4th Grade Interdisciplinary Computer Science
- Level Elementary School
- Number of Lessons 44
- Grade 4th
This course integrates coding into math, science, ELA, and social studies lessons for fourth grade students. It is meant to be taught approximately once a week by the general education teacher. Subject area lessons can be taught in any order; they are listed in approximate order of complexity.
See the full syllabus for all topics and activities, or explore the course to try it out.
UNITS - 8 (44 lessons)
Students develop basic familiarity with Scratch.
Students apply 4th grade math concepts to develop programs in Scratch.
Students apply 4th grade science concepts to develop programs in Scratch.
Students apply 4th grade ELA concepts to develop programs in Scratch.
Students apply 4th grade social studies concepts to develop programs in Scratch.
Explore a sample lesson from this course!
This course integrates computer science into fourth grade mathematics, science, English language arts, social studies, and cross-curricular learning. Students strengthen programming and computational thinking skills while applying coding to meaningful grade-level academic concepts.
No. The course is designed for beginners and includes ready-to-teach lesson plans with a consistent instructional format, making it easy for classroom teachers to integrate computer science into their instruction without prior coding experience.
No. Teachers should begin with the Computational Thinking and Getting Started with Coding units so students build a strong programming foundation and become familiar with the CodeHop environment. After that, lessons from the math, science, English language arts, social studies, Cross-Curricular, and More Coding sections can be taught in the order that best supports classroom instruction.
The Cross-Curricular unit includes flexible coding lessons that can be integrated into any subject area. Projects such as Digital Flashcards, Digital Venn Diagrams, and Cause and Effect allow teachers to reinforce classroom content while continuing to build students' programming and computational thinking skills.
Students build increasingly sophisticated programs using events, loops, conditionals, variables, lists, functions, broadcast messages, and debugging strategies. They apply these skills to create games, simulations, interactive learning tools, data visualizations, and subject-area projects across the curriculum.