Indiana Computer Science: 2nd Grade
- Level Elementary School
- Number of Lessons 40
- Grade 2nd
This course is on Indiana’s High Quality Curriculum Materials Advisory List. This course is designed to provide computer science instruction for Indiana 2nd Grade students, and it is aligned to Indiana K-2 Computer Science Standards.
Optional Review
Welcome to CodeHS!Students will learn how to log in and use the CodeHS Playground.Introduction to ScratchJrStudents will be able to navigate the ScratchJr interface to create a scene with characters.EventsStudents will be able to explain what an event is in programming and use multiple event blocks in a program.Introduction to Repeat LoopsStudents will be able to use repeat loops to run a section of code multiple times.Forever Loop Dance PartyStudents will be able to create a sequence using a “repeat forever” loop to make characters repeat actions.Introduction to Message EventsStudents will be able to program a relay race that uses messages to cause characters to interact. |
Sequences and Events
Debugging: Events and SequencesStudents will be able to find and fix errors in provided code.Tap-a-Mole GameCreate an interactive game using events.Introduction to the GridStudents will be able to use the grid feature to move characters to a specific location on the stage. |
Message Events
Message Events: Scout Plays in the ForestStudents will be able to use message events to control the flow of a program.Programming a CycleStudents will be able to use message events to model a cycle.Pages: Scout's TravelsStudents will be able to use messages to help Scout travel between pages in a program. |
Loops
Loops: Follow the PathStudents will be able to identify patterns, and create a program using loops.Debugging: Message Events and LoopsStudents will be able to find and fix (debug) message event and loop errors in the provided code.Original Story Animations - Fiction StoryStudents will be able to develop an original story and create a program to animate a story. |
Culmination Projects
Code Block ReviewStudents will be able to use a variety of coding blocks in a program and explain their function within the program.Racing GameStudents will be able to create an interactive racing game with events, loops, and messages.Moving Targets GameCreate a moving target game using sequences, events, and pages.Maze Game ProjectStudents will create and explore multiple ways to program an interactive game using events, messages, loops and sequences, as well as revise their program based on feedback.Design an Adventure GameStudents will be able to create a story-based, multi-page game using Computer Science skills they have learned. |
Sample Interdisciplinary Lessons
Animal Life CyclesStudents will be able to use message events to model the butterfly life cycle.Telling TimeStudents will be able to use sequences and events to create an analog clock and display time in digital and analog forms.3D ShapesStudents will be able to draw 3D shapes and create a quiz game to review attributes of 3D shapes.Events and MoneyStudents will be able to create a program that tells the value of a set of coins.Place Value: Ones, Tens, and HundredsStudents will be able to connect a digit’s place in a number to its value and create an interactive program that uses events.Greater Than and Less Than: Three-Digit NumbersStudents will be able to use events to create a program that tells if a number is greater than, less than, or equal to another number. |
Digital Literacy
Computer Detectives: Computer ProblemsStudents will be able to describe basic hardware and software problems.Get Organized with FilesStudents will be able to use a mock desktop environment to modify files, demonstrate appropriate file-naming conventions, and organize files into folders.Data Storage with SymbolsExplain that computers use, and store data with, symbols, and be able to use symbols to create legends for maps.Machine Learning: AutoDrawStudents will be able to use AutoDraw to create a picture using AI.Networks and the InternetStudents will be able to explain what a network is and how people communicate over networks and the Internet. They will model how messages are communicated using the Internet.Data Patterns and PredictionsStudents will be able to identify and describe patterns in data visualizations, then create a program using events to communicate patterns and predictions from a given data set.Advanced Data and ProgrammingStudents will be able to develop an investigative question, collect data using a survey, and create a program to present the data visually.Digital Research 2: Choice ResearchStudents will be able to communicate research findings through programming.3D Design: Create a Bubble WandStudents will be able to create a customized bubble wand by connecting, resizing, and moving shapes in Tinkercad®. This lesson requires student accounts in an external site. |
Preparing for Next Year
CodeHS Coding Card Game: ConditionalsStudents will be able to work together to create a sequence of instructions with conditionals to move Scout through a maze.CodeHS Coding Card Game: Conditionals 2Students will be able to work together to create a sequence of instructions with conditionals to move Scout through a maze.Variables: Keeping ScoreStudents will be able to create a program that simulates keeping score using a variableFrom ScratchJr to ScratchStudents will be able to navigate the basic interface of the Scratch editor to create a simple program.ScratchJr to Scratch: Events and LoopsStudents will be able to create a program in Scratch that uses an event and a loop. |