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Indiana Computer Science: 5th Grade

This course is on Indiana’s High Quality Curriculum Materials Advisory List. This course is designed to provide computer science instruction for Indiana 5th Grade students, and it is aligned to Indiana 3-5 Computer Science Standards.

Overview & Highlights

Level
Elementary School
Number of Lessons
31
Grade
5th

Overview of Lessons

Optional Review

Welcome to CodeHS!

Students will learn how to log in and use the CodeHS Playground.

The Coordinate Plane

Students will be able to create an opened-ended animation using the coordinate plane in Scratch.

Introduction to Computer Science and Scratch

Students will be able to define important computer science vocabulary and create a simple program in Scratch.
Sequence and Events

Events: Traveling with Scout

Students will be able to use events in a program.

Debugging: Make a Pizza

Students will be able to decompose a program to debug and make the program run as intended.

Creating Turtle Graphics

Students will be able to use the pen tool in Scratch to create looping turtle graphics.
Loops

Animation Loops Project

Students will be able to use repeat loop blocks to program an animation with multiple scenes.
Conditionals and Operators

Conditionals: Mazes

Students will be able to create a program that uses conditionals.

Plan a Quest

Students will be able to plan and decompose the steps needed to create a quest program.

Operators: Coin Flip

Students will be able to create a coin flipping program using variables and operators.
Variables and Lists

Variables in Dance

Students will be able to use variables to control pitch and dance speeds in a program.

Lists: Shopping with Scout

Students will be able to create a shopping simulator using variables, lists, and operators.

Game Mechanics with Comparison Operators

Students will be able to use comparison operators and variables to create ending game mechanics.

Pinball Game Project

Students will be able to demonstrate an understanding of pinball game design principles and apply their knowledge to create a functional and engaging pinball game.

Classes and Objects in Games

Students will learn about classes and objects in programming while they create an interactive game and use randomizers to change the characteristics of objects.
Clones and Functions

Clones: Throwing Acorns Game

Students will be able to create a throwing acorns game using clones.

Clones in Games

Students will be able to use clones to program an endless runner game and explain why clones are useful in game programs.

Functions: Paint by Numbers

Students will be able to create and use a function that takes input in a program.
Culmination Projects

Game Design Project

Students will be able to design and create a game using multiple programming skills such as loops, conditionals, and variables.

Design an App

Students will be able to use the design thinking process to design an app that helps to solve a user's need.

Seasonal Project (Fall): Gathering Apples Game

Students will be able to create a fall-themed collecting game using loops, conditionals and variables.
Sample Interdisciplinary Lessons

House Design with Area and Perimeter

Students will be able to calculate and use the area and perimeter of a room to create a house design using functions. This version of the lesson is focused on Computer Science concepts.

Nonfiction Animated Recordings

Students will be able to use events to create a clear, animated reading of a nonfiction text.

Digital Flashcards

Students will be able to use broadcast messages to build a set of digital flashcards for any subject.

Sound Frequency & Amplitude

Students will be able to use variables to control the rate and strength of the volume and the vibrations of a speaker sprite.
Digital Literacy

Our Words Have Power (Cyberbullying)

Students will be able to explain what cyberbullying is how it affects others, how to be an upstander by taking action, and that work developed online is the property of the creator.

3D Design: Keyboard Accommodations

Students will be able to use the align tool to position shapes together as they create an accessible keyboard in Tinkercad®. This lesson requires student accounts in an external site.

Data Storage

Students will explain that the amount of space required to store data differs based on the type of data and level of detail.

Using Digital Tools to Create Line Graphs

Students will be able to examine a table of information and convert the values into a data visualization (line graph) that supports a claim.

Networks, Packets, and the Internet

Students will be able to explain how information is communicated through the Internet. They will model how communication is broken into smaller pieces, transmitted as packets, and reassembled at the destination. They will design and implement a secure communication method within the classroom.

Online Collaboration

Students will be able to explain that collaboration and communication can be done online and offline, and that collaborating with others can provide a diverse perspective.
26
Exercises
24
Offline Handouts

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