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Tennessee Coding I

Lesson 11.2 Graphic Objects

Description

In this lesson, students will explore how to use objects to manage graphics in JavaScript. They will learn how objects store properties and how passing objects as function parameters affects program behavior. Students will apply these concepts in interactive coding exercises to create animations and simulations.


Objective

Students will be able to:
- Define and manipulate objects that store graphic properties.
- Pass objects as parameters and explain the difference between passing by value and passing by reference.
- Use objects to create and manage animated elements on a canvas.