Utah Computer Science: 2nd Grade
- Level Elementary School
- Number of Lessons 46
- Grade 2nd
This course is aligned to UT standards and designed to provide computer science instruction for Utah 2nd Grade students. It is meant to be taught approximately weekly.
Getting Started with Coding
Welcome to CodeHS!Students will learn how to log in and use the CodeHS Playground.Introduction to ScratchJrStudents will be able to navigate the ScratchJr interface to create a scene with characters.Debugging: Events and SequencesStudents will be able to find and fix errors in provided code. |
Coding in Math
Introduction to the GridStudents will be able to use the grid feature to move characters to a specific location on the stage.Counting with MazesStudents will be able to use counting skills to design a maze requiring a specific number of steps.Story Problems: Add and Subtract within 100Students will be able to create a program to model a math story problem.Telling TimeStudents will be able to use sequences and events to create an analog clock and display time in digital and analog forms.Create Your Own Story ProblemStudents will be able to solve addition and subtraction word problems by using events to create a scene.Identify Shapes by AttributesStudents will be able to create a program to draw and identify shapes with specified attributes.Place Value: Ones, Tens, and HundredsStudents will be able to connect a digit’s place in a number to its value and create an interactive program that uses events.Events and MoneyStudents will be able to create a program that tells the value of a set of coins.Algebraic Thinking: Finding a Two-Digit UnknownStudents will be able to create an interactive program to visualize algebraic thinking and solve for large unknown numbers in number stories.3D ShapesStudents will be able to draw 3D shapes and create a quiz game to review attributes of 3D shapes. |
Coding in Science
Properties of MatterStudents will be able to use conditionals to program a robot to make accurate decisions and to group different types of matter according to their properties.Designing Solutions from NatureStudents will be able to create a program using events that show how humans survive in their environments by mimicking plants and animals.Changing LandformsStudents will create a sequence to show how a volcanic eruption changes Earth’s surface.Preventing ErosionStudents will create a program to compare multiple solutions designed to slow or prevent wind or water from changing the shape of the land.Changes in the EnvironmentStudents will be able to identify changes in the environment and their causes, and then use animation to model environmental changes.Seed DispersalStudents will create a program using message events and loops to model how an animal can help disperse seeds. |
Coding in ELA
Build a SentenceStudents will be able to create an interactive program that uses events to write sentences and then read them aloud.Punctuation: Write a Great Sentence!Students will be able to create sequences with loops to write sentences with correct punctuation and spacing.Original Story Animations - Fiction StoryStudents will be able to develop an original story and create a program to animate a story. |
Coding in Social Studies
Communities Modify Their EnvironmentStudents will be able create a program that shows how people modify their environment in a community. |
More Coding Lessons & Projects
Tap-a-Mole GameCreate an interactive game using events.Message Events: Scout Plays in the ForestStudents will be able to use message events to control the flow of a program.Pages: Scout's TravelsStudents will be able to use messages to help Scout travel between pages in a program.Loops: Follow the PathStudents will be able to identify patterns, and create a program using loops.Debugging: Message Events and LoopsStudents will be able to find and fix (debug) message event and loop errors in the provided code.Design an Adventure GameStudents will be able to create a story-based, multi-page game using Computer Science skills they have learned.Moving Targets GameCreate a moving target game using sequences, events, and pages.DebuggingStudents will be able to describe what bugs are and find and correct bugs in sequences.Variables: Keeping ScoreStudents will be able to create a program that simulates keeping score using a variable |
Seasonal Projects
Seasonal Project (Fall): Gathering Apples GameStudents will be able to create a fall-themed collecting game using events and loops.Digital Greeting CardStudents will be able to create a digital greeting card with events and loops.Seasonal Project (Spring): Create a Chase GameStudents will be able to create a spring-themed chase game using loops and events. |
Digital Literacy
Computer Detectives: Computer ProblemsStudents will be able to describe basic hardware and software problems.Networks and the InternetStudents will be able to explain what a network is and how people communicate over networks and the Internet. They will model how messages are communicated using the Internet.Machine Learning: AutoDrawStudents will be able to use AutoDraw to create a picture using AI.Get Organized with FilesStudents will be able to use a mock desktop environment to modify files, demonstrate appropriate file-naming conventions, and organize files into folders.Digital Research 2: Choice ResearchStudents will be able to communicate research findings through programming.Impacts of Technology in Our WorldStudents will be able to create a program to demonstrate how technology impacts our world.PasswordsStudents will be able to explain why strong passwords are used and describe good practices to keep personal digital information safe.Data Storage with SymbolsExplain that computers use, and store data with, symbols, and be able to use symbols to create legends for maps.Data Patterns and PredictionsStudents will be able to identify and describe patterns in data visualizations, then create a program using events to communicate patterns and predictions from a given data set.Advanced Data and ProgrammingStudents will be able to develop an investigative question, collect data using a survey, and create a program to present the data visually.Giving Credit Through AttributionsStudents will be able to explain why giving credit for another person's ideas and creations is important. They will reuse parts of a story to make a new story and give attribution to the original creator. |