and Subtract within 10Students will be able to create a scene in ScratchJr that represents an addition or subtraction story problem.Finding an Unknown in a Word ProblemStudents will be able to use events and sequences to create a number story for addition and subtraction.Greater Than and Less Than: Single-Digit NumbersStudents will be able to use events to create a program that tells if a number is greater than, less than, or equal to another number.Creating ShapesStudents will use events to program shapes that can respond to user interaction. Students will combine the shapes to create a more complex shape.Place Value: Ones and TensStudents will be able to create a program using animation to model using groups of one, five, and ten.Patterns and MusicStudents will be able to create musical patterns using sequences and loops. |
Coding in Science
Weather and SeasonsStudents will use sequences to program an animation displaying the weather during different seasons.Types of MotionStudents will be able to use events to program an animation displaying types of motion.Living and NonlivingStudents will be able to classify items as living or nonliving and use tap events to trigger a character's actions.How Living Things SurviveStudents will be able to illustrate and explain how living things survive in their environment.Needs of PlantsStudents will be able to decompose a program and use events and messages to create a program that models the needs of plants.Comparing OrganismsStudents will create a program that groups animals by similar characteristics. |
Coding in ELA
Phonics: Letter SoundsStudents will be able to create a phonics game using the “on tap” event and "record audio" block.Build a SentenceStudents will be able to create an interactive program that uses events to write sentences and then read them aloud.Storytelling AnimationsStudents will be able to create a program that retells the details of a story in the correct order.Original Story Animations - Personal StoryStudents will be able to design a program to animate an original story and describe their program development process. |
Coding in Social Studies
Who Keeps Us Safe?Students will be able to create a program that describes the role of an authority figure.Cardinal DirectionsStudents will be able to use events to create an interactive compass rose. |
More Coding Lessons & Projects
CodeHS Coding Card Game: SequencesStudents will be able to work together to create a sequence of instructions to move Scout through a maze.CodeHS Coding Card Game: Sequences 2Students will be able to work together to create a sequence of instructions to move Scout through a maze.Drawing Tools: Fairy Tale PaintingStudents will be able to use painting tools to create a fairy-tale scene.Introduction to Grow and Shrink BlocksStudents will create a program that uses "grow" and "shrink" blocks to change the size of characters.Introduction to Show and Hide BlocksStudents will be able to use "show" and "hide" blocks in a sequence to make characters appear and disappear.Introduction to PagesStudents will be able to create a program with multiple pages.Loops: Frog and RabbitStudents will be able to use loops to repeat code in a program.Forever Loops: FireworksStudents will be able to create sequences that are repeated while the program runs.All About Me!Students will be able to create a program that tells information about their favorites.Chicken Crossing GameStudents will be able to program an interactive player character and adjust the difficulty of play in a game. |
Digital Literacy
Input DevicesStudents will be able to identify and use computer input devices.Mouse PracticeStudents will demonstrate mouse skills by dragging and clicking with the mouse in multiple games.Keyboard IntroductionStudents will be able to use the letters, numbers, and basic functions of the keyboard effectively.The Sorting GameStudents will develop an introductory understanding of how computers can learn.Networks and the InternetStudents will be able to explain what a network is and how people communicate over networks and the Internet. They will model how messages are communicated using the Internet.Data Patterns and PredictionsStudents will be able to identify and describe patterns in data visualizations, then create a program using events to communicate patterns and predictions from a given data set.Research PresentationsStudents will be able to create a program to communicate research findings visually. |