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Utah Computer Science: 1st Grade

This course is aligned to UT standards and designed to provide computer science instruction for Utah 1st Grade students. It is meant to be taught approximately weekly.

Overview & Highlights

Level
Elementary School
Number of Lessons
42
Grade
1st

Overview of Lessons

Getting Started with Coding

Welcome to CodeHS!

Students will learn how to log in and use the CodeHS Playground.

Introduction to ScratchJr

Students will be able to navigate the ScratchJr interface to create a scene with characters.

Events

Students will be able to explain what an event is in programming and use multiple event blocks in a program.

Skills Practice: Sequences

Students will be able to create multiple sequences.

Skills Practice: Repeat Loops

Students will be able to use repeat loops to run a section of code multiple times.
Coding in Math

Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story

Students will be able to create an interactive program to visualize algebraic thinking and solve for unknown numbers in number stories.

Adding within 20 and Sequences (Unplugged)

Students will be able to write a sequence to solve a maze while counting up to 20.

Story Problems: Add and Subtract within 20

Students will be able to use events to create a scene that represents an addition or subtraction story problem.

Telling Time

Students will be able to use sequences and events to create an analog clock and display time in digital and analog forms.

Divide Shapes into Equal Parts

Students will be able to create an animation to partition circles and rectangles into equal parts.

Place Value: Adding Up to 20

Students will be able to use events in ScratchJr to illustrate how to decompose a two digit number into tens and ones.

Greater Than and Less Than: Two-Digit Numbers

Students will be able to use events to create a program that tells if a number is greater than, less than, or equal to another number.

Combining Shapes

Students will be able to create composite shapes then use event and motion blocks to create a scene with the composite shapes.

Finding an Unknown in a Word Problem

Students will be able to use events and sequences to create a number story for addition and subtraction.
Coding in Science

Adaptations and Survival: Camouflage

Students will be able to illustrate and explain how living things use camouflage to survive in their environments.

Sound and Pitch

Students will be able to create and use animation to model sound and pitch, and to explain the relationship between sound and vibration.

Sun and Moon, Day and Night

Students will be able to use loops to model the movements of the sun and moon and show the pattern of day and night.

Phases of the Moon

Students will be able to use message events to model the phases of the moon.

Animal Life Cycles

Students will be able to use message events to model the butterfly life cycle.

Light and Shadows

Students will be able to identify and communicate the sources and effects of light by creating a program that uses events to trigger a character's sequence.
Coding in ELA

Build a Sentence

Students will be able to create an interactive program that uses events to write sentences and then read them aloud.

Original Story Animations - Fiction Story

Students will be able to describe and design a program to animate an original story.

Punctuation: Write a great sentence!

Students will be able to create sequences with loops to write sentences with correct punctuation and spacing.

Storytelling Animations Part 2

Students will be able to design a program to retell the sequence of a story.

Phonics: Digraphs

Students will be able to create a phonics program with digraphs using events and recordings.
Coding in Social Studies

Economic Choices

Students will be able to describe the choices people make between goods that they want and need. Students will be able to use message blocks to cause a character to respond to another character.

Our Responsibilities

Students will be able to use sequences to program two characters to explain how to be responsible in school and at home.

Create a Map

Students will be able to create a map and program a character to follow the map.
More Coding Lessons & Projects

CodeHS Coding Card Game: Loops

Students will be able to work together to create a sequence of instructions with loops to move Scout through a maze.

CodeHS Coding Card Game: Loops 2

Students will be able to work together to create a sequence of instructions with loops to move Scout through a maze.

Debugging

Students will be able to describe what bugs are and find and correct bugs in sequences.

Impacts of Technology in Our World

Students will be able to explain how technology has changed and how it impacts us positively and negatively.

Original Story Animations - Personal Story

Students will be able to design a program to animate an original story and describe their program development process.

Forever Loop Dance Party

Students will be able to create a sequence using a “repeat forever” loop to make characters repeat actions.

Hide and Seek Game

Students will use the hide block to program an interactive game of hide-and-seek.

Giving Credit Through Attributions

Students will be able to explain why giving credit for another person's ideas and creations is important. They will reuse parts of a story to make a new story and give attribution to the original creator.
Digital Literacy

Passwords

Students will be able to explain why strong passwords are used and describe good practices to keep personal digital information safe.

Computer Basics

Students will be able to identify what a computer is and understand how technology impacts our lives. Students will be able to demonstrate their understanding of input and output devices and explain the difference between hardware and software.

Digital Research 1: Guided Research

Students will be able to identify and collect information from research sources and assess the relevance of information.

Research Presentations

Students will be able to create a program to communicate research findings visually.

3D Design: Introduction

Students will be able to add, move, scale, and rotate 3D shapes in Tinkercad® to create a 3D face and personalized keychain.
Seasonal Projects

Seasonal Project (Summer): Pop the Balloons

Create a summer-themed game to pop balloons using events and loops.
35
Exercises
35
Offline Handouts

Lesson Previews