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Indiana Computer Science: 2nd Grade

This course is on Indiana’s High Quality Curriculum Materials Advisory List. This course is designed to provide computer science instruction for Indiana 2nd Grade students, and it is aligned to Indiana K-2 Computer Science Standards.

Overview & Highlights

Level
Elementary School
Number of Lessons
40
Grade
2nd

Overview of Lessons

Optional Review

Welcome to CodeHS!

Students will learn how to log in and use the CodeHS Playground.

Introduction to ScratchJr

Students will be able to navigate the ScratchJr interface to create a scene with characters.

Events

Students will be able to explain what an event is in programming and use multiple event blocks in a program.

Introduction to Repeat Loops

Students will be able to use repeat loops to run a section of code multiple times.

Forever Loop Dance Party

Students will be able to create a sequence using a “repeat forever” loop to make characters repeat actions.

Introduction to Message Events

Students will be able to program a relay race that uses messages to cause characters to interact.
Sequences and Events

Debugging: Events and Sequences

Students will be able to find and fix errors in provided code.

Tap-a-Mole Game

Create an interactive game using events.

Introduction to the Grid

Students will be able to use the grid feature to move characters to a specific location on the stage.
Message Events

Message Events: Scout Plays in the Forest

Students will be able to use message events to control the flow of a program.

Programming a Cycle

Students will be able to use message events to model a cycle.

Pages: Scout's Travels

Students will be able to use messages to help Scout travel between pages in a program.
Loops

Loops: Follow the Path

Students will be able to identify patterns, and create a program using loops.

Debugging: Message Events and Loops

Students will be able to find and fix (debug) message event and loop errors in the provided code.

Original Story Animations - Fiction Story

Students will be able to develop an original story and create a program to animate a story.
Culmination Projects

Code Block Review

Students will be able to use a variety of coding blocks in a program and explain their function within the program.

Racing Game

Students will be able to create an interactive racing game with events, loops, and messages.

Moving Targets Game

Create a moving target game using sequences, events, and pages.

Maze Game Project

Students will create and explore multiple ways to program an interactive game using events, messages, loops and sequences, as well as revise their program based on feedback.

Design an Adventure Game

Students will be able to create a story-based, multi-page game using Computer Science skills they have learned.
Sample Interdisciplinary Lessons

Animal Life Cycles

Students will be able to use message events to model the butterfly life cycle.

Telling Time

Students will be able to use sequences and events to create an analog clock and display time in digital and analog forms.

3D Shapes

Students will be able to draw 3D shapes and create a quiz game to review attributes of 3D shapes.

Events and Money

Students will be able to use events in ScratchJr to illustrate how to determine the value of a set of coins.

Place Value: Ones, Tens, and Hundreds

Students will be able to connect a digit’s place in a number to its value and create an interactive program that uses events.

Greater Than and Less Than: Three-Digit Numbers

Students will be able to use events to create a program that tells if a number is greater than, less than, or equal to another number.
Digital Literacy

Computer Detectives: Computer Problems

Students will be able to describe basic hardware and software problems.

Get Organized with Files

Students will be able to use a mock desktop environment to modify files, demonstrate appropriate file-naming conventions, and organize files into folders.

Data Storage with Symbols

Explain that computers use, and store data with, symbols, and be able to use symbols to create legends for maps.

Machine Learning: AutoDraw

Students will be able to use AutoDraw to create a picture using AI.

Networks and the Internet

Students will be able to explain what a network is and how people communicate over networks and the Internet. They will model how messages are communicated using the Internet.

Data Patterns and Predictions

Students will be able to identify and describe patterns in data visualizations, then create a program using events to communicate patterns and predictions from a given data set.

Advanced Data and Programming

Students will be able to develop an investigative question, collect data using a survey, and create a program to present the data visually.

Digital Research 2: Choice Research

Students will be able to communicate research findings through programming.

3D Design: Create a Bubble Wand

Students will be able to create a customized bubble wand by connecting, resizing, and moving shapes in Tinkercad®.
Preparing for Next Year

CodeHS Coding Card Game: Conditionals

Students will be able to work together to create a sequence of instructions with conditionals to move Scout through a maze.

CodeHS Coding Card Game: Conditionals 2

Students will be able to work together to create a sequence of instructions with conditionals to move Scout through a maze.

Variables: Keeping Score

Students will be able to create a program that simulates keeping score using a variable

From ScratchJr to Scratch

Students will be able to navigate the basic interface of the Scratch editor to create a simple program.

ScratchJr to Scratch: Events and Loops

Students will be able to create a program in Scratch that uses an event and a loop.
32
Exercises
26
Offline Handouts

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