Indiana Computer Science: 5th Grade
- Level Elementary School
- Number of Lessons 31
- Grade 5th
This course is on Indiana’s High Quality Curriculum Materials Advisory List. This course is designed to provide computer science instruction for Indiana 5th Grade students, and it is aligned to Indiana 3-5 Computer Science Standards.
Optional Review
Welcome to CodeHS!Students will learn how to log in and use the CodeHS Playground.The Coordinate PlaneStudents will be able to create an opened-ended animation using the coordinate plane in Scratch.Introduction to Computer Science and ScratchStudents will be able to define important computer science vocabulary and create a simple program in Scratch. |
Sequence and Events
Events: Traveling with ScoutStudents will be able to use events in a program.Debugging: Make a PizzaStudents will be able to decompose a program to debug and make the program run as intended.Creating Turtle GraphicsStudents will be able to use the pen tool in Scratch to create looping turtle graphics. |
Loops
Animation Loops ProjectStudents will be able to use repeat loop blocks to program an animation with multiple scenes. |
Conditionals and Operators
Conditionals: MazesStudents will be able to create a program that uses conditionals.Plan a QuestStudents will be able to plan and decompose the steps needed to create a quest program.Operators: Coin FlipStudents will be able to create a coin flipping program using variables and operators. |
Variables and Lists
Variables in DanceStudents will be able to use variables to control pitch and dance speeds in a program.Lists: Shopping with ScoutStudents will be able to create a shopping simulator using variables, lists, and operators.Game Mechanics with Comparison OperatorsStudents will be able to use comparison operators and variables to create ending game mechanics.Pinball Game ProjectStudents will be able to demonstrate an understanding of pinball game design principles and apply their knowledge to create a functional and engaging pinball game.Classes and Objects in GamesStudents will learn about classes and objects in programming while they create an interactive game and use randomizers to change the characteristics of objects. |
Clones and Functions
Clones: Throwing Acorns GameStudents will be able to create a throwing acorns game using clones.Clones in GamesStudents will be able to use clones to program an endless runner game and explain why clones are useful in game programs.Functions: Paint by NumbersStudents will be able to create and use a function that takes input in a program. |
Culmination Projects
Game Design ProjectStudents will be able to design and create a game using multiple programming skills such as loops, conditionals, and variables.Design an AppStudents will be able to use the design thinking process to design an app that helps to solve a user's need.Seasonal Project (Fall): Gathering Apples GameStudents will be able to create a fall-themed collecting game using loops, conditionals and variables. |
Sample Interdisciplinary Lessons
House Design with Area and PerimeterStudents will be able to calculate and use the area and perimeter of a room to create a house design using functions. This version of the lesson is focused on Computer Science concepts.Nonfiction Animated RecordingsStudents will be able to use events to create a clear, animated reading of a nonfiction text.Digital FlashcardsStudents will be able to use broadcast messages to build a set of digital flashcards for any subject.Sound Frequency & AmplitudeStudents will be able to use variables to control the rate and strength of the volume and the vibrations of a speaker sprite. |
Digital Literacy
Our Words Have Power (Cyberbullying)Students will be able to explain what cyberbullying is how it affects others, how to be an upstander by taking action, and that work developed online is the property of the creator.3D Design: Keyboard AccommodationsStudents will be able to use the align tool to position shapes together as they create an accessible keyboard in Tinkercad®. This lesson requires student accounts in an external site.Data StorageStudents will explain that the amount of space required to store data differs based on the type of data and level of detail.Using Digital Tools to Create Line GraphsStudents will be able to examine a table of information and convert the values into a data visualization (line graph) that supports a claim.Networks, Packets, and the InternetStudents will be able to explain how information is communicated through the Internet. They will model how communication is broken into smaller pieces, transmitted as packets, and reassembled at the destination. They will design and implement a secure communication method within the classroom.Online CollaborationStudents will be able to explain that collaboration and communication can be done online and offline, and that collaborating with others can provide a diverse perspective. |