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Indiana Computer Science: 5th Grade

This course is on Indiana’s High Quality Curriculum Materials Advisory List. This course is designed to provide computer science instruction for Indiana 5th Grade students, and it is aligned to Indiana 3-5 Computer Science Standards.

Overview & Highlights

Level
Elementary School
Number of Lessons
23
Grade
5th

Overview of Lessons

Coding Lessons & Projects

Welcome to CodeHS!

Students will learn how to log in and use the CodeHS Playground.

Plan a Quest

Students will be able to plan a program and decompose the steps needed to create a quest program.

Animation Loops Project

Students will be able to use repeat loop blocks to program an animation with multiple scenes.

Practice with Conditionals Part 3

Students will be able to explain what a conditional is in programming and create a program that uses conditionals.

Practice with Conditionals Part 4

Students will be able to create a program using conditionals.

Game Mechanics with Comparison Operators

Students will be able to use comparison operators and variables to create ending game mechanics.

Clones in Games

Students will be able to use clones to program an endless runner game and explain why clones are useful in game programs.

Introduction to Classes and Objects in Games

Students will learn about classes and objects in programming while they create an interactive game and use randomizers to change the characteristics of objects.

Pinball Game Project

Students will be able to demonstrate an understanding of pinball game design principles and apply their knowledge to create a functional and engaging pinball game.

Game Design Project

Students will be able to design and create a game using multiple programming skills such as loops, conditionals, and variables.

Design an App

Students will be able to use the design thinking process to design an app that helps to solve a user's need.

Seasonal Project (Fall): Gathering Apples Game

Students will be able to create a fall-themed collecting game using loops, conditionals and variables.
Digital Literacy

Our Words Have Power (Cyberbullying)

Students will be able to explain what cyberbullying is, how it affects others, and what to do if they see cyberbullying.

3D Design: Keyboard Accommodations

Students will be able to use the align tool to position shapes together as they create an accessible keyboard in Tinkercad®.

Data Storage

Students will explain that the amount of space required to store data differs based on the type of data and/or level of detail.

Using Digital Tools to Create Line Graphs

Students will be able to examine a table of information and convert the values into a data visualization (line graph) that supports a claim.

Networks, Packets, and the Internet

Students will be able to explain how information is communicated through the Internet. They will model how communication is broken into smaller pieces, transmitted as packets, and reassembled at the destination. They will design and implement a secure communication method within the classroom.
Sample Interdisciplinary Lessons

House Design with Area and Perimeter

Students will be able to calculate and use the area and perimeter of a room to create a house design using functions.

Nonfiction Animated Recordings

Students will be able to use events to create a clear, animated reading of a nonfiction text.

Digital Vocabulary Flashcard Quiz

Students will be able to use variables and conditionals to create a vocabulary quiz that changes each time it is taken.

Sound Frequency & Amplitude

Students will be able to use variables to control the rate and strength of the volume and the vibrations of a speaker sprite.
Physical Computing

Introduction to LEGO® Spike Prime

Students will be able to use the design thinking process to create a LEGO® car that can carry a pencil to another student.

Coding with LEGO® Spike Prime

Students will be able to build and program a LEGO® robotic car.
17
Exercises
23
Offline Handouts

Lesson Previews