6th Grade Interdisciplinary Computer Science
- Level Elementary School
- Number of Lessons 29
- Grade 6th
This transitional mini-course integrates coding into math, science, ELA, and social studies lessons for sixth grade students. 6th grade students would benefit from moving on to CodeHS Mix and Match Middle School course.
See the full syllabus for all topics and activities, or explore the course to try it out.
UNITS - 7 (29 lessons)
Students develop basic familiarity with Scratch.
Students apply 6th grade math concepts to develop programs in Scratch.
Students apply 6th grade science concepts to develop programs in Scratch.
Students apply 6th grade ELA concepts to develop programs in Scratch.
Students apply 6th grade social studies concepts to develop programs in Scratch.
Explore a sample lesson from this course!
This partial-year course integrates computer science into sixth grade mathematics, science, English language arts, and social studies while preparing students for more advanced computer science learning. Students strengthen programming and computational thinking skills through projects connected to grade-level academic content.
No. The course is designed for beginners and includes ready-to-teach lesson plans with a consistent instructional format, making it accessible for both classroom teachers and students who are new to computer science.
Teachers should begin with the Getting Started with Coding unit so students become familiar with the CodeHop programming environment and develop foundational programming skills. After that, lessons from the math, science, English language arts, social studies, and Cross-Curricular sections can be taught in the order that best supports classroom instruction. The More Coding Lessons and Projects section is entirely supplemental and can be used whenever additional coding practice or enrichment is desired.
The Cross-Curricular unit includes flexible coding lessons that can be integrated into any subject area. Projects such as Digital Flashcards, Digital Venn Diagrams, and Cause and Effect provide reusable coding templates that help reinforce classroom learning while continuing to build programming and computational thinking skills.
This course is designed as a transitional experience between elementary and more advanced computer science courses. While it includes fewer interdisciplinary lessons than earlier grades, students continue applying coding to math, science, English language arts, and social studies while learning more advanced programming concepts such as algorithms, debugging, functions, classes and objects, and larger project design.